Heads up, racing fans: GT4 ships today.

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Alferd Packer
Sith Marauder
Posts: 3706
Joined: 2002-07-19 09:22pm
Location: Slumgullion Pass
Contact:

Heads up, racing fans: GT4 ships today.

Post by Alferd Packer »

In North America, that is. EU's still got a few weeks to wait, IIRC.
"There is a principle which is a bar against all information, which is proof against all arguments and which cannot fail to keep a man in everlasting ignorance--that principle is contempt prior to investigation." -Herbert Spencer

"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
User avatar
Arthur_Tuxedo
Sith Acolyte
Posts: 5637
Joined: 2002-07-23 03:28am
Location: San Francisco, California

Post by Arthur_Tuxedo »

Wow. This one really crept up on me. Here's hoping it's a lot more like GT2 and a lot less like GT3.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
User avatar
Cal Wright
American Warlord
Posts: 3995
Joined: 2002-07-07 03:24am
Location: Super-Class Star Destroyer 'Blight'
Contact:

Post by Cal Wright »

Got mine. About to start ripping into it!!!

Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer

"We are well and truly forked." -Mace Windu Shatterpoint

"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder

The Dark Guard Fleet

Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Cal, I must know.

A) are there GT2-style old shit used cars?

B) are there GT2-style KW or hp limited race entry?
User avatar
Praxis
Sith Acolyte
Posts: 6012
Joined: 2002-12-22 04:02pm
Contact:

Post by Praxis »

Arthur_Tuxedo wrote:Wow. This one really crept up on me. Here's hoping it's a lot more like GT2 and a lot less like GT3.
What was wrong with GT3?
User avatar
Arthur_Tuxedo
Sith Acolyte
Posts: 5637
Joined: 2002-07-23 03:28am
Location: San Francisco, California

Post by Arthur_Tuxedo »

Praxis wrote:
Arthur_Tuxedo wrote:Wow. This one really crept up on me. Here's hoping it's a lot more like GT2 and a lot less like GT3.
What was wrong with GT3?
Nothing, on its own. But compared to its predecessor...

1. It had 1/5 as many cars, and of the cars it did have, half were Skylines or Lancers.

2. It got rid of the raised 3rd person view cam (my favorite vista, of course).

3. It removed horsepower limits ("I dominate all with my 1,000+ wank-beast. WHEEE!").

4. The early game was agonizingly boring due to only being able to choose among pieces of shit as a first car and making money much slower than in GT2.

5. The licensing tests were too goddam hard, and they didn't reflect the skills you use in the actual races (that could be said about GT1 and 2 as well, but it was worse in 3).

Others can probably name more reasons why it was inferior, but those 5 are enough for me to consider it the black sheep of its family.

In any case, what I've been hearing seems to indicate that most or all of these have been fixed in GT4. I'll hold back my jubilation until I get my grubby hands on it, though.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

The Gamespot review, think what you will.

http://www.gamespot.com/ps2/driving/gra ... eview.html
Not many game series can be referred to as genre-defining, but in the world of console racing games, Gran Turismo fits the bill. Since 1998, the GT series has aimed to bring the vivid world of auto enthusiasm to your PlayStation and PlayStation 2 through a combination of realistic driving physics, massive car rosters aimed at pleasing the obsessive collectors in all of us, and courses from around the world, all topped off with state-of-the-art graphics and sound presentation that's redefined the technical capabilities of the console each title has appeared on. With the fourth installment in the series, the aptly named Gran Turismo 4, we find the franchise at the peak of its quantitative powers in a game that makes superlatives such as "big" and "sprawling" seem somehow inadequate. Yet beneath all the considerable content, Gran Turismo 4 remains remarkably similar to previous iterations in the series, which, depending on your point of view, may or may not be a good thing.


Gran Turismo 4 features more than 700 cars from more than 80 manufacturers. As you might expect, the lineup leans heavily toward American, Japanese, British, and German makes, though you'll also have access to cars from Belgium, Spain, the Netherlands, Sweden, and Korea, among other countries. This variety is not simply limited to country of origin, however. The cars found in GT 4 range not only in their power and prestige, but also in their ages. The game features cars from every major era of auto manufacturing: from 1960s muscle cars, to powerful Japanese turbo machines of the mid '90s, to one-off concept cars that won't see city asphalt for 10 years or more, to examples from the very dawn of the auto era (such as the Ford Model T and the Daimler Motor Carriage from 1886).

