Will the added speed really change anything?Gamespot wrote: Retail PlayStation 3 more potent than E3 demo?
Japanese site says Sony’s PlayStation 3 demo was running on an inferior developer kit that’s 75% speed of final version
Back at Sony's PlayStation 3 presentation at E3, the company and its publishers showed off a number of demos and presentations, some of which were running in real-time on a developer's prototype machine. Naturally, one of the questions that were raised by the audiences was whether the actual console--which hits stores in spring 2006--would be able to run its games with as much graphical integrity. The answer is yes, according to Web site ITmedia, which reports that the finalized PS3 will be exceedingly more powerful than its current developer’s machine.
ITmedia revealed that the Cell chip used in Sony's current PS3 developer machine is running at only 2.4 MHz, which is just 75 percent of the actual speed of the machine's final spec of 3.2MHz. The report also reconfirms that the graphics processor unit used in the machine is not the real RSX chip that will be used in the final product, but another GPU that Nvidia has yet to officially announce.
By Staff -- GameSpot
POSTED: 06/22/05 06:26 PM PST
Retail PS3 stronger then E3 PS3
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Retail PS3 stronger then E3 PS3
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Re: Retail PS3 stronger then E3 PS3
Here's hoping that speed quotation was a typo. But, yes, as the PS3 only has a single CPU (like a typical PC) you have to clock the hell out of it to get performance gains once you exceed the performance gains of having good architecture alone.Ace Pace wrote:Will the added speed really change anything?Gamespot wrote: Retail PlayStation 3 more potent than E3 demo?
Japanese site says Sony’s PlayStation 3 demo was running on an inferior developer kit that’s 75% speed of final version
Back at Sony's PlayStation 3 presentation at E3, the company and its publishers showed off a number of demos and presentations, some of which were running in real-time on a developer's prototype machine. Naturally, one of the questions that were raised by the audiences was whether the actual console--which hits stores in spring 2006--would be able to run its games with as much graphical integrity. The answer is yes, according to Web site ITmedia, which reports that the finalized PS3 will be exceedingly more powerful than its current developer’s machine.
ITmedia revealed that the Cell chip used in Sony's current PS3 developer machine is running at only 2.4 MHz, which is just 75 percent of the actual speed of the machine's final spec of 3.2MHz. The report also reconfirms that the graphics processor unit used in the machine is not the real RSX chip that will be used in the final product, but another GPU that Nvidia has yet to officially announce.
By Staff -- GameSpot
POSTED: 06/22/05 06:26 PM PST
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Considering there was no complete PS3 at the e3, this isnt a suprise at all.
All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
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Well, there WAS 'Killzone' *snicker*ggs wrote:Considering there was no complete PS3 at the e3, this isnt a suprise at all.
All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
Honestly, their claim of that being ingame is... ridiculous. Maybe the Main Character's gun.
At least the MGS4 teaser was done well and humorous, while using graphics that were simple enough to be plausable.
Did you watch the showing? They did a number of real-time demos- they even used controllers onstage.ggs wrote:Considering there was no complete PS3 at the e3, this isnt a suprise at all.
All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
The Duckies demo (including the new EyeToy demo), Fight Night, Unreal 2007, and numerous others were all real-time. They used a controller to rotate the camera around in the Unreal and Fight Night demos and EyeToy to control the cups in the Duckies demo.
There was also the leaves demo done in real time and I believe the Doc Ock demo was realtime.
The Killzone and other game trailers were not realtime, but they were trailers obviously.
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Nephtys wrote:At least the MGS4 teaser was done well and humorous, while using graphics that were simple enough to be plausable.
MGS4 was done with the engine from MGS3--a PS2 product.
Frankly, the duckie demo was the most impressive thing released at E3, and it was clearly real time.
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There were a few realtime cell demos, but there graphics system(RSX) that the ps3 uses did not exist in silicon during the e3.Praxis wrote:Did you watch the showing? They did a number of real-time demos- they even used controllers onstage.ggs wrote:Considering there was no complete PS3 at the e3, this isnt a suprise at all.
All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
The Duckies demo (including the new EyeToy demo), Fight Night, Unreal 2007, and numerous others were all real-time. They used a controller to rotate the camera around in the Unreal and Fight Night demos and EyeToy to control the cups in the Duckies demo.
There was also the leaves demo done in real time and I believe the Doc Ock demo was realtime.
As for the Unreal "demo", simply altering the POV really does jack all to tell us if the game will look like that. All this means is the entier world state is the damn same, no matter how you look at it, little more than a virtual walk though a static enviroment.
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It is still fucking worthless for a demonstration of what the hardware's limits are.Ace Pace wrote:It DOES mean that it wasn't pre-rendered. Which is what half the anti-Sony brigade is screaming.
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