Your most ridiculously overpowered RPG character

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Master of Ossus
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Post by Master of Ossus »

Rogue 9 wrote:
Master of Ossus wrote:In Neverwinter Nights, I had a Sorcerer 28 Paladin 2 Red Dragon Disciple 10.
That is such blatant abuse of the Divine Grace ability it isn't even funny.
Yeah, exactly. I've heard say that it can be even better with a single level of monk so you can get the evasion ability to go with your saving throws, but since the game only allows 3 classes I figured it was better to go with the Dragon Disciple for the massive ability bonuses.
And red dragon disciple going with paladin? :wtf:
The game only offers the Red Dragon Disciple class. Basically, the character was a defensive power house. With the Epic Feat "Auto Still Spell," he was able to wear heavy armor and wield a greatsword while still casting spells. Buffed up, the character had an AC on the happy side of 65 and it could last for several rounds in combat against just about anyone. When you add in the huge spell firepower....

I was pretty happy with that character, once he finally learned fireball--then he could happily blast his own position, safe in the protection of his draconic ancestry.

Edit: The most powerful party I've ever made was for Baldur's Gate II. I went through the game with a friend of mine in multiplayer, and we decided that we just wanted to see how strong a group we could put together. We had a Half-Orc Berserker, a Totemic Druid dualed over to Fighter at level 18, an Inquisitor (for the Carsomyr and the HUGE Dispel Magic), a Berserker dualed to Cleric at level 8 (IIRC), a Mage/Thief multiclass, and a Sorcerer.

After beating it with that party (comically easily), we decided that a cleric would be even better if it took one level of mage so it could use the Robes of Vecna for the insane casting speed, and we used a Kensai/Thief instead of our Mage/Thief since the "Use Any Item" thing applied to armor, too, and for the HUGE backstabbing bonus with the THAC0 of a Kensai. It was almost sad how easily we defeated Melissan.
Last edited by Master of Ossus on 2005-02-28 11:09am, edited 1 time in total.
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SAMAS
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Post by SAMAS »

consequences wrote:That I actually gamed with, rather than creating as an intellectual exercise?

Probably my Superpowered Oni Wilderness Scout/Earth and Air Warlock from Rifts. Not insanely powerful overall, but by the game rules he was in, he was absurd. The most silly thing was the fact that he was a walking no-limits fallacy, immune to any quantity of energy inflicted damage. The second most silly thing was the fact that his combat bonuses exceeded those of war-like Deities. The third most silly thing was the fact that he had by fourth level 11 attacks per melee(twelve when using energy rifles, fifteen when using them in his chosen power armor, with the ability to shoot two rifles at once like this).The fourth most silly thing was the fact that he was as durable as most giant robots or tanks, even if you hit him with something that could hurt him. The last and almost trivial absurdity was my Physical Prowess(Dexterity basically) score, which ended up being a fourty-three.

The sad thing is that I could create a more powerful bastard character without trying, but hadn't been willing to push my luck to far, even though I created him as a reaction to my first two characters dying ignominiously. I even downplayed my bonuses for the longest time, only claiming a +15 to my combat attributes, and revealing my true abilities when the GM tried to have me killed.
And I thought the Zentraedi(Full-Sized) Titan Juicer Murder-Wraith was bad...
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Post by Col. Crackpot »

The only RPG i ever got into was the old Star Wars RPG. I do recall having a Brash Pilot named Lexus Mercedes who pretty much had a 12D across the board on her attributes. I even managed to get force skills by letting her sit out of adventures with my friend's Alien Student of the Force Charector. She had a sweet A-Wing as I recall. God I was such a nerd. :lol:
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Post by Pablo Sanchez »

Not long ago I had a monk who I named "Carl." The main thing was that my dice were hot whenever I played with him. On character creation I had three 18's (STR, WIS, DEX, naturally) and no stat lower than 14, and my attack/damage rolls and checks were similarly successful. I compensated for this by RPing him as a bit of a doofus.
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Post by White Haven »