While the game's roster is impressive both in its size and scope, it must be said that a good portion of the cars, such as the aforementioned Daimler, won't be of much use to you in terms of progressing in the game. Indeed, as you move through the career mode, known as Gran Turismo mode, you'll quickly find your garage piling up with cars from race and series wins; their only value to you will be as resells. On the plus side, a dramatically improved garage interface will let you quickly and easily sort through your car collection, no matter how large that collection becomes. Sorting through criteria such as country of origin, drivetrain, manufacturer, or power-to-weight ratio is a huge improvement from scrolling down an ever-elongating list while hoping to spot your car of choice based on model alone, as was the case in previous GTs.

The available cars, of course, are only part of the attraction of GT4. The game also features more than 50 courses to drive, including a tantalizing mix of real-life racetracks such as Fuji Speedway, Suzuka, and Laguna Seca; a cosmopolitan array of city courses from metropolises such as Hong Kong, Seoul, and the Big Apple; rally courses on dirt and (new for this installment) snow and ice; and old fictional friends such as Grand Valley Speedway, Deep Forest Raceway, and Trial Mountain. Two particularly notable additions to the GT4 track roster are El Capitan, a three-mile behemoth designed around the imposing granite centerpiece of Yosemite National Park, and the Nürburgring Nordschliefe, which, at nearly 13 miles long, is imposing in its own right. The Circuit de la Sarthe, the annual site of the 24 Hour of LeMans race, makes an appearance in two flavors: the current track and the old configuration, which is thankfully free of the chicanes that currently mar the four-mile back straight.


Beyond these impressive stats, the first thing any casual fan of the GT series notices are the graphics. The earlier GT games defined the technical reach of the PlayStation across two consoles, and this reach extends here. Car models look fantastic, and though only six cars are on-track at any time, the game suffers zero slowdown, even when things pile up in the corners or during drastic elevation changes. Lighting effects that were impressive in Gran Turismo 3 are stunning in GT4, both in terms of technical achievement (such as in the real-time reflections on car doors) and artistic aesthetic (the luminous George Paris street track or the neon-drenched section of the Hong Kong city course). The game only features three points of view when driving--and there is no cockpit view--but a tangible sense of speed is conveyed by all three angles.

Small graphical touches this time around include 3D crowd models, which are most noticeable during the rally stages. Spectators will run out on the course to take pictures of your oncoming vehicle. Then they'll scurry out of the way at the last moment. Meanwhile, throngs of spectators will back up en masse as you speed by them on the dirt tracks. Though you can't hit these pedestrians, their collective presence on the courses adds a nice feeling of danger and claustrophobia to the rally stages. On the downside, an invisible barrier pervades the perimeter of many of the courses, which detracts from an overall feeling of immersion. As a result, it's impossible to careen off a cliff at the Grand Canyon, for example. In the absence of a damage model, GT4 now incorporates a blur effect when smacking into opponents or stationary objects. It's similar to the effect found in Colin McRae Rally 2005, but it doesn't last as long. Also, while the game supports both 480p and even 1080i resolution, its implementation does not prevent a few jaggies or blurring effects from appearing during replays.


Page 2


The two main modes in GT4 are arcade (where you can enter single races, time trials, two-player battles, or LAN races for up to five other competitors) and the aforementioned Gran Turismo mode (where you'll spend your time earning credits, buying, selling, and upgrading your stable of cars, as well as participating in series races from locales all over the world). The career mode is built around a map that will be familiar to anyone who's played the series in the past. New car manufacturers are organized by country of origin, though with the measly 10,000 credits you start out with, a new car capable of winning a race may be a bit out of your price range. Players with a save file from Gran Turismo 3 A-spec will be in luck, however, as GT4 gives you the option to transfer up to 100,000 credits to your GT4 career, as well as your A and B racing licenses. If you don't have access to this kind of cash, however, you'll be stuck hitting one of the two used-car showrooms, where you'll be able to find a variety of cars from throughout the 1990s. If you're looking to go back further in time, a historic showroom will give you access to "classics" from the '70s and '80s.


