Ideas for home made star wars RPG
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- Drunk Monkey
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Ideas for home made star wars RPG
Can any one give me any ideas for stuff like, alien races, star ships (fighters, freighters, capital ships). It’s going to take place during the empire so force users are going to be very few. And any thing else anybody would like to suggest.
Do you have a RPG system picked out yet?
The kewl thing about SW is that you can take almost any alien race in sci-fi, and use it in SW. So aliens are plenty. If you don't want to make your own, just stick to ships/fighters shown in the movies. For most part in my SW games chracters mostly encounter capital ships in the cruiser/frigate role. So nebulon-b's, corellian corvettes, VSD's and older stuff is usually seen.
For freighters you of course have the YT-1300, and it's related ship types.
Then you can pick ships from other SF and adapt them to SW. Also SW computer games can give a lot of fine designs.
Little googling will give some pretty good SW sites for both aliens and ships.
-Gunhead
The kewl thing about SW is that you can take almost any alien race in sci-fi, and use it in SW. So aliens are plenty. If you don't want to make your own, just stick to ships/fighters shown in the movies. For most part in my SW games chracters mostly encounter capital ships in the cruiser/frigate role. So nebulon-b's, corellian corvettes, VSD's and older stuff is usually seen.
For freighters you of course have the YT-1300, and it's related ship types.
Then you can pick ships from other SF and adapt them to SW. Also SW computer games can give a lot of fine designs.
Little googling will give some pretty good SW sites for both aliens and ships.
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
+http://hangarbay.tripod.com/td-hnbc.html
^--- SW ships with pics
+http://www.rancorpit.com/
^--- WEG SW RPG aliens and more
These should get you started.
-Gunhead
^--- SW ships with pics
+http://www.rancorpit.com/
^--- WEG SW RPG aliens and more
These should get you started.
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
- Drunk Monkey
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Thank you gunhead, the dilemma I’m having right now is the system, I already have the main races worked out, Wookie, Chiss, Twi’lek, Nemodien, human, Mon Calamari, sulustien, and plenty others. The vesels I’m still working on mostly there not set in stone yet the earliest ships I will go would be the dreadnought. The system itself is what I’m stumped on.
Hmm.... If you can't get WEG D6, My choice would be Silhoutte CORE. It's a system used by Heavy Gear and Jovian Chronicles. So you get core by getting a) silhouette CORE b) Heavy Gear or c) Jovian Chronicles.
It's fast, simple and work great for SW. I know this because I use it myself for SW.
It has vehicle combat rules as standard, so putting together fighters and freighters is no biggie.
So if your local games store has any of the above available, I'm saying go for it.
-Gunhead
It's fast, simple and work great for SW. I know this because I use it myself for SW.
It has vehicle combat rules as standard, so putting together fighters and freighters is no biggie.
So if your local games store has any of the above available, I'm saying go for it.
-Gunhead
"In the absence of orders, go find something and kill it."
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
-Generalfeldmarschall Erwin Rommel
"And if you don't wanna feel like a putz
Collect the clues and connect the dots
You'll see the pattern that is bursting your bubble, and it's Bad" -The Hives
- Drunk Monkey
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[quote="Gunhead"]Hmm.... If you can't get WEG D6, My choice would be Silhoutte CORE. It's a system used by Heavy Gear and Jovian Chronicles. So you get core by getting a) silhouette CORE b) Heavy Gear or c) Jovian Chronicles.
It's fast, simple and work great for SW. I know this because I use it myself for SW.
It has vehicle combat rules as standard, so putting together fighters and freighters is no biggie.
So if your local games store has any of the above available, I'm saying go for it.
-Gunhead[/quote
The WEG D6 I just downloaded from the west end games main page, I think I can get it to work fairly easily for star wars.
It's fast, simple and work great for SW. I know this because I use it myself for SW.
It has vehicle combat rules as standard, so putting together fighters and freighters is no biggie.
So if your local games store has any of the above available, I'm saying go for it.
-Gunhead[/quote
The WEG D6 I just downloaded from the west end games main page, I think I can get it to work fairly easily for star wars.
- Utsanomiko
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Yes they are believe it or not, they don’t technically support SW but I can adapt there basic D6 to my needs.Utsanomiko wrote:West End Games is still around? I thought they stopped supporting their Star Wars D6 system because they went under. Never saw them sell anything around here after '98.
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They were bought by some rich guy so they would keep making TORG. They've since continued to make products including D6 Space, D6 Modern, and D6 Fantasy. I played a D6 Space game at a convention earlier this year.Utsanomiko wrote:West End Games is still around? I thought they stopped supporting their Star Wars D6 system because they went under. Never saw them sell anything around here after '98.
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The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
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How was it? Could it be converted to play star wars?Hotfoot wrote:They were bought by some rich guy so they would keep making TORG. They've since continued to make products including D6 Space, D6 Modern, and D6 Fantasy. I played a D6 Space game at a convention earlier this year.Utsanomiko wrote:West End Games is still around? I thought they stopped supporting their Star Wars D6 system because they went under. Never saw them sell anything around here after '98.
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It was very enjoyable, and a pretty fun system. Unfortunately, I don't know the D6 Star Wars system at all, so it's hard to say. It's supposed to be an evolution of the original D6 system though.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
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Honestly I don’t know either, but since they don’t sell SW D6 any more I’m thinking of converting another system for star wars, like change the ships in the original game to SW vessels, and aliens in the original to SW aliens.Hotfoot wrote:It was very enjoyable, and a pretty fun system. Unfortunately, I don't know the D6 Star Wars system at all, so it's hard to say. It's supposed to be an evolution of the original D6 system though.
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Going at least by what I saw of D6 Space, its Attributes seem to be identical. Little modifications here and there seem to be updates/clarifications (they seem to be using 0 as different from 1-3 apparently), but I couldn't tell how D6 space runs beyond that, as in skills, vehicle stats & combat, base Technical repair guidlines, etc.Drunk Monkey wrote:How was it? Could it be converted to play star wars?Hotfoot wrote:They were bought by some rich guy so they would keep making TORG. They've since continued to make products including D6 Space, D6 Modern, and D6 Fantasy. I played a D6 Space game at a convention earlier this year.Utsanomiko wrote:West End Games is still around? I thought they stopped supporting their Star Wars D6 system because they went under. Never saw them sell anything around here after '98.
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*ding*Drunk Monkey wrote:What the hell is Amber Diceless? :?weemadando wrote:I did a SW thing once using the Amber Diceless system - was very good for Jedi and other high power characters.
Amber Diceless
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Good one, Ill have to incorporate elements from that as stuff for Jedi/Sith.weemadando wrote:*ding*Drunk Monkey wrote:What the hell is Amber Diceless?weemadando wrote:I did a SW thing once using the Amber Diceless system - was very good for Jedi and other high power characters.
Amber Diceless
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Diceless is great because its designed for super-powerful godlike PCs... you can of course tone it down a great deal, but the narrative style of gameplay suits far better when you're playing around with Jedi masters, so there's non of that WEG/d20 "Shit, I botched my test to levitate that ball bearing" and it streamlines forcepowers as well. I split them into several categories, a la Jedi Knight 2. Light, Dark, Neutral and levels 1, 2 and 3. Faily intuitive and it gives a Jedi far greater flexibility.