10000 Diablo2 LoD HC Chars vs ....

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Thunderfire
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10000 Diablo2 LoD HC Chars vs ....

Post by Thunderfire »

Which world could 10000 D2 Chars(within their game limitations)
conquer?

1. Current Day Earth
2. WW2 Earth
3. American Revolution Earth
4. Medival(1200) Earth

5. Toril(FR,DnD)
6. Krynn(DL.DnD)
7. Athas(DS,DnD)

8. MiddleEarth
9. Midkemia
10. Wheel of Time

11. Coruscant
12. Endor
13. Tattoine

14. TNG Earth
15. a Borgcube
16. Klingon Homeworld
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Post by Smiling Bandit »

Potentially all of them. Diablo 2 characters cannot be killed, not can they be permanently stopped. Eventualy, they'd wear down all of the above.

However, Heavy machine-gun fire from a contingent of army corp of engineers will stop them.

Fortunately, they cannot cover more than some 10 square miles of actual terain, which will be utterly destroyed.

On the bright side, as long as we aren't hostile, they cannot attack. :)
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Post by Thunderfire »

Hardcore Characters can be permanently killed.
I personaly think they would fail quite horribly
in most scenarios. Only the klingon and borg
scenarios are sure victories for the D2 chars.
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Post by Mr Bean »

Anyplace that has air-cover
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Post by gravity »

Probably all of the above, especially if they had good gear (such as Shaftstop, Vampire Gaze, and other Physical Damage Resist gear). Air support could potentially be taken out by 30/30 Lightning Master/Thunderstorm.
Level 99 D2X chars with godly equipment are insanely powerful. They could like take multiple tank shots in the chest without blinking.
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Post by gravity »

Actually, Modern Day Earth and maybe WW2 Earth might be a bit too hard (especially for only 10000, though WW2 might be possible for all Sorcs with godly gear), but the most of the rest should be easy.
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Post by gravity »

Smiling Bandit wrote: However, Heavy machine-gun fire from a contingent of army corp of engineers will stop them.
Actually, a good dueling character at level 99 would probably be pretty much immune to machine-gun fire. They can already take something many times the base power (or more) of a normal longbow easily (eg evil rouges in Hell difficulty) (especially when you factor, and that's probably more than the power of a machine-gun bullet. 75% Physical Damage Resistance and many times the "health" of a normal human helps a lot :D.

Modern day would probably be too hard, but WW2 might be possible, and American Revolution period should be easy. The fantasy universes depend on whether any "great powers" get involved (along the lines of Pug in Midkemia or Sauron in Middle Earth).
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Post by Thunderfire »

WW2 ist to hard to. Artillery & Bombers spells doom
for D2 Characters. D2 ranges a pathetic. Quad .50 cals
can put alot lead into them in a short amount of time.
.50 cal rounds do more damage than bolts/arrows.
D&D Magic/Psi has to many options for D2 Chars.
Athas is by far the worst case scenario for D2 characters.
There are alot of psionicsts there and Kinitic Control +
Suppress Magic + Disintegration = dead D2 Characters.
The ST scenarios should be easy. The Feds are wimps
and the klingons will try to beat them in a melee fight
which isn't a good idea. Borgs are just target drones
for amazones. About SW the empire is ruthless enough
to accept a "few" civilian casualties to kill them. Only
Endor could be won if the opppostion is limited to
ewoks. About the other fantasy worlds. I think Midkemia
could be done because that worlds lacks serious magic
support. MiddleEarth will be tough and could go either
side but the winner will suffer heavy casualties. WoT
has balefire. This should be enough to kill them.
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Post by The Yosemite Bear »

Why am I just pictureing Druid vs. US airforce.....

Sir the Stealth Bomber was just destroyed by a Kamikazi Raven.
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Post by Ghost Rider »

BWAHAHAHAHAHA :lol: :lol:

That's a good one Bear.
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Post by The Yosemite Bear »

Got to love Foriegn Object + Jet Turbine is not a good combo *or is from the Druid's point of view)
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Post by Mr. Mister »

Given D2's typical video game damage system turns people into amoebas, with no body parts to worry about, their "health" advantages are meaningless. Humans have body-parts. Humans go into shock. D2 represents killing a person as hacking away at them until their "health" goes to 0. The closest analogy I can think of is having to drain a person of all their blood to kill them. In other words, D2 characters in reality would die a hell of a lot easier than in the game.


