Ahh but look at the first post NOWbut it's still not a pen-and-paper RPG...

Moderator: Edi
*thwap* That's an abuse of Mod powers, BeanoMr Bean wrote:Ahh but look at the first post NOWbut it's still not a pen-and-paper RPG...
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
Deadlands is awesome. And when you have a great GM, it's even better.Vendetta wrote:I was rathre partial to Deadlands.
Cowboys, Indians, and Zombies. Yes.
Plus the magic system is frankly ace. (spell power is determined by a poker hand, eg- Psychokinesis, a pair is like a medium strength punch, a royal flush is like being hit by a freight train) Also, Jokers make things go so horribly horribly wrong (in proportion to the rest of the hand)
Let's get it on...Eleas wrote:Ok, everyone, four questions, referring to pen and paper RPGs(Or Computer RPGs because I have a strong urge to rant about AO-Bean).
Generic Universal Role Playing System1. In your opinion, what's the best role playing game out there?
Because its rules are fairly realistic, allow for detailed characters, can cover almost any genre flawlessly, it has zillions of optional rules.2. Why is [x] the best game out there?
Rifts3. Conversively, what's the worst role playing game out there?
Several reasons... hm this will take me a while.4. Why is [x] so sucky?
Hmm.... Throwing out net-found free rpgs and homebrews:Eleas wrote:Ok, everyone, four questions, referring to pen and paper RPGs(Or Computer RPGs because I have a strong urge to rant about AO-Bean).
1. In your opinion, what's the best role playing game out there?
2. Why is [x] the best game out there?
3. Conversively, what's the worst role playing game out there?
4. Why is [x] so sucky?
NB. I'd like to ask any mod to soundly trounce Graeme if he tries any of his pathetic "merits are arbitrary" thread hijacking BS. Thank you. :twisted:
3rd Edition D&D!!!Eleas wrote:Ok, everyone, four questions, referring to pen and paper RPGs(Or Computer RPGs because I have a strong urge to rant about AO-Bean).
1. In your opinion, what's the best role playing game out there?
2. Why is [x] the best game out there?
3. Conversively, what's the worst role playing game out there?
4. Why is [x] so sucky?
NB. I'd like to ask any mod to soundly trounce Graeme if he tries any of his pathetic "merits are arbitrary" thread hijacking BS. Thank you.
Hell yes. This balancing rage has gone unquestioned far too long. In my opinion, it's one of the strongest reasons why d20 is what it is.Pendragon wrote: 1. Not balanced. I hate balanced games. The rules shouldnt balance games, thats the GM's job. A lvl 1 Glitter boy should be more powerful than a lvl 1 Vagabond. And thats that.
Arrggh... don't get me started with the pictures...Pendragon wrote:4. (most important) LOOK AT ALL THE PRETTY PICTURES! If its anything this games has got its atmosphere.
The problem is that Rifts is a game intended for munchkin powerplaying jerk-off, not true roleplaying. The problem isn't that a Glitterboy is *slightly* more powerful, but that every single sourcebook forever escalates in a neverending progression of power levels. Book 2 classes = Book 1 Classes ^2. Book 3 classes = Book 2 classes ^10. Book 4 classes... etc.Eleas wrote:Hell yes. This balancing rage has gone unquestioned far too long. In my opinion, it's one of the strongest reasons why d20 is what it is.Pendragon wrote: 1. Not balanced. I hate balanced games. The rules shouldnt balance games, thats the GM's job. A lvl 1 Glitter boy should be more powerful than a lvl 1 Vagabond. And thats that.
Why? Because the balancing uses the same baseline criteria. Uniformly, that criteria is defined as ability to do damage and hurt stuff. All else is on the sideline, unimportant, underdeveloped, and ultimately beside the point, because in the end, this places the full importance on one thing.
Fighting and killing.
Which is, to my mind, perfectly fine. As long as you understand that it has nothing to do with role playing; playing a role.
I should make myself clear on this.Slartibartfast wrote:The problem is that Rifts is a game intended for munchkin powerplaying jerk-off, not true roleplaying. The problem isn't that a Glitterboy is *slightly* more powerful, but that every single sourcebook forever escalates in a neverending progression of power levels. Book 2 classes = Book 1 Classes ^2. Book 3 classes = Book 2 classes ^10. Book 4 classes... etc.Eleas wrote:Hell yes. This balancing rage has gone unquestioned far too long. In my opinion, it's one of the strongest reasons why d20 is what it is.Pendragon wrote: 1. Not balanced. I hate balanced games. The rules shouldnt balance games, thats the GM's job. A lvl 1 Glitter boy should be more powerful than a lvl 1 Vagabond. And thats that.
