Delta Squad vs. Enterprise

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How much damage could Delta Squad do to the Enterprise

Delta Squad would lose
2
4%
Delta Squad would do little damage but escape
0
No votes
Delta Squad would do some damage but it would not be too bad
2
4%
Delta Squad would do massive damage to the Enterprise
51
93%
 
Total votes: 55

Adam Reynolds
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Delta Squad vs. Enterprise

Post by Adam Reynolds »

If Delta Squad from Republic commando had to attack the Enterprise-E how much damage could they do?
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Post by Adam Reynolds »

I know that Delta Squad is very good but I don't know how well security is on a Fedie ship
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Post by Noble Ire »

What exactly would they be doing, and why? This is to vague? Are they in a transporter room? are they in space? What?
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Post by Quadlok »

Adamskywalker007 wrote:I know that Delta Squad is very good but I don't know how well security is on a Fedie ship
Security always sucks on Feddie ships, seeming only to appear when someone needs to get shot/stabbed/jnocked out/blown up/poisoned/asphixiated. Boarders have always been a very bad thing on Fed ships. True, these are simple plot devices used to give the main characters something to do, but thats whats seen.
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Post by Adam Reynolds »

What I meant was for them to sneak abourd somehow, like they always do.
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Post by NecronLord »

They could probably use explosives to breach the antimatter containment vessels. That in itself would take out the Enterprise if everything goes right.
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Post by Ender »

Adamskywalker007 wrote:What I meant was for them to sneak abourd somehow, like they always do.
well that's the tricky part isn't it? Have to be aboard to get beamed aboard, shuttles are rarely used to move from station or planet to ship and even then scanners would pick up their gear unless you had a convincing way to make them not or some weird jammer.
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Post by Alyeska »

If Delta Squad understood the layout of their target, they could do a shitload of damage. Their opposition will be largely untrained security forces. While Type-3 phasers likely have enough firepower to hurt a RC, its unlikely the Enterprise-E security will even think to crank them up to full power. RCs work as a team and they will be methodicaly moving through the ship towards their target.

Now, if we were talking MACOs here in defense of the ship, I wouldn't give this to the RCs. RCs are better equiped and their training would appear to be notciably better, but MACOs have the defensive advantage and certainly outnumber the RCs while still retaining good training on their own.
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Post by SirNitram »

Alyeska wrote:Now, if we were talking MACOs here in defense of the ship, I wouldn't give this to the RCs. RCs are better equiped and their training would appear to be notciably better, but MACOs have the defensive advantage and certainly outnumber the RCs while still retaining good training on their own.
What weapons did the MACOs have, what sort of asskicking levels?
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Post by Lord Revan »

I think Alyeska meant MACOs with TNG weapons, since I dout that a MACO plasma rifle has enough firepower to penetrate a RC armor/shield.
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Post by SirNitram »

Lord Revan wrote:I think Alyeska meant MACOs with TNG weapons, since I dout that a MACO plasma rifle has enough firepower to penetrate a RC armor/shield.
MACOs with Type-3's at full power would probably do unpleasant things, yes.
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Post by Alyeska »

Well if we take the ENT episode "Regeneration" the phase pistols can fire 10MJ shots. That would certainly be unpleasent for a RC...
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Post by Noble Ire »

SirNitram wrote:
Lord Revan wrote:I think Alyeska meant MACOs with TNG weapons, since I dout that a MACO plasma rifle has enough firepower to penetrate a RC armor/shield.
MACOs with Type-3's at full power would probably do unpleasant things, yes.
Of course, RCs are trained specifically for this type of inflitration. I think the outcome would depend largely on how far the squad could get before they were located, and what there specific objectives were.
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Post by wilfulton »

Shouldn't be too difficult for the republic commando squad to get on board. Lure the Enterprise to some random location that has an abundance of [treknobabble] thus preventing the use of transporters, forcing them to bring a shuttle down. Hijack the shuttle, and you're in.

