Halo movie, set budget to big!

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Halo movie, set budget to big!

Post by Xon »

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Microsoft and the Creative Artists Agency have reached a tentative agreement with Universal and Fox for the film rights to the Xbox video game Halo.

The deal was reportedly a major step down for Microsoft from its initial demands for a $10 million upfront fee and 15 percent of the studio's first-dollar box-office gross receipts, the New York Times reported Friday. The company had also sought a large amount of creative control, insisting on approval over the cast and director and a budget reaching at least $75 million, not including the fees for the actors and director.

The deal with Universal and Fox would award Microsoft no more than $5 million for the film rights and only 10 percent of the first-dollar box-office gross receipts, the Times said. Universal would oversee production and get domestic distribution rights, while Fox would get the foreign rights and have a say in production.

Negotiations were expected to continue Friday.
$75 million budget and not including actors & director in that? :shock:
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Post by Xon »

source #2 with more details
June 10, 2005
Hollywood Hardball
By LAURA M. HOLSON
LOS ANGELES, June 9 - Hollywood does not like it when outsiders play certain games.

That was the message sent this week to Microsoft and its agents at the Creative Artists Agency by movie studios outraged at the aggressive proposal being shopped for the film version of the popular Xbox video game Halo.

Even studio executives, known for their lavish spending, winced at Microsoft's demands, including a $10 million upfront fee for rights, approval over the cast and director, and 60 first-class plane tickets for Microsoft representatives and their guests to the movie's premiere.

As a result, the auction Microsoft had hoped for never materialized. Within 24 hours of reading the script, based on the game about an alien universe, five studios dropped out of the bidding, including DreamWorks SKG and Paramount Pictures. The two that remained, 20th Century Fox and Universal Pictures, balked at the price.

But in the end, after intense negotiations, Microsoft and Creative Artists have negotiated a deal, although it is not yet final. The intense, high-stakes talks that got them there indicate just how big the video game business has grown - and how attuned to its power Hollywood studios have become.

To many in Hollywood, it was a stunning display of hubris on behalf of Creative Artists and its client, Microsoft, which has a reputation for running roughshod over its rivals in the software business.

Halo is one of the most popular video game franchises; the sequel to Halo, released last year, sold 6.8 million copies globally. But few video game adaptations have proved popular at the domestic box office. Of the 19 adaptations tracked by Boxofficemojo.com, only one earned more than $100 million in the United States: "Lara Croft: Tomb Raider."

What irritated studio executives most was Microsoft's demands for broad creative control, even though the company was not spending a dime to make the film.

Ultimately, Microsoft, Universal and Fox tentatively agreed to a complex arrangement on reduced financial terms, though all parties involved say creative issues could still scuttle the deal. The talks were to continue through Friday.

"If you are going to play the toughest hand of the year, you better have the goods," said Bruce Berman, a former Warner Brothers Pictures executive who now runs Village Roadshow Pictures and was not involved in the bidding. "I think it's great that the studios didn't buy it on the terms first offered. It shows restraint."

Microsoft and its representatives see the matter differently. "No one in Seattle, or me, or anyone else wants a bad movie," said Peter Schlessel, a former Columbia Pictures studio executive who was hired by Microsoft to help manage the project and served as intermediary among the studios, the agents and Microsoft. "If you put a house up for sale, you need to put a price on it."

Added David O'Connor, a partner at Creative Artists who was involved in the negotiations, "Our job is to get the best deal for our client."

Nearly a dozen studio executives, talent agents and representatives of Microsoft who either read the script or were informed of the deal terms agreed to talk about the Halo auction process on the condition of anonymity, citing the sensitive nature of those discussions.

The process began at about 11:30 a.m. on Monday when several actors dressed as the Master Chief, a green-helmeted warrior from Halo, walked into the lobbies of several Hollywood studios, scripts in hand. Microsoft had taken the unusual step of paying Alex Garland, the writer of the horror film "28 Days Later" and a Creative Artists client, about $1 million to write a script faithful to the Halo universe.

Studio executives were asked to read it while the Master Chiefs waited in the lobbies. At Paramount, one studio executive said, the Master Chief held his helmet in his lap because he was hot. When executives were finished reading, each studio was given a proposal with Microsoft's terms and 24 hours to respond.

Aside from the $10 million upfront fee, Microsoft was asking for 15 percent of the studio's first-dollar box- office gross receipts. The budget could be no less than $75 million, not including the fees for the actors and director. If the studio did not make the movie, it would forfeit the $10 million fee.

