A very crippled DSII reaches earth's orbit

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The Silence and I
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Post by The Silence and I »

Well if they want to capture it their best bet is to make up some technobabble radiation than pierces dense armor and kills all life on contact. Shouldn't take more than two episodes :P

Marginally more serious, capture is likely not a feasible option. The best bet is to tow it away from Earth (so it will take time, they CAN do it) and destroy it with antimatter. Bore a hole that way to the core, and BOOM! Seriously, this is almost too easy without the TIEs.
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Post by Tribun »

Lord Pounder wrote:IIRC the DS1 had over a million crew, the DS2 being much larger would have significantly more. Does the Federation have a million security officers to call on?
That with the million crew is jsut a example of totally flawed tech books. Given the size of DS I (160km), it would need billions of crew.
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Post by Junghalli »

Firefox wrote:You missed where everyone has pointed out that it would take the Federation forever to learn and understand the technology to the point of even knowing how to use it.
Goddamn, for the third time you don't have to know how a machine works in order to operate it. If your car broke down could you fix it? What about your computer? What about your TV? Most of the devices you use every day you probably would have no idea how to build and repair yourself, but you do know which buttons to push. That's the level of knowledge the Feds would need to run a fully operational, mint condition Death Star (which, supposedly, they would get in two months if I read the OP correctly). It won't stay operational for long, but at least for a couple of months they'd be the most powerful race in the galaxy by virtue of owning it. I'm not saying they'd effortlessly learn how to operate it, but unlike learning how to repair or build it I don't see why simply learning what switches to throw is such a totally infeasable goal for them.
Firefox wrote:Negotiate surrender? To the crew of the Death Star? You understand how mind-numbingly stupid that argument is, don't you?
Depends, are they aware that their weapons, shields, and propulsion will be restored in two months? If they think they're permanently disabled in a strange galaxy they might find selling out to the Feds better than spending the rest of their lives stuck on the DSII in orbit of Earth.
Firefox wrote:Assuming they could capture them alive, get them to talk, translate Galactic Basic, comprehend what they're saying.....
Capturing some alive shouldn't be too hard, the Empire is fascists not religious fanatics or SST Bug type creatures who will always fight to the death. Learning the language is hard to say, although given the wanktastic powers of the universal translator (cannonically demonstrated to figure out alien tongues after a few sentences, yes I do know how ridiculous that sounds but we see it do that) it probably wouldn't be too difficult. Getting them to talk would likely be the hardest part, especially as the Feds probably wouldn't use very harsh methods knowing them.
Firefox wrote:And every single one of those combatants is well trained to man a space station 20,000 years more advanced than the technology they're used to?
No, there I was adressing the issue of taking over the DS, not manning it. You wouldn't use common boot soldiers to man the DS anyway, that's totally outside their area of expertise. I'd be like having spaceship operators take part in ground battles...oh wait, never mind. :wink:
I'm not saying learning to man (not build, not repair, not understand, just push the buttons) the DSII would be easy, but I don't see why it would be impossible.
Tribun wrote:That with the million crew is jsut a example of totally flawed tech books. Given the size of DS I (160km), it would need billions of crew.
Or possibly it was heavily automated. After all, in the long run giving it a good automation system is probably cheaper than paying the salaries of an entire planetary population's worth of sailors. Or possibly most of the mass of the DS is reactors, engines, and the superlaser, with only a very small part of it being habitable space.
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Post by Batman »

The Silence and I wrote:Seriously, this is almost too easy without the TIEs.
Um-Silence? The 'without the TIEs' is NOT an OP stipulation but a general agreement among posters because WITH them its a done deal. No way in hell. The OP specifically stated TIEs.
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Post by Darth Servo »

Darth_Zod wrote:
Lord Pounder wrote:IIRC the DS1 had over a million crew, the DS2 being much larger would have significantly more. Does the Federation have a million security officers to call on?
they'd need at least two million in case of the DS1, given standard redshirt competence.
Using that criteria, most Fed troops would get killed in the beam-over.
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Post by Firefox »

