You mean little thing. And you've refused to play me for two years, claiming you were 'too rusty'! *whip whip*White Haven wrote:I still maintain that that last match was the funniest thing ever. In the history of the world. (I garrisoned the guns around his drop zone, he never put infy in them. His dropship rolled in, and his own SAM sites knocked it down. His troops tried to take it, and his own Pulverizer batteries smashed them flat.)
Homeworld 2: Point Defense Systems 6 is out :)
Moderator: Thanas
- Nephtys
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- Uraniun235
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Oh, for FUCK SAKE....
I spend over half an hour putting together the supreme star fleet with which to destroy the Vaygr armada, and just as I start to engage forward elements of the enemy force, HW2 fucking craps out on me with "ship attempted to dock with ship with no docking paths" or some such bullshit.
FUCK.
Anyway...
Hey, one thing I really miss is being able to specify maximum fleet sizes. I mean, why not make Normal the optimally balanced force, and Big the gigantic fuck-all megafleet force for those of us with far too much time on our hands and a grudge to settle with the AI?
Also, with PDS introducing so many different ship types, I wish the command group system could be revamped - ten groups simply isn't enough for me. Personally, what I think would be cool in all RTS games is if you could have F1-F4 (or F5-F8, whatever) select through sets of ten control groups... so, for HW2, I could have all strike craft in F1 (interceptors group 1, strike fighters group 2, etc.), frigates in F2, capital starships F3, support in F4. Or I could create a set of task forces, so task force alpha in F1 with a cruiser in group 1, interceptors group 2, torp frigates group 3, etc.
Alas, such was not meant to be.
I spend over half an hour putting together the supreme star fleet with which to destroy the Vaygr armada, and just as I start to engage forward elements of the enemy force, HW2 fucking craps out on me with "ship attempted to dock with ship with no docking paths" or some such bullshit.
FUCK.
Anyway...
Hey, one thing I really miss is being able to specify maximum fleet sizes. I mean, why not make Normal the optimally balanced force, and Big the gigantic fuck-all megafleet force for those of us with far too much time on our hands and a grudge to settle with the AI?
Also, with PDS introducing so many different ship types, I wish the command group system could be revamped - ten groups simply isn't enough for me. Personally, what I think would be cool in all RTS games is if you could have F1-F4 (or F5-F8, whatever) select through sets of ten control groups... so, for HW2, I could have all strike craft in F1 (interceptors group 1, strike fighters group 2, etc.), frigates in F2, capital starships F3, support in F4. Or I could create a set of task forces, so task force alpha in F1 with a cruiser in group 1, interceptors group 2, torp frigates group 3, etc.
Alas, such was not meant to be.
- InnocentBystander
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It's been happening to me too. I probably should start sending -luatrace crash results to the devs.Uraniun235 wrote:Oh, for FUCK SAKE....
I spend over half an hour putting together the supreme star fleet with which to destroy the Vaygr armada, and just as I start to engage forward elements of the enemy force, HW2 fucking craps out on me with "ship attempted to dock with ship with no docking paths" or some such bullshit.
FUCK.
YES! One of these days I'm going to have to mod Homeworld Classic Rebalance to work with PDS6 so I can have my megafleets.Hey, one thing I really miss is being able to specify maximum fleet sizes. I mean, why not make Normal the optimally balanced force, and Big the gigantic fuck-all megafleet force for those of us with far too much time on our hands and a grudge to settle with the AI?
- Vanas
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It keeps crashing out of the game with neither rhyme nor reason for me. It doesn't complain, doesn't make any untoward things, but as soon as I get a decent furball going, I end up on the desktop.
As an aside, Tulwar frigates rock.
As an aside, Tulwar frigates rock.
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
- InnocentBystander
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- InnocentBystander
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Asumming your using the .net thingy, its somewhere under misc or general.InnocentBystander wrote:On the subject of crashing... on the PDS Mod forums I see a suggestion to turn off "VPU Recover" (an option for ATI video cards). Anyone know where this option can be found?
In the control panel its under Options IIRC.
Useless geek posting above.
Its Ace Pace.
Its Ace Pace.
- InnocentBystander
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I don't think I've been using linebackers, but I'll avoid that.
Now to try this safe mode thingy.
What .net thing? As far as options under Display settings, I have nothing that says VPU Recover, not even close. Allow me to show you.Tiger Ace wrote:Asumming your using the .net thingy, its somewhere under misc or general.
In the control panel its under Options IIRC.
