Note: I tried to "group" the conversation regarding to sub-topics; to be more structured. My own fault, though. Having an "unstructured" post on the first place.
Abandonwares
phongn wrote:Copyright law requires that the holder of intellectual property (in this case, abandonware) defend their property otherwise they may lose the right to it. Plus there is the above factor that if you're playing an old game you might not be so inclined to purchase a new one.
Actually this is my highest suspicion why they keep busting abandonwares. I mean, come on! They ain't even profiting from those titles anymore! Probably they see their old products as competition to their newer ones.
But if people prefer to play old games instead of purchasing new ones, I guess this indicates the quality of games we have today.
Let assume internet and abandonwares was already available during "the good old days" of gaming; I guess people would still buy
Gunship 2000 instead of downloading
Gunship (the original; not
Gunship!), purchase
F-15 Strike Eagle III instead of keep playing with
Strike Eagle II, and prefer
Ultima VII over
Ultima VI.
If publishers keep the good quality and "better sequels" like they did in "the good old days", I guess they don't have to worry about abandonwares because people would still buy their games no matter what.
phongn wrote:Have fun changing copyright law, which is headed to be more restrictive, not less.
Actually, this is what people have been trying to do at
The Underdogs and some more abandonware sites. They made a petition (against IDSA) that game publishers should
either release their old titles (the ones they're not making profit on anymore) as abandonwares
or make them available for sale (even if only through download; PDF manual and such).
The reason behind this is that game publishers don't profit from those anymore, so why keeping the public from accessing it? There are still people who want those titles, and cannot buy them anymore since they're not available for sale anymore.
I signed the petition, although I'm not very optimistic in its effectiveness. But it costed me nothing to do so either.
The cost to publish games
phongn wrote:What, by profit redistribution? The small publishers are developers aren't dying because of titans like Ubisoft and EA, they're dying because it their fiscal situation is becoming untenable.
I have to admit, at first I blame the likes of
EA for devouring
Origin, but considering the high cost to publish games today, I guess you're right:
Microprose and
Origin would still die-off anyway.
phongn wrote:Yes, in the early 1990s people like Sid Meier had more power but that's also because games were a lot less expensive to make. They didn't have to worry about costs in excess of ten million USD just to make the game—nevermind publishing and advertising it.
phongn wrote:The only problem is funding them. Money doesn't come from trees, you know, and even if it doesn't maximize profit, well, it should still return some money to the investors.
Actually this is always my *biggest* question:
Why it is so expensive to make (publish?) games today? Compared to "the good old days" before mid (late?) 90s?
Is it due to the increasing cost of development? 3D engines and the likes? But does it cost
EA that big to develop the 357th expansion pack of
the Sims? Or the development cost to make another FPS title? (unless when it involves some major technological breakthrough like
Doom3 or
Half-Life 2)
Or probably because the amount of money needed to put the games on the shelves? Due to the way retailers work? So the prohibitive cost to put games on retail simply kills small-time publishers and becomes "barrier to entry" to new, fledgling publishers?
Why "good" gaming publishers/developers like
Microprose,
Sierra, and
Origin (save
Ultima IX) just die-off while the likes of
Electronic Arts keeps flourish while (because?) producing "bad" games? Is it simply the implication of the "maturity" of the gaming business, where "dedicated" gamers are getting smaller and smaller compared to the "mainstream audience"?
And this is my second biggest question:
In recording industries, there are still
"non-mainstream alternatives" like
Basement Jaxx or
The Prodigy. Even DJs like
Carl Cox and
Tiesto went so far to made their own recording companies.
Why we never see such things in games?
Is it more expensive to produce games instead of music?
Or probably audio market is way bigger than games so "niche" segments is still profitable for indie labels to survive? (or to make big recording publisher still willing to give a chance for "non-mainstream" music?)
Or simply there's something definitely wrong with the gaming industry today? The way I see it, computer game industry is like recording industry, except there are only
boys band and
Britney Spears on the shelves.
EDIT: Or probably we can blame the market itself?
Probably it's because newer generations are always more clueless (not you, Ace!); being more and more content with generic (or console-like) gameplay and eye candies, and don't really appreciate good, deep gameplay like older generations did?
Probably the same could be said on music? I still remember what Mike said about Top Fourties from ages to ages:
- in 80s we had
Van Halen and
Sting
- in 90s we had
Mariah Carey and
Nirvana
- in 2000s, we have....
boys band...
Britney Spears...
Ronan Keating.... AAARRRGHH!!!!
If that's the case in computer gaming, honestly I see no future for good games anymore.
Or probably I'm just getting old......
phongn wrote:The problem is that if you notice, Adcom, Paradigm, et. al cost quite a bit more than the mass-market stuff you'll find in places like Best Buy. Are you willing to pay $150 for a game?
Frankly, it's not something I would be happy with.
But if I have to choose between
"good games with premium price tag" and
"no good games at all in the market", I would still choose the former.
Miscellaneous
phongn wrote:Please, by all means say how to fix it. Are you suggesting something like Internet delivery? (IIRC, Valve estimated that they only got $7-10 a game from the $50 retail price and I can't remember if that is gross or net, but I'm leaning towards gross).
Frankly, I don't have much optimism regarding this one.
Valve could be an alternative for small (and not-so-small) game publishers/developers who don't have the money to put their games on the shelves, but like you said, the profit is too small.
The HOTU store at The Underdogs specializes in selling "indie" games. There are also cyberstores like "The Gaming Community" (?) who sell old, rare titles like
Longbow 2. Probably they could be alternatives for small time developers/pubslihers? I guess we should see their survavibility first.
But here's an idea (hopefully works):
Hoffman is a small company manufactures excellent rudder pedals (especially since
Thrustmaster doesn't make pedals anymore) like Hoffman Simped VARIO. They sell their products through their website, with various payment methods from PayPal to Money Order. Probably small time publishers/developers could do the same? Selling their games directly through their site?
Or probably it's more expensive to do so than through cyberstores like
Valve or
HOTU Store?
phongn wrote:Adcom and Paradigm are definately
midrange
Now looks who's talking!
(Just wonder: what brands really considered "high-end" in stereo? Newbie here.)