Junghalli wrote:Goddamn, for the third time you don't have to know how a machine works in order to operate it. If your car broke down could you fix it? What about your computer? What about your TV? Most of the devices you use every day you probably would have no idea how to build and repair yourself, but you do know which buttons to push. That's the level of knowledge the Feds would need to run a fully operational, mint condition Death Star (which, supposedly, they would get in two months if I read the OP correctly).
If your computer breaks down, how do you expect to repair it in order to operate it, without the requisite knowledge?
It won't stay operational for long, but at least for a couple of months they'd be the most powerful race in the galaxy by virtue of owning it.
Again, that's assuming they can learn how the thing runs to begin with....
Depends, are they aware that their weapons, shields, and propulsion will be restored in two months? If they think they're permanently disabled in a strange galaxy they might find selling out to the Feds better than spending the rest of their lives stuck on the DSII in orbit of Earth.
Given the OP, I would assume the Imperials would attempt to repair the station, or at least get its external defenses operational.
Capturing some alive shouldn't be too hard, the Empire is fascists not religious fanatics or SST Bug type creatures who will always fight to the death. Learning the language is hard to say, although given the wanktastic powers of the universal translator (cannonically demonstrated to figure out alien tongues after a few sentences, yes I do know how ridiculous that sounds but we see it do that) it probably wouldn't be too difficult. Getting them to talk would likely be the hardest part, especially as the Feds probably wouldn't use very harsh methods knowing them.
How about loyalty to the Empire? They've been selected to man the Emperor's most powerful military installation. I would expect them to be at least a little fanatical in defending their station.
I'm not saying learning to man (not build, not repair, not understand, just push the buttons) the DSII would be easy, but I don't see why it would be impossible.
Given the timetable in the OP, I doubt they would be able to do so. There are simply too many problems to solve.

In a similar vein, how easily do you think Roman troops would be able to capture an American nuclear submarine that magically appeared in one of their harbors, even though its propulsion and weapons disabled? Second, how easily do you think the Romans can learn how to and start operating the submarine?
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Post by Junghalli »

Firefox wrote:If your computer breaks down, how do you expect to repair it in order to operate it, without the requisite knowledge?
Wasn't the OP that after 2 months the DSII would become fully operational? :?
Again, that's assuming they can learn how the thing runs to begin with....
OK, that would be difficult, but not impossible.
Given the OP, I would assume the Imperials would attempt to repair the station, or at least get its external defenses operational.
The Feds could probably offer to help them. They likely wouldn't be able to volunteer much beyond extra welders and fitters, but it would ingratiate them to the DSII crew and whoever makes the decisions. Being cut off in a distant galaxy it's not as though they really have anywhere to go now. This, of course, assumes they don't know all the systems are going to kick back in within two months in which case I doubt the Imps will negotiate.
How about loyalty to the Empire? They've been selected to man the Emperor's most powerful military installation. I would expect them to be at least a little fanatical in defending their station.
Well, Tarkin was in charge of the DS1 it's hinted in places he had ambitions of overthrowing Palpatine. Anyway, the Emperor is a million light years away and they'll never see his face again in all likelyhood.
Given the timetable in the OP, I doubt they would be able to do so. There are simply too many problems to solve.
Just to clarify my point, the Feds don't have to learn how to fly the DSII within two months. They have to conquer it within two months (odd word to use for boarding a spacecraft, but the DSII is the size of a fucking country). Once they've taken over enough of it that it can't get away or blast Earth when it becomes operational again then they start worrying about what to do with it.
In a similar vein, how easily do you think Roman troops would be able to capture an American nuclear submarine that magically appeared in one of their harbors, even though its propulsion and weapons disabled? Second, how easily do you think the Romans can learn how to and start operating the submarine?
The first question. Give them about a day to batter in one of the steel hatches with a really big rock or something. Actually killing or capturing the crew wouldn't take too long although they'd suffer casualties because submarine crews have pistols after all.
As for the second question, that's not really an applicable comparison. The Federation is more primitive than the Empire but at least it also has a scientific mindset and they'd understand what they were seeing was some kind of technology. Romans would probably think a nuclear sub was witchcraft or something. Feds and Imps are at least working on the same paradigm.
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Post by The Silence and I »

wautd wrote:On a sunny day, Q appears before the UFP high command and says:

