SW vs ST ground forces commanded by YOU

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Post by Manus Celer Dei »

Elfdart wrote:
Yavin Rebels:

TAILGUNNERS! If it's so hard to dodge the guns on TIE Fighters in the trench, it should be just as hard for them to dodge the swivel guns on a Y-Wing. Tyree, Dutch and Gold Five might have survived if they had tailgunners.

(This assumes that the vehicle guides are correct and Y-wings can be configured as two-seaters with a gunner.)
Are you referring to the turret behind the cockpit? The ICS says they're ion cannons, and that on most Y-Wings attacking the DS they weren't working. IIRC, the only Y-Wings that survived were ones that had functioning ion cannons anyway.
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Post by Brian Young »

TNG: "Skin of Evil." Split up the landing party to confuse and thin the tar slick. Somebody has to make it around that thing. Or jump over it.
Otherwise, when you piss him off, and his force fields go down, beam him into particles in deep space.

In TOS: "Arena," instead of firing a mortar, call down orbital fire on that mountain, taking out anything on it.

TESB: hit the AT-ATs with heavier weapons. I'd take them out with X-Wings, which should be able to penetrate that armor. I know they can't risk fighters, but the main thing they can't risk is pilots, who would be more protected in X-Wings anyway.

In ROTJ: place a squad of troops at the bunker entrance immediately when things become confusing.

ANH, T4 hallway: the stormtroopers were in a choke point when they were coming through the doorway. The Rebels should have been able to concentrate their fire better, bringing down any number of troopers.
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Post by Darth Garden Gnome »

Brian Young wrote:TESB: hit the AT-ATs with heavier weapons. I'd take them out with X-Wings, which should be able to penetrate that armor. I know they can't risk fighters, but the main thing they can't risk is pilots, who would be more protected in X-Wings anyway.
If you're referring to proton torpedoes, consider: setting off nuclear weapons within close proximity to your base is probably not a very good idea.
ANH, T4 hallway: the stormtroopers were in a choke point when they were coming through the doorway. The Rebels should have been able to concentrate their fire better, bringing down any number of troopers.
There was probably an intimidation factor there, what with the giganto Star Destroyer (you can see the fear in the troopers when they hear the pincer being applied), not to mention Darth Vader who both projects both a Force-aura that creates nervousness amongst the troops, and whose reputation alone is enough to warrant apprehension.

Compound that with the door exploding off, disrupting the troopers immediately and the smoke obsuring their aim afterwards, and it's reasonable to see why they were gunned down so easily.
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Post by Darth Wong »

If the Rebels put up a good fight and the Imps lost a lot of men trying to get in, they'd just lob thermal detonators into that hallway and the Rebels could kiss their asses goodbye. Sure, it would make a bit of a mess, but they would do it anyway if the Rebels put up enough resistance.
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Post by Noble Ire »

Darth Wong wrote:If the Rebels put up a good fight and the Imps lost a lot of men trying to get in, they'd just lob thermal detonators into that hallway and the Rebels could kiss their asses goodbye. Sure, it would make a bit of a mess, but they would do it anyway if the Rebels put up enough resistance.
Perhaps fear of hull breach or computer core damage kept them from doing this. :?
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Post by Darth Garden Gnome »

Pure Sabacc wrote:Perhaps fear of hull breach or computer core damage kept them from doing this. :?
Nerve gas would've been equally effective. Unless Vader was afraid of killing someone important...

Doesn't matter a great deal. The number of troopers availible is ridiculous in proportion to the Tantive IV's. Sheer weight of numbers could have carried them across the finish line.
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Post by Noble Ire »

Darth Garden Gnome wrote:
Pure Sabacc wrote:Perhaps fear of hull breach or computer core damage kept them from doing this. :?
Nerve gas would've been equally effective. Unless Vader was afraid of killing someone important...

Doesn't matter a great deal. The number of troopers availible is ridiculous in proportion to the Tantive IV's. Sheer weight of numbers could have carried them across the finish line.
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Post by Kaintukee_Bob »

Brian Young wrote: TESB: hit the AT-ATs with heavier weapons. I'd take them out with X-Wings, which should be able to penetrate that armor. I know they can't risk fighters, but the main thing they can't risk is pilots, who would be more protected in X-Wings anyway.
IIRC, the fighters weren't properly equipped for cold weather work. Sure, the tempreture wouldn't be a problem, but vital things tend to freeze up when its cold out.


