It's actually cheaper and more economical to lose a soldier than a missile. If you want to raid a camp with ten soldiers, and one or two of them won't make it home, it's still net economic win over hitting the place with a cruise missile.Lord of the Abyss wrote:Cost does have military relevance, so I'll talk about it. When you combine Von Neumann machines, A.I., and the kind of resources asteroids and moons represent, hardware is cheap. Humans take decades to properly mature, and are not expendable munitions.Zero132132 wrote:The obvious difference to me is that monetary costs of a soldier taking a bullet to the head are a lot lower then monetary costs of, say, losing an entire fleet of spaceships in an hour. Of course, I pulled most of that out of my ass, and either way, this isn't the thread for it. It is true that war is usually costly and wastefull, so, point conceded...
Look at what we do today, with our relatively primitive technology. We expend a huge amount of hardware and munitions per soldier, because it's easier to replace a cruise missle or artillery shell than it is a soldier. Plus, hardware doesn't involve problems like morale or morals; you can sacrifice an unlimited amount without feeling guilty ( oh, my poor bullets; how they must have suffered ! ) or worry about your missles panicking and flying away.
Of course, that's politically and morally in the wrong, but saying unmanned anything is expendable because no life involved is wrong. Hardware isn't going to be cheaper just because you have offworld mining. Said costs in transport will offweigh it's advantages over terrestrial mining, and raw materials are hardly ever the deciding factor in the cost of anything complex. It's the expertise and equipment needed to make it.