Annoying Game Bosses

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Cal Wright
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Annoying Game Bosses

Post by Cal Wright »

GRR!!!

After a four month hiatus, I have managed to get back into Metroid Prime 2 since I never played it long enough to beat it. Don't get me wrong. I love the game. The Prime series is one of the best games you can play.

However, my current situation has brought about this thread. Annoying bosses and the gamers who have to fight them.

I am currently up against the Boost Ball Gaurdian. Not only can you NOT hurt this guy unless he's in warrior fashion, but when he's not boosting around the arena your in, he's an unattackable blob that damages you when it touches you. On top of the that, there are inglets that swarm around the same way, and get more numerous as his energy wears down. All this, and it's in Dark Aether with no light crystals. Only source of energy comes from inglets and the power stations in the room.

The biggest problem, is while your taking attack damage from the guardian, your getting multiple attacks from the inglets, not to mention power loss from Dark Aether itself.

GRRR!!! I spent an hour fighting that guy and couldn't beat him. I think I came close, but close ain't good enough. This is just one of many boss battles in my gaming career that just make me throw my controller down. In a game, a boss should be challenging. However, they shouldn't have whack ass game mechanics helping them along, and it's a sheer amount of luck to beat them.

So what are other game bosses you've fought that were annoying and/or cheap?

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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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Post by General Zod »

most of the bosses in Xenogears. they were either complete pushovers or insanely difficult. especially the first boss you go up against after you retrieve the gear in the caverns. damned near impossible to defeat without doing alot of insane leveling up beforehand.

alternatively, the ninja in metal gear solid was a pain in the ass the first time around. once you learned the trick to defeating him, it was cake.
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Post by Cal Wright »

I can't remember the guys name, but I think it was Torrv or something from Jedi Knight Outcast. Had some sort of fucking robot suit on, and I could for the life of me figure it out. I even thumbed through the strategy guide and it was the shittiest boss I think I've come across.

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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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Post by Losonti Tokash »

Last boss of Panzer Dragoon Orta. After days and days of failure, I finally had to admit that the boss was unkillable. Bastard.
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Post by General Zod »

another that comes to mind is the last boss of Omega Boost. i'd swear it's impossible to beat the fucker in the time limit they specify. i spent at least a week trying to beat that bitch. :evil:
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Post by Archaic` »

Pretty much every boss character from an SNK fighting game has been cheap and unbalanced.
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Post by Sir Sirius »

Cal Wright wrote:I can't remember the guys name, but I think it was Torrv or something from Jedi Knight Outcast. Had some sort of fucking robot suit on, and I could for the life of me figure it out. I even thumbed through the strategy guide and it was the shittiest boss I think I've come across.
Admiral Galak Fyyar you mean? He was a real pushover once you figured the shield thing out.
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Post by Vendetta »

Any boss, particularly in an RPG, that you can't beat simply because the story wills it.

The most transparently awful version of this is the first fight with Malak in KOTOR. I had schooled him, nearly killing him in one turn, and then the story took over and Bastila decided she needed to 'save' me.

If developers can't think of a reliable and competent way for their plot development to proceed, they should write something else.
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Post by Ryoga »

Keith Spencer, final round, in Nanobreaker.

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Post by McNum »

Not because it's hard... in fact it's the opposite problem....

Yu Yevon in Final Fantasy X. Ok, so we have a final boss in an FF game. With pitiful HP, weak attacks and my characters have permanet Auto-Life? Umm... Why isn't this a cutscene again? And of course I lost all my summons so instakilling the little insignificant bug with a Mega Flare isn't an option either. And it self heals.

That has to be the most pointless boss battle ever. I don't really mind the "you can't win" style battles. At least they're a lot better than the slow "you couldn't lose, even if you tried" battles.
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Post by Losonti Tokash »

Oh, the boss from DoA3 comes to mind. He's got a lightsaber, can't be thrown or countered. Also, if you knocked him into the air, he let out some kind of shockwave that would send you flying to the edge of the ring. At which point he will use the shockwave again or use the unblockable flamethrower attack.
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Post by Trogdor »

Losonti Tokash wrote:Oh, the boss from DoA3 comes to mind. He's got a lightsaber, can't be thrown or countered. Also, if you knocked him into the air, he let out some kind of shockwave that would send you flying to the edge of the ring. At which point he will use the shockwave again or use the unblockable flamethrower attack.
Don't forget that the screen is all distorted and fucked up when you fight him, unless I'm thinking of the wrong DoA game.

Some of the later bosses in X-men legends are a royal pain in the ass. Marrow the second time around and the "dark" versions of the Brotherhood of Mutants members in the Astral Plain spring to mind. If you have to do something to make the boss vulnerable or stay dead, then fine, but at least drop a decent hint. I can't solve puzzles while I'm trying to stay alive.
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Post by Losonti Tokash »

Trogdor wrote:
Losonti Tokash wrote:Oh, the boss from DoA3 comes to mind. He's got a lightsaber, can't be thrown or countered. Also, if you knocked him into the air, he let out some kind of shockwave that would send you flying to the edge of the ring. At which point he will use the shockwave again or use the unblockable flamethrower attack.
Don't forget that the screen is all distorted and fucked up when you fight him, unless I'm thinking of the wrong DoA game.
Probably. At the very least, it does that with the DoA2 boss until you hit him. Then it becomes clear again for some reason until he starts kicking your ass again.
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Post by YT300000 »

The Cyclopoid Emperor from Duke Nukem 3D was just frustratingly hard to kill. Same goes for all the other bosses in that game (*cough* Battlelord).
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Post by Losonti Tokash »

Yet another addition. The Cyberdemon from Doom3. What a huge fucking disappointment. You just run around killing maggots or imps until you launch the soul cube at him a few times and he's dead.
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Post by YT300000 »

Losonti Tokash wrote:Yet another addition. The Cyberdemon from Doom3. What a huge fucking disappointment. You just run around killing maggots or imps until you launch the soul cube at him a few times and he's dead.
To be fair, until you figured that out, you did get assraped by him. Though it was a disappointment, especially when considering the build-up for the 2 minutes it took to get to him, when you were expecting to be attacked the whole time, and the candles and moans and shit. And the awesome reveal cutscene.