Any ST Fed ground assault:

Given that the people I'm commanding are (by definition) red shirts, my instructions are simple: "This is how you overload your phaser. All your phasers have been equipped with deadman switches, linked to the overload cut-off. When you see the enemy, charge. When you get shot, try to make sure the phaser flies toward him. Take the bastard with you."

Sure, friendly fire would take down an inordinate number of troops...but they're redshirts. They're already dead. :D
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Post by Patrick Degan »

Brian Young wrote:In TOS: "Arena," instead of firing a mortar, call down orbital fire on that mountain, taking out anything on it.
Don't you remember: the Enterprise had left orbit to evade the Gorn cruiser, and the ship had been unable to devote any firepower to a ground target as long as she had to fight a space battle. Kirk and his landing party were on their own.
TESB: hit the AT-ATs with heavier weapons. I'd take them out with X-Wings, which should be able to penetrate that armor. I know they can't risk fighters, but the main thing they can't risk is pilots, who would be more protected in X-Wings anyway.
I tend to doubt that the X-Wings would be suitable for ground-attack; like putting F-16s to strafe tanks instead of a craft more suitable for such a mission such as an A-10.
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Post by Darth Yoshi »

Yavin, Rebels. As soon as the TIEs entered the trench, one fighter will hit the brakes to drop behind the TIEs and take them out. And if the TIEs slow down with the fighter, then he'll speed up again and leave them behind.
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Post by wilfulton »

Tantive IV

Perhaps the rebel crew could have lobbed some thermal detonators into the imperial ship, or formed barricades with equipment crates along the most likely avenue of approach (the main airlock). Granted, it's a losing battle on their part. But they could have potentially caused more imperial casualties. It would be a delaying action, but any reasonable person could see that they would be fighting a losing battle.

As Captain Antilles: Seems like the guy's been captain of that ship ever since ROTS! I'd have retired and taken a pension as far away from Alderaan as possible, maybe set up my own smuggling ring on the outer rim :P anyway...

Yavin

Instead of having the fighters split up, I would have the Y-wings take the trench run in the lead, as they fill more of a bomber role anyway, while the X-wings fly above them to provide protection against the TIE fighters. Fighters and bombers should always work together and never be separated from one another.

And yes, instead of being such a blockhead, Grand Moff Tarkin should have sent a few TIE squadrons to lend Vader a hand. See what happens when you're TOO infatuated with your new toy? :)
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Post by RedImperator »

Endor: Stormtroopers have NBC gear. Ewoks and Rebels do not. Hence, nerve gas, and lots of it.
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Post by HemlockGrey »

TPM battle, as droids:

Call in air strikes, dammit!
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Post by Uraniun235 »

Klingons in DS9 Way of the Warrior attempting to board DS9:

If I can beam people into the station... then I can beam them out of the station... and into space. :twisted:

Or, if I can beam people into the station... then I can beam containers of crazy purple knockout gas into the station.
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Post by Connor MacLeod »

Matt Huang wrote:just a note:
if protorps have kiloton or megaton yields, are you sure you want to fire them so close to your ice-cave base?
Depends on if the torp is omnidirectional or focused-yield devices. X-wings can use both.

And in the case of omnidirectional devices, its going to depend on just how far away you engage the target from the base.
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Post by Coalition »

ANH:
Empire:
1) Have a shuttle pop into Yavin to get the layout of the star system.
2) The Death Star will have a hyperspace course to take it into realspace within 6 diameters of the Rebel Base. When it comes out, it will rotate and fire.

Assuming I come into command during the battle, I would do as was said before, launch Wings of fighters, not just squadrons. Who knows, I might be abl to bombard the Rebel base purely with the surface turbolasers. Onboard jammers ought to play havoc with the local weather.

ESB:
Rebel:
Nuclear land mines in the snow. When an AT-AT gets near, the mine goes off. A sudden crater under or near it will be very annoying. Thermal detonators would be sufficient for this.

Assuming I come into command during the battle, I would be firing those guns at the feet of the AT-ATs, to mess up their footing.

RotJ:
Empire:
Assuming I come into command immediately before the battle, I would order all troops into the clearing near the bunker, and start using up the rebel explosives against the Ewoks. Even if the Rebels manage to get free, they don't have anything that will be able to seriously damage the shield generator. A few stun grenades against the Rebels will keep them quiet.

The equivalent of beam artillery will be called in from the AT-AT. I don't want it near, just shooting. If there are trees in the way, shoot them out of the way.

If near the end of the battle, where Han has just called in, I would have had an E-Web set up in the corridor, and told the troops about it. If they have a radio headset they would hear one word, "Down", then the E-Web would have opened up. At the very least, Han Solo would be dead. Also, the main door would be closed again.

