Aren't individual Kzin more expensive to feed than humans? And more into the whole fratricide thing? I'd think that a human power would have more raw meat to toss into the grinder (though being a Grand Power, you've got a lot more population than most players.)Pablo Sanchez wrote: Heh. Also they have the advantage of being able to sustain a very high birthrate as needed (and Kzin litters are always twins, one female and one male), so I can play fast and loose with my... uh... "manpower" to an extent that most other powers can't.
STGOD 2K5 OOC Thread
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Yes, but see, the deal in the galaxy right now is that the overall population is amazingly small compared to what it was in the pre-Burn era. There's no shortage of raw resources or space, just a loss of liquid capital, infrastructure, and population. Habitable worlds aren't very hard to find, and a Kzin population actually requires fewer refined goods and less infrastructure than a human. Just meat and living space.Thirdfain wrote:Aren't individual Kzin more expensive to feed than humans?
Not so much anymore. Again, there's more free space, and they're much less mindlessly aggressive than usual--as a result of the SKS and UTR killing off the most aggressive in ages past. Mentally I would say they're akin to their Ringworld-era counterparts.And more into the whole fratricide thing?
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You just described the Terran Army.Thirdfain wrote: I feel like power-armored infantry is over-rated. The real casualties are inflicted by crew-served weapons and artillary, which you don't need power-armor to field. Better a vast force of soldiers in flak jackets and NBC protection with orbital superiority and lots of heavy weapons.
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As the owner of the only army able to take on the Kzin and win, I will say this:
Even with Culture-level genemodding, my soldiers can bring the pain because they're psionic as well.. IE, they can assault the only weakpoints of the Ratbitches, those on the inside.
Don't fight Kzin without massive overwhelming force. If you don't beat them soundly, they don't consider themselves beaten, and just come back.
Even with Culture-level genemodding, my soldiers can bring the pain because they're psionic as well.. IE, they can assault the only weakpoints of the Ratbitches, those on the inside.
Don't fight Kzin without massive overwhelming force. If you don't beat them soundly, they don't consider themselves beaten, and just come back.
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Kyle wrote:Two things.
First, for Pablo. How many troops are carried by those 10 Kzin Landing Assault Transports?
Second, for Thirdfain. A missile bombardment by two BCs and 16 CAs didn't do any damage to three underpowered, already damaged, BCs?
Ah, yeah, they'll certainly take heavy losses. As they are basically in a furball right now, I'll negotiate losses at the end of the combat (which shouldn't be more than a post or two away.) The BC squadron is almost certainly going to be unable to inflict more than minimal losses to your vessels.
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Let's say a hundred high-quality divisions (my marine corps, more or less) in total. In a full-scale war they would open LZs for normal transports, which are not designed to drop on a hostile planetary surface. In a brush war like this, they were reckoned to be enough.Kyle wrote:Two things.
First, for Pablo. How many troops are carried by those 10 Kzin Landing Assault Transports?
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Pablo Sanchez wrote: Let's say a hundred high-quality divisions (my marine corps, more or less) in total. In a full-scale war they would open LZs for normal transports, which are not designed to drop on a hostile planetary surface. In a brush war like this, they were reckoned to be enough.
Damn. I wasn't expecting that many. The Patriarchy doesn't believe in half measures does it?
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No they do not. Anyway, those troops were very keen on killing people in any case, and remember that those forces were kicked down your way in the interests of completing a fairly large operation.Kyle wrote: Damn. I wasn't expecting that many. The Patriarchy doesn't believe in half measures does it?
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Do your shock troops still have those molecular armor suits? I'd imagine that would still be quite useful for urban combat...Kyle wrote:You just described the Terran Army.
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Nano-Armor? The Marines still use it, but its too expensive to equip the Army with it, though some special forces units have it too.Crayz9000 wrote:Do your shock troops still have those molecular armor suits? I'd imagine that would still be quite useful for urban combat...Kyle wrote:You just described the Terran Army.
Yeah I know. Sorry abouit taking so long to reply. RL got kind of hectic for a little bit and I didn't have much free time.. But I'll reply to it now.Thirdfain wrote:Ball's in your court, Kyle...
Last edited by Kyle on 2005-03-08 02:25pm, edited 1 time in total.
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Query: How many capship points would it cost for a superweapon platform with enough strength to break planetary shield and the crust of a planet in one shot, enough mobility to strike an enemy's big capships and blow them up, but can only fire about once every hour or so and it essentially defenseless and weaponless except for the one big cannon?
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Let's put it this way. A superlaser is a beam weapon. It is accurate vs. capships only at beam weapon ranges. It also takes many hours, if not days, to recharge.Nieztchean Uber-Amoeba wrote:Query: How many capship points would it cost for a superweapon platform with enough strength to break planetary shield and the crust of a planet in one shot, enough mobility to strike an enemy's big capships and blow them up, but can only fire about once every hour or so and it essentially defenseless and weaponless except for the one big cannon?
It costs in the neighborhood of 4-5 capship points for a superweapon platform.
Long story short- you are better off just buying a couple of BBs or DNs if you want to take out enemy capships expediently.
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Short answer, About nine hundred.
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The approved usage of superlasers (as carried over from the last game) is as a siege weapon to drop planetary shields. I don't think that there was previously a point-cost associated with this, but it would be fairly high.Nieztchean Uber-Amoeba wrote:I was actually wanting it to say, crush an enemy's capital to dishearten them without those annoying swarms of cruisers and capships getting in the way. That and to take out flagships before jumping back into hyperspace.
The battlefield use of superlasers, IIRC, is banned in the interests of preventing "OMG I blew up ur flagship and then ran away" asshattery. Finally, reducing entire planets to debris will make you very unpopular. (The Entente has a standing ultimatum against this practice, in fact.)
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Heh. Eridani Edict flashbacks here...and given the mammoth size of the QE, there's an argument to be made there for comparing them with the Solarian League.
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