Microsoft also wanted creative control, with the script and characters unchanged. The studio would have to pay to fly a Microsoft representative to watch all cuts of the movie, and the studio would forgo merchandising rights.

Such an approach was a gamble for Microsoft, given that it does not have a proven track record like the high-priced Hollywood actors and directors, like Tom Hanks and Steven Spielberg, who make similar demands. Mr. Schlessel described the proposal as "a framework for what people should be thinking about." Creative Artists, which had a team of agents working on the deal for a year, had a lot at stake, too. If even one studio agreed to the terms, the firm would be in a position to ask for the same deal for other video game clients.

Hollywood saw Microsoft's and Creative Artists' proposal as less of a framework than an ultimatum. By Monday night, both DreamWorks and New Line Cinema had dropped out. On Tuesday morning, Disney, Paramount Pictures and Warner Brothers Pictures were gone, too. Executives at the exiting studios argued that if Microsoft was so concerned about preserving the Halo universe, it could have financed the movie on its own, as the director George Lucas did with the "Star Wars" franchise.

"Microsoft does not want to be in the business of financing movies," Mr. Schlessel said.
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Post by Mr Bean »

Hollywood has an excellent track record of fucking up movies when it has creative control, why they act suprise when people demand they keep creative control still amuses me.

Or need we mention the last great example of this inculding the "Hell-car" "Hell-Lad"

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Post by Chardok »

I like the way microsoft is going about this, though...those demands ensure they get a HUGE slice of the pie. the studios win because well...Halo...duh.
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Post by Admiral Valdemar »

The pretention coming from MS about this thing is sickly, but I'm glad they're trying to get it done the way it's meant to be done; by those that have a clue on what it is they're doing and who it's aimed at.
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Post by Xon »

Microsoft needs the Halo movie to work.

While Microsoft might not want to be in the business of financing movies, they very well might do it to get their creative vision to the public intact. $75 million could easily come out of the warchest without making a single bit of difference.
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Post by Durandal »

Yeah I'm routing for Microsoft on this one. Hollywood writers couldn't even get Doom right, for Christ's sake. Why would anyone trust them with something like Halo?
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Post by Duckie »

Now we just have to hope it doesn't suck.

This looks like a profitable venture from Microsoft. Even before word-of-mouth comes in (if it does indeed suck), I can see a Halo movie easily earning a ton (literally, perhaps) the first day, if every fanboy or just enthusiast goes there'd be so much money that Microsoft could use hundred-dollar bills as toilet paper and come out on top.
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Post by Bob the Gunslinger »

I for one look forward to the inevitable confused christians.

"For a movie called 'Halo', it sure didn't have a lot of Jesus."

Considering how much the two video games made, couldn't they fund the whole movie just from a fraction of the game profits?
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Post by Illuminatus Primus »

Durandal wrote:Yeah I'm routing for Microsoft on this one. Hollywood writers couldn't even get Doom right, for Christ's sake. Why would anyone trust them with something like Halo?
Yeah, that Doom shit was a complete farce. What the fuck were they thinking?
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Post by The Grim Squeaker »

Do you realize that this could be the first genuinely good Video game based movie :shock: .
We could be watching history being made.
(Also the script is supposed to be good).
Not to mention Samuel F’ Jackson as Sarge :D
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Post by Durandal »

Illuminatus Primus wrote:
Durandal wrote:Yeah I'm routing for Microsoft on this one. Hollywood writers couldn't even get Doom right, for Christ's sake. Why would anyone trust them with something like Halo?
Yeah, that Doom shit was a complete farce. What the fuck were they thinking?
No shit. You only need 3 things for a fucking Doom movie: A marine, Hell and demons. They couldn't even manage 2 out of 3. Now it's fucking Resident Evil in space. What a joke.
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Post by Nieztchean Uber-Amoeba »

Well, I'm glad that a. It's going to have a ludicrous budget, and b. Microsoft has taken the reins and made sure that Hollywood can't corrupt it with their vile touch.

OT: Hollywood made an adaptation of Doom, now?
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Post by Xon »

Durandal wrote:No shit. You only need 3 things for a fucking Doom movie: A marine, Hell and demons. They couldn't even manage 2 out of 3. Now it's fucking Resident Evil in space. What a joke.
Actually, they cant event make 1 out of 3.