While a handful of races have no license restrictions, if you wish to move beyond used cars and an empty bank account, you'll need to earn a real racing license. Love them or hate them, the license tests return, and in GT4, the tests encompass many of the new features found in the game. There are five licenses to earn, and the tests include things like simple acceleration and braking, tackling complex sequences of corners, and hot laps on courses from throughout the game. The license tests also include a couple of new wrinkles. For one, you'll be racing behind a pace car on some of the hot-lap challenges, during which you are not allowed to pass or hit the pace car. While passing the pace car is a difficult task, it's by no means impossible, especially when heavily braking in approaches to hairpin corners.

The other new facet to the license test is the coffee break, a lighthearted romp that usually involves either knocking down or avoiding orange traffic cones (mercifully, there is not a time limit) to earn a bronze medal (though silver and gold will require some speed). The ante is upped considerably in GT4's "super license" tests, because one simple mistake resulting in going off-track will lead to a failure, which is a harrowing thought when tackling a single lap at the Nürburgring, a track that comprises more than 170 turns. Lastly, because snow and ice racing is now part of the Gran Turismo track equation, you'll encounter several snowy, slippery license test courses, including a supremely challenging super license test that will evaluate either the upper limits of your driving skills or your patience.

Once you've earned all your licenses, you'll want to begin earning real money. The easiest way to do so is by winning races. Race series are organized in individual halls on the main map (such as the beginners hall, the professional hall, and more) or by country of origin (the Japanese hall, European hall, or American hall). Each hall comprises a number of different series that further comprise a number of individual races. Each race has a set of requirements that must be met to gain entry. These can range from country of origin restrictions to drivetrain requirements to specifications on horsepower or car length. If you're new to the GT series or new to cars in general, this might be a bit overwhelming. Luckily, each race spells out in detail what specifications are required for it, sometimes going so far as to list the types of cars that are eligible. Enter a screen where you aren't eligible, and the relevant requirements will flash red, alerting you to go back and change cars.


Before lining up for the starting grid, you'll be able to make adjustments to your car's setup through an interface that, much like the home garage, has received a much-needed makeover. Parts are organized by relevant sections of the car, and pulldown menus let you quickly and easily switch out parts on the fly. If you're looking to do some fine-tuning of your car's setup, you can click on the wrench icon next to selected parts to tweak to your heart's content, though it should be noted that on most stock cars, you won't be able to adjust things like ride height, gear ratios, and brake balance without first purchasing the customizable parts at your local car shop. The availability of these components depends on the make and model of your car, so you won't be able to fit turbo upgrades on every car in the game, for example.

Once your car is configured to your liking, it's time to hit the track. Here--where the rubber meets the road--is where Gran Turismo's brilliant strengths and most glaring flaws lie. On the positive side, the fourth iteration of GT captures the feel of tires gripping pavement like no other game in the business. Every in-car aspect of sensory input is carefully designed to provide the illusion that you are actually screaming down the streets of Paris or perilously teetering over the edge of a Grand Canyon cliff. From a driving standpoint, Gran Turismo 4 is in a class by itself, with rollicking, rocking physics that accurately convey a sense of weight and shifting balance on all four points of the driving surface. So convincing, in fact, is the sense of realism that you'll find yourself cocking your head in enthusiastic sympathy as you barrel your way around corners or up blind hills. There are too many highlights to list them all, but notable physics high points are the corkscrew at Laguna Seca, which wrenches your car from an uphill struggle immediately into a dramatic downhill drop-off combined with a dramatic left-right swing; the back straight at Circuit de la Sarthe, where, as your car approaches top speed, it loses adhesion to the tarmac and begins literally skipping horizontally across the width of the road; and, of course, the maddeningly accurate snow and ice courses, which require entirely new approaches to driving to succeed.


