Praxis wrote:
I consider it a significant disadvantage. (BTW, Star Wars Battlefront shipped on 3 CD's, and that was a major annoyance).
The majority of consumers don't. And most Xbox 360 games will be a single disc, with big games stretching to two discs.
We might see lower resolution videos instead of HD (I mean, with Blu-Ray you can have multiple full length SD films or a full length HD film IN ADDITION to the game...). Less special features. Etc.
FMV in games in becoming an anachronism, almost all cinema today with the exception of Final Fantasy is being done in the game engine.
As for a full length HD film on a GAME disc, I don't see what situation you would see that in.
Look at the GameCube. When the GameCube came out I excused it with "well, we get faster loading times, and no game will use that much space in this generation..." oops. RE4, multiple disks.
Gamecube discs have significantly less space than DVD-9 offers, and even so, most of the games are single discs.
Eh? The GameCube used DVD disks as well, they just spun the disks backwards to prevent piracy.
Which has what to do with this? DVD was years old at that point, not brand new.
If a hybrid format comes along, Sony will probably use that, otherwise they've already stated Blu-ray will be in it. I think it would be silly not to use next gen storage. Worse case, just use the vastly cheaper HD-DVD.
HD-DVD is cheaper from a MANUFACTURING standpoint. But that doesn't mean that Nintendo will have to pay nothing to use it if they want to put the Revolution on the market with first gen devices. Don't you know how this business works?
IF the hard drive version includes a Pentium 3 processor, yes. I wouldn't say "certain", just possible and maybe likely.
It doesn't need a Pentium III processor.
The PS2 had a stupid design, however. Further, that is a completely screwed up arguement. How do you know that the XBox would have been more powerful than the PS2 if it had launched TWO YEARS before it actually did?
Because, if you follow the design philosophy of the Xbox, it would have had a 400 Mhz processor and a GeForce 2 GTS. This hardware is more than sufficient to kick the crap out of the PS2.
The Dreamcast did that and look what happened to it.
The design philosophy behind the Dreamcast and the Xbox are radically different.
And the philosophy of using PC components does not automatically make it more powerful, otherwise the XBox 360 would be using x86 processors. As it stands, EVERY COMPONENT in the XBox 360 is customized. And that's BETTER. Thats why the GameCube (selling for $200 at a profit) kept up with the XBox ($300 at a loss). Though the XBox was more powerful, it was not that much more powerful, nowhere near the price difference. Why? Nintendo used customized versions of high end PC components. Customized IBM processor. Customized ATi graphics chip.
This is a prime example of why you have no idea what you are talking about. The Xbox 360/Revolution are using custom IMPLEMENTATIONS of PC technology, not custom designs. Xbox 1 had custom impelmentations too, the GPU was a GeForce 3/4 hybrid (it has an extra shader unit), the CPU is neither a Celeron nor a PIII and the chipset is original. But these are all ridiculously cheap to design compared to a brand new architecture.
It is the same with the Gamecube. The "Gecko" processor is an off the shelf IBM integrated PowerPC chip while "Flipper" was designed for the PC integrated space (which was later scrapped when ATI bought ArtX).
It is the highly customized hardware that is the problem. Sony tried this with the PS2 and that is exactly why it has such shitty hardware. The GS in the PS2 has to recieve it's T&L off chip and has no support for multi-texturing in hardware with a single pass, nor does it support any sort of special effects, while the PC equivalents at the time did. And the PS2 design cost Sony BILLIONS in R&D.
This is exactly why Sony is going with a modified nVidia chip for the GPU in the PS3. Are you aware of the fact that Sony was originally going to manufacture their own GS for the PS3? They scrapped it when they realized they couldn't do nearly as good a job for nearly as cheap as nVidia which is why the Cell isn't a very good fit for the PS3.
Guess what- Microsoft is doing the same thing in the 360. Want me to dig up the patent for the customized graphics card?
Idiot, it's not a new graphics core, it's a modified version of an ATI desktop core with integrated cache. You obviously have no idea on the cost differences between modifying an existing architecture and creating a brand new one.
Agreed, but so are your points.
Mine are based on historical precedent. They may be speculation, but they are informed speculation.
Only due to the fact that the GameCube had a MUCH lower price point. Yet performance was actually barely behind the XBox.
Are you forgetting the hard drive? The integrated ethernet? Dolby Digital Live? A better GPU?
There is no indication of the Revolution being the 'cheap' system this time around.
