D&D Recruitment Thread
Moderator: Thanas
- Ford Prefect
- Emperor's Hand
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- Homicidal Maniac
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As a level 10 dwarven fighter, you will have 26 skill points which can be either increased or decreased by your intelligence modifier. The number won't drop below 13, and if you crank up your intelligence to 18 by burning half of your attribute points, you can raise this to 78. Of these, 13 can be allocated to any class skill, which spot and listen are for everybody.Pcm979 wrote:The thing is, I don't know how to do that so I don't have a guy who's great at listening, but couldn't walk cross-country to save his life or something. I am absolutely, utterly and totally new to this.consequences wrote:Just dump a crapload of skill points into spot and listen. Also, increasing your characters wisdom will help in that repect, and their may be feats to add to those skills as well(I generally couldn't be bothered with them).That'd be very handy. Much thanks.consequences wrote:If you like, I could see if there are any affordable magic items that would help out, as if your character is sufficiently paranoid, they would definitely be a priority.
I went a middle of the road route, and took an intelligence of 14 for the additional 26 skill points, and because it opens up a couple of useful feats. Honestly, as a fighter, no one should be expecting spectacular heights out of you skill-wise, and if you allocate half your points to spot, and the other half to listen, it wouldn't impede you an incredible amount(unless you had a hankering to be the group armorer or something).
And I can't find my ding-blasted DMG, so help with items is most definitely on hold.
- CaptainChewbacca
- Browncoat Wookiee
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I'll have my character sheet up sometime in the next six hours. I've got stats and such, I just need to figure equipment.
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
- The Dark
- Emperor's Hand
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I have mine...consequences wrote:And I can't find my ding-blasted DMG, so help with items is most definitely on hold.
Items to help with Spot and Listen?
Rod of Enemy Detection (23500 gp): detects direction of enemies within 60 feet up to three times per day, 10 minutes per time. Will detect invisible, ethereal, hidden, or disguised units, though it only gives direction, not range.
Eyes of the Eagle (1000 gp): +5 to Spot checks while both lenses are worn.
Gem of Brightness (15200 gp): Multiple effects.
Ioun Stone (Incandescent Blue) (8000 gp): +2 Wisdom (effectively granting +1 Spot and +1 Listen, as well as +1 to Will saves)
Ioun Stone (Dark Blue) (8000 GP): Grants Alertness feat (+2 to Listen and Spot checks)
Lantern of Revealing (30,000 GP): While lit, reveals all invisible things within 25 feet
As for my character, I may add Boots and Cloak of Elvenkind, since he is sort of a scout-type, and +10 Hide and Move Silently would be useful, since it would give him a total of +26 to each (+11 ranks, +5 DEX, +10 equipment bonus).
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
- Captain tycho
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- Captain tycho
- Has Elected to Receive
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- Joined: 2002-12-04 06:35pm
- Location: Jewy McJew Land
- CaptainChewbacca
- Browncoat Wookiee
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Ah... you only have 5 levels, and your 2 bracers of armor can't stack.Maraxus wrote:Here's my character.
Please grade/correct.
http://www.3edb.com/viewCharacter.asp?cid=8657
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
- The Dark
- Emperor's Hand
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- Joined: 2002-10-31 10:28pm
- Location: Promoting ornithological awareness
I think he just forgot to list the barbarian ones...his hp look about right, and the character is listed as a barbarian/druid. IIRC, the problem is that the bracers won't stack with the scale armor. Stats seem a bit high to me also...I had trouble pulling off a 20/14/12/12/10/10, and he's a 20/16/16/14/12/12...and half-orc has net -2 stats, with the INT and CHA penalty. Last, I don't see where the magic AC bonus is coming from.CaptainChewbacca wrote:Ah... you only have 5 levels, and your 2 bracers of armor can't stack.Maraxus wrote:Here's my character.
Please grade/correct.
http://www.3edb.com/viewCharacter.asp?cid=8657
Last edited by The Dark on 2005-07-23 11:41pm, edited 1 time in total.
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
- The Dark
- Emperor's Hand
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- Joined: 2002-10-31 10:28pm
- Location: Promoting ornithological awareness
Y'know, we're going to have a zoo with us. Between Grompsh's 3 druidic companions, my ranger companion, plus familiars for all the mages (myself included), it's going to be...interesting.
edit: I'm not sure how we're supposed to be doing hit points, but can someone check the rest of the character for me?
edit: I'm not sure how we're supposed to be doing hit points, but can someone check the rest of the character for me?
