WoW Patch

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Lonestar
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WoW Patch

Post by Lonestar »

readme wrote: Blackwing Lair Released!
Nefarian's sanctum, Blackwing Lair, can be found at the very height
of Blackrock Spire. It is there in the dark recesses of the
mountain's peak that Nefarian has begun to unfold the final stages of
his plan to destroy Ragnaros once and for all and lead his army to
undisputed supremacy over all the races of Azeroth. Blackwing Lair
is a max-level, 40-player raid dungeon, with many new encounters and
tempting rewards awaiting the intrepid adventurer that dares enter
its halls.
w00t!


They misspelled Netherion.
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Post by Vympel »

That happened the last patch- two weeks ago now, IIRC.

Who the heck's Netherion? You see Nefarian (or Nefarius? whatever) in Blackrock Spire, watching over your fight with his underlings (finishing off with Warchief Rend). He's who you fight in Blackwing Lair, so goes the rumor mill. I haven't even done Molten Core (and won't until at least November, due to the overseas trip) yet, though I have done Blackwing Lair attunement.
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Re: WoW Patch

Post by Tatterdemalion »

Lonestar wrote:
w00t!


They misspelled Netherion.
Actually YOU mispelled Neltharion, who's a different dragon anyway. Neltharion, or Deathwing is the father of Nefarian, the Lord of Blackrock.

As for the dungeon, from what I've heard it sounds interesting. Not that I'm ever likely to see it, since every MC raid group on my server is already crawling with rogues, and from what I've read you shouldn't even think about going to BWL if you haven't cleared (or at least gotten the good equipment from) MC.
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Post by Ghost Rider »

Last patch had, this patch fixes up some major, and I mean major FUCK UPS there.

The place isn't too bad, and the loot is higher then MC level.

Pally still get the low end, while Shamans get essentially a an addition to uber clearcasting.

Everyone else gets some decent trinkets and the armor there is so far of a level that is useful and not "Well, I guess so."

As for needing MC loot...that's just a guild being stupid, you don't need it. But you'll need MC coordination, because the bosses there have a few more ugly tricks then MC ever thought of.
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Post by Dakarne »

I don't play World of Warcraft anymore, it got boring...

I'm just waiting now for Star Wars Galaxies to be delivered by post from Amazon.

But yeah, the Shaman is overpowered... But the Priest in the right hands is worse.
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Post by White Haven »

Neltharian -- Deathwing

Nefarian (Victor Nefarius in human form) -- Blackwing

Yes, the names are annoying. :)

As for Blackwing, we've got an alliance of smaller guilds together working out on Molten Core to get our coordination down, and then we're looking at alternating between MC, Blackwing, and Onyxia to keep things interesting. As an aside, the new version of Decursive sucks ass for the Lucifron fight, keeps casting rank 2 dispel rathe than rank 1 to remove Impending Doom, and sucking double the mana for no gain.
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Post by Vympel »

Does Onyxia have a "wing" moniker?

Anyway, they need to stop with the dragon thing. We've got Onyxia, we've got Nefarian, that's enough for now. How about a 40-man Scourge instance? Fighting some Scourge asskicker?
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Post by Ghost Rider »

Vympel wrote:Does Onyxia have a "wing" moniker?

Anyway, they need to stop with the dragon thing. We've got Onyxia, we've got Nefarian, that's enough for now. How about a 40-man Scourge instance? Fighting some Scourge asskicker?
Well Zul Garab...or whatever is the next 20 man instance and likely a troll based one.
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Post by Xon »

Vympel wrote:Does Onyxia have a "wing" moniker?

Anyway, they need to stop with the dragon thing. We've got Onyxia, we've got Nefarian, that's enough for now. How about a 40-man Scourge instance? Fighting some Scourge asskicker?
That would allow the paladins to be of some use, so that isnt going to happen.
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Post by Tatterdemalion »

Ghost Rider wrote:
Vympel wrote:Does Onyxia have a "wing" moniker?

Anyway, they need to stop with the dragon thing. We've got Onyxia, we've got Nefarian, that's enough for now. How about a 40-man Scourge instance? Fighting some Scourge asskicker?
Well Zul Garab...or whatever is the next 20 man instance and likely a troll based one.
Yup, Zul'Gurub is out next patch, and Ahn'Qiraj (southern Silithus) should apparently be out before the end of the year. I think those are the only other raid zones planned this year. (there's only one Scourge raid zone on the map anyway, Naxxramus, and my personal guess is we wont see that till either just before or just after the expansion)
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Post by Alan Bolte »

Ghost Rider wrote:
Vympel wrote:Does Onyxia have a "wing" moniker?