Sadly, RPG groups in Richmond tend to suck. Closest I come to this kind of revoltingness is our unit intel officer in our Battletech merc campaign. We've got a pretty good-sized group, and he's one of four PCs who've survived from Day One of the campaign, a year and a half ago (And about 8-9 IC-years). He's a 0/0 pilot with a custom-modified Marauder 2, an Intel bonus, and a decent black market contact. Course that's all balanced out by the fact that it only takes one autocannon to the wrong place to end a career REALLY fast...hence why he's one of four originals, and not in his original mech. There's only /one/ in an original ride, and that's a Catapult K2 variant. No, I don't really understand how, either.

EDIT: Oh, and the bastards keep trying to make him Word of Blake. Just because I advocate orbital bombardment and am a suspicious son of a bitch who happens to be battallion intelligence...
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Post by The Yosemite Bear »

In otherwords your the battletech answer to Steubans....


actually in mechwarrior, I had Hanibal who used to work for Kurtia, and now worked for "Legion E'stranger" and had a talent for makinging anything explode. (when he wasn't fixing/salvaging for the party, yes that's right I was playing the "Nerd" in a mechwarrior campaign....
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Post by lazerus »

SirNitram wrote:Either the Spellfire warrior from the first D&D game here, which took the head off of an Ancient Red with one blow, recreated a Netherese Mythallar, and slew an undead army, or the Paladin of Ao.

Yes. He had powers from Ao.
Yeah, you also distroyed MY army. And I was this close to annilhating civilization as we know it.

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Post by Knighthawk »

Let's see, for D&D (where overpowered characters are common place), my most overpowered character was my Half-Celestial Paladin Edmund DiTi

In Cyberpunk, my most powerful character was Trax, the uber-solo. http://www.realmofconfusion.com/knighth ... pmain.html

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Post by LadyTevar »

*sigh* Where to start... where to start...

D&D, a moon elf thief from Faerun who got dragged into the Planes and met up with a Tiefling (before there were half-demon templates). After running thru the Great Modron March and Dead Gods... she found two parts of a crystal that made her a demi-power. Then, somehow, she became the patron of GateCrashers and of Rogue Modrons.

The next character is a Bronze Dragon who got cursed and was stuck in the body of a sea-elf for 12 levels before she was finally un-cursed. ALong the way, she ran thru "How the Mighty are Fallen" storyline, killed an elder red wyrm with the help of KOBOLDS, and has access to the Nether Scrolls rescued from that timeline... which are under the guard of the Kobolds. (Who'd look for them in a Kobold lair, honestly!?)

then there's the Cleric of Mystra/DweomerKeeper/Mystic Theurge now 20th Level and casting divine and arcane metamagic......
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Post by Kuja »

I like stabbing my characters in the foot more than trying to beef them up. For example, my current cleric started the game disgraced. We've gotten up to level 4 and he still hasn't been able to redeem himself, though he's been trying.

But for toughness, there's the human swordswoman I created for use in one campaign. Her stats (on a d100 system):

STR: 91
DEX: 97
AGI: 91
CON: 96
INT: 95
WIS: 99
CHA: 90

Yeah, I rolled insanely well when I created her. :)
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Post by Medic »

Wow. Though not my character, I still marvel at my brother's Khimari (of all people) in Final Fantasy 10.

His hitpoints were over the normal 9999 limit and he did the max damage (a million in that game IIRC) with every hit. When he equipped this item thingy on with haste, he would attack first always and many times twice in a row! My brother tricked him out so much. To go in depth, he'd have to rent the game and fire up his old filesave and email me about it, so I can't really go in to any more detail. Suffice to say though: that filesave had over 100 hours on it. Still nothing compared to my near 200 hour filesave of Naval Ops: Warship Gunner, but that's for another thread...
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