Last edited by The Dark on 2005-07-23 11:56pm, edited 1 time in total.
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
- Ford Prefect
- Emperor's Hand
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- CaptainChewbacca
- Browncoat Wookiee
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Chaotic Neutral with some cultural taboos and a low CHA.Ford Prefect wrote:Hey, anyone got any ideas on how to make an unhinged character? I mean, you know, crazy.
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
- CaptainChewbacca
- Browncoat Wookiee
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Mourad Bey
STR 15 DEX 22 CON 12 INT 13 WIS 10 CHA 11
HP: 93 (Got insane lucky)
Class: Fighter (10)
Feats- Ambidexterity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Dodge, Expertise, Improved Critical: Scimitar, Improved Initiative, Improved Two-Weapon Fighting, Mobility, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Two-Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization: Scimitar.
Skills: Handle Animal +2, Hide +20, Jump +6, Listen +6, Move Silently +12, Tumble +12, Wilderness Lore +1
Weapons: Dagger, Masterwork (302 gp); Sling (0 gp); Dagger, Masterwork (302 gp); Dagger, Masterwork (302 gp); +1 Scimitar: Keen (8,315 gp); +1 Scimitar: Keen (8,315 gp); Dagger, Masterwork (302 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp).
Armor: +3 Leather
Magic:
Wondrous: Amulet of natural armor (+3)
Wondrous: Bracers of armor (+4)
Wondrous: Decanter of endless water
Wondrous: Cloak of Elvenkind
Wondrous: Gloves of Dexterity
Equipment:
Food, waterskins, tent, camel.
Bio: Mourad Bey is the third son of a nomad chieftan. A skilled warrior, he was doomed to inherit nothing when his eldest brother came of age. He sought glory battling other nomad tribes, as well as foul beasts of the wastes. For a time, he traveled with the desert giants, who gifted him with his cloak. He is a master of the paired scimitars, and intends to return his newly-found decanter home to his people.
He is a patient man, not overly intelligent, but capable and wise in his own way. He does not rush to act, but when he does he moves full of fury.
P.S. For anyone who's counting, Mourad dual-wields scimitars which have a critical range of 12-20, thanks to keen and improved critical. Next feat: Whirlwind attack
STR 15 DEX 22 CON 12 INT 13 WIS 10 CHA 11
HP: 93 (Got insane lucky)
Class: Fighter (10)
Feats- Ambidexterity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Dodge, Expertise, Improved Critical: Scimitar, Improved Initiative, Improved Two-Weapon Fighting, Mobility, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Two-Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization: Scimitar.
Skills: Handle Animal +2, Hide +20, Jump +6, Listen +6, Move Silently +12, Tumble +12, Wilderness Lore +1
Weapons: Dagger, Masterwork (302 gp); Sling (0 gp); Dagger, Masterwork (302 gp); Dagger, Masterwork (302 gp); +1 Scimitar: Keen (8,315 gp); +1 Scimitar: Keen (8,315 gp); Dagger, Masterwork (302 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp).
Armor: +3 Leather
Magic:
Wondrous: Amulet of natural armor (+3)
Wondrous: Bracers of armor (+4)
Wondrous: Decanter of endless water
Wondrous: Cloak of Elvenkind
Wondrous: Gloves of Dexterity
Equipment:
Food, waterskins, tent, camel.
Bio: Mourad Bey is the third son of a nomad chieftan. A skilled warrior, he was doomed to inherit nothing when his eldest brother came of age. He sought glory battling other nomad tribes, as well as foul beasts of the wastes. For a time, he traveled with the desert giants, who gifted him with his cloak. He is a master of the paired scimitars, and intends to return his newly-found decanter home to his people.
He is a patient man, not overly intelligent, but capable and wise in his own way. He does not rush to act, but when he does he moves full of fury.
P.S. For anyone who's counting, Mourad dual-wields scimitars which have a critical range of 12-20, thanks to keen and improved critical. Next feat: Whirlwind attack
Last edited by CaptainChewbacca on 2005-07-24 01:21am, edited 1 time in total.
