Delta Squad Vs Hazard Team
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Delta Squad Vs Hazard Team
Ok scenario is Delta Squad are invading SF command headquarters and the Hazard Team are the main defensive ground force, since their the only ones who seem to have specific training for this kind of thing.
Delta Squad have got their standard weapons from the game, which is the DC-17 modular rifle (with all the attachments) and the DC-15 pistol, plus their various grenades, and of course their vibro-chiv. Their ammo supplies are limited to what they can carry, there is no resupply, and they cannot use SF weapons.
Hazard Team have got access to all of the SF weapons at HQ, basically every Fed weapon that we saw in Elite Force 2 (I can't remember exactly what there was just that there was about half a dozen different guns), the weapons alternate fire works as well.
Delta Squads mission is to eliminae all resistance in SF command and capture the command staff. Now given we have all of the Hazard team there armed to the teeth can they do it?
Delta Squad have got their standard weapons from the game, which is the DC-17 modular rifle (with all the attachments) and the DC-15 pistol, plus their various grenades, and of course their vibro-chiv. Their ammo supplies are limited to what they can carry, there is no resupply, and they cannot use SF weapons.
Hazard Team have got access to all of the SF weapons at HQ, basically every Fed weapon that we saw in Elite Force 2 (I can't remember exactly what there was just that there was about half a dozen different guns), the weapons alternate fire works as well.
Delta Squads mission is to eliminae all resistance in SF command and capture the command staff. Now given we have all of the Hazard team there armed to the teeth can they do it?
Hazard Team gets introduced to military tatics probably right after 42 chucks a frag gernade at their feet.
Failing that Delta can rip them apart in H2H as well as the anti-tank attachments of their DC-17s being able to seriously mess up the Hazard Team(Hey it IS Anti-tank)
Failing that Delta can rip them apart in H2H as well as the anti-tank attachments of their DC-17s being able to seriously mess up the Hazard Team(Hey it IS Anti-tank)
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The Hazard Team has some nifty stuff (the transporter buffers are cool, but I wouldn't rely entirely on them), but the Clone Commandos have very high firepower fully auto weapons.
Is it a four man hazard team, or all 12(?) of them?
I suspect the crew from Star Trek Away Team would have a slightly better chance, simply due to some of the more... bizzare tricks they have. Though they're more 'stealth' type operatives than the Hazard Team.
Is it a four man hazard team, or all 12(?) of them?
I suspect the crew from Star Trek Away Team would have a slightly better chance, simply due to some of the more... bizzare tricks they have. Though they're more 'stealth' type operatives than the Hazard Team.
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Number of Hazard Team members from Elite Force 1 or 2? IIRC, there seemed to have been far more of them active at any one time and place in the original, than in the second one.
As the above indicates, it's been some time since I've played either Elite Force games. From what I do remember, there's quite a few fancy weapons at the Hazard Team's disposal which could make for a very bad day for the Deltas... I recall pulling some pretty nifty tricks with that laser guided torp launcher...
That said, the Deltas from what I know/recall are far better versed in special forces tactics - the Hazard Team could quite likely have a couple of the Deltas rappel in behind them - and they are not adverse to picking up and using the enemies' own weapons against them, as well as using the surroundings to maximum effectiveness.
As the above indicates, it's been some time since I've played either Elite Force games. From what I do remember, there's quite a few fancy weapons at the Hazard Team's disposal which could make for a very bad day for the Deltas... I recall pulling some pretty nifty tricks with that laser guided torp launcher...
That said, the Deltas from what I know/recall are far better versed in special forces tactics - the Hazard Team could quite likely have a couple of the Deltas rappel in behind them - and they are not adverse to picking up and using the enemies' own weapons against them, as well as using the surroundings to maximum effectiveness.
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Don't forget shield disrupting gernades, standard frags, and plasma's that the Delta's just love to use.Lord of the Farce wrote:
That said, the Deltas from what I know/recall are far better versed in special forces tactics - the Hazard Team could quite likely have a couple of the Deltas rappel in behind them - and they are not adverse to picking up and using the enemies' own weapons against them, as well as using the surroundings to maximum effectiveness.
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Like most trek security teams Hazard Team relies heavily on tricorder readings on missions (so much in fact that the Hazard Suit has a built in "radar" and view modes that use tricorder readings), the Katarn armor might have sensors can pick up active sensors feeds, but even if the Deltas don't have such sensors if this in anyway similar to missions in the game the deltas would aid from the Clone Advisor (who would probaly be in a ship on Earth orbit).
Also the Katarn Armor worn by the Deltas has shields and can take blast from an exploding SW ammo carrier (RC:Hard Contact) and the only ative emission would be the long range com link (which can be turned of) and SW EMP grenades won't be good from the Hazard Suits.