PM:
Droids:
Knock-out gas emitters on every droid. Even if the droids get knocked down, the gas is still being sprayed on the Gungans. They will fall asleep, and they will be captured.

This could also work in the palace, allowing me to keep Amidala as my love slave.

AotC:
Separatists:
My ships have enough shielding to ignore the Acclamator weaponry. So keep firing at the Acclamators to keep their shields up to avoid dropping troops.

Alternately, have scanners running so I know when the Clone fleet arrives. Also have the droids guarding the corridors, and don't fall for the false sound trick.

Finally, shielded droidekas with the sonic weapons at the doors to the arena. The Jedi can't block the sonic shots, and the shields keep the Jedi from killing them. That would reduce the time needed to kill off several of the Jedi, forcing Dooku to deliver a longer speech before Yoda arrives (personally, I think Dooku timed his speech to Yoda's arrival).

RotS:
Beginning battle:
Once I saw that the Republics were boarding my ships, I'd have all ships seal off compartments with blast doors, and alternately high-pressure and vacuum conditions in them. Any clones opening the door are either going to be sucked in by the vacuum, or blown out. It may not slow them down by much, but it will inflict heavier casualties from the exploding atmosphere. Also randomize the gravity generators, and coordinate with onboard droids so they are not surprised.

General Grievous:
When fighting Obi-Wan, yell out loud, "Leave Him, he's mine," then have the droids attack en masse. In between droid firings, engage with lightsabers. When Obi-Wan gets dangerous, dodge back and let the droids wear him down more. Alternately, have multiple copies of Grievous, with synthflesh to simulate eyes. Of course, if Obi-Wan can sense life, the copies won't do squat. Filters on the eyes would allow stun grenades to be used freely, and a proper filter would also allow short-duration chemical weapons as well.
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Post by The Grim Squeaker »

Rots- beginning: Dooku\Sidious wanted the jedi to board, Grievous wanted to flee with the "chancellor" or activate raay shields immediately.

About the Rotj battle white Stormies- in the EU a rebel comments on this and a intelligence officer says that having their buts kicked by a bunch of teddy bears made them start using camouflage :lol:
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Post by LordShaithis »

Imperial victory at the Battle of Endor:

#1 - Fortify shield installation by clearing all trees from the area, then adding minefields and fixed guns. Also add a local shield around the installation itself, to defend against the SW equivalent of a shoulder-launched nuke.

#2 - Make sure that the "fully operational" Death Star includes fully operational shield generators. That's right, the Endor bunker is nothing but a red herring under my command. Should the rebels defeat it, the Death Star will simply raise shields of its own.

#3 - Conserve TIE fighters. In ROTJ, the Empire squandered its fighters in the opening stages of the battle, then was forced to sit there as the Executor and the Death Star were dealt crippling or fatal blows by Rebel fighters who were flying nearly unopposed. I will instead keep the fighters in reserve as a defensive force. Should the shields aboard the Death Star somehow fail, Rebel fighters will have to try and blast through a wall of my fighters before even thinking of entering the superstructure.

#4 - Use the Death Star intelligently. Under my command, the fleet is not there to merely hold the Rebels while the Death Star picks them off. Rather, the Death Star is a support weapon for the fleet. Home One will be the very first Rebel ship struck, after which the commanding Imperial admiral (Piett, presumably) will call targets as he sees fit.
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Post by Patrick Degan »

Uraniun235 wrote:Klingons in DS9 Way of the Warrior attempting to board DS9:

If I can beam people into the station... then I can beam them out of the station... and into space. :twisted:

Or, if I can beam people into the station... then I can beam containers of crazy purple knockout gas into the station.
It is presumably easier to beam people into the station than trying to beam enemy forces out, since you first have to establish transporter locks on your intended victims and that leaves too much time for shields to be reestablished or transport inhibitors to be activated. But yes, beaming in nerve gas cannisters followed by armed soldiers in full enviro-suits with orders to simply shoot everything that moves would have neutralised the initial resistance, leaving the remainder of the station's garrison (and civilian population) depleted and badly uncoordinated. The Klingons should have had ops in the first two minutes of the boarding operation.
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Post by LordShaithis »

Whoops, OP said ground forces. Well screw it. The space battle at Endor was actually worse-managed than the ground battle.
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Post by harbringer »

TPM : close the blast doors bettween the core and the fighter bays put forcefields up as well, if only to assist in damage control. It will also stop skywalker destroying the control ship and make victory impossible for the gungans.

