Diablo II Patch 1.11, and a public service announcement
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- Anarchist Bunny
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There is an all server maitence today that may or may not be the ladder reset and 1.11 patch initiation.
Overall I'm not expecting this patch to be as monumental as 1.10, nothing spectacularly new like the Synergies. Probably get some new, some updated, some nerf synergies and maybe some reworkings of a few skills(like Raven or Conversion) to make them viable. Plus the standard new load of uniques, set or set features, rune words etc.
Overall I'm not expecting this patch to be as monumental as 1.10, nothing spectacularly new like the Synergies. Probably get some new, some updated, some nerf synergies and maybe some reworkings of a few skills(like Raven or Conversion) to make them viable. Plus the standard new load of uniques, set or set features, rune words etc.
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- Anarchist Bunny
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Realms are stilll down, but the patch is up or something like that.
Less than even I expected.
Less than even I expected.
EDIT: Checked it out and confirmed the patch is up.--------------------------------------------------------------------------
Diablo II Version History
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- Patch 1.11
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A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
New Items
- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.
Hireling Enhancements
- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.
Major Bugs
- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.
Minor Bugs
- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.
Fixed Game Exploits
- It is no longer possible to bypass the 10-second hostility timer by
activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
players from subsequently declaring hostility and having the hammers hit
other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
with more than one dash or underscore in their name.
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Realm only?A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
Again, Realm/Bnet only? Us SP'rs need stuff too yaknow.New Items
- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.
- Anarchist Bunny
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I'm sure the Arreat Summit strategy guide on B.net will be updated accordingly, also the accually announcement of new ladder season and patch my go into a bit more detail.Duken wrote:Realm only?A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
Again, Realm/Bnet only? Us SP'rs need stuff too yaknow.New Items
- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.
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- Anarchist Bunny
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That's it? Jesus, what a fucking letdown. That's all they've done? Bah.
I like that they've tried fixing the hirelings, but nothing else grabs me. All those bugs don't apply to me, and I don't play on the realms due to my router. Those 10 new runewords sound good, but if they're realm only then Blizzard can go fuck off. I don't see why there has to be 'realm only' items and powerups and so on.
I like that they've tried fixing the hirelings, but nothing else grabs me. All those bugs don't apply to me, and I don't play on the realms due to my router. Those 10 new runewords sound good, but if they're realm only then Blizzard can go fuck off. I don't see why there has to be 'realm only' items and powerups and so on.
- Anarchist Bunny
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Draw back old players, especially those that lost their CD key...Stofsk wrote:That's it? Jesus, what a fucking letdown. That's all they've done? Bah.
I like that they've tried fixing the hirelings, but nothing else grabs me. All those bugs don't apply to me, and I don't play on the realms due to my router. Those 10 new runewords sound good, but if they're realm only then Blizzard can go fuck off. I don't see why there has to be 'realm only' items and powerups and so on.
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- Anarchist Bunny
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Ok, heres how to get to Lilth. In Hell kill Countess, Summoner, and Nikathil, there is a chance they will drop a key of Hate, Terror, or Destruction, transmute the three of them in Act 5 to open a portal to somewhere.
More as I discover.
More as I discover.
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- Anarchist Bunny
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Ok, more info.
The three keys transmuted opens a random portal to 3 places, a towers tileset with Lilith, a Canyon of the Magi tileset with a Duriel clone, and Izuel clone with inferno ability on a River of Flame tileset. They each drop a piece of the Prime Evils, the talon of diablo, the brain of mephisto, and the eye of baal(I think it would of been cooler if it was Soulstone shards). Transmute those and you open a chaotic portal of tristram where you fight all three prime evils at once in a tristram tileset.
The spoils are Helfire Torch Large charm
Required Level=75
+8 to Light Radius
+ 10-20 All Resistances
+ 10-20 All Stats
+ 0-6 to [Random Skill]
Charged Skill Hydra lvl30 (10 charges)
25% chance to cast lvl 10 Firestorm
Only one at can be held at a time.
And the Standard of Heroes which is a W3 rally point icon and has a lvl 90 requirement but no one know what it does.
The three keys transmuted opens a random portal to 3 places, a towers tileset with Lilith, a Canyon of the Magi tileset with a Duriel clone, and Izuel clone with inferno ability on a River of Flame tileset. They each drop a piece of the Prime Evils, the talon of diablo, the brain of mephisto, and the eye of baal(I think it would of been cooler if it was Soulstone shards). Transmute those and you open a chaotic portal of tristram where you fight all three prime evils at once in a tristram tileset.
The spoils are Helfire Torch Large charm
Required Level=75
+8 to Light Radius
+ 10-20 All Resistances
+ 10-20 All Stats
+ 0-6 to [Random Skill]
Charged Skill Hydra lvl30 (10 charges)
25% chance to cast lvl 10 Firestorm
Only one at can be held at a time.
And the Standard of Heroes which is a W3 rally point icon and has a lvl 90 requirement but no one know what it does.
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not in the slightest bit Stofsk
it's only good to Realms players
it's only good to Realms players
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- Utsanomiko
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But I don't understand why there must be a difference between Realm-only games and single player (or open Bnet games). 'Realm-only' runewords, for example. Why can't they have it in both versions? Would it really cost them more?Utsanomiko wrote:It's not like they were expected to patch it past 1.10 in the first place.
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You can... could, at least. I don't know if the programs still work with 1.11.Duken wrote:Assholes. If I could mod D2 I'd do it.DarkSilver wrote:not in the slightest bit Stofsk
it's only good to Realms players
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/delurkAnarchist Bunny wrote:Anyone here play US East regularly? The patch knocked Darksteele off the realms and now I have no one to aid in transfering stuff between characters.
I still play pretty regularly. Don't know if I count as trusted, but if you can catch me on AIM or bnet I'll help with stuff like that. Account is *Peregrine.
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The reason is people ripping the MPQs. Runewords are supposed to be secret, but if it's stored client side, that just means people hack the MPQ and figure it out. Serverside allows the Runewords to be kept a secret.Stofsk wrote:But I don't understand why there must be a difference between Realm-only games and single player (or open Bnet games). 'Realm-only' runewords, for example. Why can't they have it in both versions? Would it really cost them more?Utsanomiko wrote:It's not like they were expected to patch it past 1.10 in the first place.
- Anarchist Bunny
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Don't get too excited, I don't think you can't transmute them. Nonladder realm players can get them too, but can't make the portal.Duken wrote: Kickass! I just got the Key of Terror from Hell Countess... in Singleplayer!
Now for The Summoner and Nikathil...
EDIT: And the Key of Hate from The Summoner.
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That's so stupid.Silver Paladin wrote:The reason is people ripping the MPQs. Runewords are supposed to be secret, but if it's stored client side, that just means people hack the MPQ and figure it out. Serverside allows the Runewords to be kept a secret.Stofsk wrote:But I don't understand why there must be a difference between Realm-only games and single player (or open Bnet games). 'Realm-only' runewords, for example. Why can't they have it in both versions? Would it really cost them more?Utsanomiko wrote:It's not like they were expected to patch it past 1.10 in the first place.