Page 3

Naturally, there's more to the illusion of a great driving model than a car that simply rocks back and forth on its springs. Your ears need to be convinced as well. While GT4's musical soundtrack leaves something to be desired, the masterful score of tire squeals and engine whinnies makes up for it. Tire noise, in particular, is more prevalent than ever before in GT4, especially on high-performance machines. As an early warning system for adhesion loss, the squeal of rubber is nearly as important a driving input as the motion of the car itself. Sure, you drive with your hands and eyes, but the driver who gets his ears into the mix as well will benefit. The set of individual car engine noises, individually recorded from the cars themselves, have always been a highlight of the GT series for auto enthusiasts, and the same is true here in GT4. The menacing guttural roar of a 1970 Plymouth Super Bird is in stark contrast to the two-toned midrange groan of a Mini Cooper S, yet both sound utterly distinct and convincing. You'll also be keenly aware of any draft you pick up from a car ahead of you, as the violent whip of wind across the body of your car will diminish to utter silence as you enter your opponent's wake. Perhaps the only room for meaningful improvement here would be in the use of more transmission sounds, especially in high-performance cars, as well as in the sounds of underside scraping during particularly violent landings off jumps.

Controlling your car in GT4 is a pleasure, whether using the Dual Shock controller or a racing wheel. The cars are instantly responsive to even the slightest input from the controller, and if you're lucky enough to have a great racing wheel--such as the designed-for-GT Logitech Force Pro--you'll experience some of the greatest and most immersive driving thrills to be found on the PS2. Force feedback on the Logitech Force Pro is effective at conveying every imperfection and undulation on the asphalt, but the vibration support for the Dual Shock controller is surprisingly sensitive as well.

Though the driving model in GT4 is exceptionally executed, as it should be in a game that bills itself as "The Real Driving Simulator," that same level of detail and excellence doesn't always apply to the racing portions. While it is true that the further you progress, the tougher the races become, the simple fact is there are several shady methods to winning races, and not all of them involve being the best driver on the track. Techniques such as cutting across chicanes on Fuji Speedway or diving through the corkscrew at Laguna Seca are natural and obvious examples. After all, there's no time penalty for going off-course, and no damage is done if you misjudge the 'screw and slam into a wall. So what's the harm?


Bumper car racing, so called because you use the artificially intelligent opponent cars as "bumpers" to scrub off speed and help position your car around tight turns, is alive and well in GT4. Heading too fast into right-hand turn one at Tokyo Route 246? Simply dive to the inside of the car in front of you, and watch in amazement as you not only make it around the curve unscathed, but also likely gain a position doing so.

Unlike real competitors, your opponents in GT4 won't get upset at your underhanded style; in fact, they may just pull a few dirty tricks of their own as they make their ways around the track. For one thing, the opponents in GT4 are practically oblivious to your presence on the track, routinely ramming you from behind without making the slightest attempt to get around you cleanly. And while opponent cars don't seem preset to specific racing lines--we've seen them go wide on turns, misjudge braking distances, and even spin off-track completely--they are ruthlessly determined to holding whatever lines they currently possess, much to the detriment of everyone else on the road.

If you want to make money, you've got to spend money...or so the old axiom goes. That is no truer than in GT4, where you'll be spending loads of credits to improve your cars with the latest and greatest upgrades. While many of the races have minimum restrictions to meet for entry, very few have maximum restrictions for things like horsepower. What this means in practical purposes is that if you want to win a good portion of the early races in GT4, all you have to do is build a car powerful enough to leave the competition in your dust. By using this "might makes right" approach, you'll be winning with ease practically from the outset, but you, perhaps, won't have much fun while doing so. In later championship series races, the difficulty level ramps up considerably, but not in the form of improved driving AI. Rather, the motorized playing field is leveled off because most of the cars are at the upper limits of performance.


If you're tired of running laps, or just have achy thumbs, the inclusion of GT4's B-spec mode might be an interesting diversion. B-spec mode puts you in the role of a race manager, radioing instructions to your driver on the course. As a manager, you'll be able to give instructions on pace (speed up or slow down), when to attempt an overtaking maneuver, and when to come in for a pit stop. And that's pretty much it. Sure, you're also able to change the point of view from first to third person, and you can check out a handy race management screen that gives you sector times, distance between each opponent, and a track map, but the simple fact is you won't feel very engaged in B-spec mode, especially when compared to the thrilling sense of speed and "place" GT4's A-spec mode provides. As anything other than a hands-off approach to GT4's longer races (or an easy way to make some quick credits while keeping the television off), B-spec mode doesn't have what it takes, and by taking you out of the car, it's more akin to a pacifist mode in a fighting game or a flight sim during which you only get to play as a flight attendant.


