How To Sabotage A Board Game?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

Post Reply
User avatar
Lord Poe
Sith Apprentice
Posts: 6988
Joined: 2002-07-14 03:15am
Location: Callyfornia
Contact:

How To Sabotage A Board Game?

Post by Lord Poe »

What the title says. I want to compile a database on how to completely sabotage a board game without being blatant about it!

For instance, what's the best way to sabotage a game of Clue? or Monopoly?
Image

"Brian, if I parked a supertanker in Central Park, painted it neon orange, and set it on fire, it would be less obvious than your stupidity." --RedImperator
User avatar
Mr Bean
Lord of Irony
Posts: 22465
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Clue, Prentend your the killer, regardless of if you know or not
Monopoly Go Directly to Jail and stay there after getting a few rows of houses.

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
PainRack
Emperor's Hand
Posts: 7583
Joined: 2002-07-07 03:03am
Location: Singapura

Post by PainRack »

Risk- Fort up your border with 14 plus armies.
Monopoly- Own 1 entire strip of the game. Especially the strip around the jail area. I remember how my bro managed to achieve that through a mixture of bankrupting another player, trading and luck. Let's just say that I absolutely refused to go to jail after that.
Battletech- Deploy a map with a river on the opponent starting edge. I got myself suckered into this and forgot to factor in the river when doing my initial deployment. My mech got stuck in the river and essentially burned to death with round after round of fire.

Alternatively, there is the magic 6 die.........:D:D:D
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
User avatar
El Moose Monstero
Moose Rebellion Ambassador
Posts: 3743
Joined: 2003-04-30 12:33pm
Location: The Cradle of the Rebellion... Oop Nowrrth, Like...
Contact:

Post by El Moose Monstero »

PainRack wrote:Risk- Fort up your border with 14 plus armies.
Monopoly- Own 1 entire strip of the game. Especially the strip around the jail area. I remember how my bro managed to achieve that through a mixture of bankrupting another player, trading and luck. Let's just say that I absolutely refused to go to jail after that.
Battletech- Deploy a map with a river on the opponent starting edge. I got myself suckered into this and forgot to factor in the river when doing my initial deployment. My mech got stuck in the river and essentially burned to death with round after round of fire.

Alternatively, there is the magic 6 die.........:D:D:D
Border stuff on Risk isn't the answer - to thoroughly undermine a game, the best answer is to put all your 3 reinforcements on 1 territory and just sit there building and building, we've had games where we've left someone in out of pity with 1 country. 2 hours later, they get bored and steam out of their 1 country with 50 odd troops and go on a kamikaze wave of destruction. It effectively terminates the game because it utterly negates all previous strategy and leaves people picking up the pieces.
Image
"...a fountain of mirth, issuing forth from the penis of a cupid..." ~ Dalton / Winner of the 'Frank Hipper Most Horrific Drag EVAR' award - 2004 / The artist formerly known as The_Lumberjack.

Evil Brit Conspiracy: Token Moose Obsessed Kebab Munching Semi Geordie
User avatar
Julhelm
Jedi Master
Posts: 1468
Joined: 2003-01-28 12:03pm
Location: Brutopia
Contact:

Post by Julhelm »

Monopoly = Immediately lay claim to the bottom, most expensive two strips (either will suffice) then quickly build hotels, and anyone who happens to land there will be bankrupted.
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

Julhelm wrote:Monopoly = Immediately lay claim to the bottom, most expensive two strips (either will suffice) then quickly build hotels, and anyone who happens to land there will be bankrupted.
Thats not really sabatoging, thats standerd gameplay.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Post by Nephtys »

Battletech, custom: Be the worst human being in existance, and get yourself a custom clan setup with as many ER PPCs as you can fit, no heatsinks, some armor. Alpha strike anything that moves with a to hit roll of at LEAST 9 or 8, then wait a turn to restart. Ouch.
User avatar
Glimmervoid
Jedi Master
Posts: 1344
Joined: 2005-01-29 09:00am
Location: Some were in the unfashionable end of the western spiral arm.
Contact:

Re: How To Sabotage A Board Game?

Post by Glimmervoid »

Lord Poe wrote:What the title says. I want to compile a database on how to completely sabotage a board game without being blatant about it!

