What kind of DnD Character are you?
Moderator: Edi
Chaotic Evil Gnome Gadgeteer. Life is just great when things go kaboom
My character is well renowned as the number one demolisher of just about anything known to man and some thing beyond.
my CW includes:
Total destruction of Castle Trimal (Ok, so I had some help from a cave giant.. big deal..)
Decimation of the entire population of the city known as Relios (So what if it was an accident.... They're all dead anyway.)
My character is well renowned as the number one demolisher of just about anything known to man and some thing beyond.
my CW includes:
Total destruction of Castle Trimal (Ok, so I had some help from a cave giant.. big deal..)
Decimation of the entire population of the city known as Relios (So what if it was an accident.... They're all dead anyway.)
Violets are red and roses are blue, if you open up photoshop and fuck with the hue!
"Killboy. 35 missions flown, 35 replacement Fighta-Bommerz, an' 35 major bionik surgery procedures.
67 Konfirmed kills, includin' 43 actually belongin' to the enemy--
'E may 'ave been a total madboy, but 'e knew 'ow to get the job done."
~Kommander Uzgob (AKA "Maverork"), Deff Skwadron.
"Killboy. 35 missions flown, 35 replacement Fighta-Bommerz, an' 35 major bionik surgery procedures.
67 Konfirmed kills, includin' 43 actually belongin' to the enemy--
'E may 'ave been a total madboy, but 'e knew 'ow to get the job done."
~Kommander Uzgob (AKA "Maverork"), Deff Skwadron.
You Are A:
Chaotic Good Human Ranger Fighter
Follower Of Shaundakul
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- (-1)
True Neutral ---- XXXX (4)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (-1)
Neutral Evil ---- X (1)
Chaotic Evil ---- XXX (3)
Race:
Human ---- XXXXXXX (7)
Half-Elf - XXXXX (5)
Elf ------ XXX (3)
Halfling - (-7)
Dwarf ---- XXXX (4)
Half-Orc - XXX (3)
Gnome ---- (-1)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXXXXXX (9)
Paladin - XXX (3)
Cleric -- (0)
Mage ---- (-5)
Druid --- XXXXX (5)
Thief --- X (1)
Bard ---- (-1)
Monk ---- (-1)
Chaotic Good Human Ranger Fighter
Follower Of Shaundakul
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- (-1)
True Neutral ---- XXXX (4)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (-1)
Neutral Evil ---- X (1)
Chaotic Evil ---- XXX (3)
Race:
Human ---- XXXXXXX (7)
Half-Elf - XXXXX (5)
Elf ------ XXX (3)
Halfling - (-7)
Dwarf ---- XXXX (4)
Half-Orc - XXX (3)
Gnome ---- (-1)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXXXXXX (9)
Paladin - XXX (3)
Cleric -- (0)
Mage ---- (-5)
Druid --- XXXXX (5)
Thief --- X (1)
Bard ---- (-1)
Monk ---- (-1)
Member of the BotM. @( !.! )@
-
- Warlock
- Posts: 10285
- Joined: 2002-07-05 02:28am
- Location: Boston
- Contact:
Chaotic Evil Elf Thief Bard
Follower Of Mask
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
how many evil people are here/
Follower Of Mask
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
how many evil people are here/
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
- Mike_6002
- Village Idiot
- Posts: 710
- Joined: 2002-11-14 12:59pm
- Location: Modifed ISD II Tyrant II buried underneth Hamilton, Ontario
Ah Gnome invasion prepare to defend the Garden <activates vibroblade>Dralan wrote:Chaotic Evil Gnome Gadgeteer. Life is just great when things go kaboom
My character is well renowned as the number one demolisher of just about anything known to man and some thing beyond.
my CW includes:
Total destruction of Castle Trimal (Ok, so I had some help from a cave giant.. big deal..)
Decimation of the entire population of the city known as Relios (So what if it was an accident.... They're all dead anyway.)