Page 4

Fans of the GT series are probably not all that surprised at news of a sublime driving engine and a less-than-sporting racing model. The best racing found in GT4 is dependent on two things: a grid full of similarly powered cars and continual diligence, on your part, to maintain a clean race. The game lets you take advantage of both during a race, but it also suffers because of it. When you consider how long the series has been around and how much time Polyphony Digital takes between entries in the GT series, it's amazing how far the game has come from graphical and presentational standpoints, but it's simultaneously amazing how little the series has evolved in areas such as racing, damage modeling, and online support.

Speaking of online support, it's a well-known fact that Gran Turismo 4 does not include the kind of online racing capabilities that most console racing games boast. It's disappointing, to be sure, but GT4 tries to make up for that omission with the inclusion of multiplayer support for up to six players via LAN. But that doesn't quite fill the gap. If you're going to attempt to play over a LAN, you should know that the LAN setup menu is not very user-friendly, and the manual is of absolutely zero help. Most modern racing games have online modes these days, and the absence of one here really sticks out.


Beyond the scintillating driving model, one of the very best aspects of GT4 is the sheer amount of stuff to do in the game. In addition to driving scores of realistic cars in hundreds of races across any number of thrilling environments and conditions, GT4 is packed to the bits with a host of surrounding minimodes and features that go a long way toward creating a sense of GT lifestyle in the career mode. The photo travel mode, for example, is a fun, flexible feature that lets you place the ride of your choice in a number of photo-realistic locales, from Boston's Beacon Hill to the Las Vegas strip. You can also snap a picture or two and then save your best pictures to your PS2 memory card. While there are a lot of options for lens types, camera angles, and picture quality, you're only allowed to move the camera or car within a predetermined area. It can be a bit stifling at first, working within these constraints, but with a bit of practice, you can snap some truly impressive-looking photos. If you've got an Epson USB printer handy, you can even print your photos out and mail them to friends, who may wonder just how and when you were able to buy a Mercedes SLR McLaren and photograph it from Nanzenji Temple in Japan.


The game also features a driving mission mode where you'll need to meet specific challenges, such as passing an opponent in a particular section of track, mastering the drafting feature, or tackling three-lap races against a full field of opponents. To further customize your ride, you can travel over to the GT auto shop, where you can choose from a plethora of custom wheels and wings and then give your car an oil change or car wash before your next big race.

The Gran Turismo series is famous for its replay modes, which (even back in the PlayStation days) are visually impressive. GT4's replay mode has two modes on offer: standard, which features a variety of camera angles and cool background music, and dive, which packs on the filters and MTV-style cuts to add a truly dramatic flair. There's also a photo drive mode, which lets you take action shots of your car on any track in the game using the replay feature. Another cool use of the replay mode is the lap analyzer feature, which lets you compare car performance attributes, such as speed, braking, and acceleration, over multiple laps on a single course. If you're looking to directly compare the merits of two cars on the same track, you can load another lap time from a saved ghost replay in this mode to analyze the results.


Despite the plethora of GT features, or perhaps because of them, it's worth mentioning the load times, which can be ugly and plentiful. Be prepared to spend a large chunk of your GT4 time staring at a mostly blank, black screen while waiting for menus, analysis windows, and replays to appear...or for races to begin. Another annoying aspect is the long prerace animations that run during rolling starts. These could easily be trimmed by five seconds or more to get you to the racing action right away.

The soundtrack in GT4 is sort of all over the place, as it always has been. There are moments of brilliance, such as the Bootsy Collins' "Let's Roll" or Joe Satriani's "Summer Song," alongside less effective tunes, such as Judas Priest's "Free Wheel Burning," which almost rocks too hard for its own good. The crown jewel in this soundtrack has to be Van Halen's "Panama," a tune used to brilliant effect in the opening movie and one that remains a thrill to hear each time it appears in-game. A nice customization feature in GT4 gives you the ability to add or remove songs from your playlist, so if the Priest is rocking you too hard during another lap at Motegi, you can remove it for your next go-around. The menu music in GT4 is the standard up-tempo piano-tinged smooth jazz that has become a standard of the series. It's neither annoying enough to turn off when the game is on in the background nor catchy enough to be remembered after you've ended your play session.


