Fustrations in Multiplayer Games

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Medic
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Post by Medic »

HemlockGrey wrote:I've never found the MGs to be too bad.
I have on that map. Once. They were at what would be bombsite B in a SD. AT LEAST 5 MGER'S POINTING ACROSS THE OPEN FIELD. 1 or 2 covering the rear in addition to the meatshields of respawners. GREATEST PAIN IN THE ASS EVER.
your team will spend five or ten minutes charging across an open field into sniper fire or into the (invariably heavily defended) trenches before someone else gets the bright idea of coming around the back way with you. Then the teams trade places and the cycle continues.
:banghead: That's basically every TDM. There's also the static warfare variation of TDM where dozens of people from both sides keep on going to one CRUCIAL (!!!!) spot of the map where both sides have MG's, snipers, and high explosives blanketing the area. :roll:
Though the real tricky thing to do on that map is to get up on top of the entrances to the tunnels, so people running out to grab the machine gun or join the fight or whatever don't see you and you can mow them down like cattle from your perch.
OMG NAZI CAMPER! Yeah, though I prefer to keep moving. I usually stumble on the enemies spawn point (without grenades every time!) several times in a TDM.
I do like Bocage. Always fun to watch the two or three complete numbskulls on each team line up to get shot off the airplane wing in a pathetic attempt to snipe.
:lol: Whereas that map has that one spot of hilarity, every map has that one MGer who thinks he can set up a machine gun faster than a Mauser. Headshot every time practically. :D
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Hotfoot
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Post by Hotfoot »

The list of annoyances are long. I've been playing numerous online games for years, and could probably write a thesis on smacktards online.

For now, BF2.

Lack of communication. I can't stress this enough. The Commander and the team leaders need to talk to each other, and the team leaders and their squads need to be able to work together.

I mean, think of the possibilities for tight teamwork. Six man squads allow for a lot of variety in squad makeup. Get a medic or two, some support, specops, and engineers for armored squads or anti-tank for armored hunters, and you've got a damn good squad that can keep going for a while. They slog on, scout out a base, call out enemy armor and troops (Use that spotted command, it lights up what you target for everyone else, almost like a UAV). Commander drops in arty to soften the position, and then the squad rushes in, supported by a UAV to point out enemies that might be hidden. At the end, the commander rewards the squad with a supply crate drop, letting them repair and rearm.

But no. Some commanders just take the position to be teh commander, never dropping so much as a single UAV. Squad leaders don't communicate at all, defeating one of the biggest purposes of squads. Then of course there are squad members who don't do a damn thing to help the squad out, much less the rest of the team. Then there are the lone wolves, who don't communicate at all, and don't read the team chat, so they don't bother noticing "ARTILLERY STRIKE IN NE BASE! PULL BACK!", or the red artillery marker that's been up for the last 30 seconds telling them that a strike is inbound. Then, of course, they die, and punish me for the TK, and I get booted from the server, never mind that we were losing before I took up the commander slot, and after, we hadn't lost a game.

Fucktards.
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Medic
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Post by Medic »

I'll speak for my roommate real quick, though this is more poking fun then frustration.

My roommate always throws grenades when he retreats. As we like to say: "there's always one." :lol:

Oh here's one though I know he hates: he goes into (let's say) big team battle with the intent of leveling up or whatnot. He has 25's and ups and allies and they fucking don't know where weapons are on the map and they fucking fail him. Him being at best a 25, still manages to get the most kills and often loses levels cause of bad allies (with insane rank!).

edit: Halo 2 is the game! WTF, it's too damned late...
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lPeregrine
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Post by lPeregrine »

# Dumbasses in general, particularly the kind who always punish TKs. FF motherfucking happens, the only reason the option to punish is there is to deal with fuckwits who do it intentionally. Personally, I always forgive unless it's on purpose (to get to a vehicle first, often) or is incredibly stupid. Like when I have my medical gear out, crouching next to my squad leader, healing him, as he empties a magazine on me, reloads, and finishes me off before realizing his mistake (yes, that happened).
Ugh, it's exactly this point from the demo that has me reluctant to waste $50 on the full game.

I'm not sure what's so hard to understand about this. I'm flying a bomber, which drops you know, these exploding things called bombs. If you are standing next to an enemy tank/base that I'm blowing up, you will die. It's not intentional, I promise. Just respawn (wow, a whole 10 seconds lost) and accept it as the risks of war. So why is it that I can't even count the number of times I've been TK punished and/or kicked because some idiot happened to be standing too close to an airstrike?

And then there's the "tk me or die" idiots who can't stand losing the plane. I'm a decent pilot, and can use the SU-34 as more than a one-way taxi. So I'll get it whenever I can. Which seems to make some people really mad, as they stand right in front of the wheels so I have to TK them to take off. Or of course sit there helplessly until they get tired or the inevitable enemy flies by and blows me up. Real productive help to your team there...

I can only dream of an alternate reality in which instead of doing stuff like that, people actually used the "blow this up" markers on the points they're attacking....
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Post by Brother-Captain Gaius »

Peregrine: The ranked servers are largely devoid of that sort of idiocy. Half one's ranking is based on teamwork, and being a tard will get you a very low score and net little to no advancement and awards. They're still there, of course, but the horror stories are the exception, not the rule.
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Post by R.O.A »

Dead Or Alive Ultimate

You get points from winning and lose them from losing. you lose 100 points every time you lose!! so you will end up having F level people play that game and actully have literaly THOUSANDS of wins but only a few hundred more loses.
Or on the hardly known, brutal mess of a game Devastation theres a glitch to where if you keep shooting at a spawn point you will kill players BEFORE they spawn, WTF seriously some games are just cheap
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