STGOD 2K5 OOC Thread
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I think people might have missed one of my posts in all of the stuff about the Gorn, Fenari and Klingons.
I announced that the UTR is building a Fleet Station at New Romulus (Weber Naval Station), and will be scouting a hyperlane from there to the Independent Worlds Federation.
I also said that the UTR would be willing to discuss scouting a lane from Weber Naval Station to the Western Rim Trade Route. I'm kind of surprised no one has shown any interest in that.
I'm sure everyone here can see the advantage of such a lane, especially with the wormhole in IWF space offering direct access to the UTR. Though with all of the UTRNs current obligations it will be a little while before such a lane is scouted.
I announced that the UTR is building a Fleet Station at New Romulus (Weber Naval Station), and will be scouting a hyperlane from there to the Independent Worlds Federation.
I also said that the UTR would be willing to discuss scouting a lane from Weber Naval Station to the Western Rim Trade Route. I'm kind of surprised no one has shown any interest in that.
I'm sure everyone here can see the advantage of such a lane, especially with the wormhole in IWF space offering direct access to the UTR. Though with all of the UTRNs current obligations it will be a little while before such a lane is scouted.
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yea i guess. how much is advanced shield tech when it comes to points btw?
after all why would you want Republican Shields if they werent more powerful? to find a weakness? bah, theyre like SW shields, they take quite a smashin to take down.
after all why would you want Republican Shields if they werent more powerful? to find a weakness? bah, theyre like SW shields, they take quite a smashin to take down.
The South may rise again, but the North will just kick their asses... again.irishmick79 wrote:Gun Bunnies should, under no circumstances, be given access to the force.
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I dont know. Its just that your always going on about, "Oh, my shields are some of the best around." I just wanted to get my hands on a sample and then feel pissed cause we got an example of really shitty shields.Cabwi Desco wrote:yea i guess. how much is advanced shield tech when it comes to points btw?
after all why would you want Republican Shields if they werent more powerful? to find a weakness? bah, theyre like SW shields, they take quite a smashin to take down.
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Sigh. You know, it occurred to me that I never figured out how many points the CSDF's ships are worth. Or anything point-based in the OOB.
Suppose I should get around to that one of these days, lest my fleets cause much confusion in battle.
Suppose I should get around to that one of these days, lest my fleets cause much confusion in battle.
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Yeah about that. that was a bit of me being pissed off. I was mad becuase everyone was dissing my power because it had Galactic Civil war era weapons and i thought, well the shields on those things are problably better than the guns on most of your ships so i decided to make that the Hallmark of my fleet, no one seemed to mind (of course they suddenly will now). So yeah, the Shields of my fleet are pretty-fuckin-good. My ships are mostly defensive and mass offensive warships anyway so they would have better shields.
The South may rise again, but the North will just kick their asses... again.irishmick79 wrote:Gun Bunnies should, under no circumstances, be given access to the force.
Yeah I know how you feel, I hadn't done that either but I figured with the Gorn situation I should. That way there won't be any confusions if people engage my Fifth Fleet.Crayz9000 wrote:Sigh. You know, it occurred to me that I never figured out how many points the CSDF's ships are worth. Or anything point-based in the OOB.
Suppose I should get around to that one of these days, lest my fleets cause much confusion in battle.
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A little news bit isn't exactly going to do much, maybe if you were to send a communique to the ACIN, they seem to manage the trade lanes in the west.Kyle wrote:I think people might have missed one of my posts in all of the stuff about the Gorn, Fenari and Klingons.
I announced that the UTR is building a Fleet Station at New Romulus (Weber Naval Station), and will be scouting a hyperlane from there to the Independent Worlds Federation.
I also said that the UTR would be willing to discuss scouting a lane from Weber Naval Station to the Western Rim Trade Route. I'm kind of surprised no one has shown any interest in that.
I'm sure everyone here can see the advantage of such a lane, especially with the wormhole in IWF space offering direct access to the UTR. Though with all of the UTRNs current obligations it will be a little while before such a lane is scouted.
Furthermore, even a great power like the UTR is going to have to invest some serious time, that is a messy lane from ITW to New Romulus, not to mention connecting it to the main Western Rim lanes. It'll take, I don't know, what do the mods think? Month or two minimum to map it? No idea the number of new ships you'd need to keep that lane as safe as the present lane that's already operating.
It acutally sounds very expensive, considering that the lane sorta ends up right next to the UTR anyway...
