Star Wars: Warlords (HomeWorld 2 Mod)

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Vanas
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Post by Vanas »

Yeah, I've got about a half-dozen screenshots and 2 wallpapers of Lancers. =D

I love the way that they'll usually fire everything they've got at one fighter, while the guns that can't reach just fire at anything that passes.
I dub this ship the HIMS Flyswatter. *swings house-sized bottle of Champagne*
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Post by Stark »

First, its the heavy TL *effects* that cause the slowdown: a whole pile of lancers don't. Who's faults that? Second, who wants ANOTHER game where havy caps need escort because their loadout is unrealistic? Thirdly, my suggestion does NOT require an absolute increase in weapons - he's just using the VERIFIABLY WRONG WEG loadouts without question, leading to the ISD I SUX0RS lameitude. But I'll leave you to your hero worship and deliberate miscomphrehension of criticism. How DARE I, etc etc :roll:
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Post by Lord Pounder »

Feel free to go and do better then wiseass.
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Post by White Haven »

Ah, yes, the horror that a swarm of fighter-bombers might cause a single capital ship to withdraw for a few minutes to repair. Give me a fucking break, an ISDI is hardly under threat.
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Post by Stark »

Lord Pounder wrote:Feel free to go and do better then wiseass.
Ho ho, being critical of a work in progress is so mean of me! Where do you think all the improvements EJ has already incorporated came from?
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Post by InnocentBystander »

Stark, you might want to direct that sort of stuff to the Warlords forums (the 'SWR' link on their main page). I'm sure the folks who make it would just love your feedback... oh, but read the mini-faq first, they have a "canned responce" for the "!!1OMG!11!!ITsNOTCANON!!!1!OMG!!111!" rants.
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Post by InnocentBystander »

Vanas wrote:InnocentBystander:
Yeah, every ship has the mine option, but it doesn't work, as far as I can tell. I think it's one of the transports that actually lays mines. Check under the 'equipment' bit in the build help thing.
Well in theory, a number of the ships have mine launchers, the "escort transports" I recall, along with ships like the Hapan Battle Dragon and that Bothan missile boat.
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Post by Thirdfain »

Stark wrote:First, its the heavy TL *effects* that cause the slowdown: a whole pile of lancers don't. Who's faults that? Second, who wants ANOTHER game where havy caps need escort because their loadout is unrealistic? Thirdly, my suggestion does NOT require an absolute increase in weapons - he's just using the VERIFIABLY WRONG WEG loadouts without question, leading to the ISD I SUX0RS lameitude. But I'll leave you to your hero worship and deliberate miscomphrehension of criticism. How DARE I, etc etc :roll:
Some people just don't give a shit about EU arcanum, and just want a game which is entertaining. I'm one of them. Any other takers?
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Post by InnocentBystander »

I do not subscribe to a universe where Courscant isn't a huge megacity world. From a blanace perspective, I think it should be painfully obvious that the only destroyers with PD guns are the ultratwinked rejuvinator and and the SDIII. These are hyper-expensive high end destroyers that you would only get if you are serverely limited in ship numbers, but not in resources.
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Post by Crossroads Inc. »

Heh, man I forget this thread was still active. :D

God I really love this game, I don't care about how much certain stats may be screwed up, or what things are thrown to the wind in terms of cannoncy, the game is FUN!

Everyon should be able to sit back and simply enjoy really big ships beating the crap outta each other!
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Post by Lord Pounder »

Stark wrote:
Lord Pounder wrote:Feel free to go and do better then wiseass.
Ho ho, being critical of a work in progress is so mean of me! Where do you think all the improvements EJ has already incorporated came from?
I believe the proper responce to that should be "fuck you and the de-clawed gerbil lodged in your shite pipe"
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Post by White Haven »

Declawed? Pounder, for shame, you're going soft!
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Post by Crossroads Inc. »

R*Reads aboive statments*
Sheesh! chill guys, lets not get carried away, lets try and stay civil now, its JUST a game after all! just enjoy it!
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Post by White Haven »

Oh, we're chilled about the game. This is just a 'Stark's cussid' hijack.
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Post by Crossroads Inc. »

White Haven wrote:Oh, we're chilled about the game. This is just a 'Stark's cussid' hijack.
Ah ok good, because just finished a kickass LAN game with a friend and I've GOT to talk about it!!!

