Unreal Tournament 2007

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Ace Pace
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Unreal Tournament 2007

Post by Ace Pace »

Prettiest in game footage ever.

PM me if you want it in quicktime(higher quality) and enjoy the awesome movie.
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Post by YT300000 »

Err... what about 2005? And 2006? :?
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Post by Nephtys »

At least they're not like 'King of Fighters', who are still releasing titles with 2003 on the titles.. :P
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Post by Hamel »

I don't see any footage~ just developer commentary plus zoomed stills that we've seen a million times before.
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Post by Ace Pace »

YT300000 wrote:Err... what about 2005? And 2006? :?
Epic promised not to release mindless updates per year.
Hamel wrote:I don't see any footage~ just developer commentary plus zoomed stills that we've seen a million times before.
http://www.gamespot.com/e3/index.html scroll down if you need login, PM me.
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Post by 2000AD »

Gamespy has the footage too now, PS3 tech demo's.

links

FIrst vid is a nice one showing what the engine can do, second vid is showing that all that was in real time.
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Post by YT300000 »

Ace Pace wrote:
YT300000 wrote:Err... what about 2005? And 2006? :?
Epic promised not to release mindless updates per year.
But if they're taking screenshots, doesn't that mean they'll be done in a few months? Its not like these games are particularly plot-heavy.
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Post by Arrow »

YT300000 wrote:But if they're taking screenshots, doesn't that mean they'll be done in a few months? Its not like these games are particularly plot-heavy.
No, only certain game types and a few models and levels are up and running right now. While the programming is probably 99.9% done, a lot of art work and scripting needs to be done. I have no problem waiting a year for this game - it will give me to time get that new system (be it PC, 360 or PS3... head exploding!!!!)
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Post by darthdavid »

Arrow Mk84 wrote:
YT300000 wrote:But if they're taking screenshots, doesn't that mean they'll be done in a few months? Its not like these games are particularly plot-heavy.
No, only certain game types and a few models and levels are up and running right now. While the programming is probably 99.9% done, a lot of art work and scripting needs to be done. I have no problem waiting a year for this game - it will give me to time get that new system (be it PC, 360 or PS3... head exploding!!!!)
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Post by InnocentBystander »

Well that's very pretty, what sort of ungodly computer do you need to get it to look that good?
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Post by Ace Pace »

YT300000 wrote:
Ace Pace wrote:
YT300000 wrote:Err... what about 2005? And 2006? :?
Epic promised not to release mindless updates per year.
But if they're taking screenshots, doesn't that mean they'll be done in a few months? Its not like these games are particularly plot-heavy.
All screenshots in 1 level, also, half the UT development time is tweaking, they spent most of the time between UT2K3 and 2k4 tweaking the weapons.
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Post by Crayz9000 »

Good God, those screenshots are incredible. It would take me quite a while to get that level of photorealism in 3dsmax! (I suspect that a lot of it has to do with the texturing of course; Epic's texture team is simply insane.)

Yeah, to get that kind of footage running at any decent framerate it's probably going to need a very, very beefy processor and oodles of RAM. If I recall, the Unreal engine has always been bottlenecked by the CPU/RAM, not as much the video card lately. Though it may have changed more recently, I haven't really kept up since UT and the UT2k3 demo.
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Post by Ace Pace »

Crayz9000 wrote:Good God, those screenshots are incredible. It would take me quite a while to get that level of photorealism in 3dsmax! (I suspect that a lot of it has to do with the texturing of course; Epic's texture team is simply insane.)

Yeah, to get that kind of footage running at any decent framerate it's probably going to need a very, very beefy processor and oodles of RAM. If I recall, the Unreal engine has always been bottlenecked by the CPU/RAM, not as much the video card lately. Though it may have changed more recently, I haven't really kept up since UT and the UT2k3 demo.
2004 now is really CPU limited, it throws alot more polygons then HL2 at the screen, but not alot of pixel shaders, and todays cards can easily keep up with that.
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