FUCK NO. While you may not need manuals in games like Quake, Age of Empires, or Super Mario Bros, there are cases when manuals are more than something to read while sprawling on the couch:Assassin X wrote:Ok two part topic!
Part 1- Are manuals useless?:
I think they are. Most people say they use they can see what buttons they need to use. Well you can see that in the game options! Ive never used a game manual, except for SW:Galaxies and thats it. Other then that i never use them unless i get bored and look at there cool pictures.
- Flight sims. Try playing Flanker 2.0 or Total Air War only with keyboard reference chart and you know what I mean.
- Strategy. Unless the game mechanics are very watered down like those in RTS, this is another example of games where you need to study the manual before playing the game. An example is Microprose's Master of Magic or X-Com: UFO Defense where you need to read the manual in order to play the game.
Yes, it requires some effort, but once you learn how to play it, it would be a rewarding gaming experience. IMO, much rewarding than just the same repetitive "point-and-click" in what so-called "strategy" today.
- Adventure. I'm talking about a relatively extinct genre today, thanks to enldess flooding of generic "solve-the-puzzle-and-watch-the-FMV" during mid 90's *cough*Myst*cough*cough*.
Adventure games like King's Quest or The Secret of Monkey Island are about figuring out what to do to advance through the plot, and the manual give you the background story to make your life easier (unlike solving the puzzles in Myst or the like, where the puzzles have nothing to do with the plot. In fact, is there any plot at all?).
- RPG. Same with above, plus you need some clue on what are those statistics all about. Mind you, I'm NOT talking about the likes of Diablo or some Japanime console "RPG".
Even in genres when manuals are not needed, a good manual still enhances the gaming experience greatly. Take a look at StarCraft, for example. One of the reasons why I would bother myself playing RTS is the storyline, and SC manual really enhance my gaming experience, making me believe I'm really dealing with X'el Naga creations instead just another sprites.
WarCraft III is also another good example of how excellent manual enhances the gaming experience. And of course, nothing beats The Farlander Papers. Now, if only someone here has The Stele Chronicles for sale....
And of course, I love sprawling on the couch while reading some good game manual.
Call me an old geezer but in my era, games are cheaper than today, despite the nice, (and sometimes) beautifully illustrated manuals. Unlike today where a big, double-walled box containing nothing but a jewel case costs you more than fifty bucks.Assassin X wrote:Part 2- Reason games are expensive!:
A few years ago i broke down how much games cost but turns out PC Gamer did the same thing.
Our games would be dirt cheap if it wast for all the extra money being spent on them.
Its $5 for the the fancy manual, $4 for the Box, $2 for the CD case(opposed to 25cents for a plastic sleeve), $3 for the shelve space at the store(we pay for shelve space ) ...etc
More and more production cost today flows toward advertising and distribution, the "production values" *cough*cough*, and probably to cover the loss of unsold games. During my era, rare I saw full-color, two pages advertisement trying to sell a crappy game.Assassin X wrote:Its amazing, we pay for lots of things like the advertising, the games finishing party(sometimes) and a bunch of useless crap there had to be about 34 items.
Because most games today are very watered down to the point you can just jump in and do the same shooting (or point-and-clicking) as you did with the last title you've played last week.Assassin X wrote:I dont mind paying the guys obviously. But i can go without a box and manual! Give me a cheap plastic sleeve and thats all i need....err and the CD of course!
Thanks to some sharkschool graduates in Armani suits, the PC game business had turned to something more like fastfood market, where products once known as labours of love had mutated into nothing more than commodities not unlike boys band and McDonald's burger.
Not to mention, with what so-called "games" today, PC had changed from a very versatile gaming tool it should be, to be nothing more than a very expensive console. (M$ Word doesn't count coz I'm talking in the context of gaming)
But hey, if you don't mind taking some break from whatever FPS/RTS clone you're playing now, probably you can browse eBay for the likes of System Shock or Master of Orion, spend some time to study the manual, and immerse yourself in a very deep and addicting gaming experience unparalleled by anything they have on the shelves today.