"Hi guys, remember when I introduced you to the Borg and all the fun we had?
Well, meet the Galactic Empire and their shiny new DSII. It will attack earth but the good news is that I temporarely disabled its shields, engines, superlaser and surface guns. However it's still fully garissoned but only their TIE fighters may leave the station (so no downright invasion of earth)
The bad news is that the DSII will be disabled for at least a month. After that I can't give any more promises. It can be another month, a year, a decade,..."

How long will it take for the Feds to do so much damage to the DSII that it can't treaten earth anymore? Or would it be less costly to not even try and just evacuate earth?
(ps. I dunno how long a DS can operate on its own but the DS garisson cannot starve to death - act of Q)

2 episodes is not a valid answer :P
THEN
wautd wrote:how about

1) kill all the TIE's
2) destroy all the surface guns
3) somehow disable the superlaser (like somehow blocking the shaft, ram a fat shuttle in the superlaser tunnels or something :P )

The DSII wont be destroyed but it cant treaten earth either anymore
The OT was altered.
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Post by Firefox »

Junghalli wrote:Wasn't the OP that after 2 months the DSII would become fully operational? :?
"... about two months."
OK, that would be difficult, but not impossible.
Given the technology and time disparities, it might as well be impossible.
The Feds could probably offer to help them. They likely wouldn't be able to volunteer much beyond extra welders and fitters, but it would ingratiate them to the DSII crew and whoever makes the decisions. Being cut off in a distant galaxy it's not as though they really have anywhere to go now. This, of course, assumes they don't know all the systems are going to kick back in within two months in which case I doubt the Imps will negotiate.
Why do you continue to argue that the Empire would accept outside help in an alien galaxy?
Well, Tarkin was in charge of the DS1 it's hinted in places he had ambitions of overthrowing Palpatine. Anyway, the Emperor is a million light years away and they'll never see his face again in all likelyhood.
Tarkin's hypothetical treachery is irrelevant. We're discussing the DSII, not DSI.
Just to clarify my point, the Feds don't have to learn how to fly the DSII within two months. They have to conquer it within two months (odd word to use for boarding a spacecraft, but the DSII is the size of a fucking country).
One month, and the DSII is much larger than a planetary nation-state.
The first question. Give them about a day to batter in one of the steel hatches with a really big rock or something. Actually killing or capturing the crew wouldn't take too long although they'd suffer casualties because submarine crews have pistols after all.
How can you be so sure? You're talking about HY 100 steel or greater. Tell me how they'd get the hatches open.
As for the second question, that's not really an applicable comparison.
Bullshit. We're talking a disparity in technology of a similar scale. So what if the Federation is an interstellar organization? It doesn't have near the level of understanding of materials sciences, power generation and control systems, and weapons that the SW galaxy has.
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Post by Techno_Union »

[quote="Junghalli"]
Well, Tarkin was in charge of the DS1 it's hinted in places he had ambitions of overthrowing Palpatine. [quote]
The EGTWT describes the safeguards put in place to prevent such a thing from happening, ie. computer safeguards, people like Vader, Stormies, etc.
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Post by Junghalli »

