Star Wars: Warlords (HomeWorld 2 Mod)

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InnocentBystander
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Post by InnocentBystander »

This mod does
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Post by InnocentBystander »

Crossroads Inc. wrote:And obviously the fighters and their ‘Salvo’ option are horribly overpowered ((A ‘salvo’ from 12squardons of Skiprays is enough to destroy an Alligance-SD))
Where is this option..? I thought fighters fired their munitions on their own...
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Post by Crossroads Inc. »

It could be something that was in the orginal patch I have, and later removed...

What it was is certain fighters, Skiprays, X-wings, B-Wings, etc, had a special option caled Salvo. If you hold down shift, then right click, under the special menu, where things like "Deply Defense Field. Cloak." etc are, there would be in option called "Salvo" What id did was lock all your fighters together and basically each one would launch like 20torps a piece!
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Post by InnocentBystander »

Lock them together? What do you mean by that? They already fly in pretty close formations anyway. Fighters or more specifically, bombers, I find are good against corvettes, which are otherwise annoying. In significant number they are good agaisnt frigates, and even the lighter destroyers, of course.
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Post by Crossroads Inc. »

Hmmm, the more I think about it, the more it sounds like this may have been something that was phased out in the later patches, unless someone else can confirm this. In anycase, if you have ever used a Torpedo Sphear? and you know what effect that has?

Take 10 Skipray(groups), tell them to Salvo something, and you will get a slightly smaller but similar effect.

Boooooom!
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Post by InnocentBystander »

Ah, acutally it remains, it's just something you must research; it takes a LONG time to research rocket and torpedo salvos, a VERY long time...
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Post by weemadando »

Just played a game of Warlords:

2 Executor class SSDs
14 ISD IIs
20 Corona Frigates
20 Corellian Heavy Gunships

all hyperspace into the enemy base. This is after I've been toying with my opponent with some fighter strikes and a few Neb-B and Assault frigate attacks to deny him resources.

The rebels had many a fighter swarm and a few MC80s, as well as the Independance and the Bulwark. It ended quickly. So much turbolaser fire my screen was completely green half the time.

Thats what you get for being a rebel scum though.
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Post by Arrow »

InnocentBystander wrote:This mod does
Where? How? I MUST KNOW, DAMMIT! :D
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Post by Companion Cube »

Arrow Mk84 wrote:
InnocentBystander wrote:This mod does
Where? How? I MUST KNOW, DAMMIT! :D
It's in the menu as you set up the skirmish game, if I remember correctly. I think there's also a button to scroll down the options menu if you need it.

EDIT: And the AI actually works for you people? :? When I play, it just sits there and builds the occasional fighter or corvette. And when I start building something, it'll often stop completely, even if I have masses of resources left.
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Post by White Haven »

Rock a full reinstall+patch, then toss on the mod? Works for me every time, on three different versions to date.
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Post by Crossroads Inc. »

White Haven wrote:Rock a full reinstall+patch, then toss on the mod? Works for me every time, on three different versions to date.
*sighs* And me still forced to use the orginal version of the game.. Though I guess I can't comlaine, seeing as I have a MACI should be lucky he made a Mac version at all :?
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Post by White Haven »

Windows may suck, but at least it has...yaknow...software.
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Post by InnocentBystander »

White Haven wrote:Windows may suck, but at least it has...yaknow...software.
The rebuttal that all mac monkies fear ;)

but ya, in player vs cpu -> the top pulldown menu, chance that from DM to Warlords .45 and then scroll down the list ( "more" ), there's also lump injection, so if you want a million credits after 40 minutes, to, ya know, speed things up, go ahead :)
Facilities is the right way to play, but there are... other options. There used to be an option called "Endor" which was sick. It recreated the endor space battle... so many ships. My brother has a high end desktop, even it crawled in that mess!
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Post by White Haven »

Yeah...the killer is that it isn't graphics, it's collision detection on gunshots, so it's all CPU. That's why it would be awe-inspiring on, say, a nice dual Xeon rig. Or a quad, but let's not get greedy.
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Post by InnocentBystander »

it's more than just that. The mere presence of a super capital in view lags down my machine, as does more than 4 or 5 destroyers on the screen at once. It doesn't help that the AI likes building tons of smaller ships and bunches them into a ball, not moving them...
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Post by Chris OFarrell »

I just had a fantastic battle. Again a friend in Sydney.

We basically wanted to test each others ability to build defences and then build a fleet to breach it.

We both had a certain amount of credits (we didn't allow resourcing) and could only attack from one direction (I laid out a string of probots defining the path as I was defending first). We had to research up as well, which took a lot of credits. Fortunately, Destroyers was the highest we could go.

In the end I had two Golan III Battlestations above and below each other turned broadside to the thread axis, filled with T/D's. Between them in lines were a dozen heavy missile platforms and around them (but set back somewhat) were eight twin ion cannon platforms. A massive antiship minefield was just ahead of them and I had about ten of those perimeter defence platforms in close around for anti missile defence. On the extreme flanks were a pair of Golan II platforms for heavy fire support and behind them were three standard platforms filled with missile boats held in reserve. Six Lancer class frigates were directly behind the Golan’s and I had various EW sats all over the place.

