Hull breach contaiment techs

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Post by wilfulton »

aerius wrote:From that you can ballpark how much power the forcefields would need, figure out how much power it takes to put up a forcefield and how much it takes to keep that forcefield in place against the air pressure. Now my math could be wrong since I've been out of school too long, but it'll take roughly 157kW to keep a door sized forcefield in place and about 29.5MW for the hanger bay. That's a shitload of power.
Must be one fuckin' huge battery then :shock: . I'd almost prefer an independent fusion generator with its own fuel supply or something. Batteries (at least as we know them) just don't have that kind of output in any economy-sized package.
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Post by Techno_Union »

Going over the OT:ICS, I found an entry for the Tantive IV that goes hand in hand with this discussion:
ICS Pg. 5 wrote:Magnetic safety shield generator ring contains atmosphere over hull breack at airlock.
Someone mentioned this earlier I think.
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Post by frogcurry »

Batman wrote: Meaning it is impossible to tell how long the batteries would last.
If all other power is down, get away before the battery runs out, but if there is outside power it would be used first before the internal store is drained.


And if there isn't and the batteries can only keep the forcefield up for mere seconds you're still screwed.
The power argument is a fallacy - the Star Wars systems still need power as well, which would also need to be internally stored as precaution against system failure.
Complete garbage. Not only is it entirely possible to construct blast doors in such a way that they need power to stay open, but even blast doors that need power to close need it once. Forcefields need power to stay closed.
NTM that we have a fairly good idea of the power needed by a blast door.
We have no clue for the forcefield.
The only difference is the amount of stored energy, but just because its harder does not mean it is impossible to do by any means. The artifical gravity seems to do fine when the juice is off.
No it doesn't. I can't recall a single incident of Trek having AG when they had no power. Besides, what has AG to do with forcefields?

Except that 100 redshirts piling into a blast door won't do jack shit to it. Unlike the forcefield. So while the blast door still stays closed, the forcefield breaks down. Oops.

Completely baseless assumption. Blatantly assumes that the forcefield will automatically be much stronger than the blast door.

Useless,no, by no means. But definitely a stupid choice if you use them instead of blast doors, as opposed to in addition to them.
Some responses:
1) Power drain unknown - that was my point. There's no reason to assume that external power is the only source available as was being assumed.
Also the 30 MW quoted isn't that horrible (although its nothing to ignore). You are omitting the fact that the normal energy use for SW/ST ships hangers must be on that scale or larger for their atmospheric force fields... and in the case I gave the battery doesn't need to last minutes. The way I was thinking was that if the battery was the sole power source you would get an alarm and then a period long enough to evacuate to the next door (yes a door...) before the juice ran out.

2) Power and blast doors, and ion cannon (revans point) - depends on your thinking. Do you want the risk of blast doors slamming shut unneeded on power interruptions in the middle of battle? And non-power systems would need to use explosives or similar - not 100% foolproof either. I'm not saying your wrong, I was assuming that you would want a system that was activated in a 100 % controlled way though (maybe not the best assumption). This year a Norwegian offshore safety door on a facility under construction incorrectly closed on someone who was walking through it due to a system malfunction- it crushed him and he died.

And if it does need to use power to close - it needs a battery. Yes it could be a much much much smaller one, but you have the space that the door takes up when open anyway, so without battery sizes you can't tell how much of a saving (although I'd expect a decent amount as a minimum and it could be quite a lot. I'm not claiming forcefields running on batteries is brilliant, just doable)

3) Star Trek artifical gravity - I've seen ships with everything else important gone keep gravity I'm sure, but I can't name episodes (this was about 10 years ago..). In fact I don't think outside of one film we've ever seen a Trek ship have zero G in it at all. And the Millenium Falcon had gravity despite being powered down on the back of a Star Destroyer (at 90 degrees to the SD's angle of artifical gravity so it wasn't its) for another example.

The point was to do with retaining power in the system - obviously they have high density energy storage to keep generating gravity when all else is dead. 9.81 N/kg for 1.2 kg/m3 air, how many kg humans, objects etc...