Also the Katarn Armor worn by the Deltas has shields and can take blast from an exploding SW ammo carrier (RC:Hard Contact) and the only ative emission would be the long range com link (which can be turned of) and SW EMP grenades won't be good from the Hazard Suits.
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It's the entire hazard team, i think theres a roster in EF2 that, whilst none interactive, shows close to 20 hazard team members.NecronLord wrote: Is it a four man hazard team, or all 12(?) of them?
Deltas rules of engagement are that they're not to use the enemies own weapons.Lord of the Farce wrote: and they are not adverse to picking up and using the enemies' own weapons against them
So no one thinks that the Hazard team wouldn't try to use the intruder containment fields to slow or stop the Deltas and then open up on them with the heavy weapons they've got. IIRC Haz team, in EF2, has got guided quantum torp launcher as well as grenade launchers, and energy grenade launchers attached to their rifles.
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Guess who happens to have both programs installed?Mr CorSec wrote:It's the entire hazard team, i think theres a roster in EF2 that, whilst none interactive, shows close to 20 hazard team members.
The Hazard Locker room aboard the Ent-E has 12 lockers. Their briefing room has 15 seats.
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I thought there were more members than that in EF2 but then i haven't played it for a while.NecronLord wrote:Guess who happens to have both programs installed?Mr CorSec wrote:It's the entire hazard team, i think theres a roster in EF2 that, whilst none interactive, shows close to 20 hazard team members.
The Hazard Locker room aboard the Ent-E has 12 lockers. Their briefing room has 15 seats.
So we have 12 Hazard team members vs the 4 man team that is Delta squad.
Of course hazard team has home advantage, for what little it's actually worth in this match-up, and as such know the layout of the command building and can get forcefields put up to slow down the Deltas.
Since we now know the numbers could the Hazard Team stop the Deltas from completeing their objectives.
And can SF jam the Deltas comms so they can't talk to their advisor? because if they can they could make things messy for the Deltas.
Why? Advisor rarely communicates with the squad except at the beginning of their operations. There not Borg drones.And can SF jam the Deltas comms so they can't talk to their advisor? because if they can they could make things messy for the Deltas.
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Recalling, again, Away Team's mission in Starfleet Command, the main structures don't seem big on forcefields, but they are big on survaillance and transporters. They could trap the deltas like that perhaps.
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BTW is any info how well Hazard team works in high EMC conditions (we transporter and Tricoders can be jammed rather easiely and Deltas can work without contact with command)
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You forget how fast the deltas are at hacking, if they can crack sw security compund systems they sure as hell can crack ST force field ovverides considering all the built in holes.NecronLord wrote:Recalling, again, Away Team's mission in Starfleet Command, the main structures don't seem big on forcefields, but they are big on survaillance and transporters. They could trap the deltas like that perhaps.
Also how effective is the squads regenerative shielding and how much firepower could it take before recharging?
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Also there the immidation factor think of, the Deltas are for intents of this mission impossible to immidate, but Hazard Team members (Chell in particular) are much easier to immidate (only HT member that wouldn't get immidated would be ensign Korban(a Klingon)), also Starfleet HQ isn't probaly a free fire zone, so heavy weapon use should be limited (which Hurts the Hazard team more then the Deltas).
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True I did leave that out. The physchological advantage alone is a big one. I have a feeling the other(Remaing) memebers of the Hazard team are going to piss themselves the instant Sev starts going 18th centuary on their asses.Lord Revan wrote:Also there the immidation factor think of, the Deltas are for intents of this mission impossible to immidate, but Hazard Team members (Chell in particular) are much easier to immidate (only HT member that wouldn't get immidated would be ensign Korban(a Klingon)), also Starfleet HQ isn't probaly a free fire zone, so heavy weapon use should be limited (which Hurts the Hazard team more then the Deltas).
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Who said anything about force fields? The implication was that the best bet for the Hazard Team would be to wait for them to enter a suitable open area/room, beam in, and open up with the mini quantum torpedo launchers. Err. And pray it works.the .303 bookworm wrote: You forget how fast the deltas are at hacking, if they can crack sw security compund systems they sure as hell can crack ST force field ovverides considering all the built in holes.
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problem with that is that Deltas are not stupid and first consol will give full access to StarFleet HQ security systems, (as fixer would say "no consol can resist my 1337 hax0r skillz").NecronLord wrote:Who said anything about force fields? The implication was that the best bet for the Hazard Team would be to wait for them to enter a suitable open area/room, beam in, and open up with the mini quantum torpedo launchers. Err. And pray it works.the .303 bookworm wrote: You forget how fast the deltas are at hacking, if they can crack sw security compund systems they sure as hell can crack ST force field ovverides considering all the built in holes.
