What graphics chip are you using?
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ATI R420.
(you asked for the chip . Anyway, a X800 XT PE)
(you asked for the chip . Anyway, a X800 XT PE)
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Hmm.. A GeForce2 MX AGP2x 64MB... heh
Doom3 Low Quality at 1024x768: 6spf (yes, spf, not fps). I just *had* to see.
However, if I don't get layed off next week, it'll be upgraded (along with my system) to a GF 6600GT PCI-e or something better if the proces drop a lot when the G70 comes out.
Doom3 Low Quality at 1024x768: 6spf (yes, spf, not fps). I just *had* to see.
However, if I don't get layed off next week, it'll be upgraded (along with my system) to a GF 6600GT PCI-e or something better if the proces drop a lot when the G70 comes out.
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GF 6600GT AGP
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Why? not intrested in the G70 and R520?Arrow Mk84 wrote:GF 6800 GT 256MB (from BFG, so its oc'ed by default). It runs everything beautifully at 1920x1200 or 1600x1200 (damn punkbuster FOV detector...) with 2/4 AA and 8/16AF.
I can't wait to see the R600 and the G80.
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Behold my elderly card! For I have a GeForce4 MX440!
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Ha, on my old computer it was one generation behind that .Soontir C'boath wrote:Behold my elderly card! For I have a GeForce4 MX440!
(cant remmember the name, i dumped the whole shebang on my sister's once i got my x800xt platinum )
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Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
Exactly. And none of the rumors surrounding the G70 and R520 have me excited (now if the Xenos was coming to the PC, then I'd be excited).Ypoknons wrote:Probably because he already has a 6800 and doesn't want to just upgrade to the next generation, wiser to wait 2 generations and then upgrade ...Ace Pace wrote:Why? not intrested in the G70 and R520?
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I just want the EDRAM and "free" AA. I wonder what the technical reasons for not using EDRAM are? I seem to remember on of them being multiple resolutions, vs the three resolutions supported on the 360. Is it because of implementation issues for supporting everything from 800x600 to 2100+xWhatever? Or is it just a pricing issue, where the cost grow at an extreme rate to support additional resolutions?Ace Pace wrote:Xenos won't be that effective on the PC, not enough bandwidth.
Unified shaders would be good too (looks like that will be in the R600).
Oh, and from a tech prespective, it doesn't sound like there's a lot of new tech in either chip. But I'd be glad to be proven wrong on that point.
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I'm assumming the differing resolution, I'm assumming that it adds alot to add the differant 'styles' of doing the AA.
And its not that big an improvement, just the FINAL evolution of the R300. It really is an amazing chip.
Now the G70 looks sweet.
And its not that big an improvement, just the FINAL evolution of the R300. It really is an amazing chip.
Now the G70 looks sweet.
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Bah! My TNT2 pwns all!!Soontir C'boath wrote:Behold my elderly card! For I have a GeForce4 MX440!
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BUMP!Arrow Mk84 wrote:I just want the EDRAM and "free" AA. I wonder what the technical reasons for not using EDRAM are? I seem to remember on of them being multiple resolutions, vs the three resolutions supported on the 360. Is it because of implementation issues for supporting everything from 800x600 to 2100+xWhatever? Or is it just a pricing issue, where the cost grow at an extreme rate to support additional resolutions?Ace Pace wrote:Xenos won't be that effective on the PC, not enough bandwidth.
Unified shaders would be good too (looks like that will be in the R600).
Oh, and from a tech prespective, it doesn't sound like there's a lot of new tech in either chip. But I'd be glad to be proven wrong on that point.
Update from Beyond3d.com
Now thats for 3 resolutions, I don't think it would be that complex to add more resolutions, but the transistor count can easily spiral, and ATi is reportedly having serious yeild issues with the R520.Update: ATI have clarified the daughter, eDRAM/sample logic die count to be 105M transistors.
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Or maybe adding each resolution needs more logic, since it appears its three distinct modes, not just scale up.Arrow Mk84 wrote:Well the max resolution supported by the chip should dictate the transistor count. I'm thinking that there's some limitation in the current implementation that prevents the logic from working on, say, a dozen resolutions, as opposed the just three.
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That shouldn't be the case. You need enough logic to handle the max resolution you're supporting. After that, it should be matter of allocating the logic for a specific resolution (say your max res is 1920x1200, but you're running at 1024x768, you'd only use enough logic to do the 1024x768 rendering, and you disable the rest of the logic, because its not need). But, some designs do require an all or nothing approach, which would require each res have its own logic.
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