Besides which, 10,000 D2 characters? WOTLand and Middle Earth both field national armies up to an order of magnitude larger than that, which makes their civilian population way high... 10,000's been an organizational sub-unit of armies at least back to the 1800s... actually, some medieval European battles featured over 10,000 men to a side... Hell, 10,000 D2 characters would've been hard-pressed to conquer and maintain control of just China 800 years ago, seing as your 10,000 D2 characters would be outnumbered by the Chinese population something between 8,000 and 13,000 to one. And you think they're supposed to be able to conquer 4 other continents, plus the rest of Asia????
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Post by gravity »

Mr. Mister wrote:Given D2's typical video game damage system turns people into amoebas, with no body parts to worry about, their "health" advantages are meaningless. Humans have body-parts. Humans go into shock. D2 represents killing a person as hacking away at them until their "health" goes to 0. The closest analogy I can think of is having to drain a person of all their blood to kill them. In other words, D2 characters in reality would die a hell of a lot easier than in the game.
[/b]

We have to go by what's seen in game, or you could just make anything up. And in-game they have huge health and armor at high levels. Besides, you don't have to completely destroy their body to kill them, it's mostly still intact when they're dead. Reducing their health to 0 is simply killing them, not "draining all their blood" or anything rediculous like that. You're thinking too literally; the health-o-meter is an abstraction.
Besides which, 10,000 D2 characters? WOTLand and Middle Earth both field national armies up to an order of magnitude larger than that, which makes their civilian population way high...
Doesn't matter when each D2 character is near invulnerable to normal medieval/fantasy fighters, and can kill a dozen per second (eg Multiple Shot, Whirlwind, Frozen Orb).
10,000's been an organizational sub-unit of armies at least back to the 1800s... actually, some medieval European battles featured over 10,000 men to a side... Hell, 10,000 D2 characters would've been hard-pressed to conquer and maintain control of just China 800 years ago, seing as your 10,000 D2 characters would be outnumbered by the Chinese population something between 8,000 and 13,000 to one. And you think they're supposed to be able to conquer 4 other continents, plus the rest of Asia????
Well, it would take a long time, but they could eventually just kill everyone who stood in their way, as nothing human in the ancient world could possibly harm them to any significant extent.
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Post by gravity »

Thunderfire wrote:WW2 ist to hard to. Artillery & Bombers spells doom
for D2 Characters. D2 ranges a pathetic. Quad .50 cals
can put alot lead into them in a short amount of time.
.50 cal rounds do more damage than bolts/arrows.
Even if a machine gun bullet is 10x as powerful as a crossbow bolt, it still wouldn't hurt a high-level D2 char, especially with good equipment.
D&D Magic/Psi has to many options for D2 Chars.
Athas is by far the worst case scenario for D2 characters.
There are alot of psionicsts there and Kinitic Control +
Suppress Magic + Disintegration = dead D2 Characters.
D2 chars have magic resistance too, it's not like they'd be invulnerable to enemy pyschic attacks, etc.
About SW the empire is ruthless enough
to accept a "few" civilian casualties to kill them. Only
Endor could be won if the opppostion is limited to
ewoks.
Endor could easily be won in any case. A few level 20 Frozen Orbs would easily wipe out all the stormtroopers, especially with a whopping 10000 charcters. It would take about 3 seconds.
WoT
has balefire. This should be enough to kill them.
Hmm, if Balefire is "fire" damage, then it's possible for a D2 character to become not only completely immune to it, but to have that damage actually *heal* them. This requires unusual equipment, thoug.
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Post by gravity »

Also, WW2 artillery and bombs probably aren't powerful to significantly threaten a high level D2 character with good fire and physical resists (fairly easy), and fire absorb (a little harder).
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Post by Shinova »

Not to mention that if D2 have Necros they could revive all the strong enemies they find, such as ones they kill in D&D and WoT.
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Post by Thunderfire »

Suppress Magic stops ALL magic this includes magic
items and magic creatures. Kinetic Control absorbs
kinetic damage. Disintegration doesn't do elemental
or poison damage this means D2 Chars resistance is
zero against this attack.

Balefire is a timebased attack. The attack completly
wipeouts the target from the time stream.