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You know, there's a point at which that sort of 'computing advantage' just descends into wankery. This thread just nosedived. I see no reason to think that starfleet command's completely alien systems can be acessed just like that by a commando.Lord Revan wrote:problem with that is that Deltas are not stupid and first consol will give full access to StarFleet HQ security systems, (as fixer would say "no consol can resist my 1337 hax0r skillz").
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Because they have cracked high security systems used by different species in less than minutes, and unless their is canon otherwise- why shouldnt both be based on binary?NecronLord wrote: You know, there's a point at which that sort of 'computing advantage' just descends into wankery. This thread just nosedived. I see no reason to think that starfleet command's completely alien systems can be acessed just like that by a commando.
Also ST systems get regularily hacked by unknown alien species so how un-user friendly can it be
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Who their civilisation has known for millenia.the .303 bookworm wrote: Because they have cracked high security systems used by different species
I do believe there is something about Trekputers using a ternary system, actually. Then there's whatever the hell 'isolinear' is but it's apparently revolutionary.in less than minutes, and unless their is canon otherwise- why shouldnt both be based on binary?
I recall that happening once. Not very regular.Also ST systems get regularily hacked by unknown alien species so how un-user friendly can it be
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no, there's several examples of foreign/unauthorised programs and/or users getting access to Federation computers systems, upgrated Cardassian systems or The Romulan communication network (and romulans are nowere as trustfull as UFP). I just checked this from Mike's canon database (and I was looking for just this kind of incidents)NecronLord wrote:I recall that happening once. Not very regular.
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So what? This does not mean a commando team that is completely foreign will be able to do the same.Lord Revan wrote:no, there's several examples of foreign/unauthorised programs and/or users getting access to Federation computers systems, upgrated Cardassian systems or The Romulan communication network (and romulans are nowere as trustfull as UFP). I just checked this from Mike's canon database (and I was looking for just this kind of incidents)NecronLord wrote:I recall that happening once. Not very regular.
The Alpha Quadrant powers have had many years to study one another. The only time I can think of a foreign alien species doing that was the Iconian computer virus.
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the "Puppy" program is DS9 (also I was specially looking for incident of Aliens that won't have experience on UFP systems (like aliens that aren't from Alfa/Beta Quadrant), also while SW-verse is alien the Deltas are still Humans, so it not there would such difference with Federation and Republic computer systems (also as this is in the heart of the Federation it's possible that the Commandos would briefed on UPF systems), while operating princebles on Geonosian computers could be the same as Republic systems the screen themselves could be alien (Anakin had some trouble learning how to control the Invisible Hand due to the fact that controls were made for Nemodians (ROTS novelization).Kamakazie Sith wrote:So what? This does not mean a commando team that is completely foreign will be able to do the same.Lord Revan wrote:no, there's several examples of foreign/unauthorised programs and/or users getting access to Federation computers systems, upgrated Cardassian systems or The Romulan communication network (and romulans are nowere as trustfull as UFP). I just checked this from Mike's canon database (and I was looking for just this kind of incidents)NecronLord wrote:I recall that happening once. Not very regular.
The Alpha Quadrant powers have had many years to study one another. The only time I can think of a foreign alien species doing that was the Iconian computer virus.
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OK if forget the Question about the security capabities of the HQ building (lets that Q disabled them) and Focus on the teams themselves
this what I know and can recall of the both teams (it's been while since I last played Elite force 2 so the data can be incorrect)
Hazard team
this what I know and can recall of the both teams (it's been while since I last played Elite force 2 so the data can be incorrect)
Hazard team
- 12-15 members (plus possible support from SF security teams)
- relative good protection for the limbs and torso, but no protection for the head as standard
- tricoder based passive and active sensors with several viewmodes (including night vision) and build in HUD
- some heavy weapons and rapid fired phasers in addition to standard goldshirt equipment (though use of especially heavy weapons and/or firemodes might limited due critical targets in building)
- home advantace
- limited tactical skill
- 4 members
- good weapons including a heavy anti-armor grenages (though there use would be limited for the same reason as Hazard teams weapons)
- good protection for the whole body including full NBC protection.
- build in comm link and visor (with night vision and HUD), but weaker sensor capabities then Hazard Team
- possible support from orbit
- almost fearless
- trained to work as a team from birth and have desent tactical skill
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Oh wait, that's marijuana..."Einhander Sn0m4n
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Didn't they have personal shields?Lord Revan wrote: Hazard team
- 12-15 members (plus possible support from SF security teams)
- relative good protection for the limbs and torso, but no protection for the head as standard
Why do they have limited tactical skill?[*]limited tactical skill
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