Designing the ISDIII, what would you do?
Moderator: Vympel
Delete the main hangar, cover it up with armor plate. The ship should have small hangars for deployment of shuttles and transports, but that's it. Stormtroopers should be sufficient for shipboard security, and no more. Take the extra space you get from the deletion of fighter/ground vehicle/pre-fab base etc and add an additional reactor (probably yet another subsidiary reactor to join the two already present).
Now that's done:
- Reintroduce the quad batteries to the brim notches as present on the original Imperator-class.
- Add dual batteries in the forward brim notches, as on the Venator-class
- More armor on the bridge superstructure, with a return to the original Imperator bridge type.
- Replace two of the port/starboard main octuple HTLs with octuple ion cannons (if possible)
- Reintroduce the axial defense batteries as on the Imperator
- Reintroduce the pursuit tractor beam projectors as on the Imperator
- Introduced a dedicated SPHA-T type weapon on the ventral side, as seen on the Venator in RotS. Rolling the ship is as far as I'm concerned not an acceptable solution to the problem, and we know canonically that this can be done.
My ISDIII has features which we've seen canonically all before, on previous ISDs and the Venator. Just combining them and trimming some fat for the purpose.
Now that's done:
- Reintroduce the quad batteries to the brim notches as present on the original Imperator-class.
- Add dual batteries in the forward brim notches, as on the Venator-class
- More armor on the bridge superstructure, with a return to the original Imperator bridge type.
- Replace two of the port/starboard main octuple HTLs with octuple ion cannons (if possible)
- Reintroduce the axial defense batteries as on the Imperator
- Reintroduce the pursuit tractor beam projectors as on the Imperator
- Introduced a dedicated SPHA-T type weapon on the ventral side, as seen on the Venator in RotS. Rolling the ship is as far as I'm concerned not an acceptable solution to the problem, and we know canonically that this can be done.
My ISDIII has features which we've seen canonically all before, on previous ISDs and the Venator. Just combining them and trimming some fat for the purpose.
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The structure looks different on the ISD 2 model than on the ISD 1 model. They might still be there, but who knows.Stark wrote:They took out the axial guns on ISD-II? I never noticed.
Ship to ship combat- the original Imperator had them as part of its main armament, I figure reintroducing them in an octuple style turret would be cool.Why take more ion guns? What's the role?
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Brain explosion - I thought the ISD-II still had a 3/1 mix of TL and ion guns. Then again, the only useful ion gun was planet-mounted: maybe for ship-to-ship combat you'd want to stick with the twin-enormous ion guns.
There must be some tradeoff with the slotguns and such: the ISD-I had a flexible armament, whereas ISD-II doesn't. A change in role, perhaps? There is only indirect evidence that the ISD-II 'Avenger-type' came later, after all: maybe they're contemporary. If no ISD ever had all four slotguns, perhaps it was a design element that was later abandoned due to some concern, as ideas often are in military designs today.
There must be some tradeoff with the slotguns and such: the ISD-I had a flexible armament, whereas ISD-II doesn't. A change in role, perhaps? There is only indirect evidence that the ISD-II 'Avenger-type' came later, after all: maybe they're contemporary. If no ISD ever had all four slotguns, perhaps it was a design element that was later abandoned due to some concern, as ideas often are in military designs today.
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Got a pic available?Executor wrote: In the book Star Wars Chronicles one of the pictures of the ISD1 shows that it has a twin gun here.
Where? The tractor beams in the ICS aren't in the brim notches, IIRC. They're at the front of the trench, at the bow.Interesting point, but the ICS shows a tractor beam emitter there. Could it be a variant perhaps?
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Sorry my scanner isnt workingVympel wrote:Got a pic available?Executor wrote: In the book Star Wars Chronicles one of the pictures of the ISD1 shows that it has a twin gun here.
Where? The tractor beams in the ICS aren't in the brim notches, IIRC. They're at the front of the trench, at the bow.Interesting point, but the ICS shows a tractor beam emitter there. Could it be a variant perhaps?