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That area runs through what was the former Vengeful Hegemony of Romulan Wrath, aka Deimos Anamoly's (sic) Mary Sue power. If memory serves me, the VHRW was smacked down by a combined fleet from the SKS, UTR, Lost, and a number of other powers. So it's probably not as bad as the Halite invasion path, but it's not terribly good either.
But while planetbusters were common in his fleet (he was fond of 80,000 km ships shaped like giant dicks with ungodly amounts of superlasers) they really were pretty weak and most got destroyed.
Hyperspace should be relatively free of disturbances through that area.
But while planetbusters were common in his fleet (he was fond of 80,000 km ships shaped like giant dicks with ungodly amounts of superlasers) they really were pretty weak and most got destroyed.
Hyperspace should be relatively free of disturbances through that area.
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Wait. I think I may have been wrong. Kyle can always correct me on this if I'm wrong again, but I think it was the Sixth Imperium that opened a can of whoop-ass on the VHRW.
So that space, yeah, it's probably badly damaged from all the nova bombs that would have been detonated.
So that space, yeah, it's probably badly damaged from all the nova bombs that would have been detonated.
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The VHRW ran like scared bitches after the Lost single-handedly corrupted the Phallus-II.
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I'm headed off to bed, If anyone wants to talk drop me a PM and I'll address it in the morning. till then The Thriteen Over All.
oh and those ships were giant dicks? with SLs? dear lart!
oh and those ships were giant dicks? with SLs? dear lart!
The South may rise again, but the North will just kick their asses... again.irishmick79 wrote:Gun Bunnies should, under no circumstances, be given access to the force.
I don't expect it to be done overnight, like I said I'm holding off on scouting it till I have more ships freed up. And I'm building a new Fleet, the Seventh, to patrol it. I'd already thought all of it out before I decided to create it.InnocentBystander wrote: Furthermore, even a great power like the UTR is going to have to invest some serious time, that is a messy lane from ITW to New Romulus, not to mention connecting it to the main Western Rim lanes. It'll take, I don't know, what do the mods think? Month or two minimum to map it? No idea the number of new ships you'd need to keep that lane as safe as the present lane that's already operating.
It is expensive, but its worth it. Terran trade is based on the massive Mega Freighter, and thsoe ships are very expensive, so they only travel on well protected and established trade circuits.It acutally sounds very expensive, considering that the lane sorta ends up right next to the UTR anyway...
The Eastern Trade Circuit goes from Sol to Nemesis to Enigma, then Tranquility then Corneria Station, to Elenia then back to Nemesis and then to Deneb and back to Terra.
The Central Trade Circuit is Sol, Deneb, Bajor, IWF, Tranquility, Enigma, Five Fangs Nemesis and back to Sol.
The new trade route could let me open trade with the entire western rim by creating a Western Trade Circuit going from Sol, to Qu'NoS, to Gorn, to Jacobs Landing, Osiris, Fenris, Blue Pointe Station, a route to New Romulus then to the IWF and then Bajor, Deneb and back to Sol.
I'm sure you can see the advantage such a trade route would bring to the west.
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I still like the one that I dealt with.SirNitram wrote:The VHRW ran like scared bitches after the Lost single-handedly corrupted the Phallus-II.
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It was the Imperium I think, and they used Gravitonic warheads. Which means any fortified planets and such are rubbble along with his ships. Actually thats why I decided to open it in that area of space. Imperium superiority means that they would have found and destoyed any VHRW weapon systems, and Gravitonic warheads (at least at the Imperiums power level) leave very little in the way of dangerous debris. And they blackholes created by them are very short lived so the actual fabric of space shouldn't be damaged after all this time.Crayz9000 wrote:Wait. I think I may have been wrong. Kyle can always correct me on this if I'm wrong again, but I think it was the Sixth Imperium that opened a can of whoop-ass on the VHRW.
So that space, yeah, it's probably badly damaged from all the nova bombs that would have been detonated.
Also I don't remember destroying any stars in that campaign, though I probably blasted most of the planets, but asteroid fields make better naval bases then planets anyway.
Edit: Actually I tried to look up what happened to the VHRW. I think the UTR destroyed its predeccesor the Romulan Star Empire, but I can't figure out how the VHRW was destroyed, though I no longer think it was done by the Imperium, since I think they were busy ass raping the Sixth Sith Imperium at about that time, and fucking with LIP in conjunction with the Boyd Collective.
Last edited by Kyle on 2005-03-02 12:32am, edited 1 time in total.