The "marines" look like a SWAT personal, there isnt any hell or even mars. And there arent any demons.
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Post by Companion Cube »

Nieztchean Uber-Amoeba wrote:Well, I'm glad that a. It's going to have a ludicrous budget, and b. Microsoft has taken the reins and made sure that Hollywood can't corrupt it with their vile touch.

OT: Hollywood made an adaptation of Doom, now?
It'll be set on an unnamed alien world, featuring bloodthirstly aliens, and a team of Marines. Probably investigating a distress signal. Blech.
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Post by The Grim Squeaker »

Microsoft made the script then asked who wanted it,
Simply ingenious.
Now if only they would make a Super metroid movie & the saga will be complete.
Durandal wrote:
No shit. You only need 3 things for a fucking Doom movie: A marine, Hell and demons. They couldn’t even manage 2 out of 3. Now it’s fucking Resident Evil in space. What a joke.

Actually, they cant event make 1 out of 3.

The “marines” look like a SWAT personal, there isnt any hell or even mars. And there arent any demons.
Not even a Pinkie or Hell baron “Sniff”.

Those Bastards, they killed Doomie :evil:
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Post by Chardok »

So, Here's my question, right....How much input is Bungie going to have on this? I mean...if the script sucks the gay right out of liberacces anus and shits all over Halo canon... Bungie, don't let us down...

Anyway, IMHO, the asking price of an initial 10 million dollars will pay off in spades, and Kudos to Microsoft for giving hollywood a big "Fuck you" on the creative controls.
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Post by McC »

the .303 bookworm wrote:Those Bastards, they killed Doomie :evil:
...I think you killed Doom by calling it 'Doomie' ;)
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Post by The Grim Squeaker »

So, Here’s my question, right....How much input is Bungie going to have on this? I mean...if the script sucks the gay right out of liberacces anus and shits all over Halo canon... Bungie, don’t let us down...
One of the conditions is the studio following a huge fluff bible :) .
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Post by tumbletom »

They should have the Covenent come to earth and have a mother of all battles with thousands of shits like the battle of coruscant. And then Master Chief comes in with sarge and goes "RAR!!!!" on them and rip the covenant to shreds with is bare pinky toe!!!!!!!!!

Or maybe that is just my Halo fanboy Wankingness talking.... :P

But seriously it would be nice if they use the Halo 1 storyline for this movie...even Halo 2, though it would be kinda short and be confusing as hell....
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Post by The Grim Squeaker »

:D
ut seriously it would be nice if they use the Halo 1 storyline for this movie...even Halo 2, though it would be kinda short and be confusing as hell....
Trilogy or sextology my young friend :D
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Post by Setzer »

The boarding of the pillar of Autumn might make a great backdrop for the opening credits. I keep thinking of it every time I listen to my Halo 2 soundtrack. Maybe a Star Wars style opening text scroll with numerous scenes of the fall of Reach, establishing the Spartans and the history of the war.

And maybe as a DVD special feature, a running body count of all the Covenant MC kills.
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Post by SPOOFE »

Hollywood writers couldn't even get Doom right, for Christ's sake. Why would anyone trust them with something like Halo?
If Hollywood had its way, Halo will be about a little boy named Timmy, with no friends, who finds a magic Nintendo glove that takes him into movies and gives him a supersuit. The Covenant will be FBI agents that are coming to take him back to Area 51 for study, but they're transformed... into Elites!! And there's one guy, named Fred "Gruntie" Wallace... he gets transformed into a Grunt! And it's FUNNY! And the Plasma rifle is actually a ribbed vibrator, and the assault rifle is really Vern Troyer, and it hates women! And the Pillar of Autumn is the A-Team van!!
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Post by Durandal »

ggs wrote:
Durandal wrote:No shit. You only need 3 things for a fucking Doom movie: A marine, Hell and demons. They couldn't even manage 2 out of 3. Now it's fucking Resident Evil in space. What a joke.
Actually, they cant event make 1 out of 3.

The "marines" look like a SWAT personal, there isnt any hell or even mars. And there arent any demons.
Wait, there's a team of marines?!?!? Doom is about one bad-ass taking on Hell all by himself! It's such an absurdly simple plot! Why clutter it up with more people?!
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Post by SPOOFE »

Now, now, the original Doom story did mention a whole squad of marines... it's just that everyone else got killed before the actual game started.

On the other hand, with all the stupid, stupid things they did to this movie, I have a hard time believing anybody with any control over the project actually played the game. I feel sorry for all the little PA's that carry bundles of wire and mop sweat off the stars' upper lips... they're probably walking around the sound stage asking themselves, "This is Doom?"
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