SW: Republic Commando

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Mlenk
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SW: Republic Commando

Post by Mlenk »

Anyone play this game yet? Is it worth getting?
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Melchior
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Post by Melchior »

Tried the demo.
Good graphics, requirements are not to high, but it is too linear and doesn't feel very Star-Wars.
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Post by White Haven »

Weaponry has /issues/.

Squad system entirely too pre-scripted and not open to player improvisation.

Areas VERY small, area loads too often.

Good game, but DAMN disappointing.
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Re: SW: Republic Commando

Post by Crown »

Mlenk wrote:Anyone play this game yet? Is it worth getting?
Try the demo first, 'cause if your graphics card doesn't support the 'linear pixel shading' (or whatever the fuck it's called), you would have just wasted your money.
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Post by Stark »

White Haven has the t3h knowledge. Irritatingly, it looks really good, and plays well - even with the laughably weak guns. The load times and bad level design kill it for me, but if you expect great things from the 'squad tactics' you'll be disappointed. The control system is also designed for Xbox controllers, so many functions aren't represented.

Basically, a game ruined by X-box. Yay. Want squad tactics? But SWAT 4, a far superior game.
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Post by Clone Sergeant »

I picked SW:RC today. I got for the Xbox because on the PC the controls just drove me crazy.

Overall, it's been pretty good so far. I'm up to the Assault Ship level.

Gameplay:
They didn't fix the weapons for the final version, so be prepared to spend a huge amount of ammo for your carbine attachment trying to drop a single measily line battledroid.

Apparently, the Super Battle Droids have been eating their Wheaties as they now are nigh invunerable, more so than the droidekas you run into, have grenade launchers than can take 2/3's of your health with a single hit, and have arm projected energy shield. You actually need the anti-armor attachment to take them down effectively.

The Shitty DC-17. This damn thing in Carbine mode is so weak as to make me doubt that it is a blaster. It really is coming close to ruining the experience for me. For once I would like to have a game where the developers have actually seen the fucking movies and know what the damn weapons are capable of.

Ditto, on the tiny levels and squad tactics. Basically,as it's been said the game is a story of wasted gameplay opportunities.

Presentation: This is really the area where Lucasarts got the job done. This is one of the better done military themed SW games in years. You get a pretty good glimpse of what the GAR is like from the inside.

All the clones do not have the same voice. The advisor, and a lot of the line infantry sound close to Jango, with slight New Zealand accents. The gunship pilots sounded somewhat British to me. Overall though, there is a great deal of individual variance, particularly among the Commandos.

The missions on Geonosis make sense within the greater context of the battle. You can really imagine what you are doing is helping make the job of the grunts on the surface easier.

If you can ignore the gameplay issues, and are even somewhat interested in the military angle of SW, pick it up. Lucasarts really went out of their way to present Republic military, the GAR, and all of it's subgroupings as a professional military organization. There is a ton of useful details to be gleaned from the game.
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Post by Stark »

LOL ... I'm sorry. WASD + 5 buttons is too much? Wierdness. And blame the Xbox controller for the illogical PC controls: REAL PC shooters don't have those problems, even with far more complex games.

Its interesting that you're an Xbox player (no offence) and yet you see the flaws as clearly as myself and my fellow PC FPS people. I assumed that console-players (well, Xbox players, really) would love the illusion of control offered by fixed 'tactical points' and a single 'do something tactical, yet predetermined' button.

Does anyone know why games like Thief and RC have horrible level sizes, yet the Halo games and GTA and shit don't have that problem? I mean, Halo games load all the time, but you don't notice. Why do other games have such a huge 'Xbox hardware really sucks compared to PC hardware' issues, what with massive 'Shit Loading Now, dum dee dum' sequences?

