Grrr, stupid Boost Guardian. All the other MP2 bosses are laughably easy, then this guy!

Moderator: Thanas
Damn straight.Archaic` wrote:Pretty much every boss character from an SNK fighting game has been cheap and unbalanced.
Actraiser, and that was a shitty way to end it. Right up to that point, the game'd been absolute gold - good dose of challenge, but nothing too strenuous, plus you had the joy of building up your little community, tossing in an Earthquake now and then to try and get the highest population densty per square, and getting all the spells, scrolls, andother things. And then they fuck it up -and don't even get me started on the second game...wautd wrote:Can't remember the name but it was an old SNES game, where you were an angel or something and had to build a town so you get more followers --> more power. To conquer new lands you had to play different levels with a boss in the end. Great game... untill the "end boss" that was basicly killing all the previously endbosses in a row. Oh, and did I tell you they were with 9 or so, that you couldnt safe your progress or not even heal?
Way to go in ending a good game fucktards
You mean the Emperor of Orenia? He's not the last boss. In fact, that's only about 2/3 of the way through the game.Stark wrote:Guy at the end of Summoner.
Yes, I played Summoner. To the end. I know, I know... I have to live with it every day of my life.
Anyway, you meet the 3v1l teh 3mpooorer. He monologues! You monologue! You fight him! He dies!
And that's it.
He doesn't escape, turn into a demon, explode, cackle manically, summon goons... he just falls over. Like the other 342,533 guys I killed to get there. What a waste of time.
I always thought the bosses in JFG were rather generous, and while a challenge, never really got to me. Outside of the initial Mizar fight, you always got a pre-boss area where you could stock up on health and ammo, and your targetting recticle alaways gave you a heads-up when you scrolledoer an enemy's weakness: from there, it was simply a matter of timing your jumps and sidesteps and nailing the correct bits in the correct order.Bounty wrote:Jet Force Gemini. The game isn't *that* hard, but the bosses were just evil.
Try fighting a near-invincible boss with laser eyes, ice breath, a fire claw and something that looks suspiciously similar to Force Lightning. While being bombarded by asteroids. Ugh...
That was about a Summoner from the rival "side" of the religion presented in Summoner, right? I never got a chance to play it, but I always wanted to. I mainly wanted to know what ending of Summoner it used. Joseph accepting his predetermined fate, or when he told everyone to "fuck it" and took off. I rather enjoyed the one where he took off myself.Vendetta wrote:I actually quite enjoyed it too. Though the last few areas were a bit of a slog.
Never quite got on with Summoner 2, despite having the lovely Claudia Christian as one of the V/O actresses.
Suppose I should give it another try, one of these days. After Jade Empire, maybe.
You lucky bastard. Email me your savefile immediately!Cal Wright wrote:Well, I just beat the Boost Guardian. I pretty much had to rely on my abilities in the Force.
Hell, all R-Type bosses tend to be a pain in the ass. Take Third Ligtning, for example: the first boss would soot bolts from the background, then come in and start laying mines all over the place while shooting at you. The second shot eyeballs at you in a complete spread, and all but the absolute tip of the tail would kill. Level three, you hadthespider-thing that you could onl hurt from being btween its body andthe wall it clung to, whileavoiding those block-trail-making things and th boss' own jumping around. Level four, you had to navigate that hideous network of lava pipes not once, but twice, first to get to the mid-stage boss, which deployed those crab-bots on thefloor and ceiling thatsot tree-way lasers, then once to go back to te begnning of the level while backwards, finally getting that boss that zippedaround on that rotating track at ever increasing speeds.Stark wrote:::Snip::