Incidentally, the fact that the Hellgate was a hole in the ground that demons crawled out of was a bit off-putting. And, couldn't they have just used either the teleporter on the small lava-surrounded island to get in via Delta Labs 5, or the teleporter in Delta Labs 4? :?
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Post by DPDarkPrimus »

Final boss of Halo 2. Because it's a fucking anti-climax. A couple minutes of running around, and then *bang bang* "Is that it"?

Hell, you can trick him into killing himself. :roll:
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Post by Spacebeard »

DPDarkPrimus wrote:Final boss of Halo 2. Because it's a fucking anti-climax. A couple minutes of running around, and then *bang bang* "Is that it"?

Hell, you can trick him into killing himself. :roll:
A proud Bungie tradition of wimpy bosses, dating back to Marathon 1's Pfhor cyborg.

Hell, I haven't even played Halo 2 and that 'spoiler' didn't surprise me one bit. The only Bungie game I've played with traditional "bosses" is Oni.
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Post by Jadeite »

FFIX bosses pissed me off, since it's hard to be at a level appropriate to the fight. You either get your ass kicked, or you beat the shit out of them in a few rounds. And I definitely agree with Vendetta, it sucks when you're beating the shit out of an enemy, and the game storyline takes over.
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Post by Darth Yoshi »

Heh. As soon as I saw the thread title I thought Boost Guardian. Anyway, the key to the Boost Guardian is Light Beam. Charged and lots of it. Presumably, you know that bombs will dirupt the guardian's boost charge.

I nominate the Dahaka in PoP: Warrior Within. Little bitch's attacks are unblockable, and he'll regenerate half his life bar 2/3 of the way into the fight. The only reliable way to beat him is to abuse the hell out of your Ravages of Time power. Even then its not a guaranteed victory.
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Post by Stark »

You poor bastard: they same boss has made me stop playing MP2. It even cheats: I knocked it down to 0 health (bar totally empty), so it turns into sludge and won't turn back no matter how much I bombed it. A full minute of frantic dodging and bombing later, and I'll never play that fucked up game again.

Those SNK bosses (I'm thinking Goose) were so damn cheesy.
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Post by Tzeentch »

Spacebeard wrote:
DPDarkPrimus wrote:Final boss of Halo 2. Because it's a fucking anti-climax. A couple minutes of running around, and then *bang bang* "Is that it"?

Hell, you can trick him into killing himself. :roll:
A proud Bungie tradition of wimpy bosses, dating back to Marathon 1's Pfhor cyborg.

Hell, I haven't even played Halo 2 and that 'spoiler' didn't surprise me one bit. The only Bungie game I've played with traditional "bosses" is Oni.
Myth also had a final boss, iirc, though I never got to him.
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Post by Spacebeard »

Tzeentch wrote:
Spacebeard wrote:
DPDarkPrimus wrote:Final boss of Halo 2. Because it's a fucking anti-climax. A couple minutes of running around, and then *bang bang* "Is that it"?

Hell, you can trick him into killing himself. :roll:
A proud Bungie tradition of wimpy bosses, dating back to Marathon 1's Pfhor cyborg.

Hell, I haven't even played Halo 2 and that 'spoiler' didn't surprise me one bit. The only Bungie game I've played with traditional "bosses" is Oni.
Myth also had a final boss, iirc, though I never got to him.
Yeah, Soulblighter. He can be killed by the Journeyman's healing ability, or by massed berserks. Also, of course, it's not necessary to kill him, only to throw Balor's head into the Great Devoid.

You may also be referring to Balor himself, who was held immobile and powerless by Alric, allowing your units to move in and finish him off.

By the way, I'm not insulting Bungie here... they're among my favorite game developers, and abstaining from the traditional "boss level with one guy who is four times the size of normal enemies and has ONE FATAL WEAKNESS YOU MUST FIND" is one of their strengths.
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Post by Cal Wright »

Yoshi and Stark, for some reason I had both of you guys in mind while I was cussing the 'Cube. THe toughest part about the Light Beam is the fucking ammo. I wouldn't mind it being a bit weaker, just fucking cut the ammo. That's the only thing that irks me about that damn game. I have to use them to open doors. Retracing steps can be a bitch when I'm trying to conserve. I'm going to go try it again, and see if I can get it down. I'm determined to beat the game this week now.

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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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Post by InnocentBystander »

Most annoying boss I can think of is Admiral Fyyar, from Star Wars: Dark Forces 3: Jedi Knight 2 - Jedi Outcast :D

He's got a shield, plus an imperial repeater rifle. The Lightsaber is pretty much the only way you'll disable the shield long enough to do damage. But if you get too close to the shield, it hurts you and knocks you back. You can hide up in the rafters in the shield generator room, but he can blow them up, especially when he uses the plasma grenade shots. Took me forever to figure out the trick to downing his shields. By comparison, the final boss is easy, though I think I just got lucky and killed him within ten seconds.
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