Railgun speed limit?

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Ender
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Railgun speed limit?

Post by Ender »

http://www.projectrho.com/rocket/rocket3x.html#kinetic
The maximum velocity of the projectile is about six kilometers per second, which is pretty freaking fast
I was wondering if anyone could confirm/refute this and if so explain why. I know coil guns have a max velocity of 2 km/s because of physical limits for how fast the magnets can be energized and generate a field of sufficient strength. But I'm not sure about a rail gun.

Also, is there any such liit on the velocity of an explosive launched projectile?
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Post by Seggybop »

For a chemically launched projectile, the speed is limited by the velocity at which the propelling gas expands (from here referencing space-launch cannons)
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Post by Ender »

Seggybop wrote:For a chemically launched projectile, the speed is limited by the velocity at which the propelling gas expands (from here referencing space-launch cannons)
so it depends on the pressure, and thus the temperature. So the real limit is only the material of the barel and the energy released by the reaction?
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Post by wilfulton »

Seggybop wrote:For a chemically launched projectile, the speed is limited by the velocity at which the propelling gas expands (from here referencing space-launch cannons)
Damn...me want! :twisted:

If I recall correctly, NASA was doing some research to determine what effects space debris would have on striking a craft in orbit, and thus had some gun capable of firing a really high velocity projectile to that end. I always wondered what they used.

I always thought a railgun's ultimate speed limit was the speed of light. Then again, seeing as how much energy it really takes to accelerate even a relatively small mass, I guess I shouldn't really be too surprised.
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Post by Admiral Valdemar »

In atmosphere, which is really the only place we're going to be using such things, the speed limit is determined by drag and so friction on the projectile. Escape velocity is around 11 km/s, which has been attained by the railgun in Texas at Austin University, but you run into the problem of a slug exploding before it gets anywhere near the target. There is no real speed limit, bar the ultimate one that is. But with air in the way of the target it means under 10 km/s will be the norm, likely around 4 km/s as proposed in most military journals for naval railguns.
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Post by Sarevok »

What is this coil gun limitation Ender mentioned ? Why are not railguns affected by it too ?
n atmosphere, which is really the only place we're going to be using such things, the speed limit is determined by drag and so friction on the projectile. Escape velocity is around 11 km/s, which has been attained by the railgun in Texas at Austin University, but you run into the problem of a slug exploding before it gets anywhere near the target. There is no real speed limit, bar the ultimate one that is. But with air in the way of the target it means under 10 km/s will be the norm, likely around 4 km/s as proposed in most military journals for naval railguns.
Whoa ! Reallife railguns are way faster than I thought. Any idea how big the projectile was ?
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Re: Railgun speed limit?

Post by Sea Skimmer »

Ender wrote: I was wondering if anyone could confirm/refute this and if so explain why. I know coil guns have a max velocity of 2 km/s because of physical limits for how fast the magnets can be energized and generate a field of sufficient strength. But I'm not sure about a rail gun.
I've incessantly seen 8km/s quoted as the maximum velocity that could be achieved with a railgun (but I think that's for in an atmosphere), with 6km/s being the most likely practical limit, due to the horrendous barrel erosion such a weapon would have and the limits of the atmosphere on the projectile.
Also, is there any such liit on the velocity of an explosive launched projectile?
Most certainly; chemical propellants can't produce velocities over about 2km/s, modern tank guns with muzzle velocities of 1.8km/s represent the highest velocity weapons around and are basically the limit of the technology. However, a high end Electric Thermal Cannon could potentially go higher then this, to 2.5km/s or more, by converting chemical propellant into plasma with a huge electrical pulse.
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Post by Admiral Valdemar »

The Shadow wrote:What is this coil gun limitation Ender mentioned ? Why are not railguns affected by it too ?
If you read what Ender posted, you'd know that it is to do with the potential for the electromagnets to charge up and degauss quickly enough. There is only so fast a way you can do that and so coilguns typically stop around a couple of klicks a second. Railguns have no such limit as the electrical potential of the rails moves the slug (or armature). I should add, rail erosion is no longer a massive problem thanks to plenty of research into tough, low-friction coverings. The early railguns had bare copper rails usually and wasted most of the energy as sound and heat from plasma as the surface of the rails came off during firing.
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Post by Winston Blake »