For instance, what's the best way to sabotage a game of Clue? or Monopoly?
Do you mean playing unfairly and to win. Or cheating by doing stuff to the game before others arrives (e.g. removing cards that are bad for your style).
Image
HemlockGrey
Fucking Awesome
Posts: 13834
Joined: 2002-07-04 03:21pm

Post by HemlockGrey »

You people are too complicated. I usually use weighted die.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses

"The Wire" is the best show in the history of television. Watch it today.
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Re: How To Sabotage A Board Game?

Post by RedImperator »

Lord Poe wrote:What the title says. I want to compile a database on how to completely sabotage a board game without being blatant about it!

For instance, what's the best way to sabotage a game of Clue? or Monopoly?
Sabotaging a game of Monopoly is easy if there are enough players. Simply refuse to trade anything on the grounds that people are trying to screw you and you won't have any of it. In a game with more than five players, it's likely every player will be holding a piece of a three, four, five, or more person deal needed to get the game moving. If the dice fall your way in the beginning, you can grind the entire game to a halt. Eventually, everybody will give up because it's almost impossible to lose if there are no hotels on the board.

Of course, this strategy works best if you have others as stubborn as you playing. There's a risk if you pull this trick that everyone else will cut a deal without you, even if some of them have to take a loss to do it, just to get the game moving, or to screw you (usually both).
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

HemlockGrey wrote:You people are too complicated. I usually use weighted die.
So give directions for making weighted die.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Post by Nephtys »

Ace Pace wrote:
HemlockGrey wrote:You people are too complicated. I usually use weighted die.
So give directions for making weighted die.
Find the side you want to come up on top. Drill holes in place of each dot. Fill in the holes with something lower-density than the dice, like putty, and fashion it to look like the original holes.
User avatar
Lord Poe
Sith Apprentice
Posts: 6988
Joined: 2002-07-14 03:15am
Location: Callyfornia
Contact:

Re: How To Sabotage A Board Game?

Post by Lord Poe »

Glimmervoid wrote:Do you mean playing unfairly and to win. Or cheating by doing stuff to the game before others arrives (e.g. removing cards that are bad for your style).
No, don't care about winning. I'm talking about doing things that will make someone go WTF?? and it won't be immediately apparent.
Image

"Brian, if I parked a supertanker in Central Park, painted it neon orange, and set it on fire, it would be less obvious than your stupidity." --RedImperator
bilateralrope
Sith Acolyte
Posts: 6187
Joined: 2005-06-25 06:50pm
Location: New Zealand

Post by bilateralrope »

Mr Bean wrote:Monopoly Go Directly to Jail and stay there after getting a few rows of houses.
The official rules of monopoly (well, the rule booklet that came with the star wars collector edition monopoly claimed to be the official rules) limit you to being in jail for 3 turns, meaning that your plan wouldn't be possilbe unless you agreed to play by modified rules that allow that (I have no problem with people who agree beforehand to play be an altered set of rules)
User avatar
Ford Prefect
Emperor's Hand
Posts: 8254
Joined: 2005-05-16 04:08am
Location: The real number domain

Post by Ford Prefect »

WEll, I haven't played a game of monopoly that doesn't feature some pretty strange rules, like having Balin travel round the board tracking down players for cash, you being conscripted by the British Empire to go to war, games featuring the Apocolypse, games of Combat Strategy Monopoly involving teams and fighting and of course the good old Al Capone feature.

However, a good way to undermine a game is to swich your opponents properties around. Or better yet, make sure that everyone is cheating, but not know about it. That's a fun game.
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
User avatar
2000AD
Emperor's Hand
Posts: 6666
Joined: 2002-07-03 06:32pm
Location: Leeds, wishing i was still in Newcastle

Re: How To Sabotage A Board Game?

Post by 2000AD »

Lord Poe wrote:
Glimmervoid wrote:Do you mean playing unfairly and to win. Or cheating by doing stuff to the game before others arrives (e.g. removing cards that are bad for your style).
No, don't care about winning. I'm talking about doing things that will make someone go WTF?? and it won't be immediately apparent.
There's the unconventional money steal in Monopoly or simular games.

Lick the bottom of your hand and in your opponents turn suddenly say something like "That's not right!" and bring your hand down on their money pile while pointing at something.