I think the armor, firepower, and shields of the commando squad would prove decisive in the coming engagement. The only question they would really have to worry about is running out of ammunition (blaster power) or running out of targets first. If all else fails, it seems like Federation ships tend to explode when small arms are fired into their reactor cores.

If I recall correctly, treknoblabbitron fields that prevent transporter use are not uncommon in ST. They do, after all, keep shuttles around for some purpose.
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Post by Civil War Man »

wilfulton wrote:I think the armor, firepower, and shields of the commando squad would prove decisive in the coming engagement. The only question they would really have to worry about is running out of ammunition (blaster power) or running out of targets first. If all else fails, it seems like Federation ships tend to explode when small arms are fired into their reactor cores.
Probably run out of targets before ammo. If they deplete their guns (which I'd say is likely), they'd probably start picking up Fed weapons and shooting the crew with those.

I voted massive damage. Seeing how good security is on a Federation vessel, I imagine modern-day Green Berets/Delta Force/SAS/other special forces could put up quite a bit of a fight. Delta Squad is just like them, only with better stuff.
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Post by Bounty »

* What if the crew block off the section the RC's are in with forcefields - or quarantine the whole deck - then vent the atmosphere ?

* In a Mirror Darkly showed that a Constitution's deckplating can be set for very high gravity - this trick hasn't been shown in the TNG era, but presumably it'd still work.
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Post by Noble Ire »

*What if the crew block off the section the RC's are in with forcefields - or quarantine the whole deck - then vent the atmosphere ?
RC's armor is capable of withstanding hard vacuum for a long time, although I dont know how long their oxygen reserves would last (at least a few minutes if one takes into consideration the boarding of the derelict Acclamator.)
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Post by Manus Celer Dei »

Pure Sabacc wrote:
*What if the crew block off the section the RC's are in with forcefields - or quarantine the whole deck - then vent the atmosphere ?
RC's armor is capable of withstanding hard vacuum for a long time, although I dont know how long their oxygen reserves would last (at least a few minutes if one takes into consideration the boarding of the derelict Acclamator.)
Considering that it was quite a while before 38 passed through anything that could be considered to serve the function of an airlock, it's possible that great deal of that level was open to the vacuum. So they must have quite large oxygen reserves to survive that long- there was no mention of the possibility of them runnning out.
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Post by Lord Revan »

BTW can EMP disable the grav plating.
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Post by Bounty »

BTW can EMP disable the grav plating.
Unknown, but grav plating has never been shown to fail, even in situations were everything else on the ship - even life support - went down.

According to the TM - I think that's where I read it - the plating doesn't even need constant power; it has a certain "charge" that allows it to function even when power's cut.
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Post by NecronLord »

Bounty wrote:Unknown, but grav plating has never been shown to fail, even in situations were everything else on the ship - even life support - went down.
See Star Trek VI.
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Post by Bounty »

See Star Trek VI.
Klingon anti-grav has to work on a different principle then Starfleet anti-grav, since we've seen Starfleet ships in a similar situation (power knocked out) who didn't lose anti-grav.

Star Trek IV : The Yorktown has lost all power. The chief engineer is trying to deploy an emergency solar sail just to keep basic lifesupport going. And yet the captain is seen in a normal one-G environment.
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Post by Bounty »

Just to clarify the tactic :

* General mayhem as DS blows up random goldshirts
* Goldshirt on the bridge presses a few buttons
* The corridor or room DS is in is ealed of with forcefields
* Artificial gravity is boosted to 20G (as seen in IaMD II)
* The atmosphere is vented leaving a vacuum

Could Delta Squad survive this ?
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Post by NecronLord »

IaMD2 is invalid evidence. Many engineering principles have been lost between the design of the Connie and the TNG era.
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Post by AdmiralKanos »

You can take out Trek hallway forcefields by smashing the transparent plastic piece on the wall next to the field emitters. Data did this once. If the boarding team had decent intel about the layout and nature of the ship (which I assume if they're bothering to conduct this mission at all and which is not unreasonable given that every Tom, Dick, and Harry in the ST universe seems to have E-D blueprints), they would know this.
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