I think I would remove all 20 Ion cannon so that power could go to manouevering(sp?) thrusters. I'd also have six smaller hangars built into the brim trench on the port side and remove any weapons in that trench and move them to surround the power generator 'bulb' on the ventral face. Six small hangars on the port side could probably hold three more squadrons and I would have them composed of Interceptors/Skiprays in a 2:1 ratio.
Sound good? Or is it not possible?
Sound good? Or is it not possible?
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It seems you're building a carrier variant; without commenting on the engineering issues, I have to ask why. EU fighter wankery aside, fighters are useless against capital ships except in support of other capital ships. Now, they have more use in customs interdiction, scouting, anti-piracy operations, and the like, which is apparently the bulk of an ISD's work, but the existing fighter compliment seems adequete to the task (it's worth noting that ISDs are fast enough to run down pirates and smugglers on their own--neither ISD launched fighters to chase Milennium Falcon at Tattoine).Alexus wrote:I think I would remove all 20 Ion cannon so that power could go to manouevering(sp?) thrusters. I'd also have six smaller hangars built into the brim trench on the port side and remove any weapons in that trench and move them to surround the power generator 'bulb' on the ventral face. Six small hangars on the port side could probably hold three more squadrons and I would have them composed of Interceptors/Skiprays in a 2:1 ratio.
Sound good? Or is it not possible?
If you need more fighters, the Empire already has dedicated carriers. If you want a ship of the line with a heavy fighter compliment, it would probably be better to design one from the keel up, rather than cutting holes in the side of the ISD.
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Of course, how will you power all of that since the Imperator II removed them so it could have more HTLs?Vympel wrote:Delete the main hangar, cover it up with armor plate. The ship should have small hangars for deployment of shuttles and transports, but that's it. Stormtroopers should be sufficient for shipboard security, and no more. Take the extra space you get from the deletion of fighter/ground vehicle/pre-fab base etc and add an additional reactor (probably yet another subsidiary reactor to join the two already present).
Now that's done:
- Reintroduce the quad batteries to the brim notches as present on the original Imperator-class.
- Add dual batteries in the forward brim notches, as on the Venator-class
- More armor on the bridge superstructure, with a return to the original Imperator bridge type.
- Replace two of the port/starboard main octuple HTLs with octuple ion cannons (if possible)
- Reintroduce the axial defense batteries as on the Imperator
- Reintroduce the pursuit tractor beam projectors as on the Imperator
- Introduced a dedicated SPHA-T type weapon on the ventral side, as seen on the Venator in RotS. Rolling the ship is as far as I'm concerned not an acceptable solution to the problem, and we know canonically that this can be done.
My ISDIII has features which we've seen canonically all before, on previous ISDs and the Venator. Just combining them and trimming some fat for the purpose.
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I said:Ender wrote:Of course, how will you power all of that since the Imperator II removed them so it could have more HTLs?
Delete the main hangar, cover it up with armor plate. The ship should have small hangars for deployment of shuttles and transports, but that's it. Stormtroopers should be sufficient for shipboard security, and no more. Take the extra space you get from the deletion of fighter/ground vehicle/pre-fab base etc and add an additional reactor (probably yet another subsidiary reactor to join the two already present).
By tossing out all that crap, that's how.
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It seems like someone said something about one taking up the excess volume around a year ago when there were discussions about it being undercrewed type of thing. I can't find it and I didn't confirm so conceded with an apology for being to rash.Ender wrote:Oversized gym?FOG3 wrote:The oversized gym will be shrunk.
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That, I couldn't tell you. Perhaps it could, but perhaps the limiting factor on the thrusters is not available power, but something else (they might already have enough available power as the physical components can handle without melting).Alexus wrote:Good point. But if we removed the extra hangars, would an ISD still be a good ship without Ion cannon? Would it be able to rotate quicker if that power was shunted to the thrusters?
I don't see exactly why you want to pull the ion cannons, though. It seems tremendously helpful for them to have a weapon that can disable a ship without risking destroying it.
