How Sid Meier Cursed The Strategy Genre

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Solauren
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Post by Solauren »

Whoops

My apologies to Stravo

I have to stop reading multiple threads at once....
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Jade Falcon
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Post by Jade Falcon »

Any opinions on the Call to Power series?

They stuck to the basics of the Civilisation games, but CTP2 attempted to sort things with trying to bring in the importance of certain units like air defence.

In addition, instead of workers building roads, rail, monorails, irrigation etc, you had the Public Works budget. Plus there seemed to be more systems of government.
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Stravo
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Post by Stravo »

Solauren wrote:Whoops

My apologies to Stravo

I have to stop reading multiple threads at once....
I love the Civ Series and in fact this fucking thread started me playing again after months of the CD sitting and collecting dust. I hate wasting hours away watching my empire expand inexorably to victory.

The Call to Power series had a wonderful concept, I especially loved the fact that it continued past the Civ series into future tech. But it did not have the same "oomph" as Civ and I could never get into it as much as Civ. There were many features and concepts that individually were really cool (ie. Piracy, trade goods, future tech and units, slavers, more wonders) but it did not mesh well enough together like the Civ concepts do for that game.
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PainRack
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Post by PainRack »

Actually, anyone here played Caesar 2? I always felt that their city management could be subsumed under a TBS. So, one would have two modes, an "city" mode and an "empire" mode and one can get to build a city up so that it provides monies, resources and troops to the Empire. The problem was, this would rapidly become a massive scale in mico-management and be so tedious that it will become boring once your empire gets past a few cities.
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Post by Ace Pace »

PainRack wrote:Actually, anyone here played Caesar 2? I always felt that their city management could be subsumed under a TBS. So, one would have two modes, an "city" mode and an "empire" mode and one can get to build a city up so that it provides monies, resources and troops to the Empire. The problem was, this would rapidly become a massive scale in mico-management and be so tedious that it will become boring once your empire gets past a few cities.
You called it, I would love to have multiple layers of command, kinda like the Total War series, but expanded. But it would be a micromanegement hell.

But on one hand, I'd love the ability to set some stuff per my design in the city, who thinks up of those road designs for instance?
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