Gran Turismo 4 arrives as a game operating under heavy expectations, if only because each installment in the series has been such an epic event. Despite its numerous delays and some notable feature omissions, GT4 is a game that will keep enthusiasts busy for months. And due to its upgraded presentation, it will likely win some new fans as well. Though it suffers from a curious lack of evolution in terms of some of its central aspects, most notably its racing AI, when GT4 works to its strengths, it delivers like few games of this console generation.

Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Its got, literally, everything I want. :D

AT - they put horsepower limits back in! The late game WON'T be utterly boring! Lets hope they found a clearer way of communicating the rules however (in GT2, many 'stock' comps let you mod non-hp things like suspension etc).
User avatar
Gerard_Paloma
Padawan Learner
Posts: 413
Joined: 2002-10-28 11:47pm
Location: Stockton, CA
Contact:

Post by Gerard_Paloma »

Gamespot wrote:While many of the races have minimum restrictions to meet for entry, very few have maximum restrictions for things like horsepower. What this means in practical purposes is that if you want to win a good portion of the early races in GT4, all you have to do is build a car powerful enough to leave the competition in your dust.
Well, they put minimum horsepower restrictions in, but apparently not many maximums. Which really doesn't accomplish anything.

Also, I had better not be able to pump a fucking Mazda Miata up to some 345 horsepower with a top speed of 180 mph (which GT3 was guilty of).

On the flip side, the wide variety of cars excites me. I can't wait to get my hands on a 1970 Dodge Charger 440 R/T.
Image

Visit the TensidedRPG Forum!
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Post by Sea Skimmer »

Gerard_Paloma wrote: Also, I had better not be able to pump a fucking Mazda Miata up to some 345 horsepower with a top speed of 180 mph (which GT3 was guilty of).
And then we have the Escudo... which hopefully has been replaced with something more reasonable like a supersonic jet car.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

The Escudo would have been fine if you could see the rocket engine sticking out the back.
User avatar
Gandalf
SD.net White Wizard
Posts: 16363
Joined: 2002-09-16 11:13pm
Location: A video store in Australia

Post by Gandalf »

I just may buy this.

I hope GT5 has old USSR made cars. Just for the spectacle of a car crumbling mid-race.
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"

- A.B. Original, Report to the Mist

"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
User avatar
Cal Wright
American Warlord
Posts: 3995
Joined: 2002-07-07 03:24am
Location: Super-Class Star Destroyer 'Blight'
Contact:

Post by Cal Wright »

Stark wrote:Cal, I must know.

A) are there GT2-style old shit used cars?

B) are there GT2-style KW or hp limited race entry?
More like shit from all three. The Trueno Sprinter is in there and the Civic CRX it looks. Just from cruising the Arcade mode from start (which never has anything for a reason) has a shitload of vehicles and all are fair to decent. There are a bunch of those little fuel economy cars. However I made up for that by winning my first race on the game. Arcade baby, and I was jizzing myself to see the high speed ring is back. It's been so long I can barely remember the course layout. However, I kicked everyone's ass in a Dodge Ram 1500 Hemi powered. Take that fuel econos!!!

I don't know much about simulation yet. My A typical approach is to get all the liscenses first, in which I got B, and when I started to fall asleep I quit half way in A. LoL! I was so tired yesterday! I will say the tests are about GT3 level. Where GT had insanely impossible tests. GT2 had ridiculously easy but highly numerous tests, and GT3 had what I would call a perfect learning experience. I'll get back to everyone towards the later part of the day as I go through it all. I like how the options has settings to calibrate the new wheel (which I WILL get damnit!) and both GT wheels. I hav the first release which was basically the PC wheel with blue and the GT symbol. The latter was actually designed with PSX buttons. Either way, that wheel rocks, and I can only imagine how much greater this new one is.

I do know you can't customize your music list. That was awesome in GT3, but I guess they didn't get around to it while they had it delayed.

Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer

"We are well and truly forked." -Mace Windu Shatterpoint

"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder

The Dark Guard Fleet

Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
User avatar
Alferd Packer
Sith Marauder
Posts: 3706
Joined: 2002-07-19 09:22pm
Location: Slumgullion Pass
Contact:

Post by Alferd Packer »

For racing, you now get a certain number of points which are added to your A-spec total. If you build a 415hp monster (like my supercharged RX-8, for example) and take it up against 100 hp weenie-mobiles, you'll get about 3 points for winning the race. If you have a competitively capable vehicle(like my shitty 1997 Celica GTS), you'll get between 50 and 100 points per race.

I have no idea what the value of getting points is, so I'm just punishing my opponents with said RX-8 whenever possible.
"There is a principle which is a bar against all information, which is proof against all arguments and which cannot fail to keep a man in everlasting ignorance--that principle is contempt prior to investigation." -Herbert Spencer

"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
User avatar
Arthur_Tuxedo
Sith Acolyte
Posts: 5637
Joined: 2002-07-23 03:28am
Location: San Francisco, California

Post by Arthur_Tuxedo »

Stark wrote:The Escudo would have been fine if you could see the rocket engine sticking out the back.
The Escudo was one of those things that make you go "Huh?" How the hell are you supposed to upgrade a car like that? Where will you find the parts? Did you custom build the stage 4 turbo in your garage? And if you can upgrade the Escudo, why can't you upgrade certain Mugen and Spoon cars that aren't even that much faster than stock?

It was the worst in GT3, but the whole upgrade process in GT games have never followed any sort of rhyme or reason. They need to have someone prepare a list of the types of things that are on the market for each car and then choose from what's available in the real world. They don't need to get licenses or anything, they should still call it a "Stage 2 turbo", but it would match exactly the specs of a real turbo out there for that car. If nobody sells anything like a stage 3 turbo for that car in real life, then you shouldn't be able to upgrade it that far in the game.

Instead, it seems to be random how many upgrades you can get for each car and how much of a boost they give.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
User avatar
Cal Wright
American Warlord
Posts: 3995
Joined: 2002-07-07 03:24am
Location: Super-Class Star Destroyer 'Blight'
Contact:

Post by Cal Wright »

The Escudo was in GT2 also, and it was the same thing, some strange form of super fast car. The 3000GT in GT1 was like that. It was the fastest car in that game with some ungodly speed when compared at the times.

I don't really care about the upgrading bit. I might upgrade a Miata and wind up having a 400hp beast, but then they control like crap and I don't like the Miata anyways. In GT3 though I had a Viper and a friend had a RUF that were both over 1k hp, but unless you were going in a straightline then it was a totally useless car. Which will probably be what you have here. I had several cars that I bought the full upgrades to, but with so much hp under the hood they were unctrollable, and I ended up sending them back to close to stock hp.

Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer

"We are well and truly forked." -Mace Windu Shatterpoint

"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder

The Dark Guard Fleet

Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
User avatar
Admiral Valdemar
Outside Context Problem
Posts: 31572
Joined: 2002-07-04 07:17pm
Location: UK

Post by Admiral Valdemar »

Sea Skimmer wrote:
And then we have the Escudo... which hopefully has been replaced with something more reasonable like a supersonic jet car.
I thought you loved that thing.

Anyway, anyone expecting damage won't get it because of the licence agreements with the car manufacturers. They enjoy seeing 128-bit renditions of their pride and joy racing around the track, but don't quite like seeing them mangled. That's something GT lacks, but you can always try and get something like the old Destruction Derby games for stock car racing with the crashes and all.
User avatar
Gerard_Paloma
Padawan Learner
Posts: 413
Joined: 2002-10-28 11:47pm
Location: Stockton, CA
Contact:

Post by Gerard_Paloma »

Alferd Packer wrote:For racing, you now get a certain number of points which are added to your A-spec total. If you build a 415hp monster (like my supercharged RX-8, for example) and take it up against 100 hp weenie-mobiles, you'll get about 3 points for winning the race. If you have a competitively capable vehicle(like my shitty 1997 Celica GTS), you'll get between 50 and 100 points per race.