Stipulations for the game were as followed:
All things had to be researched,
No Heavy Platforms (Golans)
No Probes of any type :twisted:
No ships bigger then a Heavy Frigate
The map was huge, but resources were small, there was a total of 800,000 resources on the whole map

I was Alliance, he was Imperial

Yea, it was fun.

The game started out with my normal defences, 10 Skipray Blastboats and 4 Heavy Correllian Gunships. Since both of us were playing ‘blind’ we had to scout using only small Fighters hyperspacing around the bored. It wasn’t long before we both found each other and I soon had to start defending myself from small raids of Correllian Heavy Corvettes.

I hassled him for a while with a couple of Marauder Corvettes ((God these things are so underpowered in the game :cry: )) and used the time to begin a little insurance policy.

By now I had finally researched normal Frigates and. While I was working on Heavy Frigates, I started my true goal here. What is it? Well, Let just say that, for their cost, Liberator cruisers Kickass.

Much later… I had finally got a small force together and was out cursing the bored. We both had plenty of interdictors, so no one was using Hyperspace anytime soon. So, I was just coming out of a Gas Cloud when my 4 Dreadnaughts and an MC-40 stumbled into his three Enforcer Frigates and 6 Carrack Cruisers. Yea, so things got ugly.

I sent my MC-40 out quickly to see if he had anything bigger out on the fringes while my Dreadnaughts began to valiantly defend themselves. While I was stuffing most of my funds into my little project, it seemed he had invested almost all he had in larger Frigates. My MC-40 scouted out another three Enforces and two Eidion Strike Cruisers coming from his main base along with most of his fighters.

I still needed another few min to spring my trap, so in the mean time I diverted everything I had to hold him off. It was really a beautiful battle, My total was 4 Dreadnaughts, 3 MC-40’s 10 Skiprays and a bunch of Gunships and Marauder Corvettes worked to keep his 6 Enforces, 2 Eidions and many many fighters Corvettes from overwhelming my position.

I fought a slow battle, with-drawling only when I had too and cycling my ships to try and keep any one of them from being destroyed. The whole point of the delaying actions was I needed time, since Hyperspace was useless I couldn’t leap in with my little secret, that was now finally finished.

10 Alliance Liberators and four Bulk Cruisers… While the last of my Dreadnaughts went down in flames, my reserves came in and began pounding serious but. With all the hangers I was able to heal up my Skiprays and send them back into battle as well.

It was close in the end, by I was able to overwhelmed him and drive in to take out his ship yards. Now, for a REALLY crazy battle, try one with unlimited money and unlimited ships :lol:
:twisted:
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Post by White Haven »

And unlimitted processor power... ;)
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Post by Vanas »

I have the insta-build and infinite resourses trainer for my copy.

Hence my usual battles of 40-40 capships with dozens of little ships within about half an hour.

Honestly, Instant build on the reinforcements game type is hilarious, as truly unholy feets can be arrayed in a matter of minuites. Suuuure, there's slowdown but hey, it gives me that chance to bring up more IIs and Enforcers to take the heat off of the 'front lines'. I've heard of installations and have no truck with them. mainly because if anyone does attack me, 10 ISD II pop into existence.

