Delta Squad Vs Hazard Team

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Post by Darth Wong »

Alyeska wrote:The same base technology was shown in a Voyager episode in which Voyager was hiding Telepaths by hiding them inside a transporter buffer.
A transporter buffer which is apparently so small that it's worn on someone's belt? I don't recall this; care to name the episode?
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Post by Alyeska »

They were hidden in barrels of food IIRC. Small enough to evade detection.

I don't remember the episode name, just that Voyager was passing through an area of space where Telepaths were hunted and Voyager had to hide its telepathic crew members and some refugees. An episode where Voyager gave away at least two shuttles as well.
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Post by Darth Wong »

Alyeska wrote:They were hidden in barrels of food IIRC. Small enough to evade detection.
Well, unless the Hazard Team guys carry around barrel-sized equipment on their backs, I don't see this as a canon example of this technology. And you know as well as I do that we're not going to see Star Trek crewmembers on TV whipping out weapons from nowhere, any more than we'll see elite Republic commandos being indestructible and revivable no matter what happened to them.
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Post by NecronLord »

Darth Wong wrote: A transporter buffer which is apparently so small that it's worn on someone's belt? I don't recall this; care to name the episode?
The things must be getting pretty damn small now. The portable transporter in Nemesis clearly has the ability to 'buffer' Picard's mass. You could cram quite a few guns into that, though it's not actually the same technology, it would suggest that, if inclined, they could make them.
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Post by Darth Wong »

NecronLord wrote:
Darth Wong wrote:A transporter buffer which is apparently so small that it's worn on someone's belt? I don't recall this; care to name the episode?
The things must be getting pretty damn small now. The portable transporter in Nemesis clearly has the ability to 'buffer' Picard's mass. You could cram quite a few guns into that, though it's not actually the same technology, it would suggest that, if inclined, they could make them.
Not for any duration. The only extended-duration buffer we ever saw onscreen as in "Relics", and that was a special jury-rigged contraption (in a shuttle) with a 50% fail rate.
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Post by Alyeska »

Darth Wong wrote:
NecronLord wrote:
Darth Wong wrote:A transporter buffer which is apparently so small that it's worn on someone's belt? I don't recall this; care to name the episode?
The things must be getting pretty damn small now. The portable transporter in Nemesis clearly has the ability to 'buffer' Picard's mass. You could cram quite a few guns into that, though it's not actually the same technology, it would suggest that, if inclined, they could make them.
Not for any duration. The only extended-duration buffer we ever saw onscreen as in "Relics", and that was a special jury-rigged contraption (in a shuttle) with a 50% fail rate.
50% over 70 some years anyway.

Transporter buffers are merely an issue of data storage and the ability to covert the matter. DS9 showed that patterns can be easily stored for a length of time when they had to suspend the patterns of several of the command staff when the transporter systems were failing.

I think the big issue is the matter/energy conversion. How big a device would that be? The small emergency transporter that Data had seems to indicate that short ranged transporters work.

Having sufficently small data storage devices would be key, something that can hold the data for a length of time. DS9 indicated it took massive computer space to hold the data, but it was spread all over Cardassian computer systems. In TNG Barclay was held in the buffer for an extended period of time no problem.

I have to wonder if the Hazzard Team transporter buffers integrated some advanced alien data storage devices.
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Post by Darth Wong »

Alyeska wrote:Transporter buffers are merely an issue of data storage and the ability to covert the matter.
That is far from clear. In fact, "Relics" showed that this could not possibly be the case, because they had to keep circulating the pattern through some kind of booster to keep it from degrading. If it was just computer data, that would not have been necessary.
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Post by Alyeska »

Darth Wong wrote:
Alyeska wrote:Transporter buffers are merely an issue of data storage and the ability to covert the matter.
That is far from clear. In fact, "Relics" showed that this could not possibly be the case, because they had to keep circulating the pattern through some kind of booster to keep it from degrading. If it was just computer data, that would not have been necessary.
I wonder what the case was with the DS9 incident then? In the holodecks there physical patterns were stored while the mind patterns got spread all over the stations computers.

