Batman wrote:SirNitram wrote:
That being said, it's still a silly OP. Where's the Aeros, the tanks, the artillery? These things are all quite common in BTech(I know, I use them), but mysteriously vanish when the anti-mecha brigade starts frothing. Or perhaps it's that despite being inferior to modern vehicles, a swarm of Periphary Alacorns would shatter the WW1 lines like a sledgehammer to a guy's face.
In all fairness BT
used to be about Mech vs Mech battles, with combined arms being considered dishonourable or some such garbage.
Besides, it's what the OP states. If somebody does a 'GE vs UFP' one where 5 ISDs are stranded in the Trek galaxy you don't ask 'but where's the rest of the Imperial fleet' now do you?
BTverse has always had a heavy appreciation for combined arms. While mech-mech heroics are of course promotied, every time an Regimental Combat Team is involved, especially for the AFFS, worshippers of combined arms, they tend to smash and break enemies.
MKSheppard wrote:How cute, it doesn't know the basics of moving thousands of troops and motorized vehicles on a limited number of roads while having to supply
food, bullets, and gas to those troops.
So this somehow makes them effective against mechs /how/? You're still trying to pull some strange leaps of logic, that since an infantry force on foot/truck/horse plus their ammunition, gear... is going to stop a force of highly mobile, self-contained battlemechs?
Batman wrote:I like it how PainRack continues to claim BT Machine guns are 20mm or more when their ammunition weight clearly puts them in the HMG range. At best, given that the ammo weights also include the weight for the ammo feed.
As for the AC calibres, if the AC calibres stated in the novels are correct that only supports that those guns are ridiculouly low-velocity thanks to the absence of the required recoil. Which would handily explain the abysmal ranges.
As for PainRack's 'It's the targeting systems! Waah!' explanation, why, pray tell, can said systems guide an AC/2 shell to that range but not an AC/20 one?
As for the armor resilience-one word. Dropships.
I rest my case.
Balance. Game Balance. The same reason Aerospace fighter mounted AC's can reach realistic ranges for air-air fights, and why Aeros can hit each other while moving at hundreds of miles per hour with the exact same interchangable AC20's. You're also now talking Dropship armor resillience? Dropships are armored, yes. But they're also fragile in their own way, being aerospace vehicles. Plenty of places to cause heavy damage, especially with BT-verse weapons.
Sea Skimmer wrote:Except Paris is protected by multiple rings of fortresses that number about 30 in total, equipped with artillery weapons as heavy as turreted 220mm howitzers, and with large pre plotted fields of fire. A mecha attack would be utterly destroyed in the cross fire.
Again, with the vague 'they'll OF COURSE be destroyed!!11!' responses. Just because something exists, doesn't mean it'll work. Let's see. Static emplacements with huge naval guns that probably can't be that accurately fired, given literally iron-sights fire control. That sounds grand. Pre-plotted fields? I don't think that means every single bush, tree, patch of dirt is covered. Much more likely to say that they've planned to hit bridges and chokepoints, roads and the like. Which Mechs can bypass. We've seen historically JUST how capable 'invincible' fixed emplacements are. *yawn*