Now to try this safe mode thingy.
- Uraniun235
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- Captain tycho
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- InnocentBystander
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Nephtys wrote:The battles seem a lot less decisive in this mod. So pretty though, so wonderfully pretty...
You need to micromanage your fighters a bit. Most ships (including fighters) now have some sort of system to block incoming fire they last longer in combat. Finally, while frigates can cruise around fairly effectively against cruisers you'll need a lot to produce them.But fighters have serious issues killing other fighters. And frigates are maneuvering circles around my cruisers, dodging fire. Does that feel kinda.. wrong?
- InnocentBystander
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The capital ships seem a little too powerful, if the ai get's a Titan out and I don't have anything bigger than my merchant cruiser, I'm basically toast.
Also the AI on the regular carriers is really bad, they won't charge, they won't attack move, they won't re-orient themselves to use all their heavy guns! Acutally, the Prince orients itself oddly too, side instead of front (bringing both triple kenetics on the top into firing position). Oh and the engineer/support frigate can't 'Land' and repair ships as far as I've seen.
Heh, not tried Vagyr yet, I'm a softy for Higaraan's.
Also the AI on the regular carriers is really bad, they won't charge, they won't attack move, they won't re-orient themselves to use all their heavy guns! Acutally, the Prince orients itself oddly too, side instead of front (bringing both triple kenetics on the top into firing position). Oh and the engineer/support frigate can't 'Land' and repair ships as far as I've seen.
Heh, not tried Vagyr yet, I'm a softy for Higaraan's.
- Uraniun235
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The AI is a whirling son of a bitch to take down at Expert - it likes to just keep pumping out strikecraft and frigates by the fuckton. Both my attempts at clever end-runs to blast the shit out of their production ships and end the game were thwarted and I had to resort to a grinding advance. Also, my attempt to rely on drone flights and gunships for space superiority while fielding a vast wing of bombers for anti-capship work was a resounding failure, whereas going for broke on Avengers, Interceptors, attack drones, and Khopesh gunships seemed much more effective.
And holy goddamn I didn't realize the Vaygr carriers had been turned into the deathboats they are!
And holy goddamn I didn't realize the Vaygr carriers had been turned into the deathboats they are!
- InnocentBystander
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I was playing skirmish 2v1 (Me/HGN + VGR vs VGR) and got a bit cocky. I used a Harbringer escort cruiser and a wing of eight Kopesh gunships to go raid the enemy resource ops. I did alright and any defending strikecraft were blown to pieces but then I got a bit too greedy and tried to hit a Kaghan with my force. Well, right outside sensor range a flotilla of frigates with strikecraft support were waiting in ambush.Uraniun235 wrote:The AI is a whirling son of a bitch to take down at Expert - it likes to just keep pumping out strikecraft and frigates by the fuckton. Both my attempts at clever end-runs to blast the shit out of their production ships and end the game were thwarted and I had to resort to a grinding advance. Also, my attempt to rely on drone flights and gunships for space superiority while fielding a vast wing of bombers for anti-capship work was a resounding failure, whereas going for broke on Avengers, Interceptors, attack drones, and Khopesh gunships seemed much more effective.
The moment I saw them come in I ran, losing two Kopesh in the process and half the health of the cruiser, but I managed to get to the safety of three Arbiters backed up by some platforms. The enemy was quickly dispatched
The normal CVs aren't too bad, it is the specialized ones that are moving death.And holy goddamn I didn't realize the Vaygr carriers had been turned into the deathboats they are!
I've taken out ToFs with massed frigate and strikecraft attacks before. The key is to wipe out as many subsystems as you can. No HVM tubes and no engines = bad day for the Vaygr.InnocentBystander wrote:The capital ships seem a little too powerful, if the ai get's a Titan out and I don't have anything bigger than my merchant cruiser, I'm basically toast.
Support frigates don't need to land, you just have to get them close and they'll do their magic. IIRC, the AI on the regular Higgy CVs is intentional, they're not really supposed to be in the line of fire but rather be fire support when needed. Now, the Sobani carrier will raise merry hellAlso the AI on the regular carriers is really bad, they won't charge, they won't attack move, they won't re-orient themselves to use all their heavy guns! Acutally, the Prince orients itself oddly too, side instead of front (bringing both triple kenetics on the top into firing position). Oh and the engineer/support frigate can't 'Land' and repair ships as far as I've seen.
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Given who the Sobanii are, a Kiith Soban pinnace would raise merry hell.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)