Apologise for interupting when it turns out you're "wrong" and take the money stuck to your hand with you. If you get noticed you can put it down to sweat or something and if you don't you should be £/$ 100 up if you played it right (£/$ 500 are too noticable).
Ph34r teh eyebrow!!11!Writers Guild Sluggite Pawn of Chaos WYGIWYGAINGW so now i have to put ACPATHNTDWATGODW in my sig EBC-Honorary Geordie
Hammerman! Hammer!
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Post by RedImperator »

An easy cheat in Monopoly is to volunteer to be the banker and deal yourself some extra cash at the beginning. $500's are too obvious, but you can easily slip a pair of extra $100's into your pile. $20's actually work best for this cheat, because you get six to start, and nobody really pays attention to them, but they're a large enough bill you can make some real money with them. Don't do $50's--everybody runs out of $50 bills right away and it would be suspicious if you didn't.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Post by Vendetta »

I think all this cheating is getting off the point.

The point is to do something inside the rules that breaks the game.

In Monopoly it's been mentioned that you can effectively grind everything to a halt by trying to get one of each strip, or one of as many as possible, and never trading so that no-one can develop property.

You could also, if you want to think outside the box, start offering (or demanding, if it's a valuable property) real money for trades (though obviously that depends on how flush you are).
User avatar
PainRack
Emperor's Hand
Posts: 7583
Joined: 2002-07-07 03:03am
Location: Singapura

Post by PainRack »

El Moose Monstero wrote: Border stuff on Risk isn't the answer - to thoroughly undermine a game, the best answer is to put all your 3 reinforcements on 1 territory and just sit there building and building, we've had games where we've left someone in out of pity with 1 country. 2 hours later, they get bored and steam out of their 1 country with 50 odd troops and go on a kamikaze wave of destruction. It effectively terminates the game because it utterly negates all previous strategy and leaves people picking up the pieces.
Most of us here play with an army limit of 14.

A more weird way of playing would be to mod the deck before hand, depending on the armies rule you play by. Most risk players don't pay attention to the country deck anyway, so its relatively easy to play shuffle with the deck so that you get armies bonuses. Or alternatively, use tactics and luck to do that....... I still remember how in a two player game, my bro got dealt virtually the entire continent of asia, with only Kamchatka and another territory being occupied by neutrals, while my closest country was at Eastern Australia...... It just wasn't worth playing that game out.:D

As for monopoly, another way to add difficulty is to play with limited number of houses+hotels on the board . Depending on how low the limit is, it becomes a stragetic choice to either build houses/hotels or grab the more expensive territories or strip. Another way to do that would be to make it such that you can build 1 house on the territory, even if you don't own the entire strip, but with the added limit of being able to build 1 house/hotel a turn only for ALL players, with the honour of doing that by the player having the highest die roll. With all these custom rules in play, it becomes extremely easy to sabotage another opponent development stragety through die roll.

There's also another trick in WH40k. The tabletop terrain can be subtly manipulated such that you have excellent fields of fire to the opponent, but the opponent doesn't due to a mixture of the close target rules and cover. I broke 3 entire units of gretchins and orks with one ten man marine squad that way.

Another way of screwing Btech would be to utterly screw the withdrawal rules. Depending on the scenario, there are times when you're forced to withdraw your mechs through your own mech edge. Knowing that, its possible to push your more heavily damaged mechs STRAIGHT into enemy lines, so that you take forever to withdraw. I once dragged out a 20 hex withdraw into something like 6 turns, irritating my opponent to no end. He didn't want to waste the firepower destroying that mech, as he was already behind on his objectives to withdraw/destroy my 50-75% of my light/medium lances. However, every turn, I kept delaying its move off the map edge by playing around with the walking backwards, into the most difficult terrain I could find, falling down, etc etc etc, while firing its LRM 10 at his mechs. This can also work in Wh40k, although in that game, the opponent can just choose to annihialate your squad as it gains him victory points. It just so happens that in my scenario, he was already behind on his objective so wasting more firepower to take out an errant light mech wasn't worth it. And think of it this way, if the tactic doesn't destroy/force withdrawal your mech, you gain a flank attack. If it does destroy your mech, Bait and Switch. What can I say? Don't play me for oppo. I'm a bastard.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
User avatar
Stofsk
Emperor's Hand
Posts: 12925
Joined: 2003-11-10 12:36am

Post by Stofsk »

Ace Pace wrote:
HemlockGrey wrote:You people are too complicated. I usually use weighted die.
So give directions for making weighted die.
Apparently sticking a dice in a microwave does some weird shit to it. I haven't tested this out, and I have no interest in testing it out either. Nor do I know how long you have to microwave the dice for.

Frankly I just don't get the need to cheat with dice (for role playing games, obviously dice games are different).
Image
Post Reply