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I'm looking at the map, and I estimate that if a ship were to go in a straight line from BPS to the IFW, it would take about as much time if they were taking the already established lanes from BPS to Nemesis, or thereabouts. It helps the Stuart Corp. but I don't think they want that sort of activity around their borders anyway.Kyle wrote:I don't expect it to be done overnight, like I said I'm holding off on scouting it till I have more ships freed up. And I'm building a new Fleet, the Seventh, to patrol it. I'd already thought all of it out before I decided to create it.InnocentBystander wrote: Furthermore, even a great power like the UTR is going to have to invest some serious time, that is a messy lane from ITW to New Romulus, not to mention connecting it to the main Western Rim lanes. It'll take, I don't know, what do the mods think? Month or two minimum to map it? No idea the number of new ships you'd need to keep that lane as safe as the present lane that's already operating.
It is expensive, but its worth it. Terran trade is based on the massive Mega Freighter, and thsoe ships are very expensive, so they only travel on well protected and established trade circuits.It acutally sounds very expensive, considering that the lane sorta ends up right next to the UTR anyway...
The Eastern Trade Circuit goes from Sol to Nemesis to Enigma, then Tranquility then Corneria Station, to Elenia then back to Nemesis and then to Deneb and back to Terra.
The Central Trade Circuit is Sol, Deneb, Bajor, IWF, Tranquility, Enigma, Five Fangs Nemesis and back to Sol.
The new trade route could let me open trade with the entire western rim by creating a Western Trade Circuit going from Sol, to Qu'NoS, to Gorn, to Jacobs Landing, Osiris, Fenris, Blue Pointe Station, a route to New Romulus then to the IWF and then Bajor, Deneb and back to Sol.
I'm sure you can see the advantage such a trade route would bring to the west.
I'm sorry, but I don't see any advantage, to taking the "long way 'round". The Wormhole is just too far from the majority of the west. Expanding in the other direction, linking the Shi, NYFITSAR, Eight-Legs and The Purified would do some good, but I suspect those nations aren't quite as comercial as the powers down south.
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Hell, I've had a cruiser quietly mapping a route from Stuart to me for ages now. Won't be anywhere near secure, but I should be able to get there pretty quickly.InnocentBystander wrote: I'm looking at the map, and I estimate that if a ship were to go in a straight line from BPS to the IFW, it would take about as much time if they were taking the already established lanes from BPS to Nemesis, or thereabouts. It helps the Stuart Corp. but I don't think they want that sort of activity around their borders anyway.
I'm sorry, but I don't see any advantage, to taking the "long way 'round". The Wormhole is just too far from the majority of the west. Expanding in the other direction, linking the Shi, NYFITSAR, Eight-Legs and The Purified would do some good, but I suspect those nations aren't quite as comercial as the powers down south.
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By the way, here's what the Fenari were using a while back (per Yosemite Bear's post):
The Yosemite Bear wrote:Shit look at the Original Fenari D7's all Ring Teleporters, 3 Missle Launchers (All are FTL 300 ls range) 160mt range, Original Disruptors, and 6 vulcan Gauss weapons for point defense. These actually were deadlier then the Klingon ships, but still were nothing....
Hmm, Naquada enhanced X-ray lasers, and Neutron Beams were the second generation D7s and First Generation Drakkars that were used to raid the Romulon MERCHANT fleet. Still nothing, of course those had the x8 Photorp mw, FTL missiles in it....
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Yeah, it would take about the same amount of time to take a dedicated hyperlane from BPS to the IWF as it would to take the already existing lane to Bajor and then take the wormhole. So whats wrong with giving shipping captains more options? Yeah its expensive, but you know what, the UTRs got plenty of money to spend.InnocentBystander wrote: I'm looking at the map, and I estimate that if a ship were to go in a straight line from BPS to the IFW, it would take about as much time if they were taking the already established lanes from BPS to Nemesis, or thereabouts. It helps the Stuart Corp. but I don't think they want that sort of activity around their borders anyway.
Part of my reason for the new lane is to plan ahead, new nations are always showing up and I want to be ready for them. As for the Stuarts, I'm sure once a major hyperlane is on there doorstep they'll find someone to trade with. There may not be any major nations along the route but there are plenty of one and two system nations that could potentially become big trading markets.
That would be Phase 2. Seventh Fleet is to have three TFs, one will be at New Romulus, and people can guess where the other two will go. And as far as nations being less concerned about trade, once trade starts people usually become more interested.I'm sorry, but I don't see any advantage, to taking the "long way 'round". The Wormhole is just too far from the majority of the west. Expanding in the other direction, linking the Shi, NYFITSAR, Eight-Legs and The Purified would do some good, but I suspect those nations aren't quite as comercial as the powers down south.