I'd like to sign the 'For Fucks Sake Make A SW Game With Higher Lethality You Bastards' petition. Almost every FPS genre in existence either contains high profile 'high lethality' games (like joint ops and shit) or is ENTIRELY 'high lethality' (like SWAT and RO and shit). Where's the support for '40 rounds to kill Trivial Enemy #32, players love that'? Christ, COUNTERSTRIKE has higher lethality, and thats so embarrassing.
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Post by Spanky The Dolphin »

You know Stark, you kind of come off as a lot bitchier since you changed your avatar... :P
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Post by Stark »

LOL I guess being blurry and grumpy can do that :) Everyone else changes their avatar all the time: I think I'll start regularly changing myself :D
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Post by SylasGaunt »

Clone Sergeant wrote: They didn't fix the weapons for the final version, so be prepared to spend a huge amount of ammo for your carbine attachment trying to drop a single measily line battledroid.
Eh? Odd I can cut a B1 in half with a short burst. Geonosian warriors on the other hand.. sweet zombie Jesus those things take a beating.
Apparently, the Super Battle Droids have been eating their Wheaties as they now are nigh invunerable, more so than the droidekas you run into, have grenade launchers than can take 2/3's of your health with a single hit, and have arm projected energy shield. You actually need the anti-armor attachment to take them down effectively.
Well at least they deserve that 'Super' now. I wonder if the grenade launcher thing was added because of Battlefront?
The Shitty DC-17. This damn thing in Carbine mode is so weak as to make me doubt that it is a blaster. It really is coming close to ruining the experience for me. For once I would like to have a game where the developers have actually seen the fucking movies and know what the damn weapons are capable of.
At least it's not like the Halo AR where it's got weak attack power and shitty accuracy. The DC-17 can put every round you fire about where you want it.
Presentation: This is really the area where Lucasarts got the job done. This is one of the better done military themed SW games in years. You get a pretty good glimpse of what the GAR is like from the inside.
The drop into Geonosis sequence rocked.
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Post by SylasGaunt »

Oh and I noticed that they don't totally forget blasters.. Clonetroopers with DC-15s were able to drop a Geonosian warrior almost instantly when you first land.

And some of the dialogue is great.. like the droid who went 'Mommy!' when I chucked a grenade at him.

It was also funny seeing Delta 40 with a Geonosian in a headlock
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Post by Clone Sergeant »

Stark wrote:Its interesting that you're an Xbox player (no offence) and yet you see the flaws as clearly as myself and my fellow PC FPS people. I assumed that console-players (well, Xbox players, really) would love the illusion of control offered by fixed 'tactical points' and a single 'do something tactical, yet predetermined' button.
Well, I play PC FPS's too. And that's often the standard by which I judge other FPSs, PC or otherwise. Basically, if they are going to make a game for a console I can ignore some of the limitations so long as they make the game fun, but I'm not going to buy the PC version of the same game if it hasn't been altered to take advantage of the PC's capabilities. In the case of SW:RC the game has inferior squad controls than the Xbox version of Rainbow Six, which was already a pretty limited system. If it was Xbox only I could understand a little, but since it's on the PC as well, there is no excuse.
Stark wrote:I'd like to sign the 'For Fucks Sake Make A SW Game With Higher Lethality You Bastards' petition. Almost every FPS genre in existence either contains high profile 'high lethality' games (like joint ops and shit) or is ENTIRELY 'high lethality' (like SWAT and RO and shit). Where's the support for '40 rounds to kill Trivial Enemy #32, players love that'? Christ, COUNTERSTRIKE has higher lethality, and thats so embarrassing.
I agree completely. One of the reasons for playing SW games in the first place is to use the weapons presented in the film. But what's the point if a real life projectile weapon could give the game versions a run for their money in lethality and stopping power.

SylasGaunt wrote:Eh? Odd I can cut a B1 in half with a short burst. Geonosian warriors on the other hand.. sweet zombie Jesus those things take a beating.
I just played through a few parts of the the first level again and you're right. But still, it doesn't feel like the gun is putting a hurt on them. They just take the shots and they blow up. I wish they would at least reel from the impact. I agree with you about the Geo. Warriors. particularly the elites with their beam weapon. Hate those bastards, I was so glad to get of that rock at the end of the level.
SylasGaunt wrote:At least it's not like the Halo AR where it's got weak attack power and shitty accuracy. The DC-17 can put every round you fire about where you want it.
True, again but like I said before I wished the enemy acted like I was doing damage to them. You have to use the sniper attachment to get any sort of interesting effect.
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Post by Stark »

Its pretty damning when I laughed at someone for saying RC was extremely similar to Halo: however, apart from some minor triggerable tactics (which much of the time aren't very useful) it is.
Clone Sergeant wrote:...but I'm not going to buy the PC version of the same game if it hasn't been altered to take advantage of the PC's capabilities.
Thats basically what killed my interest in the game: everyone wants a SW FPS, but noone wants a LAME SW FPS.

