Warhammer 40K ships
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- Evil Sadistic Bastard
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Hmm... Good point there Hotfoot. Has anyone painted their RHino pink and called it "Pimp Wagon"?
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Never seen that myself, but I would imagine that some Slaaneshi player somewhere has done that.Evil Sadistic Bastard wrote:Hmm... Good point there Hotfoot. Has anyone painted their RHino pink and called it "Pimp Wagon"?
No, the weirdest any SM player (Chaos or otherwise) has ever gotten with me was the guy who came into a 3rd Ed tournament with a hasty 2nd Ed conversion (illegal by 3rd Ed force allowance charts) with his "custom" Space Marine chapter, "Charlie's Angels" (guess what color they were painted...)
Three words describe the following battle.
Easiest. Fight. Ever.
To put things into proper perspective, I wiped out his 1500 point force (which was allowed to respawn a squad for the purpose of the scenario, mind you) to the last man. Basically 100% casualities, which in this case translated into some 30-40 odd Space Marines. In return, he ruined the paint job on my Leman Russ Exterminator, and I believe managed to shoot and kill one or two of my own Imperial Guardsmen.
Obviously, his forces were suffering from the dreaded "Blonde Curse". Why else would a squad of assault marines stand on top of a hill behind no cover whatsoever while the enemy has nearly a dozen methods of hot, crispy death just waiting to applied with liberal doses of BLAM? Not only that, but why would their replacements choose to stand on the same exact hill only to be mowed down just like their comrades had been not moments before?
At the very least, the other SM players in the tourney gave me good, challenging fights which, though I lost, learned quite a bit from (and even managed to catch a few off guard with some of my tactics, for what little good it did at the time).
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How the FUCK did he do that? Did you kill him IRL?Hotfoot wrote:Never seen that myself, but I would imagine that some Slaaneshi player somewhere has done that.Evil Sadistic Bastard wrote:Hmm... Good point there Hotfoot. Has anyone painted their RHino pink and called it "Pimp Wagon"?
No, the weirdest any SM player (Chaos or otherwise) has ever gotten with me was the guy who came into a 3rd Ed tournament with a hasty 2nd Ed conversion (illegal by 3rd Ed force allowance charts) with his "custom" Space Marine chapter, "Charlie's Angels" (guess what color they were painted...)
Three words describe the following battle.
Easiest. Fight. Ever.
To put things into proper perspective, I wiped out his 1500 point force (which was allowed to respawn a squad for the purpose of the scenario, mind you) to the last man. Basically 100% casualities, which in this case translated into some 30-40 odd Space Marines. In return, he ruined the paint job on my Leman Russ Exterminator, and I believe managed to shoot and kill one or two of my own Imperial Guardsmen.
Hmmm... at least the rest wasn't so bad. But if anyone ruined my Hammerhead I'd make him eat it.Obviously, his forces were suffering from the dreaded "Blonde Curse". Why else would a squad of assault marines stand on top of a hill behind no cover whatsoever while the enemy has nearly a dozen methods of hot, crispy death just waiting to applied with liberal doses of BLAM? Not only that, but why would their replacements choose to stand on the same exact hill only to be mowed down just like their comrades had been not moments before?
At the very least, the other SM players in the tourney gave me good, challenging fights which, though I lost, learned quite a bit from (and even managed to catch a few off guard with some of my tactics, for what little good it did at the time).
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I'm referring to the course of events in the game, embellishing as is my nature. He didn't actually ruin the paint job on my tank, but he tried several times to shoot the front arc of a hull-down Leman Russ with a missile launcher (1/36 odds to destroy), never one penetrating or glancing. Thus, I figured that the best he did was blast off some of the camo the crew had applied before the battle.Evil Sadistic Bastard wrote:How the FUCK did he do that? Did you kill him IRL?
For the record, if any smacktard did ruin one of my paintjobs, I'd just pack up my things and keep him away from them. I would then repaint them and move on, forever remembering the person as the smacktard who fucked up my minis. This guy was just an very silly and foolish SM player, who I had the pleasure of smearing across the table with my 1500 point Guard force.Hmmm... at least the rest wasn't so bad. But if anyone ruined my Hammerhead I'd make him eat it.
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Ah, I see. Pardon my foolishness.Hotfoot wrote:I'm referring to the course of events in the game, embellishing as is my nature. He didn't actually ruin the paint job on my tank, but he tried several times to shoot the front arc of a hull-down Leman Russ with a missile launcher (1/36 odds to destroy), never one penetrating or glancing. Thus, I figured that the best he did was blast off some of the camo the crew had applied before the battle.Evil Sadistic Bastard wrote:How the FUCK did he do that? Did you kill him IRL?
For the record, if any smacktard did ruin one of my paintjobs, I'd just pack up my things and keep him away from them. I would then repaint them and move on, forever remembering the person as the smacktard who fucked up my minis. This guy was just an very silly and foolish SM player, who I had the pleasure of smearing across the table with my 1500 point Guard force.Hmmm... at least the rest wasn't so bad. But if anyone ruined my Hammerhead I'd make him eat it.
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It happens.Evil Sadistic Bastard wrote:Ah, I see. Pardon my foolishness.
Ah, now I'm having memories of the kid at Game's Day '97 who thought that genestealers had 16 attacks per combat round...
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What was that fucktard thinking? I know full unit of bearded Hormagaunts can get in excess of 100 close combat attacks, but WTF???Hotfoot wrote:It happens.Evil Sadistic Bastard wrote:Ah, I see. Pardon my foolishness.