Nintendo has NEVER subscribed to the dumping console philosophy. There is no indication of them changing this.
And BTW, although the GC used IBM and ATi, the XBox used Intel and NVidia. My point is that the Rev and X360 are using the same stuff this time, except Nintendo is coming later, so which logically should be faster ASSUMING the same price point?
If you assumed the same cost for console components, then MAYBE. The X factor here is that Microsoft has proved that they don't need finished dev kits until mere weeks before the Xbox 360 launch, whcih was the same thing they did with Xbox 1. Nintendo likes to have their finished hardware done way ahead of time. So actually, the time difference may mean nothing at all.
Yes, it does. Your attempt at disproving that history supports me was making up some theoretical scenario of how if the XBox had launched two years earlier it would STILL have been more powerful, which is ridiculous. There is no way to know that.
Given the same design philosophy, it's a simple matter to calculate.
XBox > GameCube > PS2 > Dreamcast. Guess what order they launched in? And the GameCube at a lower price point at that.
Which has nothing to do with my argument.
No, but it is one measurement.
A rather simplistic one too that has little bearing on the results. The PS2 has a sixteen pipe graphics chip just like the GeForce 6800, does that mean that it is the same speed?
Again, due to the fact that the XBox cost 50% more at launch and MS was selling at a loss.
Every indication this time around is that MS is selling for a profit, and the Revolution appears to not be going the cheap way this time around with all the features we've been hearing of.
Microsoft making a profit means on their Xbox division as a WHOLE, not on the initial Xbox hardware sales. You're an idiot if you think Microsoft has abandoned the concept of dumping consoles.
As for the Revolution, you have no information on the CPU or GPU to show me so you have nothing to suggest it will be dumped, defying generations of Nintendo history.
Ah, so now we're making the assumption that Nintendo is making a 'cheap' system, after their last one failed. Right.
They have never sold a system at a loss. Ever. That's called historical precedent.
But the loss on the PS2 was nowhere near that of the XBox. Sony's total numbers were positive.
Exactly. Which means Microsoft CAN sell their initial consoles at a loss and still make a profit. Which is the whole point behind the dumping strategy.
HyperionX... wrote:So what? You're trying to emulate a 3-way, out-of-order execution x86 chip with a (relatively) short pipeline (what the P3 in the Xbox is) with a 2-way in-order deeply pipelined PPC chip (what the CPU in the Xbox2 is). Let me explain. The CPU in the Xbox2 is a very simple design and is "skinny," meant for very high clockspeeds, but will have bad IPC (instructions per clock). The P3 on the other had is a much wider design and is more complex, slower in clockspeed (theoretically, since they're different generations of chips) but has good IPC. Somethings will be very suited to the first way but other things will be much more suited on the second CPU. In short they're fundamentally difference designs, and even though the PPC may be moving at 3Ghz and the P3 at 733Mhz, there should still be some cases where the P3 will win. Emulating this will be an ugly, buggy mess I seriously doubt they can do.
Emulation in general is an ugly, buggy mess. It all depends on how much resources Microsoft has put into the emulation process. Certainly putting in an x86 core to act as the I/O chip a la the PS2 would be ideal, but it's not impossible to emulate backwards compatibility.
Point 1: The XBox does NOT have a Celeron. It's a half cached P3.
A Celeron IS a half cached PIII (at least at the time it was). The only added feature the Xbox CPU has is that it doesn't have half it's caches tags disabled.
Point 2: Right, so you expect ONE of the XBox 360 processors (3 GHz @ 2 IPC) to emulate the XBox 1 processor (733 MHz @ iirc 6 IPC). Yeah.
What the hell are these IPC numbers you are throwing around? Some sort of arbitrary scale? How exactly do you plan to measure IPC?
No, I realize the difference, but read above.
Tell you what, how about we just look at the possibilities here for backwards compatibility?
1) An integrated x86 core to act as the Xbox 1 CPU and using the ATI core to emulate the functions of the nVidia GPU in the Xbox. Considering the hardware similarities, this is the easiest way.
2) Emulation. Typically, emulation requires 10x performance as a rule of thumb. However, this number can vary wildly depending on implementation and how closely tied to the hardware the emulator is. With a purpose-built emulator, it is theoretically possible for the Xbox 360 to have backwards compatibility.
Which method would I choose? I'd go with #1 on the deluxe model and dump backward compatibility on the regular model. But we'll see in a few weeks what Microsoft has in mind.