Anyway, they need to stop with the dragon thing. We've got Onyxia, we've got Nefarian, that's enough for now. How about a 40-man Scourge instance? Fighting some Scourge asskicker?
Well Zul Garab...or whatever is the next 20 man instance and likely a troll based one.
Zul'Gurub, in STV. So yeah, trolls. I don't think we're likely to see any really major Scourge-based instances until some of those northern zones open up.
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Post by Ghost Rider »

Yeah, anything Scourge based will be around Northrend or if they open up more of the Plaguelands.

And as for Pallies being useful in raids, actually we are very useful, it's just we aren't meant for attacks. I accept and feel it's bleh, but that's why I have my warrior alt. Shamans have nearly the same slot, because they are not DPS as a Rogue or Hunter, their magic is nowhere near a Mage, their healing is nice but well below a good druid or Priest. So what do raids at that point want a Shammy for?

Totems, or more specifically Mana tide.
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Post by Silver Paladin »

Ghost Rider wrote:Pally still get the low end, while Shamans get essentially a an addition to uber clearcasting.
Shaman's get a gimped Arcane Power (20% instead of 35%, only on Nature spells). It's still one of the most powerful trinkets there are.

Paladins get a 25% speed buff to all attacks and spellcasting.

Those two along with the mages (25% speed buff to spellcasting) and Warlocks (100% to pet damage AND armor)are amazing.

If you wanna complain about crappy trinkets, look at the Priests (increases armor by 500, gain 30 hp each time you get hit). That means instead of being Mortal Striked for 1200, it's not just 1170! JOY!
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Post by White Haven »

A) There's a raid instance portal in Stratholme, if memory serves, that will in all likelihood lead to Kel'Thuzad. I'd mention 'let the bodies hit the floor,' but they'd just get up again.

B) Bring it. Hunter BWL tricket is a small, fairly weak AOE on one arcane shot ever five minutes or so. Just about as useless as our 'Does nothing against Rogues, Mages, Warlocks, or Priests' PvP trinket.
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Post by Ghost Rider »

Silver Paladin wrote:
Ghost Rider wrote:Pally still get the low end, while Shamans get essentially a an addition to uber clearcasting.
Shaman's get a gimped Arcane Power (20% instead of 35%, only on Nature spells). It's still one of the most powerful trinkets there are.
That's right, I only saw it.
Paladins get a 25% speed buff to all attacks and spellcasting.
Attacking what and spellcasting what?

Seriously, the day I need speed, is when they tell me SoC procs more then 12 times per minute......maybe.

And faster spellcasting...BWAHAHAHAHAHAHAHAHA

*ahem*

Yeah, because I keep forgetting that our heals need to be faster. Truly it's a slap in the face.
Those two along with the mages (25% speed buff to spellcasting) and Warlocks (100% to pet damage AND armor)are amazing.
Mages is useful.

Warlocks.....ummmm, yeeeeeeah. Armor and Pet damage?!
If you wanna complain about crappy trinkets, look at the Priests (increases armor by 500, gain 30 hp each time you get hit). That means instead of being Mortal Striked for 1200, it's not just 1170! JOY!
If you're only MS for that low, that Warrior blows. It sucks as a trinket, because it should be mana.
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Post by Silver Paladin »

The Warlock one is good because Imp can break 100dps with it.

Paladin one is good because it brings Holy Light down to 1.8 cast time, which is just slightly slower than a Priest's Flash Heal but heals for 300 more. They go from a 1.5s 350 HP heal to a 1.8s 1300HP heal which makes a massive difference. I know there's a lot of time when I'm on the MT heal rotation that I would LOVE for my Paladin to take over healing the party so I don't have to waste mana when I should be regenning mana.

Now if you're a DPS/Retal Paladin, yeah it's gonna suck for you since most of your spells are insta already. But if you're Holy/Def and are a backup healer for MC, then it's amazing.

