Rather good look, I must say... and you certainly have your stats worked out. I like that.
Small question-- what are these 'Waves'? I know you've posted your Alien queen and warrior, but I don't believe those were the actual aliens, just the fighters...?
Elheru Aran wrote:
Small question-- what are these 'Waves'? I know you've posted your Alien queen and warrior, but I don't believe those were the actual aliens, just the fighters...?
The "Waves" are the real race and the Aliens (Xenos) are just the infantry.
Waves some form of virtual life like an AI. There's a difference between
logical and physical apperance for them.
A single physical body can hold several virtual entities if needed.
Their physical appearance looks like this:
One suggestion though, it's FTL drive should be an Infinite Improbability drive.
No, i wont texture it for the following reasons:
1) I like this smooth mirroring surface
2) I guess the ship got enough details that it doesnt require a texture
3) I am simply too dumb for creating decent textures and apply them correctly
Neutronium is made of neutrons (purity depending on depth within a neutron star).
Since there are defenitly anti-neutrons, whats so odd about anti-neutronium?
Neutronium is made of neutrons (purity depending on depth within a neutron star).
Since there are defenitly anti-neutrons, whats so odd about anti-neutronium?
But would neutrons and anti-neutrons react in such a way? And why would it be any better than matter/anti-matter? Sorry if this sounds ignorant, I'm no physicist, but I don't understand it.
To Absent Friends
Dalton | Admin Smash | Knight of the Order of SDN
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
As far as i can tell anti-neutrons are antimatter and thus they will exactly react the way you have in your mind when talking about matter/anti-matter reactions. They will annihilate each other and release gamma rays according to their mass and kinetic energy.
Antares wrote:
3) I am simply too dumb for creating decent textures and apply them correctly
same problem that i had a while ago. in fact a week ago. i never textured my stuff because i couldn´t bring myself to make these evil, weird and scary texturing tutorials. they seemed so completely unintuitive.
but for the uni project i´m working on at the moment i was forced to do them and now i actually enjoy texturing. and textured models look a lot better in general.
but on the other hand you DO have shitloads of detail.
i think the present texture is cool for the hull but not for some other elements. the engines for example as well as the half spheres should get different textures.
btw, could you post a pic of the bottom of the ship?
The ship is highly symetric
This means the bottom is the same like the top. I modeled only on quarter of it and mirrored. it. Otherwise i would have gone nuts with all the additional details i needed for another "side".
Antares wrote:As far as i can tell anti-neutrons are antimatter and thus they will exactly react the way you have in your mind when talking about matter/anti-matter reactions. They will annihilate each other and release gamma rays according to their mass and kinetic energy.
Ah, but if it's the same as a matter/antimatter reaction, then...oh, I see. More fuel for less volume or something like that, right?
To Absent Friends
Dalton | Admin Smash | Knight of the Order of SDN
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
Exactly !
The (theoretical) upper limit for neutronium is 1E14 g/cm^3.
Higher densities will even break up the neutrons and create a quark-gluon plasma.
But even with 1E14 g/cm^3, if you have a single m^3 of (anti)neutronium (half/half, thats 1E20g or 1E14t)
you *could* get about 1E34 J out of this fuel.