RC + weapon loadout selection + team orders + large maps = good game. Except I'd never let anyone on my team take that horrible 'modular' piece of crap. :)
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Post by SylasGaunt »

Clone Sergeant wrote: I just played through a few parts of the the first level again and you're right. But still, it doesn't feel like the gun is putting a hurt on them. They just take the shots and they blow up. I wish they would at least reel from the impact. I agree with you about the Geo. Warriors. particularly the elites with their beam weapon. Hate those bastards, I was so glad to get of that rock at the end of the level.
Did a quit count. It takes 5 rounds from a DC-17 to put down your average battledroid and those were scattered a bit. Other times it feels like it's more where you hit them than how many times you do it. I keep hearing you can drop SBDs a lot faster if you take off their face plate and aim for the red light inside instead of hammering the outer armor which they'll just stroll through and laugh as you dump a full clip into it.

It also helps if you use the concentrate fire command and get your whole squad pounding the SOB.
True, again but like I said before I wished the enemy acted like I was doing damage to them. You have to use the sniper attachment to get any sort of interesting effect.
Yeah that would have been a nice graphical touch.


I also gotta say you should really turn the subtitles on.. helps catch some funny audio clips.

"Explosives detected: Run away!" *Battle droid explodes*

Clone Advisor: "Locate the turret controls and commence disabling manuevers."
Sev: "Disabling manuevers?"
Scorch: "Uh, blowing stuff up."
Sec: "Oh, right. I knew that."
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Post by Darksider »

Some of the squad banter is hilarious.

I like when you kill a Trandoshan Merc by setting off his jetpack, scorch always says somthing hilarious like "WHEEE!" Or "Look! Fireworks!"
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Post by Faram »

This is the weapon of a Jedi Knight. Not as clumsy or as random as a blaster, but an elegant weapon for a more civilized ag
You as a comando seeing a dead jedi.
Yea well times changes.
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Post by YT300000 »

Or if you get incapacitated a bunch of times in a row:

Scorch: Sev, do you think we can trade '38 in for another clone?

:lol:
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Post by Darksider »

Spoliers for the finale.....



Why the FUCK did they leave Sev behind?
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Losonti Tokash »

Darksider wrote:Spoliers for the finale.....



Why the FUCK did they leave Sev behind?
I imagine that the clone army looks down on insubordination and they're no good to him if they end up lined in front of a firing squad. And so that there can be a sequel. I'd thought it might be setting up a dilemma for the book, but apparently that's a different commando squad.
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Post by SylasGaunt »

On another not, that Mandalorian War Chant or whatever it is at the title screen and that tends to kick up when the action gets intense fucking rocks.
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Post by Azazel »

I didn't really look into Commando that much, even though I am poor as part of the reason for not looking into it.
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Post by Ediktion »

The moment i saw this game i've wanted it but from what i've read so far, it seems like if your a Star Wars fan period you'll enjoy it.

lol is that the gist of it?

Because reading this and then watching the movie i can only hope that it lives up to the action.

Then again SW almost never seem to dissipoint when it comes to a opening level for a game. :twisted:
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Post by Manus Celer Dei »

Nothing can stop my l33t hax0r skillz!

Fixer, on slicing a terminal (Yes, the subtitles did involve the numbers.)

Code: Select all

MEATBAGS DETECTED!
A Superbattledroid seeing me.
Looks like we have to blast our way through. And I'm not saying that because I like explosions.
That crazy Scorch and his demo charges...
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Post by Assassin X »

Its an awsome game. Not counting that everyone looks real .., werird. It fun to play. Id go on but go here and read my review or some others made by gamers:

http://www.gamefaqs.com/computer/doswin ... 19833.html
My E-mail is rchosen@visn.net
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Post by Pint0 Xtreme »

:lol:

My favorite is:

Advisor: Delta, get moving!

Scorch: Uh... the elevator isn't moving.

Boss: Sev, the button.

Sev: Oh, right.

:lol:
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