4) redshirts - OK, turbolaser rounds instead of redshirts? The point is that the forcefield can fail then restore itself (as long as the generator isn't damaged - so this assumes a remote generator again). If you have a blast door and it gets pierced it ceases to function. Differences in energy level required to pierce a door and fail a forcefield are probably substantial (in the doors favour), but I doubt that you will fail to blast through the door if you have managed to mangle a good chunk of the ship already. The point isn't that you can't damage the door its the fact that you can restore the forcefield as long as you have the generator.

5) Not using forcefields instead of doors - I agree - they are most useful in combination with blast doors. But the discussion seems to be orientated to a pure versus discussion so I didn't push that.

6) wires (Wongs point) - I wouldn't suggest putting the backup power remote to the device. So if the wires are gone, chances are so is your generator and battery. It did occur to me.

The other thing that occurs to me is that the Star trek forcefields used in the protection of the breached bridges in Voyager and Enterprise-E are both appearing to be generated away from the damage itself - since theres no visible emitters and the area protected is a ragged hole in each case. So the generator can be located somewhere deeper in and away from the damage tearing up the outside (to an unknown extent). This last is fundamental to some of my points - if you don't agree that this applies then you can ignore some of my suggestions for that reason.
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Post by Techno_Union »

Techno_Union wrote:Going over the OT:ICS, I found an entry for the Tantive IV that goes hand in hand with this discussion:
ICS Pg. 5 wrote:Magnetic safety shield generator ring contains atmosphere over hull breack at airlock.
Someone mentioned this earlier I think.
That was supposed to be "breach" rather than "breack".
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Post by Isolder74 »

Well I must point out that A Blast door can have a mechanical system that can be used to close it that would not require power at all
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Post by Batman »

frogcurry wrote: Some responses:
1) Power drain unknown - that was my point. There's no reason to assume that external power is the only source available as was being assumed.
Also the 30 MW quoted isn't that horrible (although its nothing to ignore).
Not with external power, no. We're talking about batteries.
You are omitting the fact that the normal energy use for SW/ST ships hangers must be on that scale or larger for their atmospheric force fields...
During normal operations which are powered by the ship's Warp core/hypermatter reactor. we're talking about batteries.
and in the case I gave the battery doesn't need to last minutes.
That's right. It has to last hours, and possibly days.
The way I was thinking was that if the battery was the sole power source you would get an alarm and then a period long enough to evacuate to the next door (yes a door...) before the juice ran out.
Whereas if you used a door instead of the forcefield, too, you wouldn't need to evacuate.
2) Power and blast doors, and ion cannon (revans point) - depends on your thinking. Do you want the risk of blast doors slamming shut unneeded on power interruptions in the middle of battle?
I'd certainly prefer it to not being able to close them in case of a hull breach.
And non-power systems would need to use explosives or similar - not 100% foolproof either.
Gar-bage. Does the term electromagnet mean anything to you? Modern nuclear reactors already use systems like that. Yes those systems are 100% foolproof.
I'm not saying your wrong, I was assuming that you would want a system that was activated in a 100 % controlled way though (maybe not the best assumption).
Which is physically impossible.
This year a Norwegian offshore safety door on a facility under construction incorrectly closed on someone who was walking through it due to a system malfunction- it crushed him and he died.
Them's the breaks. No system is perfect.
Besides, what's the advantage of being cut in half by a malfunction-activated forcefield as opposed to a blast door?
And if it does need to use power to close - it needs a battery. Yes it could be a much much much smaller one, but you have the space that the door takes up when open anyway, so without battery sizes you can't tell how much of a saving (although I'd expect a decent amount as a minimum and it could be quite a lot.
Have it swing up to the ceiling. Voila. The door occupies space you wouldn't be using anyway. I'm afraid that's a complete non-point.
I'm not claiming forcefields running on batteries is brilliant, just doable)
The question is not wether it's doable, but if it offers any advantages over blast doors. So far I don't see any.
3) Star Trek artifical gravity - I've seen ships with everything else important gone keep gravity I'm sure, but I can't name episodes (this was about 10 years ago..). In fact I don't think outside of one film we've ever seen a Trek ship have zero G in it at all.
Which means that they all still had at least auxiliary power.
And the Millenium Falcon had gravity despite being powered down on the back of a Star Destroyer (at 90 degrees to the SD's angle of artifical gravity so it wasn't its) for another example.
So? Powered down is not the same as switched off.
The point was to do with retaining power in the system - obviously they have high density energy storage to keep generating gravity when all else is dead.
Says who?
9.81 N/kg for 1.2 kg/m3 air, how many kg humans, objects etc.
One word-technobabble. The energy requirements for AG are completely up for grabs.
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Post by frogcurry »

1)
and in the case I gave the battery doesn't need to last minutes.
That's right. It has to last hours, and possibly days.

