Hiilgarin vs Imperials?
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Hiilgarin vs Imperials?
Well, evidentlySOMEONE Already did it! Pics HIL2 through HIL7. at one point a Victory-SD gets taken out, just goes to show you how unrealistic Game Physics are...
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- Uraniun235
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- Manus Celer Dei
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It's fairly simple in HW1 to alter the *.shp files and pump out HCs in a one second (plus the launching time). Dunno how easy that is in HW2, of course, since the bastard game doesn't like my computer .Ra wrote:Makes me wonder how long that would take to build. On HW1, it took me like over an hour to produce six Avatars. By then, the battle was already won, all that was needed was to frag the enemy mothership.
- Ra
Or, if you have a little skill( which I don't) you could just create a map where you start with that many. There was a terrible one for HW1 floating around where both sides started with a Bentusi Exchange.
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[/size][/i]Yeah, my copy of HW2 also hated my computer, and never worked. How do you access the .shp files?Manus Celer Dei wrote:It's fairly simple in HW1 to alter the *.shp files and pump out HCs in a one second (plus the launching time). Dunno how easy that is in HW2, of course, since the bastard game doesn't like my computer .
- Ra
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The *.shp files are stored in homeworld.big and update.big, in the homeworld directory. To edit them, you'll need a program to extract them , such as this nifty little oneby Taleisin. Then, just use a text editor like notepad to view and edit them. Stuff like cost, build time and weapon power are all easy to modify from there.Ra wrote:Yeah, my copy of HW2 also hated my computer, and never worked. How do you access the .shp files?Manus Celer Dei wrote:It's fairly simple in HW1 to alter the *.shp files and pump out HCs in a one second (plus the launching time). Dunno how easy that is in HW2, of course, since the bastard game doesn't like my computer .
- Ra
If you want to do more than just viewing/extracting files, then it's probably an idea to try and find WinBig somewhere, as thats a really nifty program, and the only one I'm aware of that lets you create your own *.big files, e.g. for mods and the like.
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[/size][/i]- Vanas
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Geez, that's Sick and Wrong.
No... wait... looks like they're beating up the Scum.
Balance is restored.
No... wait... looks like they're beating up the Scum.
Balance is restored.
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
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According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
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Personally, I have always been curious if the Scale is correct. I know almost all the Imperial ships are accurate and too scale in the Plugin. But i wonder if the Hiilgarin ships are as big as they are to the Imperial ships?
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
Thanks a million. However, I can't seem to find a way to do anything outside of viewing. It won't let me edit the text, and when I save the file, it can't be changed.Manus Celer Dei wrote:The *.shp files are stored in homeworld.big and update.big, in the homeworld directory. To edit them, you'll need a program to extract them , such as this nifty little one by Taleisin. Then, just use a text editor like notepad to view and edit them. Stuff like cost, build time and weapon power are all easy to modify from there.
- Ra