Now about the Quad .50 cal. Crossbowbolts form a
normal heavy crossbow do 20 avg damage. This
means a .50 cal round will do 200 damage. A Quad
mount is able to fire about 50 rounds per second.
Thats 10000 damage per second. Bigger rounds will
do much more damage. Bombs and artillery shells
will do thousands points of damage.
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Post by Thunderfire »

Shinova wrote:Not to mention that if D2 have Necros they could revive all the strong enemies they find, such as ones they kill in D&D and WoT.
Revive has a 3 minute duration and doesn't work on bosses &
champions.
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Post by gravity »

Thunderfire wrote:Suppress Magic stops ALL magic this includes magic
items and magic creatures. Kinetic Control absorbs
kinetic damage. Disintegration doesn't do elemental
or poison damage this means D2 Chars resistance is
zero against this attack.
So are fights impossible in this universe or what? I assume that these abilities are either very rare, or you're misrepresenting their power level, and there's ways around them. Also, there is generic "magic" reistance that works against all non-elemental magic attacks that would help stop disintegration (though it only occurs on a few itmes, and doesn't show up on the character screen).
Balefire is a timebased attack. The attack completly
wipeouts the target from the time stream.
Magic resist should still help against this, or they could just avoid it with teleport to stop the enemy getting a chance to cast it on them. Also, iirc the ability to use this is not common in the WoT universe.
Now about the Quad .50 cal. Crossbowbolts form a
normal heavy crossbow do 20 avg damage. This
means a .50 cal round will do 200 damage. A Quad
mount is able to fire about 50 rounds per second.
Thats 10000 damage per second. Bigger rounds will
do much more damage. Bombs and artillery shells
will do thousands points of damage.
That's assuming that all 50 rounds hit, which they won't, and assuming no damage reduction, which there will be. Let's assume a lvl 99 Sorceress with max Energy Shield, 50% enemy damage goes to mana, 75% (max) damage reduction and a 75% (max) chance to block, all of which are not hard to achieve at lvl 99.
Ok, so with erratic teleporting (dueling style) at least 75% of the shots will miss (based on history, this is probably actually a high estimate for hitrate, but I'm being coservative for fairness), then maybe 30% will be stopped by armor (as it's usually fairly low on Sorcs, but they can still stop some hits much more powerful than C-bows) then 75% will be blocked, then the remaining damage will be reduced by 75%, then reduced by about 35% (combo of mana shield and damage goes to mana effect). That means that on average, according to my calculator a one second burst from a heavy quad .50 cal would only do about 71 damage, which is very low considering a sorc can easily have many hundred hp, and that's assuming very generous accuracy rates and good damage, with no support for the Sorc.

Similar calculations apply to bombs.
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Post by gravity »

Note: That's 71 damage per second, not per bullet.
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Post by gravity »

Also note that a good lvl 99 D2 character can easily do 20000 damage per second or more.
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Post by Evil Sadistic Bastard »

gravity wrote:
Thunderfire wrote:Suppress Magic stops ALL magic this includes magic
items and magic creatures. Kinetic Control absorbs
kinetic damage. Disintegration doesn't do elemental
or poison damage this means D2 Chars resistance is
zero against this attack.
So are fights impossible in this universe or what? I assume that these abilities are either very rare, or you're misrepresenting their power level, and there's ways around them. Also, there is generic "magic" reistance that works against all non-elemental magic attacks that would help stop disintegration (though it only occurs on a few itmes, and doesn't show up on the character screen).
It's not a misrepresntation. Any psionicist of decent level can do it. And psionics is not magic, so it circumvents MR...
Balefire is a timebased attack. The attack completly
wipeouts the target from the time stream.
Magic resist should still help against this, or they could just avoid it with teleport to stop the enemy getting a chance to cast it on them. Also, iirc the ability to use this is not common in the WoT universe. [/quote]

That is correct. Balefire is a very difficult weave to master. But MR might help.

Now about the Quad .50 cal. Crossbowbolts form a
normal heavy crossbow do 20 avg damage. This
means a .50 cal round will do 200 damage. A Quad
mount is able to fire about 50 rounds per second.
Thats 10000 damage per second. Bigger rounds will
do much more damage. Bombs and artillery shells
will do thousands points of damage.
That's assuming that all 50 rounds hit, which they won't, and assuming no damage reduction, which there will be. Let's assume a lvl 99 Sorceress with max Energy Shield, 50% enemy damage goes to mana, 75% (max) damage reduction and a 75% (max) chance to block, all of which are not hard to achieve at lvl 99.
Ok, so with erratic teleporting (dueling style) at least 75% of the shots will miss (based on history, this is probably actually a high estimate for hitrate, but I'm being coservative for fairness), then maybe 30% will be stopped by armor (as it's usually fairly low on Sorcs, but they can still stop some hits much more powerful than C-bows) then 75% will be blocked, then the remaining damage will be reduced by 75%, then reduced by about 35% (combo of mana shield and damage goes to mana effect). That means that on average, according to my calculator a one second burst from a heavy quad .50 cal would only do about 71 damage, which is very low considering a sorc can easily have many hundred hp, and that's assuming very generous accuracy rates and good damage, with no support for the Sorc.

