You didn't see the TIE bombers in ESB? They can also carry high-yield anti-capital ship missiles.I wasnt aware TIE's carry missiles in the first place
A very crippled DSII reaches earth's orbit
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Every TIE can carry missiles of some sort. TIE fighters and Interceptors can have bolt on launchers attached. TIE Bombers were specifically designed to carry ordinance. And a Death Star will have dozens if not hundreds of squadrons of each. TIE Advanced and TIE Defenders also come standard with launchers but are more rare.wautd wrote:"Then you add that the TIEs cannot carry ordnance to bombard Earth"
I wasnt aware TIE's carry missiles in the first place
Just thought I'd throw this out there again. Dr. Saxton estimates that the DSII has 10,000 fighters, I'm not sure of he means pure fighters like the standard TIE or if he's including the TIE Bombers as well.
Frankly if your not aware that every TIE can carry a missile of some sort than where have you been? A cave?
Even without missiles the TIE's will still be capable of strafing Earth targets and if Slave 1's cannons are any indication of fighter weapons in SW, the TIE's will easily smoke asteroids as well. The only serious problem the lack of missiles will present is dealing with Fed capital ships, as they'll take more losses when they close in to use their guns.
Frankly if your not aware that every TIE can carry a missile of some sort than where have you been? A cave?
Even without missiles the TIE's will still be capable of strafing Earth targets and if Slave 1's cannons are any indication of fighter weapons in SW, the TIE's will easily smoke asteroids as well. The only serious problem the lack of missiles will present is dealing with Fed capital ships, as they'll take more losses when they close in to use their guns.
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I think the easiest thing to do would be to accelerate a lot of asteroids or whatever in the general direction of the DS, then form the black hole out of them. That way you can do the accelerating in stages, and don't have to mess around with moving a black hole.RedImperator wrote: And once they get the thing up to planetary mass so it won't violently evaporate, how do they move it?
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That wouldn't allow them to infiltrate the DS with very many people, only the TIE Bomber carries more than one person. And even then, who's to say that the TIE's don't have the thrust to overpower Fed tractor beams?Kurgan wrote:Could they use tractor beams to catpure some TIES and use those to infiltrate?
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I feel the need to go find Jonathan Boyd's ARME calc's for how much a Fed ship should weigh when using it's mass-lightening trick. It'd be funny if a TIE's 5000G's is enough to drag a Galaxy class.Cpl Kendall wrote:That wouldn't allow them to infiltrate the DS with very many people, only the TIE Bomber carries more than one person. And even then, who's to say that the TIE's don't have the thrust to overpower Fed tractor beams?Kurgan wrote:Could they use tractor beams to catpure some TIES and use those to infiltrate?
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By all means go get them.SirNitram wrote:
I feel the need to go find Jonathan Boyd's ARME calc's for how much a Fed ship should weigh when using it's mass-lightening trick. It'd be funny if a TIE's 5000G's is enough to drag a Galaxy class.
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Where does the TIEs 5000G's come from?
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Assumption they can keep pace with Jedi Starfighter's from Ep 2's ICS. Primitive RPG scaling suggests higher, as does Saxton's scaling from the Endor battle.Cpl Kendall wrote:By all means go get them.SirNitram wrote:
I feel the need to go find Jonathan Boyd's ARME calc's for how much a Fed ship should weigh when using it's mass-lightening trick. It'd be funny if a TIE's 5000G's is enough to drag a Galaxy class.
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Where does the TIEs 5000G's come from?
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Well, they have to get onboard first.Robert Walper wrote:Alot of the Federation tactics here seem to be relying upon more of a "brute force" approach.
Would they have a better chance if they attempted a more subtle and clever tactic, like trying to sneak onboard the DS, perhaps setting up some type of bomb to destroy the thing?
Let's see the problems:
-They can't use transporters becasue the high-detensity armor makes it impossible, ECM will do the rest.
-They can't cut through the hull, because that stuff is really tough. (Just for example, look what effect Red Leader's torpedo in ANH had. You can see that when Luke's torpedos enter the port)
-They can't use a hangar because hangar defense can literally shoot the shuttle out of the bay. With hangar defense I mean guns that are inside the hangar and mobile units.
-Even if they mange to sneak in, there are hordes of soldiers, stormtroopers and battle droids to take care of them, and mouse droids will love to inform security about intruders.
-Unless they can somehow reach the main reactor, I have no idea how a bomb could do real damage to the Death Star, a 900 km battle station.
See, it is hopeless.
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Hope comes through compromise: Reminding the Death Star's CO he has no supply train here, and that the Federation has humans with non-human enemies on every corner. Negotiation and treaty are the Federation's strong point, so don't discount it. The Death Star has everything to gain by being offered raw materials from the Federation and shore ports of call for it's crew. And the Federation gains a platform which will simply annihilate those who don't behave.Tribun wrote:See, it is hopeless.
