Yeah, exactly. I've heard say that it can be even better with a single level of monk so you can get the evasion ability to go with your saving throws, but since the game only allows 3 classes I figured it was better to go with the Dragon Disciple for the massive ability bonuses.Rogue 9 wrote:That is such blatant abuse of the Divine Grace ability it isn't even funny.Master of Ossus wrote:In Neverwinter Nights, I had a Sorcerer 28 Paladin 2 Red Dragon Disciple 10.
The game only offers the Red Dragon Disciple class. Basically, the character was a defensive power house. With the Epic Feat "Auto Still Spell," he was able to wear heavy armor and wield a greatsword while still casting spells. Buffed up, the character had an AC on the happy side of 65 and it could last for several rounds in combat against just about anyone. When you add in the huge spell firepower....And red dragon disciple going with paladin?
I was pretty happy with that character, once he finally learned fireball--then he could happily blast his own position, safe in the protection of his draconic ancestry.
Edit: The most powerful party I've ever made was for Baldur's Gate II. I went through the game with a friend of mine in multiplayer, and we decided that we just wanted to see how strong a group we could put together. We had a Half-Orc Berserker, a Totemic Druid dualed over to Fighter at level 18, an Inquisitor (for the Carsomyr and the HUGE Dispel Magic), a Berserker dualed to Cleric at level 8 (IIRC), a Mage/Thief multiclass, and a Sorcerer.
After beating it with that party (comically easily), we decided that a cleric would be even better if it took one level of mage so it could use the Robes of Vecna for the insane casting speed, and we used a Kensai/Thief instead of our Mage/Thief since the "Use Any Item" thing applied to armor, too, and for the HUGE backstabbing bonus with the THAC0 of a Kensai. It was almost sad how easily we defeated Melissan.