Have all critical personel in a TF facility rather than the old palace, this prevents blackmail or Amidala affecting the battle (I don't care if I lose the city for a week as long as I do get it back). With no Gungans to support her and functional droid armies any success is short lived.

Lastly dont mess about with Gas on the jedi use flamethrowers.

Endor

Flank the bunker with AT-AT's and dig troops in with plenty of E-webs. If Vader wants the hero's alive either a) he can come get them himself or b) assign troops with special equipment for this (such as specialist grenades).

If you need the hero's you can't just gas the ewoks, so don't go into the forest chasing them force them into an engagement on your terms. If you must leave the perimeter use speeders avoid extremely close terrain keep away from the paths if possible to avoid obvious ambush sites. Lastly have the surrounding forest hit by light turbolasers in the hours after luke is captured.

TESB

The rebels need to protect the shield generator have troops in camoflaged positions dug into the ice to open up on the walkers from behind, you would only need a few volunteers with heavy weapons to cause some troops and walkers assigned for the attack distracted. Take out the lighter walkers first to force the AT-AT's to decide whats important. Build a fake power generator in close proximity and hide the real one, same goes for shield generator.

Equip some stay behind parties with cables to entangle the AT-AT's and force the snowtroopers to debark further from their objective. Try to grenade them as they open the hatch in order to maximise casualties. Dig camoflaged pits (more to trap light walkers). Put out a minefield.

The imperials could have come in from multiple directions and used light walkers in feints, this would have increased the chance of stopping the evacuation (if only by finding the ships on the ice) and confused the rebel command as to the exact nature of the target.

AR558

The Jem Hadar didn't have to attack through the gorge and should have done it while supplies were arriving. This is because the Feds would have been busy stowing supplies at the time and the "cloak" could have gotten them close to the base. If the mines were modified in the command center to target Jem Hadar send one trooper in at a time with the express goal of causing damage and casualties by setting off the mines. Infiltrate to create a second front so as to charge from two directions, strains the resources but the numerically inferior RS more than you.
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Post by Phyre »

Coalition wrote:ANH:
Finally, shielded droidekas with the sonic weapons at the doors to the arena. The Jedi can't block the sonic shots, and the shields keep the Jedi from killing them. That would reduce the time needed to kill off several of the Jedi, forcing Dooku to deliver a longer speech before Yoda arrives (personally, I think Dooku timed his speech to Yoda's arrival).
Saber's take less than 1 second to overload their shields. Droids wouldn't stand a chance.
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Post by Noble Ire »

Phyre wrote:
Coalition wrote:ANH:
Finally, shielded droidekas with the sonic weapons at the doors to the arena. The Jedi can't block the sonic shots, and the shields keep the Jedi from killing them. That would reduce the time needed to kill off several of the Jedi, forcing Dooku to deliver a longer speech before Yoda arrives (personally, I think Dooku timed his speech to Yoda's arrival).
Saber's take less than 1 second to overload their shields. Droids wouldn't stand a chance.
Where do you get this from? Droidekas are one of the only effective mass-produced Jedi killers the CIS has, precisely because they are shielded enough to stop lightsabers and deflected bolts (even from their own prodigious cannons.)
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Post by Phyre »

Any SW Battle involving Jedi:

Custom built droids made out of Mandalorian Steel with sabers built in. Jedi's saber hits the Steel, which contains Cortosis Ore, saber fizzles out, Jedis are cut down quickly.
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Post by Phyre »

Pure Sabacc wrote:
Phyre wrote:
Coalition wrote:ANH:
Finally, shielded droidekas with the sonic weapons at the doors to the arena. The Jedi can't block the sonic shots, and the shields keep the Jedi from killing them. That would reduce the time needed to kill off several of the Jedi, forcing Dooku to deliver a longer speech before Yoda arrives (personally, I think Dooku timed his speech to Yoda's arrival).
Saber's take less than 1 second to overload their shields. Droids wouldn't stand a chance.
Where do you get this from? Droidekas are one of the only effective mass-produced Jedi killers the CIS has, precisely because they are shielded enough to stop lightsabers and deflected bolts (even from their own prodigious cannons.)
Judging by the continuous high flow of energy from a saber, and the tendancy of shields to be overloaded by energy en mass, do the math. The Droideka's were only effective when at a distance because of their rapid fire. Remember in PM when a single shot from a Naboo Fighter's TL took out the droids? Saber's can put that out if held against the shield.
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