About then I ran out of money :)

He attacked with a wedge of ISD II's leading the attack with formations of heavy frigates and a *hoard* of Tie Bombers. Straight down the middle.

First the ion cannons opened up
Then my Golan III's opened fire.
Then the missile batteries joined in.

There was so much fire heading downrange my computer was chugging *seriously*

He was getting pounded to hell, but he had a LOT of ships. He ordered his frigate force forward to attack when I saw his secret weapon, cloaked Assassin class modified corvettes trying to sneak in and board my Golan defence stations. WHAT a smartass, but I had anti cloak sensors. My Golan II platforms pivoted and blew them to hell in a couple of salvos. He was most disappointed.

He had blown through the minefield now, using his mostly destroyed ships as sacrificial minesweepers and my platforms were being hard pressed by his still strong Star Destroyer force, despite the massive firepower being put out. My two Golan II's on the flanks were being mostly ignored. His mistake. His Tie Bombers had been held in reserve but now they moved up to deliver the knockout blow. At that point the Golan II's launched their Tie Defenders, I then jumped them to hyperspace directly above and behind his bomber pack. He didn't have a *clue* what was going on, his bombers just started exploding all over the place. About a third made it to attack range any my dorsal Golan was hit very hard. I launched all fighters, told the repair droids working on it to help the other one and it blew. The Lancer class Frigates behind it came as a rude surprise as they ripped apart what was left of his fighter fleet, now out of weapons. Told my Defenders to dock with the platforms to replenish their squadrons. In revenge, he stupidly split his fleet and pounded on the two Golan II's and destroyed them (they had no secondary defences or repair doids) but they took the pressure off my main defence line and they still inflicted more then a bit of damage to his fleet. Most important, it let me repair more then a few platforms that had been on the verge of destruction.

Deciding to end this, I targeted his few anti fighter frigates still around with the still intact ion cannon batteries. Then my missile boats launched and hyperspaced in, taking out the majority of his weakened ISD's in a single mass pass. He tried to fall back the remains of his fleet, but his movement AI was sort of screwed and his ships pulled back in a completely disorganised retreat, allowing my to finish them off. I cycled my missile boats through as fast as possible, got all of my fighters and sent everything out. Finally I finished his last ISD II off and the game was over.


I lost one Golan III, a second heavily damaged (thank GOD for Repair droids), both Golan II's, eight heavy missile platforms. Only two ion cannons. Thanks to their range, they were never a major threat. Fighter losses I think were about 30%. The minefield of course was expired and I don't think I had any perimeter defence platforms left.

He on the other hand lost every ship he had which was a LOT of ships! Most fun game ever in this mod. Chuggy, but fun!
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Post by InnocentBystander »

Okay... how do you get mines to work? Like everyone ship has the option to deploy them, but whenever I tell ships to start deploying they go to the first corner and just sorta sit there... am I not waiting long enough or something?
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Post by The Cleric »

I want to bear this games children. The End.
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Post by White Haven »

So with all the luv floating around, who's up for a shot at a multi game?
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Post by Vanas »

InnocentBystander:
Yeah, every ship has the mine option, but it doesn't work, as far as I can tell. I think it's one of the transports that actually lays mines. Check under the 'equipment' bit in the build help thing.
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Post by Stark »

It's fun and all, but the poor research kills it for me. I don't want to play using the stupid WEG ship armaments: ISD IIs have more, smaller guns in the primary battery. They're not 'just better'. And where are the fucking ISD PD guns? Eh? Eh? Fucking EU bullshit. I don't know about you, but I watched ESB - the guy who made the mod didn't. 60TL/60ion MY WHITE ASS.
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Post by Chris OFarrell »

Stark wrote:It's fun and all, but the poor research kills it for me. I don't want to play using the stupid WEG ship armaments: ISD IIs have more, smaller guns in the primary battery. They're not 'just better'. And where are the fucking ISD PD guns? Eh? Eh? Fucking EU bullshit. I don't know about you, but I watched ESB - the guy who made the mod didn't. 60TL/60ion MY WHITE ASS.
*injects Stark with a valium cocktail*
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Post by White Haven »

Dude, chill your sour, cussid ass for once. Not only has the guy done an incredible job already, but the mod already has performance problems in fleet-scale engagements due to the number of weapon batteries. And you want to INCREASE that number? Piss off.
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Post by Vanas »

Frankly, I think I prefer it with this amount of weaponry. I mean, the Executor class still have the better part of 1,000 cannons, and this isn't enough for you? 0.o

As for ISD point-defense, the ISD III mounts 20 lancer grade cannons. (I think. Certainly 20 lights). But hell, my method of dealing with a 180-fighter swarm was to bring in 2 ISD I and 8 Lancers. Sure, the ISD I couldn't hit anything, but they drew fire.

Lancers truly are a godsend. Even if they do have a habit of flying into swarms of MonCals, firing wildly.

*petitions for more Lancers*
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Post by White Haven »

Plus they look awesome zoomed-in, with batteries flaming in all directions. :)
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