Nephtys wrote:
The point doesn't seem to be getting through to you, Batman. You're trying to apply real world fusion info to this same game that you're trying to claim has bullets that travel three times slower than a pistol slug based on GAME mechanics.
Don't blame me for that game making no sense. You have information overriding said game mechanics? Information that is
consistent with all the other controversial stuff BT has?
Present it! Painrack is at least making an effort.
Is it that hard just to swallow your own pride and stop acting like a YEC ignoring your own hypocrisy? It's absolutely ludicrous to assume that this machine gun's bullets drop to the ground after 90 meters. A MUCH MORE LOGICAL explaination, which you seem to pay no heed to, is that hey.. the ranges are arbitary for a game,
Which is utterly and completely irrelevant thanks to this being a vs.
and we can assume the range meets or exceeds a real life weapon of the same type.
No we can't thanks to there not being information to that effect. You do
not get to assume. Either there is such information in BT canon or there isn't. So far, the best attempt has been PR's bringing in AT ranges.
But no, every time you've lost an argument, you've conveniently ignored it and moved on to yet another pointless reinteration of viewing some game mechanics, ignoring reality and other game mechanics that don't fit with your view.
Really. YOU are arguing in favour of BT and I am the one ignoring reality.
DO tell me how Mech maneuverabilty matters against lightspeed weapons at hundreds of meter ranges.
Sheesh. Maybe, because a turn is 10 seconds, you're going to suggest the laser beam takes 10 seconds to reach it's target 200 meters away.
I was under the assumption that a turn is one second. If it's ten that reduces the MV of projectile weapons even more.
As there are novel examples of Mechs ducking out of the way of lasers
after they've been fired, leave alone of lasers being visible...