Why? Because the balancing uses the same baseline criteria. Uniformly, that criteria is defined as ability to do damage and hurt stuff. All else is on the sideline, unimportant, underdeveloped, and ultimately beside the point, because in the end, this places the full importance on one thing.
Fighting and killing.
Which is, to my mind, perfectly fine. As long as you understand that it has nothing to do with role playing; playing a role.
According to the "non-balance" logic, there should be a "total worthless loser" class, and it would be logical, but hardly rewarding to play. If the game is based on GUNS (which it is)
The game is all about QUANTITY, not quality. Book 2: more guns, more classes. Book 3: even more guns. lots of more classes. Book 4: hundreds of more guns! all the classes you'll ever need. +Guns+Classes+Guns+Classes+Guns+Classes.
And the guy is so ignorant he can't even make a distinction between LENGTH, AREA and VOLUME! He thinks that every single thing is measured in feet: "Spell X affects an area of 100 feet. Weapon I destroys everything in a cube of 50 feet. Cargo capacity of ship W: 20 feet."
Plus he states again and again: pure level based systems suck. pure point based systems suck. My system is good because I'm oh so great, I'm better than anyone else who makes role playing systems, which should be obviously to anyone by now. I'm a damn genius.
"Some games will have you think. Other games will make you worry. My game is better because it will let you unleash hundreds of MEGADAMAGE and mayhem everywhere."
Well, I'm not a big fan of D20, but I have trouble picturing any RPG worse than Rifts, other than the World of Sinnibar (sp?).Pendragon wrote:I should make myself clear on this.
Rifts rules suck hard.
D20 rules suck harder.
Rifts has horrible rules, since they were thrown together without thinking it through.
D20's rules are thorougly thought out, developed and tested. Yet they suck harder.
His drawing style might have been good in the 40-50's, in all those WW2 posters but they lack everything one should know about art. Ever heard of perspective? Or human posture?As for the art. Kevin Long does suck in general, but when he's good, he's great. (Red Cyborg from main rulebook, The New German Republic)
IMO Breaux is as bad as Long, except less worse. I didn't remember the name but I was going to include him tooVince Martin is very, very good indeed (Phase World guy) but I really think you should take a closer look at Wayne Breaux Jr. as well (Rifts Mercenaries, South America) and whoever it was who did the art for Warlords of Russia (cant be arsed to get up and walk the 3 feet to my bookshelf and check).
He might have good IDEAS but his writing sucks. Have you seen how many exclamation points he throws all over his books? I counted about one every other paragraph. And one in three exclamations are double or triple exclamations.And I for one actually think Kevin Siembaeda is decent writer.
Assuming it was a timeline, except it's not. Other than the ongoing campaign thing, the only difference in times are when the book comes out. You're not supposed to play the books in any special order (they're settings, not missions in a linear campaign)But utterly horrible as soon as it comes to making up rules.
And yes, Rifts does suffer from severe power creep, but I chalk that up under 'sucky rules' and the fact that rifts has a progressing timeline where tech improves pretty quickly.
Well, for starters I think the concept of classes is obsolete, but at least having generic classes with some variation IMO is better than having an infinite number of classes with insignificant differences. Simbieda confuses Classes with affiliation: you have Coalition Marines, CAF Marines, German marines, mercenary marines, japanese marines. You basically have the equivalent of a Sargeant class and a Lieutenant class, where you are either born a Sargeant or a Lieutenant, and then you go up in levels separately for each.As for the tons of character classes, i think its better to have too many (although Saloon Bum and Deputy Sheriff could have been omitted) than as few as Star Wars, since character classes are so damn limiting (more in D20 than in Rifts).
Suck is suck, really. If you put it in the list that you like, then it means you don't think it sucks.So, to wrap it up, Rifts suck, but D20 sucks more.
Well, that's you, but I can distinguish bad art from good art.And Rifts has pretty pictures.
Bear with me, I'm easily amused by bright colours.
Synibarr, and until you've played it, do you really have a basis of comparison?Slartibartfast wrote: Well, I'm not a big fan of D20, but I have trouble picturing any RPG worse than Rifts, other than the World of Sinnibar (sp?).
I disagree though, rather strongly. Classes are generally unnecessary, but when they're present, I've found they tend to set the flavor of the character. If that flavor is "generic", and let's face it, that's the very concept of D20 classes, then your character will tend to be based on that concept, will reflect that blandness.Well, for starters I think the concept of classes is obsolete, but at least having generic classes with some variation IMO is better than having an infinite number of classes with insignificant differences.
Are you happy citizien?weemadando wrote:Congratulations to whoever it was that mentioned Paranoia.
The greatest RPG ever.