Planetary destruction. Deathstar Vs Genesis Torpedo

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Post by Phyre »

the .303 bookworm wrote:.. or Cardissa (The imperial academy- there is at least one known occasion of a cadet stealing some anti-matter and flying a shuttle up to the moon and destroying it [The Han Solo trilogy:The hutt gambit] )
Do you mean Carida? Or am I vastly wrong (I have been before :P)...
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Post by Noble Ire »

Phyre wrote:
the .303 bookworm wrote:.. or Cardissa (The imperial academy- there is at least one known occasion of a cadet stealing some anti-matter and flying a shuttle up to the moon and destroying it [The Han Solo trilogy:The hutt gambit] )
Do you mean Carida? Or am I vastly wrong (I have been before :P)...
It's Cardia.
Cardassia is where the sunbathing lizard people come from. :wink:
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Post by Phyre »

Sorry, typo'ed. :oops:
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Post by Dark »

I know that the ST game Klingon Academy probably dosn't count as cannon even tho general Chang is in it.

But while you are doing the simulator missions where you are fighting the federation. There is a movie clip of a big battle in earth's solar system and a klingon ship fires the genesis torpedo at earth and the effect is instant.

Agin i know this probly isn't cannon but just thought i would mention it.
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Post by Bounty »

Agin i know this probly isn't cannon but just thought i would mention it.
Games aren't even remotely canon.
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Post by Luzifer's right hand »

Dark wrote:I know that the ST game Klingon Academy probably dosn't count as cannon even tho general Chang is in it.

But while you are doing the simulator missions where you are fighting the federation. There is a movie clip of a big battle in earth's solar system and a klingon ship fires the genesis torpedo at earth and the effect is instant.

Agin i know this probly isn't cannon but just thought i would mention it.
The entire Klingon-Federation was was a game in the game IIRC. Jjust a combat simulation.
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Post by Dark »

I did say the simulator missions.
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Post by LaserRifleofDoom »

If its in a cutscene, then its about as high on the cannon scale as a novilization. Which, for trek, isn't that high, but its better than game mechanics.
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Post by Civil War Man »

LaserRifleofDoom wrote:If its in a cutscene, then its about as high on the cannon scale as a novilization. Which, for trek, isn't that high, but its better than game mechanics.
Correction: In Trek's case, the TV shows and movies are canon. Novelizations are exactly on the level of game mechanics when it comes to Trek canon; which is to say, they are not.
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Post by NRS Guardian »

Phyre wrote:Sorry, typo'ed. :oops:
No, you had it right it's Noble Ire that had it wrong, it's spelled Carida.
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Post by Noble Ire »

No, you had it right it's Noble Ire that had it wrong, it's spelled Carida.
Hmm, your right.
Sorry about that.
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Post by FedRebel »

LaserRifleofDoom wrote:If its in a cutscene, then its about as high on the cannon scale as a novilization. Which, for trek, isn't that high, but its better than game mechanics.
Here read this
http://www.startrek.com/startrek/view/h ... aq/676.htm
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Post by FedRebel »

FedRebel wrote:
LaserRifleofDoom wrote:If its in a cutscene, then its about as high on the cannon scale as a novilization. Which, for trek, isn't that high, but its better than game mechanics.
Here read this
http://www.startrek.com/startrek/view/h ... aq/676.htm

Here's the correct link
http://www.startrek.com/startrek/view/h ... q/676.html
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Post by LaserRifleofDoom »

Yeah...I know, I was just playing devil's advocate.
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Post by Eleas »

The possibility does exist that an energy signature of alarming strength on a planet in the Trek universe wouldn't do more than raise an eyebrow on Coruscant. So you might well be able to gain some time before the process was detected if you could somehow find a place crammed full of high-energy processes.
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Post by Darth Wong »

Eleas wrote:The possibility does exist that an energy signature of alarming strength on a planet in the Trek universe wouldn't do more than raise an eyebrow on Coruscant. So you might well be able to gain some time before the process was detected if you could somehow find a place crammed full of high-energy processes.
As I said, it's possible someone might pull this off once. But that would be the last time. It would probably be the last act of his civilization.
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Post by Eleas »

Darth Wong wrote: As I said, it's possible someone might pull this off once. But that would be the last time. It would probably be the last act of his civilization.
That's the big problem with Silver Bullets.
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Post by HRogge »

It will work once... maybe it will even work twice.

But after this the Empire will see that in both cases they got a very strange energy reading just before the planet was killed.