I have no idea what the value of getting points is, so I'm just punishing my opponents with said RX-8 whenever possible.
Sounds interesting. Sort of a round about way of putting horsepower limits on races, unless points are completely useless.
Image

Visit the TensidedRPG Forum!
User avatar
Praxis
Sith Acolyte
Posts: 6012
Joined: 2002-12-22 04:02pm
Contact:

Post by Praxis »

Gerard_Paloma wrote:
Gamespot wrote:While many of the races have minimum restrictions to meet for entry, very few have maximum restrictions for things like horsepower. What this means in practical purposes is that if you want to win a good portion of the early races in GT4, all you have to do is build a car powerful enough to leave the competition in your dust.
Well, they put minimum horsepower restrictions in, but apparently not many maximums. Which really doesn't accomplish anything.

Also, I had better not be able to pump a fucking Mazda Miata up to some 345 horsepower with a top speed of 180 mph (which GT3 was guilty of).

On the flip side, the wide variety of cars excites me. I can't wait to get my hands on a 1970 Dodge Charger 440 R/T.
What about my 1100 HP Porsche of Doom with an ultra-light frame and rally tires? :lol:
Bouncing off the walls is oh so much fun...I can literally win a race just by holding the accelerator with that car. I crash every second but outrun all the rally cars so...
User avatar
Gerard_Paloma
Padawan Learner
Posts: 413
Joined: 2002-10-28 11:47pm
Location: Stockton, CA
Contact:

Post by Gerard_Paloma »

Praxis wrote:What about my 1100 HP Porsche of Doom with an ultra-light frame and rally tires? :lol:
Bouncing off the walls is oh so much fun...I can literally win a race just by holding the accelerator with that car. I crash every second but outrun all the rally cars so...
Yeah, I had one of those too. And that's total bullshit. The license tests in the GT games are ridiculously hard because you can't go off the track, but since there's no penalty in game for crashing, there's no incentive to actually drive sanely in regular races. So the GT games (with the exception of 2) always degenerate into crash-happy, max horsepower wank fests.
Image

Visit the TensidedRPG Forum!
User avatar
Praxis
Sith Acolyte
Posts: 6012
Joined: 2002-12-22 04:02pm
Contact:

Post by Praxis »

Gerard_Paloma wrote:
Praxis wrote:What about my 1100 HP Porsche of Doom with an ultra-light frame and rally tires? :lol:
Bouncing off the walls is oh so much fun...I can literally win a race just by holding the accelerator with that car. I crash every second but outrun all the rally cars so...
Yeah, I had one of those too. And that's total bullshit. The license tests in the GT games are ridiculously hard because you can't go off the track, but since there's no penalty in game for crashing, there's no incentive to actually drive sanely in regular races. So the GT games (with the exception of 2) always degenerate into crash-happy, max horsepower wank fests.
Oh, definitely. But it's still fun for a little while :lol:

Until you unlock one of those F1 cars. Then, forget the Porsche. I've got one, very nice :D
User avatar
Cal Wright
American Warlord
Posts: 3995
Joined: 2002-07-07 03:24am
Location: Super-Class Star Destroyer 'Blight'
Contact:

Post by Cal Wright »

Admiral Valdemar wrote:
Sea Skimmer wrote:
And then we have the Escudo... which hopefully has been replaced with something more reasonable like a supersonic jet car.
I thought you loved that thing.

Anyway, anyone expecting damage won't get it because of the licence agreements with the car manufacturers. They enjoy seeing 128-bit renditions of their pride and joy racing around the track, but don't quite like seeing them mangled. That's something GT lacks, but you can always try and get something like the old Destruction Derby games for stock car racing with the crashes and all.
And that is one factor that sets me apart from other race genre fans. Personally, I don't want to see the car I'm racing beat up. I want it to be in all it's 128 bit glory when I claim the checkered. Now, I will say I wish damage was in this one like how GT2 implemented it. You have a chart of your car in the corner, shows tire wear and all, and how your drive train is affected. That would have been sweet. I do remember having the 10s penalty on Prologue, and man, did I hate that.

Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer

"We are well and truly forked." -Mace Windu Shatterpoint

"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder

The Dark Guard Fleet

Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

I thought GT2 and GT3 both had the 'tyre damage' penalty for impacts? Or maybe I just drive badly with too much torque... :)
Post Reply