Ah, now I'm having memories of the kid at Game's Day '97 who thought that genestealers had 16 attacks per combat round...
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Easy:Evil Sadistic Bastard wrote:What was that fucktard thinking? I know full unit of bearded Hormagaunts can get in excess of 100 close combat attacks, but WTF???
2nd Ed. Genestealers have four attacks.
Coincidentally, they have four arms.
Thus, Genestealers have four attacks per arm.
Needless to say, I (and several others) were quite quick to note that Genestealers have four attacks because they have four arms. It was Games Day and he was playing at one of the official tables, after all.
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Idiot. Yet incredibly hilarious. In that case wouldn't most centipedes get 70 attacks?Hotfoot wrote:Easy:Evil Sadistic Bastard wrote:What was that fucktard thinking? I know full unit of bearded Hormagaunts can get in excess of 100 close combat attacks, but WTF???
2nd Ed. Genestealers have four attacks.
Coincidentally, they have four arms.
Thus, Genestealers have four attacks per arm.
Needless to say, I (and several others) were quite quick to note that Genestealers have four attacks because they have four arms. It was Games Day and he was playing at one of the official tables, after all.
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Yes. Fortunately the WS of centipedes is in negative numbers, as is their strength, so humanity is safe...until some idiot gives them power fists.Evil Sadistic Bastard wrote:Idiot. Yet incredibly hilarious. In that case wouldn't most centipedes get 70 attacks?
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Power fists double their strength, right? So wouldn't their strength be even crappier than before?Hotfoot wrote:Yes. Fortunately the WS of centipedes is in negative numbers, as is their strength, so humanity is safe...until some idiot gives them power fists.Evil Sadistic Bastard wrote:Idiot. Yet incredibly hilarious. In that case wouldn't most centipedes get 70 attacks?
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Probobly .Thing I dislike about 3rd ed is there are no smoke grenades and frags are just added to an assault total.Man what ever happened to throwinmg em at an attacking force?
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They negate armor saves as well, and with all those dozens of power fists, they'll either hit eventually or just burn a hole into the core of the planet, after which bad things will happen...Evil Sadistic Bastard wrote:Power fists double their strength, right? So wouldn't their strength be even crappier than before?Hotfoot wrote:Yes. Fortunately the WS of centipedes is in negative numbers, as is their strength, so humanity is safe...until some idiot gives them power fists.Evil Sadistic Bastard wrote:Idiot. Yet incredibly hilarious. In that case wouldn't most centipedes get 70 attacks?
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Actually, frags negate the "units in cover always strike first in close combat" effect, by means of forcing the enemy out of cover, essentially. Smoke grenades still exist in the form of smoke launchers on vehicles. But yes, I do miss the uses they had in 2nd Ed a bit myself, but it's no great loss for me. Less micromanagement is better micromanagement, in my opinion. If I wanted to keep track of every little thing my guardsman had, I'd play Necromunda.Typhonis 1 wrote:Probobly .Thing I dislike about 3rd ed is there are no smoke grenades and frags are just added to an assault total.Man what ever happened to throwinmg em at an attacking force?
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As I remember it there was someone on the games-workshop boards with a garish pink land raider, will that do?Evil Sadistic Bastard wrote:Hmm... Good point there Hotfoot. Has anyone painted their RHino pink and called it "Pimp Wagon"?
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Ugh.NecronLord wrote:As I remember it there was someone on the games-workshop boards with a garish pink land raider, will that do?Evil Sadistic Bastard wrote:Hmm... Good point there Hotfoot. Has anyone painted their RHino pink and called it "Pimp Wagon"?
" When the Rhino's a rockin', don't come knockin'. "
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white_rabbit wrote:This is news to me. Tell all.
Revealed by the Forgeworld guys at Gamesday, it may or may not be based off some of the prelim designs created for the monolith and is going to be a more "killy" type of vehicle...according to Jervis Johnson its name is a hint to what it will do..
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I've got it! It eats infantry and turns them into Necron warriors!
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In a battle the other day a Tau Hammerhead nailed my Landraider in side armour the turn before it would have plowed into his army and disgorged Termies. It killed my Landraider and all termiers onboard.Hotfoot wrote:That 14 all around armor can get quite annoying at times, and the usual armament is nothing to sneeze at. (2 Lascannons and a Heavy Bolter that hit on a 3+ with each shot and re-roll any misses) Granted, it's a liability in sub-2000 point battles most of the time, but man, that Crusader version is a bloody menace to infantry. :shock:Evil Sadistic Bastard wrote:Is a Land Raider really so kickass?
Moral of the story. Land Raiders should have screening troops.
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weemadando wrote:In a battle the other day a Tau Hammerhead nailed my Landraider in side armour the turn before it would have plowed into his army and disgorged Termies. It killed my Landraider and all termiers onboard.Hotfoot wrote:That 14 all around armor can get quite annoying at times, and the usual armament is nothing to sneeze at. (2 Lascannons and a Heavy Bolter that hit on a 3+ with each shot and re-roll any misses) Granted, it's a liability in sub-2000 point battles most of the time, but man, that Crusader version is a bloody menace to infantry.Evil Sadistic Bastard wrote:Is a Land Raider really so kickass?
Moral of the story. Land Raiders should have screening troops.
Better moral of the story..
Dont take Land Raiders against a Tau army with rail guns..i.e. all of them..