Might it be possible that there is a difference between storing a living creature and an inaniminate object?
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Post by Darth Wong »

Alyeska wrote:
Darth Wong wrote:
Alyeska wrote:Transporter buffers are merely an issue of data storage and the ability to covert the matter.
That is far from clear. In fact, "Relics" showed that this could not possibly be the case, because they had to keep circulating the pattern through some kind of booster to keep it from degrading. If it was just computer data, that would not have been necessary.
I wonder what the case was with the DS9 incident then? In the holodecks there physical patterns were stored while the mind patterns got spread all over the stations computers.

Might it be possible that there is a difference between storing a living creature and an inaniminate object?
I remember that episode. For one thing, it required every scrap of space in the entire station, even including civilian systems such as the computers in Quark's bar, forcing them to dump all sorts of core memory and shut down all non-essential station functions. So obviously you're not going to have this in a belt-pack device, and you can't do it in a shuttle either, hence Scotty's recirculating jury-rig. For another, the holodeck functions in a manner similar to transporters, so it's not surprising that their "patterns" would end up there. It may be that it uses a similar sort of "buffer".
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Post by Sidewinder »

Mr CorSec wrote: Deltas rules of engagement are that they're not to use the enemies own weapons.
Is this because of the danger of sabotage? In the Vietnam War, SOG planted booby-trapped bullets and mortar rounds near enemy ammo caches, causing some casualties among the VC. As a result, the US military had a policy prohibiting its troops, with the exception of SF personnel, from using captured enemy weapons.

Do Republic Commandos use the same trick-- planting booby-trapped weapons and ammo in enemy armories, ammo caches and depots?
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Post by Phyre »

the .303 bookworm wrote:Also the quantum grande cannon and the Romulan rad-x weapons are hardly standard gear, Murphy is the only one to use them, the equipment they normally have is a phaser rifle or the shotgun or the federation assault rifle, It seems logical to give them that as their standard equipment only for logics sake, this would also be more realistic as well as getting rid of the buffer brain-bug.
Quoted so that this buffer mess just might be dropped. Plus, we don't see this buffer in the game, do we? If not, and we're just using other canon sources, DS would get planetary bombardment and the back up of gunboats. See, let's just stick to the game information we have available, shall we?
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Post by Nephtys »

Well, I suppose a beltbuckle buffer is almost-reasonable. Remember, in Trek the reason transporters are higher resolution than replicators, is because living beings require accuracy to the quantum level, while objects require only down to the atomic for some reason. If a barrel-buffer can hold a person, a belt-buffer doesn't seem unreasonable to hold a gun.

The real issue is, where the heck it's getting power from, or storing transporter machinery. I don't have a problem with a belt hard drive. but a full fledged transporter?
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Post by Mr Bean »

Sidewinder wrote:
Mr CorSec wrote: Deltas rules of engagement are that they're not to use the enemies own weapons.
Is this because of the danger of sabotage? In the Vietnam War, SOG planted booby-trapped bullets and mortar rounds near enemy ammo caches, causing some casualties among the VC. As a result, the US military had a policy prohibiting its troops, with the exception of SF personnel, from using captured enemy weapons.

Do Republic Commandos use the same trick-- planting booby-trapped weapons and ammo in enemy armories, ammo caches and depots?
The Commandos do it diffrently, More along the lines of, I just riped Alien A's head off, I snatch the gun from Alien A's still quiviering hands and use it to Blast Droid's A and B, and Alien B, C and D.

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Post by The Grim Squeaker »

They also use grenades and cover extensively when going through doors into new area (blow the door, toss a few grenades, wait, toss another grenade then come in shooting).