Admiral Valdemar wrote:
The Shadow wrote:What is this coil gun limitation Ender mentioned ? Why are not railguns affected by it too ?
If you read what Ender posted, you'd know that it is to do with the potential for the electromagnets to charge up and degauss quickly enough. There is only so fast a way you can do that and so coilguns typically stop around a couple of klicks a second. Railguns have no such limit as the electrical potential of the rails moves the slug (or armature).
Wait, is this coilgun limitation physically fundamental? Couldn't you hypothetically overcome any timing difficulties just by making a really really long one (e.g. in space) with ultimately huge distances to the next coil?
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Post by Winston Blake »

The Shadow wrote:
n atmosphere, which is really the only place we're going to be using such things, the speed limit is determined by drag and so friction on the projectile. Escape velocity is around 11 km/s, which has been attained by the railgun in Texas at Austin University, but you run into the problem of a slug exploding before it gets anywhere near the target. There is no real speed limit, bar the ultimate one that is. But with air in the way of the target it means under 10 km/s will be the norm, likely around 4 km/s as proposed in most military journals for naval railguns.
Whoa ! Reallife railguns are way faster than I thought. Any idea how big the projectile was ?
Apparently, Sandia National Research Laboratories made 0.1g go 16km/s, and Maxwell Laboratories did 1.6kg at 3.3km/s. Although that page appears a bit old.

Also, The University of Texas at Austin had a plan for one that was "designed to launch 2 to 4 kg packages at velocities up to 4 km/s. [...] Unfortunately, funding constraints combined with revised electric gun program focus has meant that the machine was shelved at 95% complete level." So yeah, real life railgun capabilties are pretty impressive.
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Post by Admiral Valdemar »

Winston Blake wrote: Wait, is this coilgun limitation physically fundamental? Couldn't you hypothetically overcome any timing difficulties just by making a really really long one (e.g. in space) with ultimately huge distances to the next coil?
It is inherent to the physics of the electromagnets, no advance in technology will produce fields that form and collapse instantly. Railguns are cheaper, simpler and have an infinite theoretical speed limit within certain constraints.
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Post by Chardok »

Isn't the major issue with railguns as they are right now simply ablative? like the lining of the "Barrel" being essentially vaporized/melted by the speed of the projectile? I can't wait until we have coilguns. That'll be some damn fun shit right there.
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Post by Admiral Valdemar »

I addressed this already. The use of polycarbonates and chromed or other materials that reduce friction and have high mechanical stress ratios are resolving the barrel wear problem. It may not be eliminated entirely, though to think so would be wishful thinking. For the extra lethality, survivability, range and decreased time-on-target results, this will be a minor problem compared to earlier designs.
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Post by tharkûn »

It is inherent to the physics of the electromagnets, no advance in technology will produce fields that form and collapse instantly. Railguns are cheaper, simpler and have an infinite theoretical speed limit within certain constraints.
Quenching superconductors. Those quench at some ludicrious rate when you have fast heating (i.e. laser or electrom beam irradiating the the wire). The problem is you need a high Tc superconductor which is just barely up to liquid nitrogen temperatures for anything that can be made pliable. In the future you might be able to set up a superconducting ring current that results from electron pumping, which gets you quench rates on the order of atomic motion scales. Instaneously, no, but with some hefty technological progress you could theoreticly get it down to a dozen femtoseconds.
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Post by Admiral Valdemar »

Indeed, you could get some high-rates, but I'm taking field deployability into account here since we're talking military (the most interesting field for such tech I admit). Coilguns are great for lack of friction with the barrel, but the added weight of those electromagnets, especially if they have to be liquid cooled and superconducting, means more cost as well and bigger target. Railguns can conceivably be made bipod mounted for troops assuming the capacitors in the pipeline come about. But there'd be no reason since modern anti-material rifles offer the same capability anyway.

Tank guns, naval guns, missile delivery systems and catapults on carriers will all benefit from EM technology eventually.
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Post by tharkûn »

Indeed, you could get some high-rates, but I'm taking field deployability into account here since we're talking military (the most interesting field for such tech I admit). Coilguns are great for lack of friction with the barrel, but the added weight of those electromagnets, especially if they have to be liquid cooled and superconducting, means more cost as well and bigger target.
Eh the paper I read dealt with launching payloads into orbit. We have yet to reach the theoretical limit of coilguns, only hit massive cost effectiveness and technological barriers.
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Post by Durandal »

A rail gun slug would have the same speed limit in atmosphere everything else does: terminal velocity. It all depends on the slug's mass and aerodynamics. But it's certainly possible that an ideal slug would have a maximum velocity of 6 km/s.
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