Because you are going to stand there in front of a hole in your ship unprotected for a few days? No. You would use the battery power to evacuate.

You are missing my point - the battery is for short term power to allow evacuation and NOT operation in the area. You would use main power for it if you wanted to stay in the area (and if you had any brains you would wear a suit for it in case of system failure for the period, given that your ship has just been in a battle). My whole point is that the assumption "forcefields won't work when power fails" is wrong, because you can keep them up long enough to get to another area of the ship and close off the exposed area with doors.



2) Whereas if you used a door instead of the forcefield, too, you wouldn't need to evacuate.

I agree. I am NOT suggesting getting rid of doors. I said in my first point they are a second choice, but not useless. And you pretty much agreed with me on that...

2) Power and blast doors, and ion cannon (revans point) - depends on your thinking. Do you want the risk of blast doors slamming shut unneeded on power interruptions in the middle of battle?
I'd certainly prefer it to not being able to close them in case of a hull breach.

OK.


3)
And non-power systems would need to use explosives or similar - not 100% foolproof either.
Gar-bage. Does the term electromagnet mean anything to you? Modern nuclear reactors already use systems like that. Yes those systems are 100% foolproof.

I think the problem here is my fault in that I was not clear - I am referring to more mechanically actuated systems when I say "non-power", I should have used the phrase "non-electrical". The type of set-up you described is known to me, but I class it as a electrical system as electrical surges (i.e. from ion cannons) could affect it (knocking out distribution and causing the door to close). A purely mechanical system would presumably be immune to this.

4) Besides, what's the advantage of being cut in half by a malfunction-activated forcefield as opposed to a blast door?

None. But a power system disruption will close the blast door but not activate the forcefield. The only way to avoid that is to make your door activate on a control signal and with a powered driver, not loss of current.

5) Have it swing up to the ceiling. Voila. The door occupies space you wouldn't be using anyway. I'm afraid that's a complete non-point.

I would hate to rely on a swinging blast door of all things. The driving force would need to push the door against air blasting down the corridor as well as physical impacts from the dying redshirts, and you can't assume the door is operating under gravity. And you need to support that weight securely against gravity as well during normal ship operations. You seem to want to use systems that don't need a motor to close, but I think you might find that hard in this design. Just do what everyone else does and have them come out the walls... I did say that the space taken up by the door would probably be small anyway.

6)
I'm not claiming forcefields running on batteries is brilliant, just doable

The question is not wether it's doable, but if it offers any advantages over blast doors. So far I don't see any.

Blast doors isolate sections with pre-defined boundaries. Forcefields can seal the damage at the point where it occurs, without the need to sacrifice all the items/personnel in the areas within the blast doors. That and an ability to restore the field after failing due to impacts/ blasts are the advantages over blast doors. I didn't say they were better than blast doors.

7)
The point was to do with retaining power in the system - obviously they have high density energy storage to keep generating gravity when all else is dead.
Says who?

Says me. The assumption of auxilary power doesn't necessarily hold. When the Defiant lost all power systems due to Breen weapons, are we to assume it had a back-up generator that wasn't shutdown? Batteries would be much less vulnerable to disruption, so I think it would make sense if they were using batteries to power the system (of course this is ST, so they probably did have a magically immune auxilary generator).



8 ) The energy requirements for AG are completely up for grabs.

As is the energy requirements for a forcefield and the energy storage technology of a 2300 AD civilisation.
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Post by The Spartan »

frogcurry wrote:Because you are going to stand there in front of a hole in your ship unprotected for a few days? No. You would use the battery power to evacuate.