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The OP says that that the DS2 intends to attack once Q lifts the restrictions. But intentions can be changed, so realistically negotiation is the only way to stave off utter destruction. Of course, then comes the problem of making contact without getting blown up in the first place, and then translating between Basic and English.
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They could bring a protocol droid in a TIE shuttle and land him in front of the government facilities in Paris. As long as they don't do anything threating on the way down I doubt the Feds will try and shoot them down.Darth Yoshi wrote:The OP says that that the DS2 intends to attack once Q lifts the restrictions. But intentions can be changed, so realistically negotiation is the only way to stave off utter destruction. Of course, then comes the problem of making contact without getting blown up in the first place, and then translating between Basic and English.
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Absolutely. I wonder if such a station would change the Federations stance on things. It'd be an interesting development process for the UFP.SirNitram wrote:Hope comes through compromise: Reminding the Death Star's CO he has no supply train here, and that the Federation has humans with non-human enemies on every corner. Negotiation and treaty are the Federation's strong point, so don't discount it. The Death Star has everything to gain by being offered raw materials from the Federation and shore ports of call for it's crew. And the Federation gains a platform which will simply annihilate those who don't behave.Tribun wrote:See, it is hopeless.
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The idea of the Feds not even attempting to negotiate because Q told them not to is utterly absurd. It runs so completely counter to everything we know about Federation culture that it should be considered nigh-impossible.
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I just find it funny that after nine pages, no one has been able to come up with an acceptable answere of how to blow the famn thing up without resorting to Wanking Treknobable...
I mean, for Petes sake, its a CRIPPLED DS-II, and it's STILL nearlly impossibly to blow up, on account of just how MUCH thier is of it!
I mean, for Petes sake, its a CRIPPLED DS-II, and it's STILL nearlly impossibly to blow up, on account of just how MUCH thier is of it!
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Just wondering,
How much pounding can a completed DSII hull take? Will a sustained Alpha Strike from the entire Fed fleet firing on a single point/area on the DSII event dent it?
We're talking about 1000 ships here, firing every single phaser and torpedo they got. Assuming a ship carries 100 photons, that means we're offloading at least 100,000 photon torpedoes, and probably just as many phaser blasts.
The Commander of the crippled DSII laughs at the Feds desperate attempt? Yes? No?
How much pounding can a completed DSII hull take? Will a sustained Alpha Strike from the entire Fed fleet firing on a single point/area on the DSII event dent it?
We're talking about 1000 ships here, firing every single phaser and torpedo they got. Assuming a ship carries 100 photons, that means we're offloading at least 100,000 photon torpedoes, and probably just as many phaser blasts.
The Commander of the crippled DSII laughs at the Feds desperate attempt? Yes? No?
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Ok, let's try some of the more exotic fed tech.Crossroads Inc. wrote:I just find it funny that after nine pages, no one has been able to come up with an acceptable answere of how to blow the famn thing up without resorting to Wanking Treknobable...
I mean, for Petes sake, its a CRIPPLED DS-II, and it's STILL nearlly impossibly to blow up, on account of just how MUCH thier is of it!
Will Phase cloaks do? Can the feds phase cloak a starship(or perhaps a few starships), move it to the reactor core of the DSII and initiate a warp core breach?
1)Will the Empire be able to detect the Phase Cloaked ship in time to know what the Feds are up to? A diversion should be staged perhaps...(assuming the feds can come up with something diverting enough for the Imperials to take an active note of)
2)Will the Phase Cloak itself be able to pass through all the matter in between the surface till the core
3)Is the reactor core in anyway shielded or armored? If it is, then I guess the Phase Cloak is probably useless.
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To address the phase cloak..
1) We know there's a 'phasing rate' from 'Pegasus'. The extraordinarily dense material of the armour belt will drop that very low, if it even allows the phasing to work.
2) Gravity affects phased matter(The Next Phase). Therefore, tractor beams will be able to halt the ship's progress.
3) Gases still work with phased matter(The Next Phase; Geordi doesn't suffocate). Toss some poison gas down the corridor the ship's bridge is currently superimposed on. No more problem.
4) Yes, the reactor is shielded. I can't imagine anything that powerful not being shielded due to the massive output.
1) We know there's a 'phasing rate' from 'Pegasus'. The extraordinarily dense material of the armour belt will drop that very low, if it even allows the phasing to work.
2) Gravity affects phased matter(The Next Phase). Therefore, tractor beams will be able to halt the ship's progress.
3) Gases still work with phased matter(The Next Phase; Geordi doesn't suffocate). Toss some poison gas down the corridor the ship's bridge is currently superimposed on. No more problem.
4) Yes, the reactor is shielded. I can't imagine anything that powerful not being shielded due to the massive output.
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