What will you do when Longhorn comes out?
Moderator: Thanas
The biggest chance of me getting Longhorn will be if I also get a new computer and why I would do this so soon I don't know why (let's NOT assume a catastorphic monsoon season in Korea this year -__-)
If a lot of new computer games come out and they all run better on Longhorn for some nebulous reason, then I might consider it, since this is a gaming machine I got.
If a lot of new computer games come out and they all run better on Longhorn for some nebulous reason, then I might consider it, since this is a gaming machine I got.
- Lagmonster
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I'll do the same thing I always do: Buy a big, shiny, gadget-filled new computer. I can't help it. I like buttons.
I am a consumer whore, Microsoft! Do you hear me? A WHORE!!! Violate me repeatedly with your shiny new dysfunctional technology upon which many neat games will be played!
I am a consumer whore, Microsoft! Do you hear me? A WHORE!!! Violate me repeatedly with your shiny new dysfunctional technology upon which many neat games will be played!
Note: I'm semi-retired from the board, so if you need something, please be patient.
- Dead_Ghost
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I'll buy Longhorn 1,5-2 years after being released. It's a good idea to give some time in order for Micro$oft and the software houses adapt to each other
I doubt that Longhorn becomes a "must-have" before...
I doubt that Longhorn becomes a "must-have" before...
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It isn't a limitation of Windows XP, it is a limitation of the x86 architecture. 32-bit processes can be allocated a maximum of 2GB of RAM. The proper solution is a 64-bit program (with an immensely larger address space) running on a 64-bit OS, like Windows XP64 pr OS X 10.4.salm wrote:I heard that XP can only manage 2 Gigs of RAM and that this will be better in Longhorn. Is that true?
If yes, I´ll get Longhorn. RAM shortage sucks.
Reactivation is not always required; only when Windows detects a large enough hardware change.That's correct. If you want to change the innards of your computer, you have to reregister Windows. To do this, you contact Microsoft to reactivate your product key telling them that you upgraded your computer. Of course, this means that if you switch back to your old components, you have to go through the process again.
- Ace Pace
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I find registration a chore, I think its silly, but I can see where windows comes from.Melchior wrote:And do you find it honest?phongn wrote: Reactivation is not always required; only when Windows detects a large enough hardware change.
What annoys me is the limit of changes before the CD-key is 'used up'.
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Mac OS X 10.4 is not fully 64-bit, is it?phongn wrote:It isn't a limitation of Windows XP, it is a limitation of the x86 architecture. 32-bit processes can be allocated a maximum of 2GB of RAM. The proper solution is a 64-bit program (with an immensely larger address space) running on a 64-bit OS, like Windows XP64 pr OS X 10.4.salm wrote:I heard that XP can only manage 2 Gigs of RAM and that this will be better in Longhorn. Is that true?
If yes, I´ll get Longhorn. RAM shortage sucks.
Reactivation is not always required; only when Windows detects a large enough hardware change.That's correct. If you want to change the innards of your computer, you have to reregister Windows. To do this, you contact Microsoft to reactivate your product key telling them that you upgraded your computer. Of course, this means that if you switch back to your old components, you have to go through the process again.
It has a lot of 64-bitness, but you can still run it on 32-bit hardware with all the main features.
No idea. I've heard of some fairly non-trivial hardware changes not tripping activation and other times seemingly trivial changes doing it.Melchior wrote:And do you find it honest?phongn wrote: Reactivation is not always required; only when Windows detects a large enough hardware change.
Not completely but much of it is 64-bit. Some is still 32-bit for various reasons (IIRC, like the GUI).Praxis wrote:Mac OS X 10.4 is not fully 64-bit, is it?
It has a lot of 64-bitness, but you can still run it on 32-bit hardware with all the main features.
- White Haven
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Never, ever, EVER touch a Microsoft product before at least one major service pack. They can't code out of the box worth a tinker's damn...look at what a nightmare XP pre-SP1 was.
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Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Windows 9x can only handle 512mb of physical ram.salm wrote:I heard that XP can only manage 2 Gigs of RAM and that this will be better in Longhorn. Is that true?
32bit Windows XP will only handle 4gb of physical ram. But each application can only use 2gb of virtual address space. The other 2gb is reserved for the system.
Applications for 32bit windows can only handle 2-3gb of virtual address space without being rebiult. 64bit versions can handle crazy amounts.
Virtual address space is not the same as physical memory
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Mac OS X 10.4 is a 32bit OS with 64bit extensions.Praxis wrote:Mac OS X 10.4 is not fully 64-bit, is it?
It has a lot of 64-bitness, but you can still run it on 32-bit hardware with all the main features.
64bit apps on 10.4 are only console apps, and cant touch any of the GUI APIs. For this reason you arent going to see a 64bit version of photoshop or the like for 10.4
It is a hidiously hack solution.
"Okay, I'll have the truth with a side order of clarity." ~ Dr. Daniel Jackson.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
ggs wrote:Mac OS X 10.4 is a 32bit OS with 64bit extensions.Praxis wrote:Mac OS X 10.4 is not fully 64-bit, is it?
It has a lot of 64-bitness, but you can still run it on 32-bit hardware with all the main features.
64bit apps on 10.4 are only console apps, and cant touch any of the GUI APIs. For this reason you arent going to see a 64bit version of photoshop or the like for 10.4
It is a hidiously hack solution.
I thought the 64-bit console only was Panther, and Tiger could have it in GUI?
Guess I thought wrong?
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Longhorn will be aviable in 32-bit and 64-bit.salm wrote:So, is Longhorn one of those funky 64-bit thingies?
<edit>Also, is this 32 bit - 64 bit stuff only a software thing or also a hardware thing?
And 64 bit is a hardware change, though it must be supported on the software side by 64-bit apps.
UPDATE: Windows has cut back Palladium.
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- Uraniun235
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Funny, isn't that what they said about XP?Praxis wrote:With all the antipiracy stuff they're piling into Longhorn doing it without paying should be very, very tough, so it will cost somethingSeggybop wrote:When Longhorn comes out, I'll install it on some computer and see how it works. If it's unhappy, it gets wiped. Not like it costs anything...
I'll wait for the first service pack to be released for it before switching over.
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The problem is it requires to rewrite your application into a client-server arrangement since the 64bit process & 32bit process need to use IPC to communicate. Thats a rather large change from how say photoshop works.phongn wrote:Not quite, you can apparently use threading to synchronize some sort of 64-bit backend with a 32-bit GUI frontend.ggs wrote:It is a hidiously hack solution.
It would be considerably easier just to have the entire thing as 64bit. I would be very suprised if we see any major apps for the Mac to use the 64bit ackend & a 32bit frontend in a large GUI app.
"Okay, I'll have the truth with a side order of clarity." ~ Dr. Daniel Jackson.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.