The next time this happens they will just fire with orbital weapons on the position of the Genesis device. Better lose a building or a city than to loose a planet.
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Re: Planetary destruction. Deathstar Vs Genesis Torpedo

Post by darth korte »

Dark wrote:My question is whitch is more effective and more usful.

Now i know in the ST movies the Genesis project was a failer but for arument sake it dose.

Now i'd say the Deathstar was the more destructive.

But the Genesis torpedo was more usful because once the population is gone you have a new world to colonize.

But i'd love to hear your views.
bah ! forget crude death star ! take sun crusher. it is size of fighter,but it is equiped with torps what causes star collapse to super nova :twisted: :twisted:
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Re: Planetary destruction. Deathstar Vs Genesis Torpedo

Post by THEHOOLIGANJEDI »

darth korte wrote:
Dark wrote:My question is whitch is more effective and more usful.

Now i know in the ST movies the Genesis project was a failer but for arument sake it dose.

Now i'd say the Deathstar was the more destructive.

But the Genesis torpedo was more usful because once the population is gone you have a new world to colonize.

But i'd love to hear your views.
bah ! forget crude death star ! take sun crusher. it is size of fighter,but it is equiped with torps what causes star collapse to super nova :twisted: :twisted:
The Supernova aspect is the only positive aspect to the Sun Crusher. The Death Star is far more practical since it's multipurpose. The Sun Crusher has far more negative going for it. It's size, weapon limitations, and that it is better suited for dealing with Starfighters not Capital ship whcih could just Tractor Beam it.

But then again KJA is a lousy writer.
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Post by Noble Ire »

The Supernova aspect is the only positive aspect to the Sun Crusher. The Death Star is far more practical since it's multipurpose. The Sun Crusher has far more negative going for it. It's size, weapon limitations, and that it is better suited for dealing with Starfighters not Capital ship whcih could just Tractor Beam it.
To its credit though, a smaller profile and mass will make it harder to detect coming in system, thus making it a fairly capable stealth weapon for its purpose (of course, you don't need stealth if you have a battle station capable of withstanding entire sector fleets by itself, but hey, it probably costs less and requires a far smaller crew.)

But then again KJA is a lousy writer.
This is undeniable. :P
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Post by The Silence and I »

Dark wrote:My question is whitch is more effective and more usful.
Based on this I assumed the question is simply which weapon is more useful, not which weapon is the more useful in the hands of its founding organization.

So while it would be actually be foolhardy for the Feds to blast a populated Empire world this is irrelevant under the topic because it doesn't have to be the Feds doing the blasting, and the Empire doesn't have to be the target of said blasting. Same goes for the Death Star.

Coming from there, I'd vote for the fully operational Genesis Device most of the time; it is small enough to evade defenses so it doesn't have to smash them--meaning the Death Star and the Genesis Device are about par so far--and since it leaves a perfectly terraformed, stable planet afterwards I'd say that is a far cry more useful in most situations than gasses and dust.
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Post by Civil War Man »

The Silence and I wrote:Coming from there, I'd vote for the fully operational Genesis Device most of the time; it is small enough to evade defenses...
Except that it emits an easily detectable radiation.
...so it doesn't have to smash them
Which the Death Star does effortlessly and single-handedly
--meaning the Death Star and the Genesis Device are about par so far--and since it leaves a perfectly terraformed, stable planet afterwards I'd say that is a far cry more useful in most situations than gasses and dust.
Except when the message you want to send is: "See that cloud of gases and dust? That's what's left of the last people who tried to cross us."
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Post by bilateralrope »

Noble Ire wrote:
The Supernova aspect is the only positive aspect to the Sun Crusher. The Death Star is far more practical since it's multipurpose. The Sun Crusher has far more negative going for it. It's size, weapon limitations, and that it is better suited for dealing with Starfighters not Capital ship whcih could just Tractor Beam it.
To its credit though, a smaller profile and mass will make it harder to detect coming in system, thus making it a fairly capable stealth weapon for its purpose (of course, you don't need stealth if you have a battle station capable of withstanding entire sector fleets by itself, but hey, it probably costs less and requires a far smaller crew.)
On the other hand, having a smaller crew also means there more chance it could get stolen.
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Post by Noble Ire »

On the other hand, having a smaller crew also means there more chance it could get stolen.
Very true. Come to think of it, mounting a planet destroying weapon on any vessel smaller than an SSD is foolhardy at best.
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