Victoria question....
Moderator: Thanas
Victoria question....
what is the event code for reducing the chances for rebellion? Or reducing the revolt risk? As Texas I have taken over the U.S. and Canada but the north east part of the U.S. keeps rebelling. How can I reduce the risk?
ASVS('97)/SDN('03)
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
- StarshipTitanic
- Sith Marauder
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The nationalism RR steadily increases for 10 years after you conquer the territory, then will disappear. Don't cheat out of it, ya pussy!
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
I always cheat. I have more fun cheating than without. Less stress.StarshipTitanic wrote:The nationalism RR steadily increases for 10 years after you conquer the territory, then will disappear. Don't cheat out of it, ya pussy!
ASVS('97)/SDN('03)
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
-
- Fucking Awesome
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There is no "reduce revolt risk" cheat code. You can go into the save-game file and manually edit out the revolt risk in every single province.
Of course, you can always build more troops or increase your crimefighting budget to decrease RR.
Of course, you can always build more troops or increase your crimefighting budget to decrease RR.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
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"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
I've done increasing the number of troops (some provinces had about 64k infantry) and a level three fortifications and the crimefighting budget at maximum but there are provinces that have about 13% revolt risk and rising.HemlockGrey wrote:There is no "reduce revolt risk" cheat code. You can go into the save-game file and manually edit out the revolt risk in every single province.
Of course, you can always build more troops or increase your crimefighting budget to decrease RR.
ASVS('97)/SDN('03)
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
- Pablo Sanchez
- Commissar
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A Texas that can conquer Mexico and the USA while maintaining multiple 64,000 man stacks as garrisons? You really do like to cheat.Enigma wrote:I've done increasing the number of troops (some provinces had about 64k infantry)
Lower your taxes as much as possible, that reduces militancy. Since you're cheating anyway you shouldn't have too much trouble with income.and a level three fortifications and the crimefighting budget at maximum but there are provinces that have about 13% revolt risk and rising.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
I normally have 24k troop as garrisons but 30k to 120k for trouble zones but no dice. Revolt risk is nearing 18%.Pablo Sanchez wrote:A Texas that can conquer Mexico and the USA while maintaining multiple 64,000 man stacks as garrisons? You really do like to cheat.Enigma wrote:I've done increasing the number of troops (some provinces had about 64k infantry)
Lower your taxes as much as possible, that reduces militancy. Since you're cheating anyway you shouldn't have too much trouble with income.and a level three fortifications and the crimefighting budget at maximum but there are provinces that have about 13% revolt risk and rising.
As for income, I've reduced it to 0 since the beginning of the game and upped social spending to max and made very generous changes in social reforms but still no dice. Should I just reduce most if not all of the population in the rebellious zones as soldiers?
ASVS('97)/SDN('03)
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
ASSCRAVATS!
- RedImperator
- Roosevelt Republican
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I have to ask, what in the hell is the point of playing if you cheat your way out of every challenge the game throws at you? It's like playing Monopoly by manually placing the dice with the numbers you want face-up and raiding the bank for money anytime you want.
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
X-Ray Blues
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Eh, in games like HoI2 I usually cheat in a minor way, not in anything like "OMFG I HAVE ENDLESS RESOURCES AND TROOPS" but just to get personally annoying stuff out of the way.RedImperator wrote:I have to ask, what in the hell is the point of playing if you cheat your way out of every challenge the game throws at you? It's like playing Monopoly by manually placing the dice with the numbers you want face-up and raiding the bank for money anytime you want.
There are levels of cheating.
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- RedImperator
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It's one thing to cheat your way past a glitch (I've had to do that in Sim City 4) or some really annoying bit of gameplay, but that's not what Enigma is implying he's doing. He's just using cheats to play the game without having to actually play it.Ace Pace wrote:Eh, in games like HoI2 I usually cheat in a minor way, not in anything like "OMFG I HAVE ENDLESS RESOURCES AND TROOPS" but just to get personally annoying stuff out of the way.RedImperator wrote:I have to ask, what in the hell is the point of playing if you cheat your way out of every challenge the game throws at you? It's like playing Monopoly by manually placing the dice with the numbers you want face-up and raiding the bank for money anytime you want.
There are levels of cheating.
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
X-Ray Blues
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Meh, my Germany campaign in HoI2 could be considered extensive cheating, because the entire resource system there is FUBAR, so I just ignored it.
Case in SC4, for me the challenge is in building working organized cities, not bothering about taxes, takes half the fun away for me, so I just ignore it.
Case in SC4, for me the challenge is in building working organized cities, not bothering about taxes, takes half the fun away for me, so I just ignore it.
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- StarshipTitanic
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I just told you why there's RR in new conquests.Enigma wrote:I normally have 24k troop as garrisons but 30k to 120k for trouble zones but no dice. Revolt risk is nearing 18%.
EDIT:
Why even care that there are revolting provinces if you know there is no chance that they'll disrupt your game, anyway? It's not like you're going to be hampered by them.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."