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
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- Homicidal Maniac
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Daimoe, of Clan Hanzo
STR 14 DEX 18 CON 10 INT 14 WIS 10 CHA 14
HP: 60
Class: Samurai 10
Race: Human
Feats: Improved Initiative(class), Staredown(+4 Intimidate , class), Mass Staredown(all opp. 30ft, class), Two weapons(daisho only, class), Quick Draw(Daisho only, class), Kiai Smite(2/day +cha att/dam, class), two weapon defense, Improved two weapon defense, Combat expertise, combat reflexes, weapon focus katana
Skills:Craft(weaponsmithing) +12, Intimidate +19, Jump +7, Knowledge(history) +7, Knowledge(Nobility)+7, Listen +6, Ride +14, Sense Motive +5, Spot +6
Equipment and backstory to follow.
STR 14 DEX 18 CON 10 INT 14 WIS 10 CHA 14
HP: 60
Class: Samurai 10
Race: Human
Feats: Improved Initiative(class), Staredown(+4 Intimidate , class), Mass Staredown(all opp. 30ft, class), Two weapons(daisho only, class), Quick Draw(Daisho only, class), Kiai Smite(2/day +cha att/dam, class), two weapon defense, Improved two weapon defense, Combat expertise, combat reflexes, weapon focus katana
Skills:Craft(weaponsmithing) +12, Intimidate +19, Jump +7, Knowledge(history) +7, Knowledge(Nobility)+7, Listen +6, Ride +14, Sense Motive +5, Spot +6
Equipment and backstory to follow.
- Captain tycho
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- Civil War Man
- NERRRRRDS!!!
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I'd hate to be a spoil sport, but...CaptainChewbacca wrote:<snip character stuff>
P.S. For anyone who's counting, Mourad dual-wields scimitars which have a critical range of 12-20, thanks to keen and improved critical.
Emphasis mine.The v3.5 SRD at wizards.com in the section on magical weapons wrote:Keen: This ability doubles the threat range of a weapon. Only piercing or slashing weapons can be keen. (If you roll this property randomly for an inappropriate weapon, reroll.) This benefit doesn’t stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
Also, that's a lot of really expensive gear. I didn't think we were allowed that much for equipment (correct me if I'm mistaken).
- CaptainChewbacca
- Browncoat Wookiee
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I made this character with a 3.5 generator, and with 3.5 rulebooks, and they allow keen and improved crit to stack. This whole character was designed around that premise. I'll re-evaluate my magical equipment. My AC is right now only 24.
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
- Ford Prefect
- Emperor's Hand
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- Location: The real number domain
- Ford Prefect
- Emperor's Hand
- Posts: 8254
- Joined: 2005-05-16 04:08am
- Location: The real number domain
- Civil War Man
- NERRRRRDS!!!
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Adding inventory:Civil War Man wrote:Marst Uwas
Mageblade 10
STR 16 DEX 18 CON 14
INT 14 WIS 10 CHA 10
Race: +2 DEX, +2 INT, -2 CHA, +2 Bluff, +2 Hide, Darkness 1/day, Darkvision 60 ft, Cold resistance 5, Fire resistance 5, Electricity resistance 5
Level: +2 STR
Class abilities: +2 Magic Blade, Psychic Strike +2d8, Speed Boost, Bladewind
Feats: Improved Initiative, Power Attack, Cleave, Great Cleave, (class feats) Weapon Focus (Magic Blade), Greater Weapon Focus (Magic Blade)
Languages: Common, Infernal, Draconic
Skills:
Bluff (2), Climb (13), Concentration (10), Hide (17),
Listen (10), Move Silently (17), Spot (8), Survival (5),
Knowledge: Arcana (10)
Gauntlets of Ogre Power (STR +2)
+2 Studded Leather Armor of Spell Resistance (SR 17)
+2 Light steel shield
Handy Haversack
-Side Pouch 1: 20 days of rations
-Side Pouch 2: 20 Alchemist fires
-Main pouch: 20 Tanglefoot bags
Waterskin
Belt pouch
-19 smokesticks
-19 tindertwigs
As for his weapon, it's really his special ability, but I'll put in the basics
Currently Marst can form:
a +2 Wounding short sword
which he can then turn into
a +2 Wounding long sword or
a +2 Wounding bastard sword
At least, that's the way he's currently set. If he concentrates for 8 hours, he can alter it so instead of having the Wounding ability (a +2 enhancement), it has, say, Keen and Defending (two +1 enhancements). He can also form the original blade into two +2 short swords, but they'd only be able to have one +1 enhancement on it. If he were a higher level, he could make them more powerful.
- Ford Prefect
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