Do the commandoes get to start with any non standard weaponry or do they need to rip it off Chells steaming slashed corpse?
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Post by harbringer »

Ok in the book republic commando they are issued an E-web as a squad weapon their blaster is
Ion pulse blaster, RPG anti armour and sniper
and on training...
he wasn't arrogant it's just he could do any job a soldier could be called upon to do and then some : siege assault, counter insurgency, hostage extraction, demolitions, assasination, surveilance and any kind of infantry action on any terrain at any time. He knew he could do it becuase he had done it
they are also allowed to pick their gear from an armoury
The room was full of treasures some were bolt ons that look like they should fit his gear and some looked like they were republic issue and some were exotic
they carry explosives as listed elsewhere and tablet food.
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Post by Perseid »

Sidewinder wrote:
Mr CorSec wrote: Deltas rules of engagement are that they're not to use the enemies own weapons.
Is this because of the danger of sabotage? In the Vietnam War, SOG planted booby-trapped bullets and mortar rounds near enemy ammo caches, causing some casualties among the VC. As a result, the US military had a policy prohibiting its troops, with the exception of SF personnel, from using captured enemy weapons.
No it's not due to the risk of sabotage, it's to try and make things a bit more difficult for the Deltas, because normally they'd kill you, take your gun and then shoot your friends with your gun. Also it's to do with the fact that to them, whilst the weapons the Haz Team use are energy weapons, they would consider them primitive and whould only use those weapons as a last resort like if they've run out of ammo, grenades, and loose their pistol some how.
It would be equivalent to a modern soldier going back to the English Civil war, killing a Musketeer and using that Musket for the rest of the time when he's got a perfectly good assault rifle which makes killing far more efficient.
the .303 bookworm wrote:Also the quantum grande cannon and the Romulan rad-x weapons are hardly standard gear, Murphy is the only one to use them, the equipment they normally have is a phaser rifle or the shotgun or the federation assault rifle, It seems logical to give them that as their standard equipment only for logics sake, this would also be more realistic as well as getting rid of the buffer brain-bug.
How do you know that the heavy weapons aren't standard issue, since you spend almost the entire game without backup from the rest of the team, we do not know either way whether or not the other Hazard Team members use the heavy weapons that Munroe (not Murphy, she's his love interest) uses.
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Post by The Grim Squeaker »

Mr CorSec wrote:
the .303 bookworm wrote: Also the quantum grande cannon and the Romulan rad-x weapons are hardly standard gear, Murphy is the only one to use them, the equipment they normally have is a phaser rifle or the shotgun or the federation assault rifle, It seems logical to give them that as their standard equipment only for logics sake, this would also be more realistic as well as getting rid of the buffer brain-bug.
How do you know that the heavy weapons aren't standard issue, since you spend almost the entire game without backup from the rest of the team, we do not know either way whether or not the other Hazard Team members use the heavy weapons that Munroe (not Murphy, she's his love interest) uses.
Because in the parts where you fight with the team they sont use these weapons, the most exotic weapons exibited was that psycho redneck in the final mission of the original EF who used the green Kazon hunter gun.
In other words: It's logical that a starfleet security force would use Starfleet weapons and not carry bazookas looted on a covert mission on a regular basis
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Post by Lord Revan »

the .303 bookworm wrote:
Mr CorSec wrote:
the .303 bookworm wrote: Also the quantum grande cannon and the Romulan rad-x weapons are hardly standard gear, Murphy is the only one to use them, the equipment they normally have is a phaser rifle or the shotgun or the federation assault rifle, It seems logical to give them that as their standard equipment only for logics sake, this would also be more realistic as well as getting rid of the buffer brain-bug.
How do you know that the heavy weapons aren't standard issue, since you spend almost the entire game without backup from the rest of the team, we do not know either way whether or not the other Hazard Team members use the heavy weapons that Munroe (not Murphy, she's his love interest) uses.
Because in the parts where you fight with the team they sont use these weapons, the most exotic weapons exibited was that psycho redneck in the final mission of the original EF who used the green Kazon hunter gun.
In other words: It's logical that a starfleet security force would use Starfleet weapons and not carry bazookas looted on a covert mission on a regular basis
Quantum Torp launcher is a SF weapon (it was develoted on Voyager), but I agree it and grenade launcher should not used.
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Post by Lord Revan »

Also why are the Deltas limited to the DC-15s and DC-17m and grenades, even they wouldn't use SF weapons they would sure as hell bring other weapons of their own (Omega Squad did that and Delta Squad gathered most of the stuff they used).
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