the size of the Acc. torps

PSW: discuss Star Wars without "versus" arguments.

Moderator: Vympel

Post Reply
User avatar
Lord Revan
Emperor's Hand
Posts: 12238
Joined: 2004-05-20 02:23pm
Location: Zone:classified

the size of the Acc. torps

Post by Lord Revan »

We know the Acclamator class transport has 4 (IIRC) torpedo/missile tubes, but how big are those missiles/torpedos (from Republic Commando I'd estimate that they're at 4 m in diameter but that's just an eyeball estimate done while playing the game).

it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
I may be an idiot, but I'm a tolerated idiot
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
User avatar
Lord Revan
Emperor's Hand
Posts: 12238
Joined: 2004-05-20 02:23pm
Location: Zone:classified

Post by Lord Revan »

If anybody has better estimate or canon numbers please tell me, since my numbers "at least" estimate.
I may be an idiot, but I'm a tolerated idiot
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
User avatar
Gorefiend
Padawan Learner
Posts: 288
Joined: 2004-11-22 08:38am

Post by Gorefiend »

it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
That’s not that unusual, as far as I remember they only use living gunners for every weapon on star wars cap ships, because they are far more accurate then droids/computers, or one person running all guns from the bridge.
Image
User avatar
Lord Revan
Emperor's Hand
Posts: 12238
Joined: 2004-05-20 02:23pm
Location: Zone:classified

Post by Lord Revan »

Gorefiend wrote:
it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
That’s not that unusual, as far as I remember they only use living gunners for every weapon on star wars cap ships, because they are far more accurate then droids/computers, or one person running all guns from the bridge.
sure it not unheard of it just shows how hard is to disable an SW ship (with out Ion weapons)
I may be an idiot, but I'm a tolerated idiot
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
User avatar
Connor MacLeod
Sith Apprentice
Posts: 14065
Joined: 2002-08-01 05:03pm
Contact:

Re: the size of the Acc. torps

Post by Connor MacLeod »

Lord Revan wrote:We know the Acclamator class transport has 4 (IIRC) torpedo/missile tubes, but how big are those missiles/torpedos (from Republic Commando I'd estimate that they're at 4 m in diameter but that's just an eyeball estimate done while playing the game).
There may not be any set size They could be as large as starfighters for all we know (which would fit up close to the 4 meter diameter estimate. If they did intend to use "smaller yield" torpedoes, they might do some sort of "discarding sabot" thing to accomdoate the size difference.)

Yield-wise, I'd generally guess the missiles would be capable of being at least as powerful (or more powerful) than an individual QTL turret. Possibly as powerful or MORE powerful than the combined output of an entire broadside or all the t urrets.




it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
A redundancy feature, presumably.
User avatar
Lord Revan
Emperor's Hand
Posts: 12238
Joined: 2004-05-20 02:23pm
Location: Zone:classified

Re: the size of the Acc. torps

Post by Lord Revan »

Connor MacLeod wrote:There may not be any set size They could be as large as starfighters for all we know (which would fit up close to the 4 meter diameter estimate. If they did intend to use "smaller yield" torpedoes, they might do some sort of "discarding sabot" thing to accomdoate the size difference.)

Yield-wise, I'd generally guess the missiles would be capable of being at least as powerful (or more powerful) than an individual QTL turret. Possibly as powerful or MORE powerful than the combined output of an entire broadside or all the t urrets.
They're set size as far we know (as you can see the warheads in Republic Commando (and 4 m number comes there's a door inside the launchtube and it takes up less then half of the diameter of the tube (the tubes themselves take up the entire height of trench (as seen in ICS and Republic Commando)))
I may be an idiot, but I'm a tolerated idiot
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
FTeik
Jedi Council Member
Posts: 2035
Joined: 2002-07-16 04:12pm

Post by FTeik »

I know this doesn't consider different possilbe yields and is also based on RPG-stats, but if you transform the firepower of the Acclamator-turbolaser with 200 GT to the RPG-stat of the torpedos you get something around 1,000 Gigatons TNT.

Whatever that might be worth, considering it coming from such a source.
The optimist thinks, that we live in the best of all possible worlds and the pessimist is afraid, that this is true.

"Don't ask, what your country can do for you. Ask, what you can do for your country." Mao Tse-Tung.
User avatar
Gorefiend
Padawan Learner
Posts: 288
Joined: 2004-11-22 08:38am

Post by Gorefiend »

Whatever that might be worth, considering it coming from such a source.
Nothing wrong with RPG Guides as sources in general, but in this case it most likely goes under “game mechanics”, which don’t necessarily count as canon. ;) Otherwise you would have to shoot someone several times with a heavy blaster rifle to kill him, going by pure rpg stats, that is.

I always figured the amount of weapons on a ship, the texts etc. are canon, just not shield/weapon strengths/ dice numbers etc., because those fall under game mechanics and are part of the fighting system (game mechanics) the rpg uses.
Image
Post Reply