You are missing my point - the battery is for short term power to allow evacuation and NOT operation in the area. You would use main power for it if you wanted to stay in the area (and if you had any brains you would wear a suit for it in case of system failure for the period, given that your ship has just been in a battle). My whole point is that the assumption "forcefields won't work when power fails" is wrong, because you can keep them up long enough to get to another area of the ship and close off the exposed area with doors.
And what happens when you're still trying to evacuate and the forcefield goes down with a hatch to another compartment open? And it's you that's missing the point. It's relatively easy to produce 30MW with the main reactor but storing that much energy in a battery so that it will last long enough for anyone to evacuate is not the trivial matter that you seem to think that it is.
I agree. I am NOT suggesting getting rid of doors. I said in my first point they are a second choice, but not useless. And you pretty much agreed with me on that...
Nonsense. Doors are first choice because they can be closed prior to any hull breach without concern about any power loss causing them to fail. And if they are correctly designed a power loss will close the doors that are open and save the rest of the crew while the forcefields go down.
I think the problem here is my fault in that I was not clear - I am referring to more mechanically actuated systems when I say "non-power", I should have used the phrase "non-electrical". The type of set-up you described is known to me, but I class it as a electrical system as electrical surges (i.e. from ion cannons) could affect it (knocking out distribution and causing the door to close). A purely mechanical system would presumably be immune to this.
That's what we're saying. A mechanical system does not share the weakness of electrical systems(like forcefields). If I design a blast door, I set it up with hydraulics, pneumatics or some kind of spring system such that it stays open when power is applied to it. As such, IF it is still open when there is a breach even if power goes down the door shuts and protects the rest of the ship.
None. But a power system disruption will close the blast door but not activate the forcefield. The only way to avoid that is to make your door activate on a control signal and with a powered driver, not loss of current.
That's the point. We WANT the door to close when there's a loss of power. It's called a fail safe. If there's a loss of power with the forcefield, it turns off and you don't have any thing between you and vacuum.
I would hate to rely on a swinging blast door of all things. The driving force would need to push the door against air blasting down the corridor as well as physical impacts from the dying redshirts, and you can't assume the door is operating under gravity. And you need to support that weight securely against gravity as well during normal ship operations. You seem to want to use systems that don't need a motor to close, but I think you might find that hard in this design. Just do what everyone else does and have them come out the walls... I did say that the space taken up by the door would probably be small anyway.
Actually if you set your swinging style doors up right you can use the force of the air loss to help close the door and have the aformentioned mechanical systems in place to shut it if the air is working against you, which would also cancel the necessity of needing AG to be working.
Blast doors isolate sections with pre-defined boundaries. Forcefields can seal the damage at the point where it occurs, without the need to sacrifice all the items/personnel in the areas within the blast doors. That and an ability to restore the field after failing due to impacts/ blasts are the advantages over blast doors. I didn't say they were better than blast doors.
And if you use the forcefields to back up the blast doors you can still save everything in that section but if there's a power failure that causes the forcefield to go down, those blast doors had damn well better be shut because I am not sacrificing the rest of the crew to a hull breach that can be easily isolated.
Says me. The assumption of auxilary power doesn't necessarily hold. When the Defiant lost all power systems due to Breen weapons, are we to assume it had a back-up generator that wasn't shutdown? Batteries would be much less vulnerable to disruption, so I think it would make sense if they were using batteries to power the system (of course this is ST, so they probably did have a magically immune auxilary generator).
Batteries also wouldn't last as long. Batteries are not some magic fix-it. And they are VERY vulnerable to disruption. For example, a circuit overload from an Ion cannon. Don't believe me? Try overcharging a car battery, you'll get covered in hot battery acid before you even know what happened.
As is the energy requirements for a forcefield and the energy storage technology of a 2300 AD civilisation.
Which still doesn't address how the damn forcefields and AG are supposed to remain active if ALL power is lost. And don't tell me batteries, because to do that you still need to have all kinds of wires, controls and circuits running all over the ship that can be disrupted. And likely will if you have something that manages to kill the main power.