Trust me, it's FAR from the worst trinket in the game. I'd list them as:

1) Shaman
2) Warlock
3) Paladin
4) Mage (because most of their good spells like Arcane Explosion/Fireblast/Cone of Cold/Frost Nova/etc. are insta so don't benefit from speed buff)
5) Warrior
6) Druid
7) Rogue
8) Hunter
9) Priest

Of course, the rankings change a bit based on Spec and PVE vs. PVP (Mage's trinket blows in PVP since you're never going to be able to cast a spell with a cast time, but Rogues go up in PVP), but that's a general outline. Frankly the bottom 4 are all trash. Warrior is passable, the top 4 are great.
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Post by Ghost Rider »

Speed healing still blows because while it makes that heal faster, it sucks as mana consumption, and it does for 20 secs.

Honestly they may have scales, but at least the mages get something that they can use....to have me do 10 Holy Lights in 20 secs?....I'm out of mana or nearly so, and my priests are all on smoke and coffee breaks, that's why I consider it shitty.
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Post by White Haven »

I mean, if the Hunter trinket would at least shout DJIBOUTI! when used or something, it'd be amusing. As it is, it's not even a funny joke. I'm hoping that both trinkets get an overhaul in 1.7, along with the rest of the Hunter fixes.
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Post by Ghost Rider »

White Haven wrote:I mean, if the Hunter trinket would at least shout DJIBOUTI! when used or something, it'd be amusing. As it is, it's not even a funny joke. I'm hoping that both trinkets get an overhaul in 1.7, along with the rest of the Hunter fixes.
Well the hunter fixes mostly went live for preview, how good they are...I'll leave that to the Hunters when 1.7 hits. Going to level 20 told me little to nothing of the character class.

As for trinkets....I'll just hope for better ones that drop with more frequency.
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Post by White Haven »

Not precisely, Ghosty. Only the talent-tree changes went into preview, there are purportedly a slew of OTHER changes on deck as well that we haven't seen.
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Post by Ghost Rider »

White Haven wrote:Not precisely, Ghosty. Only the talent-tree changes went into preview, there are purportedly a slew of OTHER changes on deck as well that we haven't seen.
Oh good, maybe this will be a preview of some loving the other classes will be getting and not the garbage the Warlocks got(or more precisely....Stacking of Shards would be more an improvement then going "But we helped your pets!!!", which was never a concern.....well except that their end game pets suck for anything longer then 5 minutes.)
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Post by Captain tycho »

A minor question regarding classes; is it worth starting a Warrior? So far I've only gotten to level 12 with one and have not been impressed. (My younger brother has a level 42 warrior, however, but he doesn't let me touch it. :P )
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Post by Xon »

Silver Paladin wrote:Paladin one is good because it brings Holy Light down to 1.8 cast time, which is just slightly slower than a Priest's Flash Heal but heals for 300 more. They go from a 1.5s 350 HP heal to a 1.8s 1300HP heal which makes a massive difference. I know there's a lot of time when I'm on the MT heal rotation that I would LOVE for my Paladin to take over healing the party so I don't have to waste mana when I should be regenning mana.
The lack of instant heal and group heal makes the pally a rather useless healer.
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Post by Ghost Rider »

Warriors aren't bad, honestly. You also have a few choices of how you want to be.

1. DPS warrior aka 31/5/15 or 31/20 build aka Mortal Strike warrior. Do huge amounts of damage and weild a really big Axe.

2. Fury duel wield...have yet to try it, but can be quite nasty, plus great for grinding.

3. Tank. No specific build, but you need Defense out the wazoo.

Also pick up groups love warriors, but as tankers. Which can be done with a two hander if the party isn't filled with overzealous mages.
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Post by Ghost Rider »

ggs wrote:
Silver Paladin wrote:Paladin one is good because it brings Holy Light down to 1.8 cast time, which is just slightly slower than a Priest's Flash Heal but heals for 300 more. They go from a 1.5s 350 HP heal to a 1.8s 1300HP heal which makes a massive difference. I know there's a lot of time when I'm on the MT heal rotation that I would LOVE for my Paladin to take over healing the party so I don't have to waste mana when I should be regenning mana.
The lack of instant heal and group heal makes the pally a rather useless healer.
Actually worse then that, we don't have the mana pool unless we want to go cloth.

I mean when you compare a Priest or Druid which have fast heals, but more importantly over time heals along with quickie group heals, they are spectacular.

Another thing I truly wish the Pallies heal would do but Blizzard in their stupidity took out, is aggro on heals. A priest that overheals attracts hate like a cheap slut at a mother's cream tea luncheon. A Paladin generates ZERO hate....thus what could've been a great snap aggro for us is nerfed for no real reason.

Honestly this was a long standing hate of mine with the Pally.
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