Member of The Cleaners (Scout, Sniper, Silent Assassain) <Origins of The Cleaners Pending>
"We are the Cleaners! Prepare to Die!" -The Cleaners Offical Motto
"Take what you can get in life" -Me
I'm fuckin insane wh00t wh00t and darn proud
#1 Fan of LT. Hit-Man
Member of Task Force Lennox
Remember to hug a moderator at least once a day
"We are the Cleaners! Prepare to Die!" -The Cleaners Offical Motto
"Take what you can get in life" -Me
I'm fuckin insane wh00t wh00t and darn proud
#1 Fan of LT. Hit-Man
Member of Task Force Lennox
Remember to hug a moderator at least once a day
True Neutral Dwarf Ranger Fighter
Follower Of Dumathoin
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XX (2)
Chaotic Good ---- (0)
Lawful Neutral -- XXXXX (5)
True Neutral ---- XXXXXXX (7)
Chaotic Neutral - X (1)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- (0)
Chaotic Evil ---- (-2)
Race:
Human ---- XXXXXX (6)
Half-Elf - (0)
Elf ------ (-1)
Halfling - (-6)
Dwarf ---- XXXXXXX (7)
Half-Orc - XXXX (4)
Gnome ---- XXX (3)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXXXXXX (9)
Paladin - (0)
Cleric -- XXX (3)
Mage ---- (-2)
Druid --- X (1)
Thief --- (0)
Bard ---- (0)
Monk ---- XXX (3)
Follower Of Dumathoin
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XX (2)
Chaotic Good ---- (0)
Lawful Neutral -- XXXXX (5)
True Neutral ---- XXXXXXX (7)
Chaotic Neutral - X (1)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- (0)
Chaotic Evil ---- (-2)
Race:
Human ---- XXXXXX (6)
Half-Elf - (0)
Elf ------ (-1)
Halfling - (-6)
Dwarf ---- XXXXXXX (7)
Half-Orc - XXXX (4)
Gnome ---- XXX (3)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXXXXXX (9)
Paladin - (0)
Cleric -- XXX (3)
Mage ---- (-2)
Druid --- X (1)
Thief --- (0)
Bard ---- (0)
Monk ---- XXX (3)
Half-Elf, Ranger-Paladin, NG
I said I wanted to associate *LEAST* with priests, yet it said secondary class was Paladin... which is also stupid because it said I'm neutral good (needs lawfull). It assumed that because I'm willing to help people, and I like swords, I must be a Paladin, which is false.
I said I wanted to associate *LEAST* with priests, yet it said secondary class was Paladin... which is also stupid because it said I'm neutral good (needs lawfull). It assumed that because I'm willing to help people, and I like swords, I must be a Paladin, which is false.
-
- Rabid Monkey
- Posts: 2230
- Joined: 2002-07-20 06:49pm
- Location: too close to home
True Neutral Dwarf Ranger Thief
Follower Of Dumathoin
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.
Follower Of Dumathoin
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.
Lawful Evil Human Fighter Thief
Follower Of Iyachtu Xvim
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
--------------------------------------------------------------------------------
Follower Of Iyachtu Xvim
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
--------------------------------------------------------------------------------
"a single death is a tragedy, a million deaths are a statistic"-Joseph Stalin
"No plan survives contact with the enemy"-Helmuth Von Moltke
"Women prefer stories about one person dying slowly. Men prefer stories of many people dying quickly."-Niles from Frasier.
"No plan survives contact with the enemy"-Helmuth Von Moltke
"Women prefer stories about one person dying slowly. Men prefer stories of many people dying quickly."-Niles from Frasier.
- Jadeite
- Racist Pig Fucker
- Posts: 2999
- Joined: 2002-08-04 02:13pm
- Location: Cardona, People's Republic of Vernii
- Contact:
Chaotic Good Elf Ranger Thief
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
- Alyrium Denryle
- Minister of Sin
- Posts: 22224
- Joined: 2002-07-11 08:34pm
- Location: The Deep Desert
- Contact:
Lawfull neutral(with evil tendancies) Elven mage. Follower of Azuth(or atheistic)
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
- Captain Cyran
- Psycho Mini-lop
- Posts: 7037
- Joined: 2002-07-05 11:00pm
- Location: College... w00t?