Firefox wrote:Given the technology and time disparities, it might as well be impossible.
Actually, technological disparities do not matter at all when it comes to the which-button-do-I-push level of knowledge. You could have a device which teleports you from one star system to another, and if it has only one button on it it's considerably easier to figure out than a car. You're confusing being able to repair and replicate a machine with just being able to operate a machine that is already fully functional.
Why do you continue to argue that the Empire would accept outside help in an alien galaxy?
Because the Federation may be able to offer them a more appealing future than spending their whole lives stuck in the DSII because its engines are totalled.
Tarkin's hypothetical treachery is irrelevant. We're discussing the DSII, not DSI.
It is not irrelevant in that it shows that disloyal officers can get into very high places, therefore destroying your argument that all the people on the DS must be fanatically loyal to the Empire (which they will likely never see again anyway as it's in a different galaxy).
How can you be so sure? You're talking about HY 100 steel or greater. Tell me how they'd get the hatches open.
A big enough rock might be able to dent the hinges after sufficient banging. If that doesn't work they could wait for the crew to starve.
Bullshit. We're talking a disparity in technology of a similar scale. So what if the Federation is an interstellar organization? It doesn't have near the level of understanding of materials sciences, power generation and control systems, and weapons that the SW galaxy has.
No, you failed to understand what I was saying. A Federation human will take a look at the DSII and at least understand that it's some form of technology that could eventually be understood and copied with sufficient time and work. A Roman would probably write off a nuclear sub as magic, so it wouldn't even occur to him to try to find the imperical principles behind how it works.
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Post by Firefox »

Junghalli wrote:Actually, technological disparities do not matter at all when it comes to the which-button-do-I-push level of knowledge.
Again, assuming they can learn how to push the buttons, learn how to repair or replace damaged or worn-out hardware, etc.
You could have a device which teleports you from one star system to another, and if it has only one button on it it's considerably easier to figure out than a car.
Strawman. Imperial technology is decidedly more complicated than "only one button".
You're confusing being able to repair and replicate a machine with just being able to operate a machine that is already fully functional.
Again, how do they learn how to operate the technology in a short time?
Because the Federation may be able to offer them a more appealing future than spending their whole lives stuck in the DSII because its engines are totalled.
What appealing future? Their station is still functional (albeit with no propulsion or weapons). Why should they give up their position to an alien, communistic government who they've never met?
It is not irrelevant in that it shows that disloyal officers can get into very high places, therefore destroying your argument that all the people on the DS must be fanatically loyal to the Empire (which they will likely never see again anyway as it's in a different galaxy).
Prove the commander is as disloyal as your hypothetical Tarkin.
A big enough rock might be able to dent the hinges after sufficient banging. If that doesn't work they could wait for the crew to starve.
Then they'll have to wait a few months.
No, you failed to understand what I was saying. A Federation human will take a look at the DSII and at least understand that it's some form of technology that could eventually be understood and copied with sufficient time and work. A Roman would probably write off a nuclear sub as magic, so it wouldn't even occur to him to try to find the imperical principles behind how it works.
So what if they "understand that it's some form of technology"? That's irrelevant unless they are on an equivalent level sufficient to allow them to even begin to understand the technology. To use an example with less of a disparity, how do you expect James Watt to understand a modern nuclear reactor?
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Post by Techno_Union »

Junghalli wrote: Because the Federation may be able to offer them a more appealing future than spending their whole lives stuck in the DSII because its engines are totalled.
The OP said that the engines are temporarily disabled, not "totalled."
It is not irrelevant in that it shows that disloyal officers can get into very high places, therefore destroying your argument that all the people on the DS must be fanatically loyal to the Empire (which they will likely never see again anyway as it's in a different galaxy).
And Tarkin is your only example? You can't say that something similar will occur in the DS II's situation if you only cite an example of a single man.
A big enough rock might be able to dent the hinges after sufficient banging. If that doesn't work they could wait for the crew to starve.
And it's more than likely that the DS II will not seeing starvation till long after the one month period.
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Post by Maraxus »

Isn't the question why would the imperials let their major asset sit in the Sol system while its being bombarded with the entire federation navy? Why on earth wouldn't they just withdraw all their fighters, find a nice place to hide somewhere deep in the Milky Way, and just wait out the few months needed to get it back online?