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Heh. Yeah, that's quite correct. But anyway, here's some stuff I also dug up that may help with writing them. This dates back to 2001, so it's what the Fenari were like in their early years. Obviously they've had a few thousand years to develop their society further.Thirdfain wrote:I think that the Fenari fleet circa 3 centuries ago has little to do with today's Fenari war-fleet.Crayz9000 wrote:By the way, here's what the Fenari were using a while back (per Yosemite Bear's post):
The Yosemite Bear wrote: Sure, the Fenari Homeworld is a High G, mostly tundra planet, that is very
rich in Deuterium, Uranium, and other Radioactives, but lacks most other
stratigic minerals, (Result: It's a great feuling station, but they have
purchased their whole fleet of ships from the Klingon's).
Fenari Culture centers around a strong Heirarchy, after Grendel died during
the last STGOD, the Fenari have returned into highly competitive individual
clans.
Presently we have obtained Walker, Fusion beam, and Antigravity
Technologies from trade. From captured historical databases we have
rebuilt Tanks, GEV's, Rail/Guass systems, and missile systems. We have now
replaced our rifled black powder fire arms with caseless semi-auto firing
DU slugs. However mostly on the strength of their boarding parties, the
Fenari have gone from barely Industrial, to making their first Colonys
outside their solar system in the span of two generations. The Discovery
of Radiation posioning, and the location of the worst deposits has resulted
in a population boom.
The Primary Needs of the Fenari, are Mineral Resources, and Colonizeable
Planets (They reproduce really fast)
Presently The Fenari Fleet Consists of The Following:
1 D7 (Still in Orbit around Boydingrad, Still in the Possession of The BC)
3 Bird's of Prey )Originaly 6 (2 Destroyed fighting Kzinti, 1 Crippled and
turned into spare parts)
1 Federation Excelsior class, Decomissioned, Salvaged: The Embassy Ship
_USS Hefner_ (No, Photons, just a severly downgraded Phasor suite, Upgraded
sheilds, less crew and bigger rooms. Photon bay is now a golf course,
Photon Storage is now a Casino/Dining area) Believed to be somewhere safe.
Has a full Galley)
? Colony Ships (1 destroyed a year ago by a miscommunication with ARSE)
Total number's unknown each colony ship contains about 40,000 Fenari.
Major Planets: Fenris, Havok (First Colonized World), and Badger (First
Invaded World (Still fighting the Reptillian Natives, who are less well
armed then we are.) captured by Clan Badger)
Ground Forces usually spend 6 months to a year rotated duty on Badger for
training purposes.
Rail Artillery GEV: Artillery Must ground, and possistion to fire, the
main lift drive becomes the primary power supply for the Gauss Motar. (Not
enough Juice to move and Fire at the same time, but they have enough power
to engage orbiting targets) Primary Round (Raillaunched Cruise Missiles,
or Raillaunched _Thor_ Javelines (DU, with Neutronium Heads, and Ceramic
outershell)
Missile GEV: Fire's conventional Drive Missiles, has fusion, and Caseless
based point defense systems. (SAM and Artillery Design).
MBT: 2 Caseless automatic feed .20mm MG, 1 210mm Gauss Main Gun.
Walker: Based on the War of the Worlds Tripod, 3 legged scout Vehicle
armed with a Heavy Fusion beam weapon (Like a 40k Multi-Melta).
Fusion Tank: Same as MBT except that the Main gun is a Heavy Fusion Beam.
Marine/Trooper: Blade actually a 1 meter long curved sword, Shotgun or
Gyrojet (Simular to a Bolter) Rifle or an Anti-personal Shotgun (Marines).
'Sports Teams': Highly Competitive, armed with some form of a Chainsaw
based weapon, and small pistols, and satchel charges. They often play some
form of Soccer/Rugby based games involving the heads of their enemies.
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Kyle, if you have any problems with the post, I'd be glad to work them our with you.
I'm assuming that the Fenris Resolution vessels left some time before the UTR fleet (Right after the Fenris declaration of support), but that they also have a less clear path. The Fenris should be arriving only shortly before the UTR, a matter of minutes, rather than hours.
I assumed Fifth Fleet would get there first. First they have a shorter distance to go. Second they've got a hyperlane to travel on. Third, the Fenris Resolution is reacting to events in Gorn Space, the UTR is manipulating thsoe events. They knew about the coup before it even started.Now with Fifth Fleet and its Alliance support in orbit he was ready to begin the process of digging the loyalists out.
But I'll be willing to let the Fenris ships arrive first, as long as we agree that while you control the Theater Defenses I control the Orbital Defenses and the Gorn Fleet.