You Are A:
Chaotic Good Human Ranger Fighter
Follower Of Shaundakul
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.
Chaotic Good Human Ranger Fighter
Follower Of Shaundakul
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.
Justice League, Super-Villain Carnage "Carnage Rules!" Cult of the Kitten Mew... The Black Mage with The Knife SD.Net Chronicler of the Past Bun Bun is my hero. The Official Verilonitis Vaccinator
Neutral Good Gnome Ranger Druid
Follower Of Baervan Wildwanderer
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Baervan Wildwanderer is the Neutral Good gnomish god of forests, travel, and nature. He is also known as the Masked Leaf. His avatar is always accompanied by an intelligent, giant raccoon, named Chiktikka Fastpaws. His followers, like him, enjoy the outdoors and work to protect it and guard those who also enjoy it. Their preferred weapon is the halfspear.
Follower Of Baervan Wildwanderer
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Baervan Wildwanderer is the Neutral Good gnomish god of forests, travel, and nature. He is also known as the Masked Leaf. His avatar is always accompanied by an intelligent, giant raccoon, named Chiktikka Fastpaws. His followers, like him, enjoy the outdoors and work to protect it and guard those who also enjoy it. Their preferred weapon is the halfspear.
"Freak on a leash! Freak on a leash!"
- SirNitram
- Rest in Peace, Black Mage
- Posts: 28367
- Joined: 2002-07-03 04:48pm
- Location: Somewhere between nowhere and everywhere
Neutral Good Elf Mage Monk
Follower Of Mystra
Apparantly, I'm not all that evil, just homicidally righteous.
Follower Of Mystra
Apparantly, I'm not all that evil, just homicidally righteous.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
- Master of Ossus
- Darkest Knight
- Posts: 18213
- Joined: 2002-07-11 01:35am
- Location: California
High elf ranger.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
- spongyblue
- Jedi Knight
- Posts: 893
- Joined: 2002-07-20 05:26pm
- Location: Mother Natures personal Beyoch
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- Padawan Learner
- Posts: 422
- Joined: 2002-07-11 05:24am
- Location: Springfield, Oregon
- Contact:
I Am A: Neutral Good Elf Bard Thief
Alignment:Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.
On a few side notes: I got no law marks, about three chaos marks, and like 15 neutral marks
I got a tie for thief and mage for 2nd
And I got a tie between gnome and elf for me
Edit: ARGH! DAMNED HTML CODE!
Alignment:Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.
On a few side notes: I got no law marks, about three chaos marks, and like 15 neutral marks
I got a tie for thief and mage for 2nd
And I got a tie between gnome and elf for me
Edit: ARGH! DAMNED HTML CODE!
Welcome to the Divine Empire of Ashcroft:
-Hey, you! Sending e-mail, eh?Say Cheese!
-What I say here is forever being recorded. Wonderful, isn't it?
-Jack Chick develops the most disturbing Chick tract to date. It may be viewed here: MIGHTY MORPHIN' SATAN RANGERS! GO!
-Hey, you! Sending e-mail, eh?Say Cheese!
-What I say here is forever being recorded. Wonderful, isn't it?
-Jack Chick develops the most disturbing Chick tract to date. It may be viewed here: MIGHTY MORPHIN' SATAN RANGERS! GO!
- Robert Treder
- has strong kung-fu.