I have serious doubts as to whether they would let something which must have cost them thousands and thousands of work hours, resources, credits, and design hours (not to mention the staff needed to actually work the damn thing) Sit in earths orbit while it gets pounded by a huge fleet.
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Post by Firefox »

Maraxus wrote:Isn't the question why would the imperials let their major asset sit in the Sol system while its being bombarded with the entire federation navy? Why on earth wouldn't they just withdraw all their fighters, find a nice place to hide somewhere deep in the Milky Way, and just wait out the few months needed to get it back online?
...
wautd wrote:I temporarely disabled its shields, engines, superlaser and surface guns.
Emphasis mine.
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Post by Agent Fisher »

Sea Skimmer wrote:Kind of like how shooting into the hanger on a WW2 battleship provides an unobstructed path to the ships magazines and other vital spaces?
Well, more like how the Hornet died in WWII. A bomb flew down the ammo elevation in to the magizines and well, you get the idea. A one in a million shot, but damn it, it turned out to be that one in a million.
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Post by Alyeska »

Sea Skimmer wrote:
Alyeska wrote:DS9 had evidence of improved Genesis devices when a scientist used a device containing proto-matter to reignite a dead star. And he was considered the best teraformer in the Federation.

Anyway, consider this. Armor is located only at certain points. I doubt the Tie hangars have quite the armor the rest of the station has. Attack the weak points to bore your way in.
Kind of like how shooting into the hanger on a WW2 battleship provides an unobstructed path to the ships magazines and other vital spaces? I don't think so. Logically the Death Star would have an armored deck under all of its surface installations, which would be the functional equivalent of superstructure. That would allow them to design the surface however they wanted, while having a minimal of holes in the deck armor, and with vital systems which run above the armor encased in their own protective boxes.
They don't, but the hangars still tend to lead to the belly of a ship. They are still potential weak points. You don't try and attack through the most heavily armored locations, you hit the weak points. If you want to take the main core out, using the weakest surface area is your best bet.
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Re: A very crippled DSII reaches earth's orbit

Post by Darth Wong »

wautd wrote:On a sunny day, Q appears before the UFP high command and says:

"Hi guys, remember when I introduced you to the Borg and all the fun we had?
Well, meet the Galactic Empire and their shiny new DSII. It will attack earth but the good news is that I temporarely disabled its shields, engines, superlaser and surface guns. However it's still fully garissoned but only their TIE fighters may leave the station (so no downright invasion of earth)
The bad news is that the DSII will be disabled for at least a month. After that I can't give any more promises. It can be another month, a year, a decade,..."

How long will it take for the Feds to do so much damage to the DSII that it can't treaten earth anymore? Or would it be less costly to not even try and just evacuate earth?
(ps. I dunno how long a DS can operate on its own but the DS garisson cannot starve to death - act of Q)

2 episodes is not a valid answer :P
A completed DS2 would have thousands of incredibly high-powered tractor-beam emitters which it could use to tear approaching fleets apart, even without its surface guns.
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Post by Imperial Overlord »

Besides the tractor beams, it has thousands of TIE fighters with rapid fire kiloton rated weaponry right? That'll rip through Star Trek ships pretty good.
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Post by wautd »

The Silence and I wrote: Marginally more serious, capture is likely not a feasible option. The best bet is to tow it away from Earth (so it will take time, they CAN do it) and destroy it with antimatter. Bore a hole that way to the core, and BOOM! Seriously, this is almost too easy without the TIEs.
why do you think there are no TIEs?
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Post by wautd »

The Silence and I wrote:
wautd wrote:On a sunny day, Q appears before the UFP high command and says:

"Hi guys, remember when I introduced you to the Borg and all the fun we had?
Well, meet the Galactic Empire and their shiny new DSII. It will attack earth but the good news is that I temporarely disabled its shields, engines, superlaser and surface guns. However it's still fully garissoned but only their TIE fighters may leave the station (so no downright invasion of earth)
The bad news is that the DSII will be disabled for at least a month. After that I can't give any more promises. It can be another month, a year, a decade,..."

