Only accessory makers that get Microsoft's blessing and fork over a slice of their sales to the software maker will be able to produce Xbox 360 game pads, steering wheels, joysticks and other controllers.
In addition, in order to ensure that only authorized products connect to the new console, Microsoft is adding a security mechanism that will be available exclusively to those who sign a deal with the company, according to documents from a peripheral company filed with the SEC. The Xbox 360 console, announced in May, is slated to go on sale this holiday season.
News.context
What's new:
Microsoft has introduced a program to get royalties by restricting accessories for its upcoming Xbox 360 update to authorized makers only.
Bottom line:
The program could be part of Microsoft's goal of turning a profit with the console, something it wasn't able to do with the previous Xbox.
More stories on Xbox 360
With the last Xbox release, Microsoft had a licensing program in which makers of such gadgets could either pay a royalty and display an Xbox logo, or offer the products without paying the fee or using the logo.
The new royalty program could be part of Microsoft's goal of turning a profit with Xbox 360, something the company was not able to do with the prior generation console, said IDC analyst Schelley Olhava.
"Microsoft has made it very clear that it's all about profitability" with this generation of console, Olhava said. "Maybe this is a way they are looking to make additional revenue off of the Xbox." But, she said, the move could also be intended as "a way to ensure quality products make it out the door," reasoning that makers willing to pony up a share of the proceeds would be the kind of companies that make more reliable gear.
Microsoft declined to comment on the royalty structure for the program or outline how it compares with the logo-only program for the original Xbox. "We want to make sure the customers are getting the best experience possible," a company representative told CNET News.com.
According to a contract between Microsoft and Mad Catz Interactive, the software giant will get a share of the wholesale revenue generated by the accessory maker's Xbox add-ons. An edited version of the contract was filed by Mad Catz as part of the company's annual report to the Securities and Exchange Commission. The edited document does not state the percentage cut that Microsoft will get from the accessory sales.
"Microsoft has made it very clear that it's all about profitability."
--Schelley Olhava, analyst, IDC
Whatever the royalty figure amounts to, it will come on top of a variety of other revenue sources for Microsoft. These include upfront licensing fees from accessory makers, the money Microsoft gets from selling the console itself and, most importantly, the royalties the company gets from those who sell Xbox 360 games.
The decision to seek royalties from console controllers is not unlike a move Apple Computer made earlier this year, in which it sought to get as much as a 10 percent cut from iPod accessory makers that wanted to display Apple's "Made for iPod" logo. The move was referred to by some analysts as tantamount to a "tax" on the iPod economy.
The Mad Catz agreement, which refers to the Xbox 360 console by its Xenon code name, also hints at the type of security that Microsoft may use to ensure that third parties work with it to produce Xbox 360 add-ons.
"'Security Feature' means Microsoft's proprietary protocol used to validate authentic devices on the Xenon platform as implemented in a Xenon Chip or other implementation method designated by Microsoft in writing," according to the Mad Catz agreement.
Precedent set years ago
Programs that seek royalties from accessory makers are not unprecedented. Indeed, game console makers make most of their money off of similar royalties charged on sales of the game software that runs on their machines. Nintendo pioneered the "Seal of Quality" years ago as a way to nail down game-related revenue. But the moves from Apple and Microsoft appear aimed at expanding the concept.
At the same time, the software maker's move carries some risk, Olhava said, noting that some of the appeal for third parties is the ability to offer controllers cheaper than the official Microsoft-branded accessories.
"There could be less opportunities for third-party peripheral makers, just because the market opportunities may not be there, because they cannot bring out products that are priced low enough," Olhava said.
It's unclear whether Microsoft's licensing plans will affect the market for third-party devices. The Microsoft representative would not say how the company expects the more-stringent requirements to impact the market for third-party accessories.
Companies that have made accessories in the past have not outlined any plans for the Xbox 360. A representative for Logitech declined to comment on the company's policies, but said, "We plan to have at least one product at launch."
A Radica Games representative declined to comment, while representatives for Thrustmaster and Mad Catz did not return calls seeking comment.
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However, Mad Catz has said in regulatory filings that developing accessories for the new Xbox console is one of the company's "key initiatives" for the coming fiscal year.
The Mad Catz license agreement also puts limits on the type of controllers that third parties can make. Most notably, the add-on products can only be of the corded variety, while Microsoft itself is supporting wireless controllers.
In addition to the restrictions on wireless products, the Mad Catz contract excludes light guns, memory units, hard drives and cheat cards. Licensed peripherals include game pads, steering wheels, arcade sticks, flight sticks and dance pads.
Microsoft declined to say if others might be licensed to produce such things or whether the company had separate deals for wireless add-ons.
Fee to make X-Box periphials
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Fee to make X-Box periphials
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Seems third parties are going to have a hard time with the next gen, hardware-wise.
Microsoft is not allowing third party controllers for the first year, and will be charging royalties on all third party hardware.
Nintendo's controller may be so out-there it would be hard to get third party controllers.
Sony, I don't remember their stance.
Microsoft is not allowing third party controllers for the first year, and will be charging royalties on all third party hardware.
Nintendo's controller may be so out-there it would be hard to get third party controllers.
Sony, I don't remember their stance.
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They're not allowing third-party hardware.Praxis wrote:Sony, I don't remember their stance.
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I melt two faces in the morning. I melt two faces at night. I melt two faces in the afternoon, it makes me feel alright. I melt two faces in time of peace, and two in time of war. I melt two faces before I melt two faces, and then I melt two more. - Ballad of a PK
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We've only used one third-party controller ever: a Japanese import Hori Game Boy Player controller for the GameCube, which is basically a GC controller minus the analogue stick mapped out on a SNES body.
Other than that, nothing, because third-party controllers suck.
Other than that, nothing, because third-party controllers suck.
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I actually liked the Logitech wireless XBox controller FAR better than the normal XBox controller. That thing was comfortable.
Additionally, neither Sony nor Microsoft released first-party wireless controllers. So that was a good reason to use them.
Anyone who used a third party GameCube controller was insane, as the WaveBird ruled.
Additionally, neither Sony nor Microsoft released first-party wireless controllers. So that was a good reason to use them.
Anyone who used a third party GameCube controller was insane, as the WaveBird ruled.