- Posts: 3891
- Joined: 2002-07-03 02:38am
- Location: San Jose, CA
You Are A:
Chaotic Good Half-Elf Ranger Fighter
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- X (1)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- (-1)
True Neutral ---- XXXX (4)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (0)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- (0)
Race:
Human ---- XXX (3)
Half-Elf - XXXXXXXXX (9)
Elf ------ (-2)
Halfling - XX (2)
Dwarf ---- XXXX (4)
Half-Orc - (0)
Gnome ---- XXXXXXXXX (9)
Class:
Fighter - XXXXX (5)
Ranger -- XXXXXX (6)
Paladin - (-2)
Cleric -- (-5)
Mage ---- (-7)
Druid --- (-4)
Thief --- XXXX (4)
Bard ---- XX (2)
Monk ---- (-7)
Chaotic Good Half-Elf Ranger Fighter
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- X (1)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- (-1)
True Neutral ---- XXXX (4)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (0)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- (0)
Race:
Human ---- XXX (3)
Half-Elf - XXXXXXXXX (9)
Elf ------ (-2)
Halfling - XX (2)
Dwarf ---- XXXX (4)
Half-Orc - (0)
Gnome ---- XXXXXXXXX (9)
Class:
Fighter - XXXXX (5)
Ranger -- XXXXXX (6)
Paladin - (-2)
Cleric -- (-5)
Mage ---- (-7)
Druid --- (-4)
Thief --- XXXX (4)
Bard ---- XX (2)
Monk ---- (-7)
And you may ask yourself, 'Where does that highway go to?'
Brotherhood of the Monkey - First Monkey|Justice League - Daredevil|Late Knights of Conan O'Brien - Eisenhower Mug Knight (13 Conan Pts.)|SD.Net Chroniclers|HAB
Brotherhood of the Monkey - First Monkey|Justice League - Daredevil|Late Knights of Conan O'Brien - Eisenhower Mug Knight (13 Conan Pts.)|SD.Net Chroniclers|HAB
Well here is my results.
True Neutral Human Ranger Fighter
Follower Of Silvanus
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak.
Alignment:
Lawful Good ----- (0)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- XX (2)
True Neutral ---- XXXXXXXX (8)
Chaotic Neutral - (0)
Lawful Evil ----- (-1)
Neutral Evil ---- (0)
Chaotic Evil ---- (0)
Race:
Human ---- XXXXXXX (7)
Half-Elf - XXXX (4)
Elf ------ (0)
Halfling - (-8)
Dwarf ---- XXXXX (5)
Half-Orc - XXX (3)
Gnome ---- XX (2)
Class:
Fighter - XXXXXXXXX (9)
Ranger -- XXXXXXXXXX (10)
Paladin - XX (2)
Cleric -- (-1)
True Neutral Human Ranger Fighter
Follower Of Silvanus
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak.
Alignment:
Lawful Good ----- (0)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- XX (2)
True Neutral ---- XXXXXXXX (8)
Chaotic Neutral - (0)
Lawful Evil ----- (-1)
Neutral Evil ---- (0)
Chaotic Evil ---- (0)
Race:
Human ---- XXXXXXX (7)
Half-Elf - XXXX (4)
Elf ------ (0)
Halfling - (-8)
Dwarf ---- XXXXX (5)
Half-Orc - XXX (3)
Gnome ---- XX (2)
Class:
Fighter - XXXXXXXXX (9)
Ranger -- XXXXXXXXXX (10)
Paladin - XX (2)
Cleric -- (-1)
I Am A Neutral Evil GnomeMage Fighter
Alignment Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
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I like it......except for the Gnome thing....that bites
Alignment Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
--------------------------------------------------------------------------------
I like it......except for the Gnome thing....that bites
If you don't stand for something, you will fall for anything.
- Peregrin Toker
- Emperor's Hand
- Posts: 8609
- Joined: 2002-07-04 10:57am
- Location: Denmark
- Contact:
I am a:
True Neutral Half-Elf Mage Bard
Follower Of Azuth
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger. (Editor's note: Damnit, I thought that Azuth was a relative of Azathoth)
True Neutral Half-Elf Mage Bard
Follower Of Azuth
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger. (Editor's note: Damnit, I thought that Azuth was a relative of Azathoth)
"Hi there, would you like to have a cookie?"
"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
- nechronius
- Youngling
- Posts: 115
- Joined: 2002-11-20 07:53pm
- Location: Crushing Tokyo
- Alyrium Denryle
- Minister of Sin
- Posts: 22224
- Joined: 2002-07-11 08:34pm
- Location: The Deep Desert
- Contact:
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California