How long will it take for the Feds to do so much damage to the DSII that it can't treaten earth anymore? Or would it be less costly to not even try and just evacuate earth?
(ps. I dunno how long a DS can operate on its own but the DS garisson cannot starve to death - act of Q)

2 episodes is not a valid answer :P
THEN
wautd wrote:how about

1) kill all the TIE's
2) destroy all the surface guns
3) somehow disable the superlaser (like somehow blocking the shaft, ram a fat shuttle in the superlaser tunnels or something :P )

The DSII wont be destroyed but it cant treaten earth either anymore
The OT was altered.
Now that was how I would do it if I was in command. And I asked if it would be possible.
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Post by wautd »

Firefox wrote:
Junghalli wrote:
In a similar vein, how easily do you think Roman troops would be able to capture an American nuclear submarine that magically appeared in one of their harbors, even though its propulsion and weapons disabled? Second, how easily do you think the Romans can learn how to and start operating the submarine?
... and still nuke Rome by pushing on the red button by accident :P
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Post by Connor MacLeod »

Sea Skimmer wrote:
Alyeska wrote:DS9 had evidence of improved Genesis devices when a scientist used a device containing proto-matter to reignite a dead star. And he was considered the best teraformer in the Federation.

Anyway, consider this. Armor is located only at certain points. I doubt the Tie hangars have quite the armor the rest of the station has. Attack the weak points to bore your way in.
Kind of like how shooting into the hanger on a WW2 battleship provides an unobstructed path to the ships magazines and other vital spaces? I don't think so. Logically the Death Star would have an armored deck under all of its surface installations, which would be the functional equivalent of superstructure. That would allow them to design the surface however they wanted, while having a minimal of holes in the deck armor, and with vital systems which run above the armor encased in their own protective boxes.
And in any case, the outer shielding of the reactor itself is going to be armored (it has to be able to contain all that energy, after all) - so do they have anything capable of penetrating it?
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Post by Connor MacLeod »

There's more than just tractor beams. The DS2 is going to have assault transports and shuttles, regular shuttles, and possibly Strike Cruisers (the Death Star 1 carried a couple of those after all) There might even be blastboats or gunboats onboard.. maybe some corvettes.
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Death Star

Post by Fainaruhevun »

Um... I dunno about you guys but... wouldn't the DSII have other support craft other than TIEs? Granted the amount would be much less but they could still defend the station. Plus there's the tractor beam emplacements, which would do a good job of destroying enemy ships.

Also... learning how to use the DSII would be a lot more difficult than 'pushing a button'. Why else would it have a crew of most likely billions? All of whom have been trained to understand how to operate the damned thing. That's right, because it's not just a matter of pressing a button and flicking a switch. There are operational procedures you'd have to go through, like bringing the engines online, operating all the engines, thrying to operate and program the hyperdrive engines, etc etc.

Oh... and the DSII wouldn't be as overly amazing as you say it would be under Federation control, because... the superlaser is trashed. In the OP it just says it's not functional, but in the alterations made, where the TIEs were removed, it is stated that the superlaser was rendered inoperational by blocking it up or slamming a ship into it.

If all else fails.... I'm sure they could jury-rig the DSII to explode, and use the support craft to get a good percentage of the crew and stormtroopers away. And that would nicely eradicate Earth's population. It'd be Endor all over again.

Which reminds me, if you destroy the DSII by using antimatter to get to the core.... Earth's screwed over anyway, cause the resulting debris shower and intangible things such as radiation waves or something would pretty much wipe out Earth. :P
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