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"Stun settings are for people who can't commit."RedImperator wrote:I don't see exactly why you want to pull the ion cannons, though. It seems tremendously helpful for them to have a weapon that can disable a ship without risking destroying it.
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A new and cheaper ISD should with no doubt loose all of those expensive and good-for-nothing turbolasers and instead mount a shitload of anti-starfighter quad lasers + some of those KDY v-150 “Planet Defender” Anti-Orbital Ion Cannons the Rebels used at Hoth. They can disable a single stardestroyer in only 3 rapid shots. And the prize is only 500.000 credits a piece! (WEG) A few heavy-space rocket launchers would also be mounted to finish off all the easily ionized enemy ships.
Hehe …. Yep I love that Ûber effective and Ûber cheap KDY supergun!
Hehe …. Yep I love that Ûber effective and Ûber cheap KDY supergun!
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would quote that to Vader when you blew up a VIP the rebels had captured.White Haven wrote:"Stun settings are for people who can't commit."RedImperator wrote:I don't see exactly why you want to pull the ion cannons, though. It seems tremendously helpful for them to have a weapon that can disable a ship without risking destroying it.
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The people posting in this thread are largely making me feel PSW has become a cruel analog of TFN Lit on the JC boards.
What a bunch of fanboy wank bullshit.
What a bunch of fanboy wank bullshit.
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In the movies, this is always done with regular guns. Amidala's ship, the Avenger chase scene, Tantive IV... either only huge ion guns (like the main turreted ones) can disable large ships, or they're perfectly happy using TLs to drain shields then breaking something, like in TPM. I do not like ion cannon inflation.RedImperator wrote:I don't see exactly why you want to pull the ion cannons, though. It seems tremendously helpful for them to have a weapon that can disable a ship without risking destroying it.
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Fair enough. I'm assuming you'd replace them with turbolasers, then?Stark wrote:In the movies, this is always done with regular guns. Amidala's ship, the Avenger chase scene, Tantive IV... either only huge ion guns (like the main turreted ones) can disable large ships, or they're perfectly happy using TLs to drain shields then breaking something, like in TPM. I do not like ion cannon inflation.RedImperator wrote:I don't see exactly why you want to pull the ion cannons, though. It seems tremendously helpful for them to have a weapon that can disable a ship without risking destroying it.
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Imperator III
Well, i have a strange idea...
Ok, now that the rebels are the New Republic and have some ships of their own to use in combat against Star Destroyers. The Rebel Capital ships (at least the Mon Cal Cruisers) have their sheilds spread out over various generators (occording to the star wars role playing source book) while the Star Destroyers have two main sheild generators.
My Idea is to first of all, get rid of the big, tall brig and put a short, stubby one with a couple of anti-fighter guns on it. (quads'll work ) Next, Increase the power of the tractor beam. Get rid of many of the large turbo laser weapons in favor of smaller Quad guns ect. Also, beef up the Ion cannons and add a few. Keep the large hanger bay, or even enlage it so it can carry large Corvettes and small gunships. Make most of the ship automised (like the rebels) and get rid of the army. Put along the sides of the ship most of the hangers to release fighters. Also, putting in some Droid TIES might be nice.
You all probably think I am insane by now.
Ok, now that the rebels are the New Republic and have some ships of their own to use in combat against Star Destroyers. The Rebel Capital ships (at least the Mon Cal Cruisers) have their sheilds spread out over various generators (occording to the star wars role playing source book) while the Star Destroyers have two main sheild generators.
My Idea is to first of all, get rid of the big, tall brig and put a short, stubby one with a couple of anti-fighter guns on it. (quads'll work ) Next, Increase the power of the tractor beam. Get rid of many of the large turbo laser weapons in favor of smaller Quad guns ect. Also, beef up the Ion cannons and add a few. Keep the large hanger bay, or even enlage it so it can carry large Corvettes and small gunships. Make most of the ship automised (like the rebels) and get rid of the army. Put along the sides of the ship most of the hangers to release fighters. Also, putting in some Droid TIES might be nice.
You all probably think I am insane by now.
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