It probably wouldn't happen, but I would love to, say, buy the Spider-Man 3 game for $60 or $70 and have the movie (which costs what, $20, on its own disk?) included on it.FMV in games in becoming an anachronism, almost all cinema today with the exception of Final Fantasy is being done in the game engine.We might see lower resolution videos instead of HD (I mean, with Blu-Ray you can have multiple full length SD films or a full length HD film IN ADDITION to the game...). Less special features. Etc.
As for a full length HD film on a GAME disc, I don't see what situation you would see that in.
Which has what to do with this? DVD was years old at that point, not brand new.[/quote]Eh? The GameCube used DVD disks as well, they just spun the disks backwards to prevent piracy.
You were implying that Nintendo went the cheap route out. I was responding that they were using the same DVD tech.
If they are already planning on using a next gen format, then HD-DVD is the cheapest. Read the post next time.HD-DVD is cheaper from a MANUFACTURING standpoint. But that doesn't mean that Nintendo will have to pay nothing to use it if they want to put the Revolution on the market with first gen devices. Don't you know how this business works?If a hybrid format comes along, Sony will probably use that, otherwise they've already stated Blu-ray will be in it. I think it would be silly not to use next gen storage. Worse case, just use the vastly cheaper HD-DVD.
...It doesn't need a Pentium III processor.IF the hard drive version includes a Pentium 3 processor, yes. I wouldn't say "certain", just possible and maybe likely.
yeah, and my Mac can run Half-Life 2.
EDIT: It at least needs some x86 core, is what I mean.
Provide proof that they could sell a system with a 400 MHz processor and a Geforce 2 ANd a hard drive *two years* before the XBox came out with a Geforce 3, for the same price.Because, if you follow the design philosophy of the Xbox, it would have had a 400 Mhz processor and a GeForce 2 GTS. This hardware is more than sufficient to kick the crap out of the PS2.The PS2 had a stupid design, however. Further, that is a completely screwed up arguement. How do you know that the XBox would have been more powerful than the PS2 if it had launched TWO YEARS before it actually did?
That's what I meant. Again, wrong wording.
This is a prime example of why you have no idea what you are talking about. The Xbox 360/Revolution are using custom IMPLEMENTATIONS of PC technology, not custom designs.
And I misunderstood you above I guess, I thought you stated that the XBox 1 used off-the-shelf PC parts (remember, my knowledge of GPU is not what it should be). So I was wrong about that XBox-GameCube comparison.
But for the XBox 360 and Revolution, thats precisely what I meant. I NEVER meant that they were using brand new designs. Just customized versions of existing cards.
That's PRECISELY what I meant. It's a customized version of an existing one, rather than an off the shelf part. No need to throw insults.Idiot, it's not a new graphics core, it's a modified version of an ATI desktop core with integrated cache. You obviously have no idea on the cost differences between modifying an existing architecture and creating a brand new one.
By performance I was including the GPU. Dolby digital, the hard drive, and ethernet increased the cost, but like I said the difference is more than $100 because Nintendo was selling at a profit while Microsoft at a massive loss (in comparison with Sony).Are you forgetting the hard drive? The integrated ethernet? Dolby Digital Live? A better GPU?Only due to the fact that the GameCube had a MUCH lower price point. Yet performance was actually barely behind the XBox.
I'm saying Nintendo's system was weaker because of the lower price point and selling for a profit. Nintendo went for very low build costs. I'm NOT trying to argue that Nintendo's system was in any way better.
Nintendo has NEVER subscribed to the dumping console philosophy. There is no indication of them changing this.
It's a possibility. Although if it is like you say, then Nintendo would have the lower price point.If you assumed the same cost for console components, then MAYBE. The X factor here is that Microsoft has proved that they don't need finished dev kits until mere weeks before the Xbox 360 launch, whcih was the same thing they did with Xbox 1. Nintendo likes to have their finished hardware done way ahead of time. So actually, the time difference may mean nothing at all.
Anyway, this was what I was getting at. Can we dump all the above useless arguing about the past? My fingers are getting tired...
No, I mean that they won't sell it for as big of a loss if they intend to make a profit.
Microsoft making a profit means on their Xbox division as a WHOLE, not on the initial Xbox hardware sales. You're an idiot if you think Microsoft has abandoned the concept of dumping consoles.
As for the Revolution, you have no information on the CPU or GPU to show me so you have nothing to suggest it will be dumped, defying generations of Nintendo history.
As for the Revolution, its sort of a pointless arguement without specs eh? I doubt they dump it (at least by much), although Nintendo DID sell the GameCube for a loss for a short time at one point (back when the GameCube first dropped to $99). But I do expect the time gap will make a difference.
I didn't claim they would sell it at a loss. I said that I suspect they will sell at the same price point ($300). Big difference.They have never sold a system at a loss. Ever. That's called historical precedent.Ah, so now we're making the assumption that Nintendo is making a 'cheap' system, after their last one failed. Right.
And they sold the GC at a loss for a short time, as I said, though thats not really relevant.
A Celeron IS a half cached PIII (at least at the time it was). The only added feature the Xbox CPU has is that it doesn't have half it's caches tags disabled.Point 1: The XBox does NOT have a Celeron. It's a half cached P3.
Well, I'll let you argue with Anandtech on that one.
Anandtech wrote:The CPU that powers the Xbox is a Coppermine based Pentium III with only 128KB L2 cache. While this would make many think that the processor is indeed a Celeron, one of the key performance factors of the Pentium III that is lost in the Celeron core was left intact for this core. The Coppermine core was left with an 8-way set associative L2 cache instead of the 4-way set associative cache of the Celeron. Based on what we've seen with the Coppermine and Coppermine128 (Celeron) cores we estimate that the 8-way set associative L2 cache gives this particular core a 10% performance advantage over the Coppermine128 core of the Celeron.
Instructions Per Clock.What the hell are these IPC numbers you are throwing around? Some sort of arbitrary scale? How exactly do you plan to measure IPC?Point 2: Right, so you expect ONE of the XBox 360 processors (3 GHz @ 2 IPC) to emulate the XBox 1 processor (733 MHz @ iirc 6 IPC). Yeah.
Agreed. But this will raise the cost. And a hard drive is required.Tell you what, how about we just look at the possibilities here for backwards compatibility?No, I realize the difference, but read above.
1) An integrated x86 core to act as the Xbox 1 CPU and using the ATI core to emulate the functions of the nVidia GPU in the Xbox. Considering the hardware similarities, this is the easiest way.
I fully expect that the hard drive version of the XBox 360 will do exactly what you have described.
I agree 100%.Which method would I choose? I'd go with #1 on the deluxe model and dump backward compatibility on the regular model. But we'll see in a few weeks what Microsoft has in mind.