Alas, the Ai has the same tendency, so battles are epic and endless. And really rather photogenic.
Also, World Devastators seem to be rather weak =/
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
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Post by Crossroads Inc. »

What are these Insta-Builds you speak of? I ((Alas)) have only the orginal release of the game ((Though since I have a Mac I should be thannkfull even that was Realised))

Can someone feel me in on whats changed? I feel so... Left behind :cry:
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Post by Vanas »

The trainer is a program that runs outside the game and lets you mess with things in the game by using certain button combos. In this case, Instant build, instant research and infinite resources. In an online game, I'd be whupped simply because I over-use them. *shrugs* In skirmish mode, the one I'm using works for the AI as well, so it's an orgy of massive ship combat
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
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Post by White Haven »

Half-dozen Correllian Heavy Gunships makes a nice hunting pack. I'm at work, so I can't test, but how well do they pace Lancers? If they're close enough, two Lancers and 4-6 CorHevGuns would be one EVIL light division.
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Post by Crossroads Inc. »

The most effective Wolf-Pack I ever put together consisted of 6 CoreHeavyGunShips and 8 CoreHeavyCorevettes are totally EVIL against anything smaller then a Heavy Frigate.

I’ve used them to talk out up to 8 Lancers before… It should be noted most of the time, the Lancers were not targeting me…
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Post by White Haven »

Eh, Lancers are about as effective against anything but fighters as, say, sandpaper. Not much of an accomplishment.
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Post by The Cleric »

Try using 14 Scimitars to unload a full torpedo salvo on a MC-80 :twisted: .
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Post by InnocentBystander »

You guys knownothing! Galforee's! Assault Transports, capture those frigates. And corvettes, ho ho! Corvettes die faster than anything!
I don't even bother with corvettes and fighters in the beginning, go right for frigates, they are considerably tougher than fighters until you've got those torpedo salvos (they are really mid game along the research tree). As for corvettes, they are evil, the corellian ones. For your money, the heavy corvette is the best, hands down. It is very tough, very well armed at fighting corvettes and frigates, and it's shield regen rate is insane. Combine that with galfores for RAPID RAPID RAPID repair (one will fix up a destroyer in a like a minute, honest).

Also, don't muck around with crappy old timey frigates, they stink. Ya a dreadnaugth has a good bit of hp, but they have about as much firepower as a corvette. Oh, and the MC-60, if you can afford it, is as powerful as a destroyer, it'll handily lay the smackdown on victories. Also, go for stuff with torpedoes, as they very easily knock out enemy gun turrets (which you can do yourself on your own of course). Lancers make lethal turret snipers, zoom in on a ship with a lancer ready in a command group, and you can punk turret after turret :twisted:

To recap (in order of quality):
Corvettes to use:
Corellian Heavy
Galofree Transport (empire sucks :P )
Assault Transport
Frigates:
Loranar(or it's cousin with the torps, yes I spelled it wrong)
MC60 (empire sucks :P )
MC40 (Enforcer for empire)
Neb-b (VERY CHEAP)
cc9600 (neb-B2 for empire) - Weak, but huge damage
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Post by InnocentBystander »

I just played a game... ships do have some form of point defense which seems to work ONLY when the ship is acting on it's own, like after you've ordered it to destory something, and that's done but before you've given it a new order; it will try and shoot down some torpedoes, usually larger ones, from destroyers or golans from what I saw in the last game. Sometimes if you mouse over a ship you'll acutally see it targeting the missiles.

Oh, and I think ISD Is have some PD guns, as I noticed it was *somehow* intercepting my torpedoes, between my hapan battle dragon and mc-90 I was sending 16 torpedoes at it at once, only 2 or 3 made it through, there were some corvettes, but they weren't really that close.

Also, another benefit of the ISD Is, 2 salvos of their torpedoes will knock out most guns on a target ship. Sure the ISD II has lots of turbolasers, but the ability to knock out 75% of an enemy destroyer's firepower is simply invalueable :D

So ya, the ISD I isn't as sucky as some of you think ;)
Of course I always seem to be able to outgun the AI by a large margin, so the info I have might be slightly... borked.
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