Eleas wrote:lazerus wrote:Eleas wrote:
This doesn't necessarily follow at all, unless in fact you're really talking about one-sided exploitation. Your assumption is dependent on the idea that the solar system would only pay in colonists, whereas Earth presumably has a lot of stuff with which it can trade. Otherwise, a trade union would make no sense; trade is generally conducted for mutual benefit.
Realistically, we'll most probably see such trade being conducted on a smaller scale within the solar system. Scaling it up shouldn't be all that impossible, at least in principle.
22 years minimum there and back dosn't make for very good trade in manufactured goods. By the time the shipment arrives, the colony could have made it on their own.
Two points.
1. "There and back" is irrelevant. "There" matters, but unless you send the goods back for a refund, you have no reason to return it.
2. Again, you presuppose something. In this case, it is that the wares consist of manufactured goods that the colony simply
must have, with no consideration made in regards to the economical benefits of trade Needless to say, if it was easier to buy the goods than to manufacture on site, they would buy it. This is roughly the way a centralized industry works.
1) 22 years. 11 years to send the signal "Hey, we want to buy X". And another 11 years for X to arrive.
2) I challenge you to find a good that is so much cheaper to produce in one technologicly advanced system as compared to another that it's worth a 22 year wait and the insane shipping fees.
Actually, it would be far easier to simply build orbital habitats as needed to accomodate the growing population of Sol. There is plenty of space within the habitable zone of this star system and even in the inner and outer zones to accomodate thousands of artificial habitats without any of them orbiting on a collision course with one another or being impeded in the harvesting of solar energy.
However, space migration, when it finally does happen, can establish the same setup at any star with a sufficent energy-output. You don't even need Earthlike worlds if you can build orbital habitats using the minerals freely available from the asteroids and moons of the star system colonised by the initial band of migrants. But the idea that there would be anyone returning from the stars after leaving Earth in STL vessels taking decades in the crossing is neither feasible nor logical. Any new colonial society is not going to waste one of its valuable spacecraft in such a purposeless journey.
Exactly.
Unless it can't make it on its own, or its resources could be put to better use making something else to trade with the incoming ship.
Except that we are assumeing an incredably tech-advanced society. What makes Sol so speical that only it can produce something?
It ships part of its Q (manufactured or raw) to the colony, and receives part of the colony's Q in return. Because of the nature of trade, both have a higher Q than either would have before.
Uh.....no. You can never under any circumstances create more Q. Q is conserved. Besides, such trade would be pointless, see my above comments.
In the long run, the markets will still distribute Q efficiently. And in the long run, the people who value Q the most are the ones who will use it the most efficiently, because they want to get the most value out of the least amount of resources -- thus, they utilize Q efficiently. Thus, a free market distributes and uses Q efficiently.
No, not efficently, cheaply. In theroy, you would use coal the same way if it was amazingly rare, or if it was plentifull. But in reality, the chepaer it is the more people tend to waste.
Dyson spheres? If you can make a fucking Dyson sphere, you probably have hyper-advanced cryogenics and AIs. Hell, you can probably roboticize a human, and make him live for a thousand years. That's the only way I can think of to create an interstellar Empire. Even then, military response to Rebellion would be extremely delayed. An Empire might just be impossible.
That was........entirly irrelevant.
False. All you would need to do is establish a contract you send out the colony ship and in return they ship back a prespecified amount of raw materials and the colony is free and clear. In order to ensure compliance you launch nuclear missiles behind the ship which will disarm when they pass the large blocks of refined metal or whatever on a Sol-bound trajectory. As long as the colony has limited enough resources that they have no other option than to quickly process large amounts of whatever resource you desire, then compliance is assured.
Assuming 100% loyalty among the people placing the bomb. And 100% stupidity in the colonists engineers who will have 22 years to disarm it. Yeah. That's going to happen.
Not to mention that it's STILL a 22 year delay. Minimum.
Excuse me, but what conceivable form of attack is going to scare colonists who know it's going to take decades to reach them and said time-lag therefore giving them plenty of time to counter it long before it ever comes within range? Do you not grasp just why any such scheme would be utterly ludicrous?
Imangine trying to attack someone who has:
The home ground advantage
22 years foreknowledge of your attack
The fabrication system to build their own fleet
The ability to just pack up and leave if they don't think they can win.
Like you said, it's insane.