Similar calculations apply to bombs.[/quote]

He's got a point.

Enter the neutron bomb.

Next.
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Post by Evil Sadistic Bastard »

Arg. Stupid quoting BS. Sorry.
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Post by gravity »

Evil Sadistic Bastard wrote:
gravity wrote:
Thunderfire wrote:Suppress Magic stops ALL magic this includes magic
items and magic creatures. Kinetic Control absorbs
kinetic damage. Disintegration doesn't do elemental
or poison damage this means D2 Chars resistance is
zero against this attack.
So are fights impossible in this universe or what? I assume that these abilities are either very rare, or you're misrepresenting their power level, and there's ways around them. Also, there is generic "magic" reistance that works against all non-elemental magic attacks that would help stop disintegration (though it only occurs on a few itmes, and doesn't show up on the character screen).
It's not a misrepresntation. Any psionicist of decent level can do it. And psionics is not magic, so it circumvents MR...
Psionics counts as "magic" in the D2 system (eg Mind Blast is affected by magic res.).
Now about the Quad .50 cal. Crossbowbolts form a
normal heavy crossbow do 20 avg damage. This
means a .50 cal round will do 200 damage. A Quad
mount is able to fire about 50 rounds per second.
Thats 10000 damage per second. Bigger rounds will
do much more damage. Bombs and artillery shells
will do thousands points of damage.
That's assuming that all 50 rounds hit, which they won't, and assuming no damage reduction, which there will be. Let's assume a lvl 99 Sorceress with max Energy Shield, 50% enemy damage goes to mana, 75% (max) damage reduction and a 75% (max) chance to block, all of which are not hard to achieve at lvl 99.
Ok, so with erratic teleporting (dueling style) at least 75% of the shots will miss (based on history, this is probably actually a high estimate for hitrate, but I'm being coservative for fairness), then maybe 30% will be stopped by armor (as it's usually fairly low on Sorcs, but they can still stop some hits much more powerful than C-bows) then 75% will be blocked, then the remaining damage will be reduced by 75%, then reduced by about 35% (combo of mana shield and damage goes to mana effect). That means that on average, according to my calculator a one second burst from a heavy quad .50 cal would only do about 71 damage, which is very low considering a sorc can easily have many hundred hp, and that's assuming very generous accuracy rates and good damage, with no support for the Sorc.

Similar calculations apply to bombs.
He's got a point.

Enter the neutron bomb.

Next.
Neutron bombs didn't exist in World War 2, and they wouldn't use them in the modern day anyway, unless they wanted to kill their own guys. Neutron bombs are strategic weaons, not battlefield ones. Besides, with 50% fire absorb the D2 guys would be immune to any nuclear weapons anyway (or at least immune to the radiation/heat part).
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Post by Thunderfire »

gravity wrote:
That's assuming that all 50 rounds hit, which they won't, and assuming no damage reduction, which there will be. Let's assume a lvl 99 Sorceress with max Energy Shield, 50% enemy damage goes to mana, 75% (max) damage reduction and a 75% (max) chance to block, all of which are not hard to achieve at lvl 99.
Ok, so with erratic teleporting (dueling style) at least 75% of the shots will miss (based on history, this is probably actually a high estimate for hitrate, but I'm being coservative for fairness), then maybe 30% will be stopped by armor (as it's usually fairly low on Sorcs, but they can still stop some hits much more powerful than C-bows) then 75% will be blocked, then the remaining damage will be reduced by 75%, then reduced by about 35% (combo of mana shield and damage goes to mana effect). That means that on average, according to my calculator a one second burst from a heavy quad .50 cal would only do about 71 damage, which is very low considering a sorc can easily have many hundred hp, and that's assuming very generous accuracy rates and good damage, with no support for the Sorc.

Similar calculations apply to bombs.
The character will be hit by several bullets if a burst of MG fire has
made it past his defense. Upto 16 bullets of a burst will make it past
his/her defense if he fails to block the attack. This means he/she
will take about 300-400 damage if a burst of MG fire hits him/her.
Now a Bomb or large artillery shell will much more damage.
30000-40000 mostly physical damage would not be uncommon.
D2 equivalent of a Bomb is the corpse explosion spell. Only
resistance help against CE in D2. A D2 Character with 75% physical
resistance will still suffer 7500 - 10000 damage.
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