And learn to use the damn quote tags. I had to go back and read previous posts to figure out what it was that you were quoting and what it was you were saying.
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Post by Perseid »

Just an example of how little power you need for a SW door.
In the Hier to the Empire Trilogy Luke uses one of the tiny little generators in his cyborg hand to open a door to a storage shed. Now I know it's not a blast door but the door had a control interface that he patched to micro generator into to open the door. So going by a generalisation you could say close a blast door with say a couple of blaster power packs, given that all you have to do is give the motor enough power to move the large metal plates into place.
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Post by Lord Revan »

if correctly designed a blastdoor won't any what si ever to close (but will need power to open and stay that way, also under normal condition closing will controlled so that will power as well).
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Post by Vanas »

One little thing I noted, although I'm not sure on the canon status. In the Guide to Vehicles and Vessels, it mentions that the Carrack Cruiser's
..unique compartmentalisation system... takes up a large percentage of the ship's interior space but increases crew survival rates; on many occasions, Imperial rescue crews found crewmen alive in drifting wreckage
It sounds like the Carrack's blast doors are far more numerous in proportion to those on an ISD, but the result seems clear: When the ship's a drifting hulk, you can survive on Imperial ships. I don't think that the Federation engineers can claim the same feat.
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Post by frogcurry »

Vanas wrote:
It sounds like the Carrack's blast doors are far more numerous in proportion to those on an ISD, but the result seems clear: When the ship's a drifting hulk, you can survive on Imperial ships. I don't think that the Federation engineers can claim the same feat.
I don't think that Feddie engineers could get the same safety even WITH blast doors...

Heres a question: presumably you want to be able to manually open the blast doors (so you don't die trapped in section alpha-42B after a false door closure with no food, next door to the canteen, or so you can rescue crew trapped) - so with the auto closing blast doors how would that be done? Is it realistic to have manually actuated doors systems for this? Or would you need powered motors to overcome the closing force and weight of the door?
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Post by Lord Revan »

there probaly is sort secondary opening system that's independent of powergrid and there's probaly multiple exits independent of each others (only time I recall SW crews being trapped in sections of a ship it was because vented section between, not because blastdoors per se.
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Post by Batman »

frogcurry wrote: Heres a question: presumably you want to be able to manually open the blast doors (so you don't die trapped in section alpha-42B after a false door closure with no food, next door to the canteen, or so you can rescue crew trapped) - so with the auto closing blast doors how would that be done? Is it realistic to have manually actuated doors systems for this? Or would you need powered motors to overcome the closing force and weight of the door?
Absolutely doable. What closing force? For vertically closing doors, all you have to overcome is gravity and friction, and for horizontally closing doors gravity isn't even an issue.All you have to do is design the closing mechanism so that it won't continue trying to close the door once it was triggered.
It's going to be grueling work and pretty slow, depending on the mass of the blast door, but manually opening them is entirely doable.
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Post by NecronLord »

Batman wrote:It's going to be grueling work and pretty slow, depending on the mass of the blast door, but manually opening them is entirely doable.
Of course, an E-11 can shoot through a 1 foot thick blast door if you keep it on full auto for a while (ANH novel). :wink:
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Post by Batman »

NecronLord wrote: Of course, an E-11 can shoot through a 1 foot thick blast door if you keep it on full auto for a while (ANH novel). :wink:
I was talking about opening it, not blowing it to smithereens you know :P
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Post by The Yosemite Bear »

Ghost Rider wrote:Uh, there's a discussion about this?

Trek love Forcefields, power loss is not their friend. On the other hand SW loves door which seal off ships in sections, thus minimizing losses.

which given micrometeorrites might explain why a fed ship will break up under the stress of orbiting a planet with out auxilery power....
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Post by The Yosemite Bear »

Mr CorSec wrote:Just an example of how little power you need for a SW door.
In the Hier to the Empire Trilogy Luke uses one of the tiny little generators in his cyborg hand to open a door to a storage shed. Now I know it's not a blast door but the door had a control interface that he patched to micro generator into to open the door. So going by a generalisation you could say close a blast door with say a couple of blaster power packs, given that all you have to do is give the motor enough power to move the large metal plates into place.
no, the power to close the door is probably like that of the breaks on a bus, enough energy stored at the source to shut the door.
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Post by The Yosemite Bear »

which I guess just shows that Star Wars has enough brains to figure out that capacitors+Deadman switch is a good thing. Star Trek can't even get computers that don't kill everyone within a few meters of them when an illegal operation is preformed....
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